I need to create two toolbar on Firefox : one is horizontal on top and the other vertical on right side of the browser. But the sdk lib to firefox dont have resources to do it. Any sugestion ?
This might help, pretty simple guide laid out for easy reading:
http://www.borngeek.com/firefox/toolbar-tutorial/
Since version 1.15 the Addon SDK allows you to create toolbars and add buttons to it. I don't think it's possible to create a vertical toolbar, only horizontal ones.
There's a nice example on how to do it in the Addon SDK official repository:
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Toolbar } = require("sdk/ui/toolbar");
const { Frame } = require("sdk/ui/frame");
const { Button } = require("sdk/ui/button");
let button = new Button({
id: "button",
label: "send!",
icon: "./favicon.ico",
onClick: () => {
frame.postMessage({
hello: "content"
});
}
});
let frame = new Frame({
url: "./index.html",
onAttach: () => {
console.log("frame was attached");
},
onReady: () => {
console.log("frame document was loaded");
},
onLoad: () => {
console.log("frame load complete");
},
onMessage: (event) => {
console.log("got message from frame content", event);
if (event.data === "ping!")
event.source.postMessage("pong!", event.source.origin);
}
});
let toolbar = new Toolbar({
items: [frame],
title: "Addon Demo",
hidden: false,
onShow: () => {
console.log("toolbar was shown");
},
onHide: () => {
console.log("toolbar was hidden");
}
});
Also, there's an older SO thread explaining how to do it on older versions of the Addon SDK and for XUL-based addons.
The code above only works on Firefox Australis (upcomming version 29.0). You can use a Jetpack module like toolbarwidget-jplib by Rob--W.
So you can add widgets on the navigation bar:
require("toolbarwidget").ToolbarWidget({
toolbarID: "nav-bar", // <-- Place widget on Navigation bar
id: "mozilla-icon",
label: "My Mozilla Widget",
contentURL: "http://www.mozilla.org/favicon.ico"
});
Related
I need to add a custom button to CKEditor 4.6.2 instance without plugin.
I've tried solution suggested at similar question How to add a custom button to the toolbar that calls a JavaScript function?
The difference is that I don't want to replace existing instance, but instead modify it after it's initialised. Like here: http://jsfiddle.net/paragonid/8r4gk45n/1/
CKEDITOR.replace('container', {
on: {
instanceReady: function( evt ) {
console.log('instanceReady', evt)
evt.editor.addCommand("mySimpleCommand", {
exec: function(edt) {
alert(edt.getData());
}
});
evt.editor.ui.addButton('SuperButton', {
label: "Click me",
command: 'mySimpleCommand',
toolbar: 'insert',
icon: 'https://avatars1.githubusercontent.com/u/5500999?v=2&s=16'
});
}
}
});
But button doesn't appear in this case.
I also faced the same issue, this is how I resolved mine-
var editor = CKEDITOR.replace(ck, {
toolbar: [['Source','-','Preview','Print'],['UIColor','Maximize','ShowBlocks'],
['Cut','Copy','Paste','PasteText','PasteFromWord','-','Undo','Redo','RemoveFormat','-','Link','Unlink','Anchor'],
['Bold','Italic','Underline','Strike','Subscript','Superscript','RemoveFormat'],['Link','Unlink','Anchor'], '/',
['NumberedList','BulletedList','-','Outdent','Indent','-','Blockquote','CreateDiv','-','JustifyLeft','JustifyCenter','JustifyRight','JustifyBlock','-','BidiLtr','BidiRtl'],
['Styles','Format','Font','FontSize'],['TextColor','BGColor'],'/',
{name: 'insert', items:['InsertCustomImage','Flash','Table','Iframe','HorizontalRule','Smiley','SpecialChar','PageBreak']}]
});
editor.addCommand("insertImgCmd", {
exec: function(edt) {
helper.showdlg(component);
}
});
editor.ui.addButton('InsertCustomImage', {
label: "Insert Image",
command: 'insertImgCmd',
toolbar: 'insert',
icon: 'https://avatars1.githubusercontent.com/u/5500999?v=2&s=16'
});
While setting the toolbar, I inserted a custom command name "InsertCustomImage".
Now while creating new button below, set the same name as "InsertCustomImage" in addButton function.
I'm spent days trying to work out how to use the kendo-ui component with Durandal but to no avail.
