I'm having the exact problem described here. How to make X11 window span multiple monitors
I have six monitors and am trying to create a window larger than the size of one of the monitors. It keeps getting resized by the window manager.
Apologize if I should post within that thread, the etiquette is not clear to me.
Anhow, I do the following in my code:
/* Pass some information along to the window manager to size the window */
sizeHints.flags = USSize; // | PMinSize;
sizeHints.width = sizeHints.base_width = width;
sizeHints.height = sizeHints.base_height = height;
// sizeHints.min_width = width;
// sizeHints.min_height = height;
// sizeHints.max_width = mScreenWidth;
// sizeHints.max_height = mScreenHeight;
if (geometry->x != DONT_CARE && geometry->y != DONT_CARE) {
sizeHints.x = geometry->x;
sizeHints.y = geometry->y;
sizeHints.flags |= USPosition;
}
XSetNormalHints(mDisplay, mWindow, &sizeHints);
SetTitle(suggestedName);
XSetStandardProperties(mDisplay, mWindow,
suggestedName.toAscii(), suggestedName.toAscii(),
None, (char **)NULL, 0, &sizeHints);
/* Bring it up; then wait for it to actually get here. */
XMapWindow(mDisplay, mWindow);
The problem I'm having is that if I set min_width and min_height, the user cannot resize the window, which is not what I want. But if I don't, then when I do any X11 call later, such as
XGetWindowAttributes(mDisplay, mWindow, &win_attributes);
the window manager resizes my window to fit into one monitor instead of being larger than the monitor. I cannot just get a window of the desired size for some reason. Note that WidthOfScreen and HeightOfScreen give me the combined width and height of all monitors as expected.
Can anyone help? I hope I'm explaining myself clearly enough.
Related
I have a UWP app. I want to be ale to create new windows from the app, but any subsequent window needs to be a specific smaller size compared to the main window. I don't do anything with regards to sizing the main window and let the OS take care of sizing it for me.
I bring up a new window like this:
auto window = CoreApplication::CreateNewView();
window->show();
void NewWindow::show() {
auto currView = ApplicationView::GetForCurrentView();
currView->PreferredLaunchViewSize =
Windows::Foundation::Size(float(options.width), float(options.height));
currView->PreferredLaunchWindowingMode = ApplicationViewWindowingMode::PreferredLaunchViewSize;
currView->SetPreferredMinSize(Size(20,20));
Xaml::Window::Current->Activate();
ApplicationViewSwitcher::TryShowAsStandaloneAsync(
window_->id(),
ViewSizePreference::Default,
window_->parentId(),
ViewSizePreference::Default);
}
When the main window comes up, it comes up just fine. When I click on a button which gets to this function, the new window comes up in the same size as the main window. I reopen the app, but now the main window shows up in the size I wanted the new window to show up in. Then clicking the button to bring up the new window brings up the new window in the size I wanted it in. So I am a bit confused. Am I setting the sizes the right way? Is there anything else glaringly wrong here?
As # Raymond Chen said, PreferredLaunchViewSize set the size when the app launches, it will change the size of your main window. And you can use ApplicationView.TryResizeView method to set the size of new window.
For example:
auto parentView = ApplicationView::GetForCurrentView();
auto newView = CoreApplication::CreateNewView();
newView->Dispatcher->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal,
ref new Windows::UI::Core::DispatchedHandler([this,parentView]()
{
int newViewId = 0;
Windows::UI::Xaml::Controls::Frame^ rootFrame = ref new Windows::UI::Xaml::Controls::Frame();
rootFrame->Navigate(Windows::UI::Xaml::Interop::TypeName(MainPage::typeid), nullptr);
Window::Current->Content = rootFrame;
// You have to activate the window in order to show it later.
