mediaelement.js: place controls below video - controls

simple implementation of mediaelement.js - 'cause I am a simple guy.
I'd like to place the controls below the video, not merely at the bottom, within the video. As far as I can tell, the only parameter that deals with controls is alwaysShowControls: true/false.
Is there a way to position the controls outside & below the video?
Thanks,

I managed to do this with CSS, by creating some space below the media element container and pushing the controls (which already have position:abdolute) into that space. You do need to know the height of your control bar to do this. For instance, if it's 30px high:
.mejs-container {
/* Create some space below the player for the controls to move into. */
margin-bottom: 30px;
}
.mejs-container .mejs-controls {
/* Move the controls into the space below the player. */
bottom: -30px;
}

Related

Place images outside content containers

I'm a little new to all this so my terminology may be a bit dodgy.
On this page - halfbakedharvest.com - there are images that appear at the edge of the screen - outside of the main content areas/ containers. These occur on every blog post and, no matter the length of the post, these images appear in the same relative position.
How do I replicate this?
I've tried Google for answers but I must not be using the right terminology because I have found nothing. Could it be as simple as a plugin I could use?
If it helps my site uses the genesis framework and I'm a confident novice when it comes to editing php and css.
As Nath said, inspecting the elements will reveal they are using absolute positioning. MDN absolute positioning
Absolute positioning takes the element out of the normal flow of the page and positions the element relative to it's nearest positioned ancestor. keywords left, right, top, and bottom used to position the element.
body {
/* what you want to position relative to */
margin: 0;
width: 100%;
height: 100%;
position: relative;
}
img {
position: absolute;
top: 30%;
right: 0;
}
Note the relative positioning on the body.
demo

OpenLayers - relocate the Zoom and Pan controls

I'm trying to reposition the PanPanel and ZoomPanel controls on my map to the bottom left corner rather than the top left. I see that I can add options, but as much as I've tried, I can't find a way to tell it to stay to the bottom left, even when the window is resized.
I am also not sure how I will tell them to stack like they do normally when I tell them to reposition relative to the bottom left.
I changed the images that make up both panels, so now there's a bit more room between pan and zoom panels than I want, so I'm also trying to get them to come closer to each other.
On top of looking into using options on the controls, I also tried creating a style for the id of the div that surrounds both panels, but the value of the id in the div is "OpenLayers.Map_2_OpenLayers_Container", which contains a '.'. Far as I know, that's not a legal id for styling. Anyway, it didn't work. On top of which I don't think I can trust the name to always be the same, with continued work on this page causing a lot of additions over time.
Any ideas?
Try:
new OpenLayers.Control.YourControlXXXX({
moveTo: function (px) {
if ((px != null) && (this.div != null)) {
this.div.style.left = yourLeft + "px";
this.div.style.bottom = (yourBottom+controlHeigth) + "px";
}
},
... other options
})
ummm! I see that these controls are more modern than I thought, are positioned by CSS so try:
.olControlPanPanel {
bottom: 55px; /* not 0px */
top: auto;
}
NOTE: try as: div.olControlPanPanel {... to force the priority of CSS if you are not sure where position are loaded de css of OL.
So I found the problem. First I wasn't setting top to auto. Since it was set in the style.css file to 10px, and when I changed it in the style.css file it to auto the bottom worked. But then my css file wasn't working. I found an OpenLayers example for Pan and Zoom, and eventually found that the difference between what I was doing and what they were doing was that I hadn't loaded the style.css file explicitly at the beginning of the page. So it seems that the OpenLayers Map, when it is created, causes the style.css file to be read late, after my css was read, and so it overrode my override. When I did an early load (beginning of the page) it worked perfectly.
Seems that the attribution control, created when I create a map Layer, must read the current CSS, since the map hasn't yet been created on the page, and so it never needed for me to do the early load. If I remove the early load, it still takes the changes made from my css file. But removing the early load causes the Pan and Zoom controls to no longer respond to my changes, so I assume this means that the Map object is reading the styling after the late load of the style.css file, which at that point has already overridden my css.
Go figure...
Just in case this might be of use to anyone else. I'm using OpenLayers 3 and I wanted to move the zoom controls to the righthand side of the map. My map is attached to an element with a 'tm-openlayers-map' class value and to move the zoom controls I used the following css/sass
.tm-openlayer-map
//change the colour of the map buttons
button {
background: $title-bar;
}
.ol-zoom {
top: 0.5em;
right: 0.5em;
left: auto;
//move the tooltips to the left of the now right aligned buttons
.ol-has-tooltip:hover [role=tooltip] {
left: -5.5em;
border-radius: 4px 0 0 4px;
}
.ol-zoom-out.ol-has-tooltip:hover [role=tooltip]{
left: -6.2em;
}
}
//make sure the rotate controls included by default with an opacity of 0 don't
//block clicks intended for the '+' button
.ol-rotate {
visibility: hidden;
}
}

