Pointer to an interface in Go - go

I'm currently reading the source code of the https://github.com/codegangsta/inject go package to understand how does this package works.
I have some questions concerning the file https://github.com/codegangsta/inject/blob/master/inject.go file thats use some element of the Go language I don't understand and don't find precise explanations in the documentation.
// InterfaceOf dereferences a pointer to an Interface type.
// It panics if value is not an pointer to an interface.
func InterfaceOf(value interface{}) reflect.Type {
t := reflect.TypeOf(value)
for t.Kind() == reflect.Ptr {
t = t.Elem()
}
if t.Kind() != reflect.Interface {
panic("Called inject.InterfaceOf with a value that is not a pointer to an interface. (*MyInterface)(nil)")
}
return t
}
My first question is concerning the for loop. Why does it uses a for loop with a test expression ?
The second relates to the message in the panic function. "A pointer to an interface" is mentioned with the (*MyInterface)(nil). I only encounter a similar construction in the go documentation concerning 'compile time checking structure' when you check that a type implements a structure :
var _ SomeType = (*SomeInterface)(nil)
I did not find any informations about a statement with (*Interface)(nil) and pointer to interface.
How should we interpret this statement ? What is the relation with a pointer to interface and where could I find informations about pointer to interface ?

To summarize both answers:
The for loop
for t.Kind() == reflect.Ptr {
t = t.Elem()
}
t.Elem() is the reflection equivalent to *t, so what this loop does it dereferencing t as long as it holds another pointer value. At the end of the loop, t will hold the value that the last pointer pointed to, not a pointer anymore.
The message
Called [...] with a value that is not a pointer to an interface. (*MyInterface)(nil)
The expression (*MyInterface)(nil) is just an (poorly phrased) example of what is expected as parameter.
The syntax is that of a conversion. A conversion will attempt to convert a value (in this case nil) to a given type (*MyInterface) in this case. So,
(*MyInterface)(nil)
will give you a zero value of a *MyInterface whose interface type would be MyInterface (play):
x := (*MyInterface)(nil)
InterfaceOf(x) // MyInterface
Of course, this value does not point somewhere meaningful.
Compile time checking of interface implementation
To avoid confusion, the construct you showed
var _ SomeType = (*SomeInterface)(nil)
is probably not what you wanted. I guess you wanted this:
var _ SomeInterface = (*SomeType)(nil)
This construct enables compile time checking of interface implementation for certain types.
So in case you're writing a library of some sort and you want to satisfy an interface without
using it, you can use this to make sure that your struct implements the interface.
Why this works
First of all, var _ someType is a variable that is going to be checked by the compiler but
will not be in the compiled program and is not accessible due to the Blank Identifier _:
The blank identifier may be used like any other identifier in a declaration, but it does not introduce a binding and thus is not declared.
This enables you do declare an arbitrary number of these constructs without interfering with the
rest of the program.
You can declare a zero value of a pointer of any type by writing:
(*T)(nil)
Check this example on play.
Next, assignability says that x is assignable to T if T is an interface and x implements T.
So to summarize:
T _ = (*x)(nil)
enforces that x implements T as everything else would be an error.

The for loop is used to continually dereference the type until it is no longer a pointer. This will handle case where the type acquired an extra indirection(s).
e.g. play.golang.org/p/vR2gKNJChE
As for the (*MyInterface)(nil), pointers to interfaces always1 an error Go code. I assume the author is just describing what he means by pointer to interface with a code snippet since they are so rare.
If you're still intrigued by the forbidden type Russ Cox has some info how exactly all this works under the hood: research.swtch.com/interfaces. You'll have a hard time finding info on the use of pointers to an interface because [1].
(1) OK not really always, but honestly don't do it unless you're a Go pro. In which case don't tell anyone about it.

That for loop is identical to while loop in other languages
The second thing is just a syntax for conversions:
(*Point)(p) // p is converted to *Point
Because how this library works you just have to pass the pointer to interface, for loop then dereferences it (if we pass something like (***MyInterface)(nil)) and then if statement checks if the ty[e pointed to is an interface.