Window::Current->Activate();
newViewId = ApplicationView::GetForCurrentView()->Id;
IAsyncOperation<bool>^ mytask = ApplicationViewSwitcher::TryShowAsStandaloneAsync(newViewId);
auto deviceEnumTask = concurrency::create_task(mytask);
deviceEnumTask.then([this](bool res)
{
// set the size of new window
ApplicationView::GetForCurrentView()->TryResizeView(Size(600, 320));
});
}));
I'm using a task dialog via the TaskDialogIndirect function.
Everything works as expected except that the width of the dialog is exactly twice of what I specified in the cxWidth field of the TASKDIALOGCONFIG structure.
Relevant code:
TASKDIALOGCONFIG tdc;
ZeroMemory(&tdc, sizeof(tdc));
tdc.cbSize = sizeof(TASKDIALOGCONFIG);
tdc.hwndParent = hwndParent;
tdc.hInstance = NULL;
tdc.pszWindowTitle = L"Title";
tdc.pszMainInstruction = L"Foo";
tdc.pszContent = L"Bar";
tdc.dwFlags = TDF_POSITION_RELATIVE_TO_WINDOW;
tdc.cxWidth = 150;
int result;
HRESULT hr = TaskDialogIndirect(&tdc, &result, NULL, NULL);
The documentation says that the cxWidth is the width in dialog units.
With the code above the width of the dialog is 300 pixels instead of 150 which means that one horizontal dialog unit is 2 which seems really small.
If I want to specify the width of the task dialog explicitely, how should I proceed? Is suppose I cannot rely on the fact that one horizontal dialog unit is always 2 in this case.
My app has a main window which creates and opens an instance of a subclass of a QML Window {} using createObject(). This window has its flags: set to be a borderless window (I've added code so that it can be grabbed and dragged around).
When I attach a monitor to my laptop and set its font scale factor to 125% (or 150%), when I drag my main window over to the second monitor, you can see it suddenly "snap" to the larger size when it reaches the halfway point. Likewise, when I drag it back to my laptop screen it again "snaps" to the smaller size when I get halfway over (this behavior is what I want, so no problems here).
My problem is that when I drag my created borderless window over into the monitor, it keeps the original 100% scale factor and does not "snap" to a larger size. If I drag my main window over to the monitor, it gets larger but the borderless window remains at the smaller scale; only when I grab the borderless window and move it slightly does it suddenly "snap" to the larger scale size. The same thing happens in reverse - if I then drag the borderless window back onto the laptop, it remains at the larger size until I drag the main window back over and then move the borderless window slightly (at which point it suddenly "snaps" to the smaller size).
So it appears that this created Window uses the scale factor of the screen that the parent window window that created it is currently in, even if it is in a different screen itself.
Is this happening because the Window is borderless? (I'm about to test this but my build process is incredibly slow) Or is there any way to set this borderless Window up so that it detects that it is crossing into a new screen and re-scales itself (in the same way that my main window does)?
Update: I just ran a test giving my Window a native titlebar, and with a titlebar the window instantly adopts ("snaps to") the scale factor of whichever screen it happens to be in, just like my main window (and independent of the main window's scale factor).
So is there any way to duplicate this auto-scaling window behavior with a borderless window? Some flag I need to call, or some method(s) I need to call to get the OS to rescale the window?
Update 2: I tried out Felix's SetWindowPos solution. It does move the window, but this does not fix the scaling problem - the behavior of the frameless window is the same and it still does not correctly pick up the scaling factor of the screen it is in.
I am running a test using MoveWindow instead of SetWindowPos to see if that affects anything [edit: MoveWindow does not work, either - same problem]. Then I'm going to try SendMessage or PostMessage along with NoBugz' suggestion of the WM_DPICHANGED message.
Any other suggestions are welcome.
Update 3: I just created a quick C# app (winforms) to see if the same problem occurs with that, and it doesn't - when a borderless form in the C# app is dragged over into the other monitor, it immediately picks up the scale factor change. So it appears this is a Qt problem.
Update 4: See my answer below for a working solution to this problem (if a bit of a hack).
So as far as I understand, your current goal is to move the window via the WIN-API.
