Ruby Check Class Owner From Other Inheritance With Default Library - ruby

I wondering of how to check the owner of certain method/class from other class.
For example:
class Value
attr_accessor :money
def initialize
#money = 0.0
end
def get_money
return self.money
end
def transfer_money(target, amount)
self.money -= amount
target.money += amount
end
end
class Nation
attr_accessor :value
def initialize
#value = Value.new
end
end
class Nation_A < Nation
def initialize
super
end
def pay_tribute_to_decendant_country
value.transfer_money(Nation_B.value, 500)
end
end
class Nation_B < Nation
def initialize
super
end
def pay_tribute_to_decendant_country
value.transfer_money(Nation_C.value, 200)
end
end
class Nation_C < Nation
def initialize
super
end
def pay_tribute_to_decendant_country
value.transfer_money(Nation_A.value, 300)
end
end
Yea, makes no sense how the decendant goes in a circle, but I'd like to implement the idea that different subclass has different argument.
The list is pretty long (I've installed at least 40 of these already with much more complex desendant branches and much more methods that call transfer_money from Value class). Then I have some idea to implement to the structure. I'd like to add currency, but to override all transfer_money method call would be a tremendous task for me to apply. Therefore I create a hash table that generate the call for me.
class Nation
def self.get_descendants
ObjectSpace.each_object(Class).select { |klass| klass < self }
end
end
module Additional_Value
currency_table = {}
min = 50
max = 100
def self.range (min, max)
rand * (max-min) + min
end
Nation.get_descendants.each do |derived_classes|
currency_table[derived_classes] == self.range min, max
end
end
class Value
attr_accessor :currency
def initialize
#money = 0
#currency = Additional_Value::currency_table
end
def transfer_money(target, amount)
self.money -= amount
amount = amount * #currency[self.class.owner] / #currency[target.class.owner]
target.money += amount
end
end
and I need to figure out how to define owner class. I tried using the caller, but it returns me string / array of string instead of object, method or calle work only for the same method, the 'sender' gem gives me an idea, but it's written in C, and I need to use the default library due to my circumstances.
Greatly appreciated.
Edit:
I'll rewrite the problem in a shorter way:
class Slave
def who_is_the_owner_of_me
return self.class.owner unless self.class.owner.nil?
end
end
class Test
attr_accessor :testing
def initialize
#testing = Slave.new
end
end
class Test2 < Test1
end
a = Test.new
b = Test2.new
c = Slave.new
a.testing.who_is_the_owner_of_me #=> Test
b.testing.who_is_the_owner_of_me #=> Test2
c.who_is_the_owner_of_me #=> main