I've managed to add a kendo-ui component declaratively on the page i.e. . This has no problems.
However, I would like to do some animations based on page events. Coding directly in the javascript viewmodel makes it easier to manipulate afterwards.
I've added my code below (which doesn't work), and I'm not sure that I'm taking the right approach. Actually, I'm sure I'm not. Anyone who can point me in the right direction I would appreciate it.
Any help or suggestions are welcome
Main.js
requirejs.config({
paths: {
'text': '../lib/require/text',
'durandal':'../lib/durandal/js',
'plugins': '../lib/durandal/js/plugins',
'transitions' : '../lib/durandal/js/transitions',
'jquery': '../lib/jquery/jquery-1.9.1',
'kendo': '../lib/kendo/kendo.ui.core.min',
'knockout': '../lib/knockout/knockout-3.1.0',
'bootstrap': '../lib/bootstrap/js/bootstrap',
'toastr': '../lib/toastr/toastr',
'lib': '../lib'
},
shim: {
'kendo': { deps: ['jquery'], exports: 'kendo' },
'bootstrap': {deps: ['jquery'],exports: 'jQuery'}
}
});
define(['durandal/system', 'durandal/app', 'durandal/viewLocator', 'durandal/binder', 'kendo'], function (system, app, viewLocator, binder, kendo) {
app.title = 'My Jumpstart';
//specify which plugins to install and their configuration
app.configurePlugins({
router:true,
dialog: true,
widget: {
kinds: ['expander']
}
});
kendo.ns = "kendo-";
binder.binding = function (obj, view) {
kendo.bind(view, obj.viewModel || obj);
};
app.start().then(function () {
viewLocator.useConvention();
app.setRoot('shell');
});
});
index.js
define(['durandal/app', 'durandal/system', 'knockout', 'toastr', 'kendo'],
function (app, system, ko, toastr, kendo) {
var myButton = function () {
var kbutton = $("#myButton").kendoButton();
};
var vm = {
myButton: myButton
};
return vm;
});
index.html
<section>
<div id="myButton">My Kendo Button</div>
</section>
Instead of shimming, add the Kendo libraries via the <script> tag on your index.html page. Be sure to add it after jQuery.
Also, are you using the knockout-kendo library from Ryan Niemeyer? That would affect my answer.
Are there other events that can be registered with dojo/form/Select, except onChange?
I'd need to execute a callback function every time user selects an option, even though he selects the same option as it was selected last time. The options I have tried: onSelect, onClick did not work.
var spatialSelectionStore = new Memory({
data: [
{ label: "Rectangle", id: "RECT" },
{ label: "Polygon", id: "POLY" },
{ label: "Circle", id: "CIRC" },
{ label: "Freehand", id: "FREE" }
]
});
var os = new ObjectStore({ objectStore: spatialSelectionStore });
spatialQuerySelect = new Select({
id: "selectionType",
style: { width: "100px" },
store: os,
onChange: activateDrawTool
}, "cp_selectByShapeId");
spatialQuerySelect.startup();
I found a way to do this, and while it may not be the best way to do it, it seems to work.
I set up an aspect to fire a function after the Select._setValueAttr function executes, which is fired by the widget every time you click on either the menu drop-down or a drop-down item. Because of this, I added a check to make sure the function callback only fires when you click on a menu item (i.e. after the menu has closed). I also had to delete the onChange callback you added to Select manually, as this interfered with the aspect.
HTML
<div id="foo"></div>
JavaScript
require(["dojo/aspect", "dojo/store/Memory", "dijit/form/Select", "dojo/data/ObjectStore", "dojo/dom-construct", "dojo/dom", "dojo/aspect"], function(aspect, Memory, Select, ObjectStore, domConstruct, dom, aspect) {
var spatialSelectionStore = new Memory({
data: [
{ label: "Rectangle", id: "RECT" },
{ label: "Polygon", id: "POLY" },
{ label: "Circle", id: "CIRC" },
{ label: "Freehand", id: "FREE" }
]
});
var os = new ObjectStore({ objectStore: spatialSelectionStore });
spatialQuerySelect = new Select({
id: "selectionType",
style: { width: "100px" },
store: os
}, "cp_selectByShapeId");
spatialQuerySelect.startup();
aspect.after(spatialQuerySelect, "_setValueAttr", function() {
if(spatialQuerySelect.dropDown.isShowingNow === false) {
alert(spatialQuerySelect.get('value'));
}
});
domConstruct.place(spatialQuerySelect.domNode, dom.byId("foo"), "first");
});
Fiddle
Aspects can be very powerful, but if you use too many and rely on them too heavily, you can end up with a horrible mess of spaghetti code, so I recommend you use them sparingly, and only when necessary.