You will have to do so via C++. The approach would be:
Pass the QML Window to a C++-Method exposed to QML as a QQuickWindow (The QML window instanciates that type, as seen in the documentation)
Use QWindow::winId to get the native HWND
Call the SetWindowPos WIN-API method to move it
Code sample (C++-part):
// the method
void moveWindow(QQuickWindow *window, int x, int y) {
HWND handle = (HWND)window->winId();
Q_ASSERT(handle);
::SetWindowPos(handle, HWND_TOP,
x, y, 0, 0,
SWP_NOSIZE | SWP_NOZORDER);
}
// assuming "moveWindow" is a member of "MyClass"
qmlEngine->rootContext()->setContextProperty("mover", new MyClass(qmlEngine));
Code sample (QML-part):
// call this method as soon as the drag has finished, with the new positions
mover.moveWindow(idOfWindow, xPos, yPos);
Note: I would recommend you try out calling this only after the drag was finished (and move the window as you do right now until then). If that works, you can try out what happens if you call this during the drag instead of changing the x/y of the window.
I figured out a relatively simple way to fix this problem. Since a frameless window in Qt gets its scaling factor from the window that created it, the trick is to create another window (that has a titlebar but is not visible to the user) and create the frameless window there, and then add code to the frameless window to keep the hidden window positioned underneath it as the user drags it. When the frameless window is dragged into another screen, the hidden window goes with it, picks up the new scale factor (since it has a titlebar) and then the frameless window immediately gets the new screen's scale factor as well.
Here is sample solution code:
// HiddenWindow.qml
Window {
id: hiddenWindow
// note: just making window visible: false does not work.
opacity: 0
visible: true
flags: Qt.Tool | Qt.WindowTitleHint | Qt.WindowTransparentForInput |
Qt.WindowStaysOnTopHint // Qt.Tool keeps this window out of the
// taskbar
function createVisibleWindow() {
var component = Qt.createComponent("VisibleWindow.qml")
if (component.status === Component.Ready) {
var win = component.createObject(hiddenWindow)
return win
}
}
}
// VisibleWindow.qml
Window {
id: visibleWindow
property var creatorWindow: undefined
flags: Qt.FramelessWindowHint
onXChanged: {
creatorWindow.x = x
}
onYChanged: {
creatorWindow.y = y
}
onWidthChanged: {
creatorWindow.width = width
}
onHeightChanged: {
creatorWindow.height = height
}
}
And then to use these classes from your main window QML:
property var hiddenWindow: undefined
property var visibleWindow: undefined
Component.onCompleted: {
var component = Qt.createComponent("HiddenWindow.qml")
if (component.status === Component.Ready) {
hiddenWindow = component.createObject(null)
}
visibleWindow = hiddenWindow.createVisibleWindow()
visibleWindow.creatorWindow = hiddenWindow
visibleWindow.show()
}
You need to resize window when window move to other screen
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton
onPressed: {
movePos = Qt.point(mouse.x, mouse.y)
isDoubleClicked = false
lastWindowWidth = mainWindow.width
lastWindowHeight = mainWindow.height
}
onPositionChanged: {
if (!isDoubleClicked) {
const delta = Qt.point(mouse.x - movePos.x, mouse.y - movePos.y)
if (mainWindow.visibility !== Window.Maximized) {
mainWindow.x = mainWindow.x + delta.x
mainWindow.y = mainWindow.y + delta.y
mainWindow.width = lastWindowWidth
mainWindow.height = lastWindowHeight
}
}
}
}
Is there a reliable way to get the inner and outer rectangle of a top
level window with XCB/Xlib? (IOW frame and client rectangle).
Here's what I tried:
xcb_get_geometry always returns the initial dimensions even after
the window gets resized (what gives?)