Related

GoLang: why doesn't address-of operator work without a variable declaration

In Go, suppose I have a []byte of UTF-8 that I want to return as a string.
func example() *string {
byteArray := someFunction()
text := string(byteArray)
return &text
}
I would like to eliminate the text variable, but Go doesn't support the following:
func example() *string {
byteArray := someFunction()
return &string(byteArray)
}
Is this second example syntax correct? And if so, why doesn't Go support it?
Because the spec defines is that way:
For an operand x of type T, the address operation &x generates a pointer of type *T to x. The operand must be addressable, that is, either a variable, pointer indirection, or slice indexing operation; or a field selector of an addressable struct operand; or an array indexing operation of an addressable array. As an exception to the addressability requirement, x may also be a (possibly parenthesized) composite literal.
Notice that type conversions (what you are trying to do with string(byteArray)) are not included in this list.
See Marc's answer for an official citation, but here's an intuitive reason for why Go doesn't support this.
Suppose the following code
var myString string
stringPointer := &myString
*stringPointer = "some new value"
Hopefully you know, this code will write some new value into myString. This is a basic use of pointers. Now consider the modified example (pretending that it is valid code):
var myBytes []byte
// modify myBytes...
stringPointer := &string(myString)
*stringPointer = "some new value"
The question is, where in the world (or computer) are we writing to?? Where is some new value going?
In order for the language to handle this correctly, the compiler would need some internal process to "promote" the temporary value to an invisible variable, and then take the address of that. This would be adding needless complexity to make some code slightly shorter, but create this confusing situation where we have pointers with no well defined location in the program. Instead of creating these confusing ghost-variables, the language delegates to the programmer to use their own variable as usual.