In case you're not familiar with what they do, you can tell an aspect to fire before, after, or around another method, and the aspect will "listen" to that method being fired and behave appropriately with your function callback. Further documentation.
spatialQuerySelect.dropDown.on("execute",function() {
alert(spatialQuerySelect.get('value'));
});
this would also work for all option.
onExecute: function(){
// summary:
// Attach point for notification about when a menu item has been executed.
// This is an internal mechanism used for Menus to signal to their parent to
// close them, because they are about to execute the onClick handler. In
// general developers should not attach to or override this method.
// tags:
// protected
},
I use the Mozilla's Add-on Builder. I am looking for a way to remove an event listener in a contentScript. I use the port way to communicate between add-on script code and the content script code.
The problem is the callback on event "response" is called more than once. I want it to be called once and declared in the callback of the event show.
Can someone help me with that?
main.js code:
var Panel = require("panel").Panel;
var popup_panel = Panel({
width: 286,
height: 340,
contentURL: require("self").data.url("popup.html"),
allow: { script: true },
contentScriptWhen: "end",
contentScriptFile : [
require("self").data.url("test.js")
],
onShow: function(){
this.port.emit("show");
var pan = this;
this.port.on("hide", function(){pan.hide();});
}
});
var Widget = require("widget").Widget;
var widget = Widget({
id: "mozilla-icon",
label: "My Mozilla Widget",
contentURL: "http://www.mozilla.org/favicon.ico",
panel: popup_panel
});
popup_panel.port.on("get", function(){
popup_panel.port.emit("response");
});
Content script (test.js):
self.port.on("show", function(){
console.log("show");
function response(){
console.log("reponse called");
}
self.port.emit("get");
self.port.once("response", response);
self.port.removeListener("response", response);
});
full source code
Finally I found the problem. It is a bug in the add-on kit. In the file api-utils/lib/content/content-worker.js in the function removeListener the index is always -1.
The parameter given in the indexOf is the name of the event and it search a function. It is incorrect.
So to solve the problem I replace the line let index = listeners[name].indexOf(name); by let index = listeners[name].indexOf(callback);.
EDIT
The bug has been fixed. It will publish in the version 1.10 see here
I'm making a Firefox Browser Add-on and need to find the url of the current tab
I've tried this post Opening a URL in current tab/window from a Firefox Extension but it tells me that 'window' is not defined. (I think because I am making an add-on rather than an extension.)
Here's what I've tried to do:
var widgets = require('widget');
var tabs = require('tabs');
var widget1 = widgets.Widget({
id: "widget1",
label: "widget1",
contentURL: "http://www.mozilla.org/favicon",
onClick: function() {
console.log(tabs.url);
}
})
I've made a widget such that when I click it the url of the current tab should be 'console.log'ed.
Doesn't seem to happen! Keep getting "info: undefined" which clearly means that tabs.url isn't returning anything. But this seems to be the way to use it according to https://addons.mozilla.org/en-US/developers/docs/sdk/1.5/packages/addon-kit/docs/tabs.html
Anyone have any ideas?
Thanks,
Will
You're almost there:
const { ActionButton } = require("sdk/ui/button/action");
const clipboard = require("sdk/clipboard");
const tabs = require('sdk/tabs');
let button = ActionButton({
id: "my-button-id",
label: "Button Label",
icon: {
"32": "chrome://mozapps/skin/extensions/extensionGeneric.png"
},
onClick: function(state) {
let url = tabs.activeTab.url;
console.log("active tab url:", url);
require("sdk/notifications").notify({
title: "Active Tab's Url is "+url,
text: "Click to copy.",
onClick: function() {
clipboard.set(url);
}
});
}
});
You should check out the documentation on the tabs module.
Note: I've updated this code example to use the new ui modules available since Firefox 29 - the 'widget' module used in the original question was valid at the time but has since been deprecated and then removed.