Button Hover Effect

I'm quite new to CSS and web programming. What I'm trying to do is add a hovering effect for a button. I'm doing this by using 2 images.
There is a button called download and in hover code I add:
.button:hover{
background-image:url(images/button2.png);
}
The problem is the button takes time to load ie: on hover there is a delay to show the button. How can i solve this?
EDIT: I tried using preloading,but there is also a kind of delay
div#preloadedImages
{
width: 0px;
height: 0px;
background-image: url(images/button2.png);
}
You should use an image sprite to get rid of the delay. A sprite is one larger file that contains multiple images. Your button will have it's background set to sprite.png file. You can then change the background-position property to shift the positioning of your sprite.
On the other note - why do you use images for buttons? Most buttons can be done in pure CSS with some fallbacks for older browsers.
Create a single image out of the two images (which is called a sprite)
Here is a working example with an animation as well to show you how it works.
Click here >>> FIDDLE
Then set your background position to to show the normal state of the background image
.button {
width: 150px;
height: 50px;
background-image: url('image-sprite.jpg');
background-position: left top;
}
Then on your hover css, just move the background image to show the lower part of it
.button:hover {
background-position: left bottom;
}
Keep your current css and other stuff as they are and add an <img> component at anywhere of your page and make it hidden to load the image initially.
<img src="images/button2.png" style="display:none;"/>

Is there a way automatically to resize MediaWiki images depending on screen size?

MediaWiki pictures can be set to a certain size with simple formatting.
However, tables will resize on the fly depending on the browser / screen size.
Can images be made to resize like tables?
(Images inside tables does not work!)
I had the same question and saw from the answers above (now they are below) that you cannot have several pics with different relative sizes. So I wrote a mediawiki extension allowing this: http://mediawiki.org/wiki/Extension:AdaptiveThumb
Dynamic resizing as the browser is resized:
Put the next line at the begining of the css file: .\skins\common\shared.css
img { max-width: 100%; height: auto; width: auto\9; /* ie8 */ }
Each resizable image will be placed inside a <div></div>
<div>[[Image:MyImage.png]]</div>
Read more here: http://www.mediawiki.org/wiki/Help_talk:Images
You could set up a CSS hack.
Mediawiki allows you to include some variables like alt-text, including in that variable a special string such as w100 or resizeable will allow you to target the element with CSS:
img[alt=~w100] { width: 100% !important; height: auto !important; }
Do note that since you are using alt for things it's not meant to be used and !important in the CSS (because MW sets the size as an element style), this is to be avoided as much as possible and meant to be used as last resort.
In short, no, there is no easy way to do this. It could conceivably be done with a bunch of fiddly Javascript, but I'm not aware of anybody having tried this and the implementation would not be trivial.
The short answer is no. The long answer is that you would have to write JavaScript that can determine the user's screen resolution and store it in a cookie.. This would have to be done most likely in common.js so that with the exception of the one in a billion user that has never been to the site and manages to navigate directly to the page with the dynamically sized image (I hope you're not going to put something like that on your main page), that information will already be there when they get to the page. The page could then use those variables to set the size to be {{#expr:(File height * % of screen you want it to take)*(screen height)}}x{{#expr:(File width * % of screen you want it to take)*(screen width)}}px. The host of my wiki says he is in the process of writing a new extension that may be able to do that as part of a request for a <div style="overflow-x: scroll; width: {{#expr:(File width * % of screen you want it to take)*(screen width)}}px;"> section I want to make. If you find something else before me, please update this post so I can see it. Thanks. :D

How to prevent image that extends beyond the browser window setting the width of the page?

I have a long image that is currently serving as a navigation system for a site in development. You can see it here. This navigation system will eventually be split into smaller sections, but I imagine I may well see the same issues that I am seeing now.
The image is 1920px wide and the idea is that, however wide the user's browser window (up to 1920px), the navigation image (branch) will always extend off the screen. The leaves at the center of the navigation system should always be centred on the page to match the logo above.
The navigation DIV currently has the following CSS:
#nav {
position: absolute;
top: 210px;
left: 50%;
margin-left: -960px;
}
The body has a min-width of 900px.
There are two issues I am having with this setup:
As you will see when you visit the page, the width of the browser page is being set by the right edge of the long image for the navigation system, when I would like it to be set to 100% when the width of the browser window is greater than 900px, and to 900px (with horizontal scrollbars) when the width of the browser window is less than 900px.
The navigation system isn't respecting the min-width of the body, i.e. it continues to move to the left even when the width of the browser window is less than 900px, whereas the rest of the page content doesn't.
Could someone help with these issues?
Thanks,
Nick
What I would do is
Cut out the middle part of the image (the one with the actual content).
Take out a slice from the line background that can be repeated infinitely. Like so:
Put the middle part of the image into a div that is 100% wide and has
background-image: url(/path/to/slice.png);
background-repeat: repeat-x;
that will give you an infinitely resizable navigation area, without needlessly expanding the page.

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