Stringer method requires value

The Go FAQ answers a question regarding the choice of by-value vs. by-pointer receiver definition in methods. One of the statements in that answer is:
If some of the methods of the type must have pointer receivers, the rest should too, so the method set is consistent regardless of how the type is used.
This implies that if I have for a data type a few methods that mutate the data, thus require by-pointer receiver, I should use by-pointer receiver for all the methods defined for that data type.
On the other hand, the "fmt" package invokes the String() method as defined in the Stringer interface by value. If one defines the String() method with a receiver by-pointer it would not be invoked when the associated data type is given as a parameter to fmt.Println (or other fmt formatting methods). This leaves one no choice but to implement the String() method with a receiver by value.
How can one be consistent with the choice of by-value vs. by-pointer, as the FAQ suggests, while fulfilling fmt requirements for the Stringer interface?
EDIT:
In order to emphasize the essence of the problem I mention, consider a case where one has a data type with a set of methods defined with receiver by-value (including String()). Then one wishes to add an additional method that mutates that data type - so he defines it with receiver by-pointer, and (in order to be consistent, per FAQ answer) he also updates all the other methods of that data type to use by-pointer receiver. This change has zero impact on any code that uses the methods of this data type - BUT for invocations of fmt formatting functions (that now require passing a pointer to a variable instead of its value, as before the change). So consistency requirements are only problematic in the context of fmt. The need to adjust the manner one provides a variable to fmt.Println (or similar function) based on the receiver type breaks the capability to easily refactor one's package.
If you define your methods with pointer receiver, then you should use and pass pointer values and not non-pointer values. Doing so the passed value does indeed implement Stringer, and the fmt package will have no problem "detecting" and calling your String() method.
Example:
type Person struct {
Name string
}
func (p *Person) String() string {
return fmt.Sprintf("Person[%s]", p.Name)
}
func main() {
p := &Person{Name: "Bob"}
fmt.Println(p)
}
Output (try it on the Go Playground):
Person[Bob]
If you would pass a value of type Person to fmt.Println() instead of a pointer of type *Person, yes, indeed the Person.String() would not be called. But if all methods of Person has pointer receiver, that's a strong indication that you should use the type and its values as pointers (unless you don't intend its methods to be used).
Yes, you have to know whether you have to use Person or *Person. Deal with it. If you want to write correct and efficient programs, you have to know a lot more than just whether to use pointer or non-pointer values, I don't know why this is a big deal for you. Look it up if you don't know, and if you're lazy, use a pointer as the method set of (the type of) a pointer value contains methods with both pointer and non-pointer receiver.
Also the author of Person may provide you a NewPerson() factory function which you can rely on to return the value of the correct type (e.g. Person if methods have value receivers, and *Person if the methods have pointer receivers), and so you won't have to know which to use.
Answer to later adding a method with pointer receiver to a type which previously only had methods with value receiver:
Yes, as you described in the question, that might not break existing code, yet continuing to use a non-pointer value may not profit from the later added method with pointer receiver.
We might ask: is this a problem? When the type was used, the new method you just added didn't exist. So the original code made no assumption about its existence. So it shouldn't be a problem.
Second consideration: the type only had methods with value receiver, so one could easily assume that by their use, the value was immutable as methods with value receiver cannot alter the value. Code that used the type may have built on this, assuming it was not changed by its methods, so using it from multiple goroutines may have omitted certain synchronization rightfully.
So I do think that adding a new method with pointer receiver to a type that previously only had methods with value receiver should not be "opaque", the person who adds this new method has the responsibility to either modify uses of this type to "switch" to pointers and make sure the code remains safe and correct, or deal with the fact that non-pointer values will not have this new method.
Tips:
If there's a chance that a type may have mutator methods in the future, you should start creating it with methods with pointer receivers. Doing so you avoid later having to go through the process described above.
Another tip could be to hide the type entirely, and only publish interfaces. Doing so, the users of this type don't have to know whether the interface wraps a pointer or not, it just doesn't matter. They receive an interface value, and they call methods of the interface. It's the responsibility of the package author to take care of proper method receivers, and return the appropriate type that implements the interface. The clients don't see this and they don't depend on this. All they see and use is the interface.
In order to emphasize the essence of the problem I mention, consider a case where one has a data type with a set of methods defined with receiver by-value (including String()). Then one wishes to add an additional method that mutates that data type - so he defines it with receiver by-pointer, and (in order to be consistent, per FAQ answer) he also updates all the other methods of that data type to use by-pointer receiver. This change has zero impact on any code that uses the methods of this data type - BUT for invocations of fmt formatting functions (that now require passing a pointer to a variable instead of its value, as before the change).
This is not true. All interface of it and some of type assertions will be affected as well - that is why fmt is affected. e.g. :
package main
import (
"fmt"
)
type I interface {
String() string
}
func (t t) String() string { return "" }
func (p *p) String() string { return "" }
type t struct{}
type p struct{}
func S(i I) {}
func main() {
fmt.Println("Hello, playground")
T := t{}
P := p{}
_ = P
S(T)
//S(P) //fail
}
To understand this from the root, you should know that a pointer method and a value method is different from the very base. However, for convenience, like the omit of ;, golang compiler looks for cases using pointer methods without a pointer and change it back.
As explained here: https://tour.golang.org/methods/6
So back to the orignal question: consistency of pointer methods. If you read the faq more carefully, you will find it is the very last part of considering to use a value or pointer methods. And you can find counter-example in standard lib examples, in container/heap :
// A PriorityQueue implements heap.Interface and holds Items.
type PriorityQueue []*Item
func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
// We want Pop to give us the highest, not lowest, priority so we use greater than here.
return pq[i].priority > pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
pq[i], pq[j] = pq[j], pq[i]
pq[i].index = i
pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
n := len(*pq)
item := x.(*Item)
item.index = n
*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
old := *pq
n := len(old)
item := old[n-1]
item.index = -1 // for safety
*pq = old[0 : n-1]
return item
}
// update modifies the priority and value of an Item in the queue.
func (pq *PriorityQueue) update(item *Item, value string, priority int) {
item.value = value
item.priority = priority
heap.Fix(pq, item.index)
}
So, indeed, as the FAQ say, to determine whether to use a pointer methods, take the following consideration in order:
Does the method need to modify the receiver? If yes, use a pointer. If not, there should be a good reason or it makes confusion.
Efficiency. If the receiver is large, a big struct for instance, it will be much cheaper to use a pointer receiver. However, efficiency is not easy to discuss. If you think it is an issue, profile and/or benchmark it before doint so.
Consistency. If some of the methods of the type must have pointer receivers, the rest should too, so the method set is consistent regardless of how the type is used. This, to me, means that if the type shall be used as a pointer (e.g., frequent modify), it should use the method set to mark so. It does not mean one type can only have solely pointer methods or the other way around.
The previous answers here do not address the underlying issue, although the answer from leaf bebop is solid advice.
Given a value, you can in fact invoke either pointer or value receiver methods on it, the compiler will do that for you. However, that does not apply when invoking via interface implementations.
This boils down to this dicussion about interface implementations.
In that discussion the discussion is about implementing interfaces with nil pointers. But the underlying discussion revolves around the same issue: when implementing an interface you must choose the pointer or the value type, and there will be no attempt by the compiler, nor can there be any attempt in golang code, to figure out exactly what type it is, and adjust the interface call accordingly.
So for example, when calling
fmt.Println(object)
you are implementing the arg of type interface{} with object of type X. The fmt code within has no interest in knowing whether the type of object is a pointer type or not. It will not even be able to tell without using reflection. It will simply call String() on whatever type that is.
So if you supplied a value of type X, and there just so happens to be a (*X) String() string method, that does not matter, that method will not be called, it will only type-assert whether that type X implements Stringer, it has no interest if type *X asserts Stringer. Since there is no (X) String() string method, it will move on. It will not attempt to check what X may happen to be, whether it's a pointer type, and if not, whether the associated pointer type implements Stringer, and call that String() method instead.
So this is not really a pointer vs value methods issue, this is an interface implementation issue when implementing interface{} in calls to fmt methods.