Related

Creating Ruby builder object with re-usable code

I'm working to create a few Ruby builder objects, and thinking on how I could reuse some of Ruby's magic to reduce the logic of the builder to a single class/module. It's been ~10 years since my last dance with the language, so a bit rusty.
For example, I have this builder:
class Person
PROPERTIES = [:name, :age]
attr_accessor(*PROPERTIES)
def initialize(**kwargs)
kwargs.each do |k, v|
self.send("#{k}=", v) if self.respond_to?(k)
end
end
def build
output = {}
PROPERTIES.each do |prop|
if self.respond_to?(prop) and !self.send(prop).nil?
value = self.send(prop)
# if value itself is a builder, evalute it
output[prop] = value.respond_to?(:build) ? value.build : value
end
end
output
end
def method_missing(m, *args, &block)
if m.to_s.start_with?("set_")
mm = m.to_s.gsub("set_", "")
if PROPERTIES.include?(mm.to_sym)
self.send("#{mm}=", *args)
return self
end
end
end
end
Which can be used like so:
Person.new(name: "Joe").set_age(30).build
# => {name: "Joe", age: 30}
I would like to be able to refactor everything to a class and/or module so that I could create multiple such builders that'll only need to define attributes and inherit or include the rest (and possibly extend each other).
class BuilderBase
# define all/most relevant methods here for initialization,
# builder attributes and object construction
end
module BuilderHelper
# possibly throw some of the methods here for better scope access
end
class Person < BuilderBase
include BuilderHelper
PROPERTIES = [:name, :age, :email, :address]
attr_accessor(*PROPERTIES)
end
# Person.new(name: "Joe").set_age(30).set_email("joe#mail.com").set_address("NYC").build
class Server < BuilderBase
include BuilderHelper
PROPERTIES = [:cpu, :memory, :disk_space]
attr_accessor(*PROPERTIES)
end
# Server.new.set_cpu("i9").set_memory("32GB").set_disk_space("1TB").build
I've been able to get this far:
class BuilderBase
def initialize(**kwargs)
kwargs.each do |k, v|
self.send("#{k}=", v) if self.respond_to?(k)
end
end
end
class Person < BuilderBase
PROPERTIES = [:name, :age]
attr_accessor(*PROPERTIES)
def build
...
end
def method_missing(m, *args, &block)
...
end
end
Trying to extract method_missing and build into the base class or a module keeps throwing an error at me saying something like:
NameError: uninitialized constant BuilderHelper::PROPERTIES
OR
NameError: uninitialized constant BuilderBase::PROPERTIES
Essentially the neither the parent class nor the mixin are able to access the child class' attributes. For the parent this makes sense, but not sure why the mixin can't read the values inside the class it was included into. This being Ruby I'm sure there's some magical way to do this that I have missed.
Help appreciated - thanks!
I reduced your sample to the required parts and came up with:
module Mixin
def say_mixin
puts "Mixin: Value defined in #{self.class::VALUE}"
end
end
class Parent
def say_parent
puts "Parent: Value defined in #{self.class::VALUE}"
end
end
class Child < Parent
include Mixin
VALUE = "CHILD"
end
child = Child.new
child.say_mixin
child.say_parent
This is how you could access a CONSTANT that lives in the child/including class from the parent/included class.
But I don't see why you want to have this whole Builder thing in the first place. Would an OpenStruct not work for your case?
Interesting question. As mentioned by #Pascal, an OpenStruct might already do what you're looking for.
Still, it might be more concise to explicitly define the setter methods. It might also be clearer to replace the PROPERTIES constants by methods calls. And since I'd expect a build method to return a complete object and not just a Hash, I renamed it to to_h:
class BuilderBase
def self.properties(*ps)
ps.each do |property|
attr_reader property
define_method :"set_#{property}" do |value|
instance_variable_set(:"##{property}", value)
#hash[property] = value
self
end
end
end
def initialize(**kwargs)
#hash = {}
kwargs.each do |k, v|
self.send("set_#{k}", v) if self.respond_to?(k)
end
end
def to_h
#hash
end
end
class Person < BuilderBase
properties :name, :age, :email, :address
end
p Person.new(name: "Joe").set_age(30).set_email("joe#mail.com").set_address("NYC").to_h
# {:name=>"Joe", :age=>30, :email=>"joe#mail.com", :address=>"NYC"}
class Server < BuilderBase
properties :cpu, :memory, :disk_space
end
p Server.new.set_cpu("i9").set_memory("32GB").set_disk_space("1TB").to_h
# {:cpu=>"i9", :memory=>"32GB", :disk_space=>"1TB"}
I think no need to declare PROPERTIES, we can create a general builder like this:
class Builder
attr_reader :build
def initialize(clazz)
#build = clazz.new
end
def self.build(clazz, &block)
builder = Builder.new(clazz)
builder.instance_eval(&block)
builder.build
end
def set(attr, val)
#build.send("#{attr}=", val)
self
end
def method_missing(m, *args, &block)
if #build.respond_to?("#{m}=")
set(m, *args)
else
#build.send("#{m}", *args, &block)
end
self
end
def respond_to_missing?(method_name, include_private = false)
#build.respond_to?(method_name) || super
end
end
Using
class Test
attr_accessor :x, :y, :z
attr_reader :w, :u, :v
def set_w(val)
#w = val&.even? ? val : 0
end
def add_u(val)
#u = val if val&.odd?
end
end
test1 = Builder.build(Test) {
x 1
y 2
z 3
} # <Test:0x000055b6b0fb2888 #x=1, #y=2, #z=3>
test2 = Builder.new(Test).set(:x, 1988).set_w(6).add_u(2).build
# <Test:0x000055b6b0fb23b0 #x=1988, #w=6>

Initialize class object variable in Ruby

I have created a class for example
class Result
##min = 0
##max = 0
def initialize(min, max)
##max.min = min
##max.max = max
end
end
result = Result.new(1, 10)
result.max
Same as other lang. like php, C# etc I have created a class and pass a value and since it has initialize method it will should now contains the object values but when I try to print out
puts result.min
puts result.max
it says undefined method min
In Ruby, ## before a variable means it's a class variable. What you need is the single # before the variable to create an instance variable. When you do Result.new(..), you are creating an instance of the class Result.
You don't need to create default values like this:
##min = 0
##max = 0
You can do it in the initialize method
def initialize(min = 0, max = 0)
This will initialize min and max to be zero if no values are passed in.
So now, your initialize method should like something like
def initialize(min=0, max=0)
#min = min
#max = max
end
Now, if you want to be able to call .min or .max methods on the instance of the class, you need to create those methods (called setters and getters)
def min # getter method
#min
end
def min=(val) # setter method
#min = val
end
Now, you can do this:
result.min #=> 1
result.min = 5 #=> 5
Ruby has shortcuts for these setters and getters:
attr_accessor: creates the setter and getter methods.
attr_reader: create the getter method.
attr_writer: create the setter method.
To use those, you just need to do attr_accessor :min. This will create both methods for min, so you can call and set min values directly via the instance object.
Now, you code should look like this
class Result
attr_accessor :min, :max
def initialize(min=0, max=0)
#min = min
#max = max
end
end
result = Result.new(1, 10)
result.max #=> 10
Without knowing the context here it's hard to say exactly what you're looking to do. I suspect what you actually want is an instance variable. In which case you would do:
class Result
attr_accessor :min, :max
def initialize(min, max)
#max = min
#max = max
end
end
Class variables in Ruby and are best avoided unless you really need them. If you actually do you could do this:
class Result
##min = 0
##max = 0
def self.min
##min
end
def self.min=(new_min)
##min = new_min
end
def self.max
##max
end
def self.max=(new_max)
##max = new_max
end
def initialize(min, max)
##min = min
##max = max
end
def min
##min
end
def max
##max
end
end
puts Result.min
puts Result.max
result = Result.new(1, 10)
puts result.min
puts result.max
puts Result.min
puts Result.max
Be warned though, class variables are tricky.