I figured I would call xcb_query_tree repeatedly until I find the
window's frame window - is this the way to do it? I figure ICCCM/EWMH
should provide this but couldn't find anything. Is there any other
standard/non-standard for this? Anyway that doesn't work with
compiz/ubuntu10 because xcb_query_tree reports the client window as
having root = parent (under normal ubuntu wm the window gets properly
reparented).
xcb_translate_coordinates() seemed to be the only reliable way to
get root-based coords[1] in 2007 -- is this still the case? I.e. is
XCB_CONFIGURE_NOTIFY non-standard with WMs?
[1] http://fixunix.com/xwindows/91652-finding-position-top-level-windows.html
This is a partial answer as it only explains how to find the inner dimensions of a window. Also I am not sure if this is the canonical way to go but it works for me.
You can subscribe to the XCB_EVENT_MASK_RESIZE_REDIRECT event when creating a window:
xcb_window_t window = xcb_generate_id (connection);
const xcb_setup_t *setup = xcb_get_setup (connection);
xcb_screen_t *screen = xcb_setup_roots_iterator (setup).data;
uint32_t mask = XCB_CW_EVENT_MASK;
uint32_t valwin[1] = { XCB_EVENT_MASK_EXPOSURE
| XCB_EVENT_MASK_RESIZE_REDIRECT };
xcb_create_window(
connection,
XCB_COPY_FROM_PARENT,
window,
screen->root,
0, 0,
800, 600,
0,
XCB_WINDOW_CLASS_INPUT_OUTPUT,
screen->root_visual,
mask, valwin);
xcb_map_window(connection, window);
xcb_flush(connection);
In the event loop you can then keep track of resizes:
xcb_generic_event_t *event;
uint16_t width = 0, height = 0;
while ((event = xcb_wait_for_event(connection)) != NULL) {
switch (event->response_type & ~0x80) {
case XCB_EXPOSE: {
/* ... */
break;
}
case XCB_RESIZE_REQUEST: {
auto resize = (xcb_resize_request_event_t*) event;
if (resize->width > 0) width = resize->width;
if (resize->height > 0) height = resize->height;
break;
}
default:
break;
}
free(event);
xcb_flush(connection);
}
Note that I am not sure whether this event is emitted when you initiate the resize from your application code using xcb_configure_window for example. I never tested it and just update the width and height in a wrapper function for xcb_configure_window.
I need to make tooltip a little bit right and lower to mouse cursor, but i can't do it in any way, tried different coordintaes but nothing seems to work. Where is the problem? Thank you.
// Add the new tooltip (if available)
if (m_LastToolTipRow!=-1 && m_LastToolTipRow!=-1)
{
// Not using CToolTipCtrl::AddTool() because it redirects the messages to CListCtrl parent
TOOLINFO ti = {0};
ti.cbSize = sizeof(TOOLINFO);
ti.uFlags = TTF_IDISHWND | TTF_TRANSPARENT; // Indicate that uId is handle to a control
ti.uId = (UINT_PTR)m_hWnd; // Handle to the control
ti.hwnd = m_hWnd; // Handle to window to receive the tooltip-messages
ti.hinst = AfxGetInstanceHandle();
ti.lpszText = LPSTR_TEXTCALLBACK;
m_OwnToolTipCtrl.SendMessage(TTM_ADDTOOL, 0, (LPARAM) (LPTOOLINFO) &ti);
m_OwnToolTipCtrl.SendMessage(TTM_TRACKPOSITION, 0, (LPARAM)MAKELPARAM(pt.x + 100, pt.y + 100));
m_OwnToolTipCtrl.SendMessage(TTM_TRACKACTIVATE, true, (LPARAM)&ti);
m_OwnToolTipCtrl.Activate(TRUE);
//Multiline
m_OwnToolTipCtrl.SetMaxTipWidth(256);
//m_OwnToolTipCtrl.SetMaxTipWidth(SHRT_MAX);
}
TTF_IDISHWND
Indicates that the uId member is the window handle to the tool. If this flag is not set, uId is the tool's identifier.
According to this, the window with m_hWnd handle is the one that shows the tooltip and you can position the window itself. If you meant a tooltip separate to that window than there is a principal problem there.