What does `(*RawMessage)(nil)` mean?

The section Interface checks from Effective Go recommends
var _ json.Marshaler = (*RawMessage)(nil)
as a compile-time check that RawMessage implements Marshaler.
I get how the assignment does the type check but what does the right side actually mean?
Ok, I figured it out. It creates a new *RawMessage (pointer to RawMessage) that is nil by casting nil to *RawMessage. I would have expected
*RawMessage(nil)
but that doesn't work because the cast conversion seems to take precedence over the pointer operator, so it would become a dereference.

What's the meaning of interface{}?

I'm new to interfaces and trying to do SOAP request by github
I don't understand the meaning of
Msg interface{}
in this code:
type Envelope struct {
Body `xml:"soap:"`
}
type Body struct {
Msg interface{}
}
I've observed the same syntax in
fmt.Println
but don't understand what's being achieved by
interface{}
Note: Go 1.18 (Q1 2022) does rename interface{} to any (alias for interface{}).
See issue 49884, CL 368254 and commit 2580d0e.
See the last part of this answer.
You can refer to the article "How to use interfaces in Go" (based on "Russ Cox’s description of interfaces"):
What is an interface?
An interface is two things:
it is a set of methods,
but it is also a type
The interface{} type (or any with Go 1.18+), the empty interface is the interface that has no methods.
Since there is no implements keyword, all types implement at least zero methods, and satisfying an interface is done automatically, all types satisfy the empty interface.
That means that if you write a function that takes an interface{} value as a parameter, you can supply that function with any value.
(That is what Msg represents in your question: any value)
func DoSomething(v interface{}) {
// ...
}
func DoSomething(v any) {
// ...
}
Here’s where it gets confusing:
inside of the DoSomething function, what is v's type?
Beginner gophers are led to believe that “v is of any type”, but that is wrong.
v is not of any type; it is of interface{} type.
When passing a value into the DoSomething function, the Go runtime will perform a type conversion (if necessary), and convert the value to an interface{} value.
All values have exactly one type at runtime, and v's one static type is interface{} (or any with Go 1.18+).
An interface value is constructed of two words of data:
one word is used to point to a method table for the value’s underlying type,
and the other word is used to point to the actual data being held by that value.
Addendum: This is were Russ's article is quite complete regarding an interface structure:
type Stringer interface {
String() string
}
Interface values are represented as a two-word pair giving a pointer to information about the type stored in the interface and a pointer to the associated data.
Assigning b to an interface value of type Stringer sets both words of the interface value.
The first word in the interface value points at what I call an interface table or itable (pronounced i-table; in the runtime sources, the C implementation name is Itab).
The itable begins with some metadata about the types involved and then becomes a list of function pointers.
Note that the itable corresponds to the interface type, not the dynamic type.
In terms of our example, the itable for Stringer holding type Binary lists the methods used to satisfy Stringer, which is just String: Binary's other methods (Get) make no appearance in the itable.
The second word in the interface value points at the actual data, in this case a copy of b.
The assignment var s Stringer = b makes a copy of b rather than point at b for the same reason that var c uint64 = b makes a copy: if b later changes, s and c are supposed to have the original value, not the new one.
Values stored in interfaces might be arbitrarily large, but only one word is dedicated to holding the value in the interface structure, so the assignment allocates a chunk of memory on the heap and records the pointer in the one-word slot.
Issue 33232 seems to point out to any as an alias to interface{} in Go 1.18 (Q1 2022)
Russ Cox explains:
'any' being only for constraints is a detail that will be in every writeup of generics - books, blog posts, and so on.
If we think we are likely to allow it eventually, it makes sense to allow it from the start and avoid invalidating all that written material.
'any' being only for constraints is an unexpected cut-out that reduces generality and orthogonality of concepts.
It's easy to say "let's just wait and see", but prescribing uses tends to create much more jagged features than full generality. We saw this with type aliases as well (and resisted almost all the proposed cut-outs, thankfully).
If 'any' is allowed in generics but not non-generic code, then it might encourage people to overuse generics simply because 'any' is nicer to write than 'interface{}', when the decision about generics or not should really be made by considering other factors.
If we allow 'any' for ordinary non-generic usage too, then seeing interface{} in code could serve as a kind of signal that the code predates generics and has not yet been reconsidered in the post-generics world.
Some code using interface{} should use generics. Other code should continue to use interfaces.
Rewriting it one way or another to remove the text 'interface{}' would give people a clear way to see what they'd updated and hadn't. (Of course, some code that might be better with generics must still use interface{} for backwards-compatibility reasons, but it can still be updated to confirm that the decision was considered and made.)
That thread also includes an explanation about interface{}:
It's not a special design, but a logical consequence of Go's type declaration syntax.
You can use anonymous interfaces with more than zero methods:
func f(a interface{Foo(); Bar()}) {
a.Foo()
a.Bar()
}
Analogous to how you can use anonymous structs anywhere a type is expected:
func f(a struct{Foo int; Bar string}) {
fmt.Println(a.Foo)
fmt.Println(a.Bar)
}
An empty interface just happens to match all types because all types have at least zero methods.
Removing interface{} would mean removing all interface functionality from the language if you want to stay consistent / don't want to introduce a special case.