Invoking 'initialize' of several included modules in Ruby

If I include a module into a class, which has initialize defined, I can call it using super:
module M
def initialize(x)
#m = x
end
end
class MyClass
def initialize
super(3)
end
def val
#m
end
end
MyClass.new.val
# => 3
But how do I code this, if I have several modules, and maybe also a parent class?
class Parent
def initialize(x)
#p = x
end
end
module M
def initialize(x)
#m = x
end
end
module N
def initialize(x)
#n = x
end
end
class MyClass < Parent
include M
include N
def initialize
# ???? How to initialize here?
end
def val
[#m,#n,#p]
end
end
I guess that super(100) within MyClass::initialize would set the variable #n, because N is the "most recent" ancestor, but how do I call the initialize methods in M and Parent?
Take a look at this blog post (http://stdout.koraktor.de/blog/2010/10/13/ruby-calling-super-constructors-from-multiple-included-modules/). It explains how do you use the initialize from different included modules.

Abstracting/generecizing class hierarchy variables in Ruby

I have several classes and I want each one to maintain on the class level a hash of all the instances that have been created for future lookup. Something akin to:
class A
def initialize(id, otherstuff)
# object creation logic
##my_hash[id]=self
end
def self.find(id)
##my_hash[id]
end
end
so I can then A.find(id) and get the right instance back.
There are several of these classes (A, B, etc), all having ids, all of which I want to have this functionality.
Can I have them all inherit from a superclass which has a generic version of this which they can leverage so I don't have to reimplement many things for every class?
Yes, you can either inherit from the same superclass, or use modules and include:
module M
def initialize(id)
##all ||= {}
##all[id] = self
end
def print
p ##all
end
end
class C
include M
def initialize(id)
super
puts "C instantiated"
end
end
If you want to keep separate indexes for each subclass, you can do something like:
def initialize(id)
##all ||= {}
##all[self.class] ||= {}
##all[self.class][id] = self
end
Edit: After your comment, I see that you need to keep per-class indexes. So:
class A
def initialize(id)
self.class.index(id, self)
end
def self.index id, instance
#all ||= {}
#all[id] = instance
end
def self.find(id)
#all[id]
end
end
class B < A
end
class C < A
end
a = A.new(1)
b = B.new(2)
c = C.new(3)
p A.find(1)
#=> #<A:0x10016c190>
p B.find(2)
#=> #<B:0x10016c140>
p C.find(3)
#=> #<C:0x10016c118>
p A.find(2)
#=> nil

How do I write a writer method for a class variable in Ruby?

I'm studying Ruby and my brain just froze.
In the following code, how would I write the class writer method for 'self.total_people'? I'm trying to 'count' the number of instances of the class 'Person'.
class Person
attr_accessor :name, :age
##nationalities = ['French', 'American', 'Colombian', 'Japanese', 'Russian', 'Peruvian']
##current_people = []
##total_people = 0
def self.nationalities #reader
##nationalities
end
def self.nationalities=(array=[]) #writer
##nationalities = array
end
def self.current_people #reader
##current_people
end
def self.total_people #reader
##total_people
end
def self.total_people #writer
#-----?????
end
def self.create_with_attributes(name, age)
person = self.new(name)
person.age = age
person.name = name
return person
end
def initialize(name="Bob", age=0)
#name = name
#age = age
puts "A new person has been instantiated."
##total_people =+ 1
##current_people << self
end
You can define one by appending the equals sign to the end of the method name:
def self.total_people=(v)
##total_people = v
end
You're putting all instances in ##current_people you could define total_people more accurately:
def self.total_people
##current_people.length
end
And get rid of all the ##total_people related code.
I think this solves your problem:
class Person
class << self
attr_accessor :foobar
end
self.foobar = 'hello'
end
p Person.foobar # hello
Person.foobar = 1
p Person.foobar # 1
Be aware of the gotchas with Ruby's class variables with inheritance - Child classes cannot override the parent's value of the class var. A class instance variable may really be what you want here, and this solution goes in that direction.
One approach that didn't work was the following:
module PersonClassAttributes
attr_writer :nationalities
end
class Person
extend PersonClassAttributes
end
I suspect it's because attr_writer doesn't work with modules for some reason.
I'd like to know if there's some metaprogramming way to approach this. However, have you considered creating an object that contains a list of people?

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