I use ATI Mobility Radeon HD 545v and run Windows 7 32-bit, I have installed 13-12_win7_win8_32_dd_ccc_whql.exe and AMD-APP-SDK-v2.9-Windows-321.exe, but when I opened GUIMiner I got this No OpenCL Devices found, How to solve this?
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I have a Windows 11 machine, with a RTX 3050 graphics card. It's a Dell G15 laptop. I cannot find a (good) solution to the graphical glitches that appears on an Android Emulator.
The only "solution" I found was to change the hw.gpu.mode in the config.ini file from auto to guest. That fixes the glitches, but causes really bad performance issues and one app I developed with Flutter for my company straight up doesn't load. (loads when hw.gpu.mode=auto).
I'd appreciate if you can point me to the right direction to solving this. Let me know if you need any other details about my machine:
OS: Windows 11 Home Single Language [64-bit]
Kernel: 10.0.22000.0
CPU: 11th Gen Intel(R) Core(TM) i5-11260H # 2.60GHz
GPU: NVIDIA GeForce RTX 3050 Laptop GPU
Nvidia driver version: 516.94 (Downloaded the "Game ready driver" from GeForce Experience)
This problem is only on emulators with android 12+, personally i installed a device with android 11 and a second device with android13 for tests.
It seems like dedicated Nvidia GPU's are causing the problem. I have a 3060 laptop and I have the same issue and when I set it to guest it seems to work. My guess is that setting changes it from using the GPU to the CPU. I would recommend you try setting android studio to use integrated graphics instead of dedicated. Since I have a 8 core CPU compared to a 4 core CPU of yours, I'm guessing that's the reason I don't get as bad performance
I'm in the process of setting up Torch on OSX on a 2015 macbook pro with a Radeon GPU using this library (cltorch) for OpenCL support
I can successfully run Torch scripts now, but running this test script which outputs the device and platform being used I get:
Using Apple , OpenCL platform: Apple
Using OpenCL device: Iris Pro
Obviously, I want torch to run on Radeon instead of the integrated Iris, but I have no idea how to do that.
You can use cltorch.setDevice to choose the device, like:
cltorch.setDevice(2)
Does Kinect for windows v2 work on mac pro using windows 8.1 that is running on top of Parallels?
Considering Kinects v2's minimum hardware requirements below (copied from this MSDN blogs), it is not possible for windows 8/8.1 running on top of Parallels to recognize and run Kinect v2. The latest version of parallels v10, as of the time of this answer, only supports DirectX 10 which is below the minimum requirement. I have tried it myself, but no success even with Parallels Gaming Mode. Moreover, in order for Kinect to be recognized you need the full USB 3.0 bandwidth.
Alternative solution as discussed inthis MSDN blog, is to use WindowsToGo or by installing Windows using boot camp.
Kinects v2 minimum required capabilities:
64 bit (x64) processor
4 GB Memory (or more)
I7 3.1Ghz (or higher)
Built-in USB 3.0 host controller (Intel or Renesas chipset).
If you’re adding USB 3.0 functionality to your existing PC through an adapter, please ensure that it is a Windows 8 compliant device and that it supports Gen-2. See the troubleshooting section of Getting Started for more information.
DX11 capable graphics adapter (see list of known good adapters below)
Intel HD 4400 integrated display adapter
ATI Radeon HD 5400 series
ATI Radeon HD 6570
ATI Radeon HD 7800 (256bit GDDR5 2GB/1000Mhz)
NVidia Quadro 600
NVidia GeForce GT 640
NVidia GeForce GTX 660
NVidia Quadro K1000M
A Kinect v2 sensor, which includes a power hub and USB cabling.
I am trying to connect to a 3G USB modem to issue AT commands. But it is not listed in /dev.
In System properties I can see few CDC devices detected. Do I need to install any driver for ACM devices?
Any thoughts?
Spec :
Mac OSX 10.6.7.
Intel Core 2 Duo
2GB RAM
I downloaded the new SDK (7.1) for Windows Phone 7 development. When I try to run a Silverlight application I get a message telling me my graphics card isn't supported so the experience is downgraded. I can't run XNA programs at all.
I have a GeForce 6600 family card, which I thought would be good enough but I guess not. Can anyone tell me some graphics cards that are suitable that are also inexpensive and will support dual monitors at 1920*1280?
The Windows Phone Emulator requires a DirectX 10 or later graphics card with WDDM 1.1 driver. AFAIK the latest certified drivers (certainly for Windows 7) for the GeForce 6600 family of graphics cards fit these requirements, so you may just need to update your drivers.
Did you have the newest graphic card drivers installed? I can run XNA games (tested with a Windows phone) on a Intel onboard graphics (Intel HD3200 I think).
If the driver doesn't help choose from a current card or the previous generation. How much many do you want to spend?