interface{} means you can put value of any type, including your own custom type. All types in Go satisfy an empty interface (interface{} is an empty interface).
In your example, Msg field can have value of any type.
Example:
package main
import (
"fmt"
)
type Body struct {
Msg interface{}
}
func main() {
b := Body{}
b.Msg = "5"
fmt.Printf("%#v %T \n", b.Msg, b.Msg) // Output: "5" string
b.Msg = 5
fmt.Printf("%#v %T", b.Msg, b.Msg) //Output: 5 int
}
Go Playground
There are already good answers here. Let me add my own too for others who want to understand it intuitively:
Interface
Here's an interface with one method:
type Runner interface {
Run()
}
So any type that has a Run() method satisfies the Runner interface:
type Program struct {
/* fields */
}
func (p Program) Run() {
/* running */
}
func (p Program) Stop() {
/* stopping */
}
Although the Program type has also a Stop method, it still satisfies the Runner interface because all that is needed is to have all of the methods of an interface to satisfy it.
So, it has a Run method and it satisfies the Runner interface.
Empty Interface
Here's a named empty interface without any methods:
type Empty interface {
/* it has no methods */
}
So any type satisfies this interface. Because, no method is needed to satisfy this interface. For example:
// Because, Empty interface has no methods, following types satisfy the Empty interface
var a Empty
a = 5
a = 6.5
a = "hello"
But, does the Program type above satisfy it? Yes:
a = Program{} // ok
interface{} is equal to the Empty interface above.
var b interface{}
// true: a == b
b = a
b = 9
b = "bye"
As you see, there's nothing mysterious about it but it's very easy to abuse. Stay away from it as much as you can.
https://play.golang.org/p/A-vwTddWJ7G
It's called the empty interface and is implemented by all types, which means you can put anything in the Msg field.
Example :
body := Body{3}
fmt.Printf("%#v\n", body) // -> main.Body{Msg:3}
body = Body{"anything"}
fmt.Printf("%#v\n", body) // -> main.Body{Msg:"anything"}
body = Body{body}
fmt.Printf("%#v\n", body) // -> main.Body{Msg:main.Body{Msg:"anything"}}
This is the logical extension of the fact that a type implements an interface as soon as it has all methods of the interface.
From the Golang Specifications:
An interface type specifies a method set called its interface. A
variable of interface type can store a value of any type with a method
set that is any superset of the interface. Such a type is said to
implement the interface. The value of an uninitialized variable of
interface type is nil.
A type implements any interface comprising any subset of its methods
and may therefore implement several distinct interfaces. For instance,
all types implement the empty interface:
interface{}
The concepts to graps are:
Everything has a Type. You can define a new type, let's call it T. Let's say now our Type T has 3 methods: A, B, C.
The set of methods specified for a type is called the "interface type". Let's call it in our example: T_interface. Is equal to T_interface = (A, B, C)
You can create an "interface type" by defining the signature of the methods. MyInterface = (A, )
When you specify a variable of type, "interface type", you can assign to it only types which have an interface that is a superset of your interface.
That means that all the methods contained in MyInterface have to be contained inside T_interface
You can deduce that all the "interface types" of all the types are a superset of the empty interface.
An example that extends the excellent answer by #VonC and the comment by #NickCraig-Wood. interface{} can point to anything and you need a cast/type assertion to use it.
package main
import (
. "fmt"
"strconv"
)
var c = cat("Fish")
var d = dog("Bone")
func main() {
var i interface{} = c
switch i.(type) {
case cat:
c.Eat() // Fish
}
i = d
switch i.(type) {
case dog:
d.Eat() // Bone
}
i = "4.3"
Printf("%T %v\n", i, i) // string 4.3
s, _ := i.(string) // type assertion
f, _ := strconv.ParseFloat(s, 64)
n := int(f) // type conversion
Printf("%T %v\n", n, n) // int 4
}
type cat string
type dog string
func (c cat) Eat() { Println(c) }
func (d dog) Eat() { Println(d) }
i is a variable of an empty interface with a value cat("Fish"). It is legal to create a method value from a value of interface type. See https://golang.org/ref/spec#Interface_types.
A type switch confirms i interface type is cat("Fish") . See https://golang.org/doc/effective_go.html#type_switch. i is then reassigned to dog("Bone"). A type switch confirms that i interface’s type has changed to dog("Bone") .
You can also ask the compiler to check that the type T implements the interface I by attempting an assignment: var _ I = T{}. See https://golang.org/doc/faq#guarantee_satisfies_interface and https://stackoverflow.com/a/60663003/12817546.
All types implement the empty interface interface{}. See https://talks.golang.org/2012/goforc.slide#44 and https://golang.org/ref/spec#Interface_types . In this example, i is reassigned, this time to a string "4.3".i is then assigned to a new string variable s with i.(string) before s is converted to a float64 type f using strconv. Finally f is converted to n an int type equal to 4. See What is the difference between type conversion and type assertion?
Go's built-in maps and slices, plus the ability to use the empty interface to construct containers (with explicit unboxing) mean in many cases it is possible to write code that does what generics would enable, if less smoothly. See https://golang.org/doc/faq#generics.
Interface is a type which is unknown at compile time
It is a contract between object and the struct type to satisfy with common functionality
or
common functionality acting on different types of struct objects
for example in the below code PrintDetails is a common functionality acting on different types of structs as Engineer,Manager,
Seniorhead
please find the example code
interface examplehttps://play.golang.org/p/QnAqEYGiiF7
A method can bind to any type(int, string, pointer, and so on) in GO
Interface is a way of declear what method one type should have, as long as A type has implement those methods, this can be assigned to this interface.
Interface{} just has no declear of method, so it can accept any type

Golang how to do type assertion for unknown interface?

I understand that I can get an object's value by reflection and then use type assertion to get back the actual object using:
obj := new(User)
out := reflect.ValueOf(obj).Elem().Interface().(User)
fmt.Println(out == *obj) // true
But what if I don't know that the object's type is User, how can I do type assertion?
Say it was inside a function like:
func Foo(obj interface{}) bool {
// out := reflect.ValueOf(obj).Elem().Interface().( ... )
return out == *obj
}
func main() {
obj := new(User)
fmt.Println(Foo(obj))
}
Inside the Foo function you'll never know what type of object will actually be passed and so how do you complete the type assertion?
You can't. Type assertions allow you to take advantage of the static type checking that the language gives you even if you have an interface, whose type isn't statically checked. It basically works something like this:
You have some statically typed variable s, which has type t. The compiler enforces the guarantee that s always has type t by refusing to compile if you ever try to use s as if it were a different type, since that would break the guarantee.
You also have some interface variable, i. i's type is not known at compile-time, so there's no way the compiler can guarantee that assigning i to s wouldn't break the guarantee that s had type t. However, what you can do is a type assertion. A type assertion side-steps this problem by saying, "well, I'll check at run-time, and I'll only do the assignment if the types match up." The compiler is OK with this because it knows that the assignment will only happen if the types match up, which means that it can still guarantee that s has type t. So basically what's happening at runtime is:
if (i has type t) {
s = i
} else {
s = t{} // Zero value of t
}
The reason that what you're asking for is impossible is that the compiler has to know what type you're checking against so that it can write the check that I gave pseudocode for above. Without knowing what t is, there's no way to know what the static type of s should be, and no way to check whether it's right.

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