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I was recently given this interview question and I'm curious what a good solution to it would be.
Say I'm given a 2d array where all the
numbers in the array are in increasing
order from left to right and top to
bottom.
What is the best way to search and
determine if a target number is in the
array?
Now, my first inclination is to utilize a binary search since my data is sorted. I can determine if a number is in a single row in O(log N) time. However, it is the 2 directions that throw me off.
Another solution I thought may work is to start somewhere in the middle. If the middle value is less than my target, then I can be sure it is in the left square portion of the matrix from the middle. I then move diagonally and check again, reducing the size of the square that the target could potentially be in until I have honed in on the target number.
Does anyone have any good ideas on solving this problem?
Example array:
Sorted left to right, top to bottom.
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Here's a simple approach:
Start at the bottom-left corner.
If the target is less than that value, it must be above us, so move up one.
Otherwise we know that the target can't be in that column, so move right one.
Goto 2.
For an NxM array, this runs in O(N+M). I think it would be difficult to do better. :)
Edit: Lots of good discussion. I was talking about the general case above; clearly, if N or M are small, you could use a binary search approach to do this in something approaching logarithmic time.
Here are some details, for those who are curious:
History
This simple algorithm is called a Saddleback Search. It's been around for a while, and it is optimal when N == M. Some references:
David Gries, The Science of Programming. Springer-Verlag, 1989.
Edsgar Dijkstra, The Saddleback Search. Note EWD-934, 1985.
However, when N < M, intuition suggests that binary search should be able to do better than O(N+M): For example, when N == 1, a pure binary search will run in logarithmic rather than linear time.
Worst-case bound
Richard Bird examined this intuition that binary search could improve the Saddleback algorithm in a 2006 paper:
Richard S. Bird, Improving Saddleback Search: A Lesson in Algorithm Design, in Mathematics of Program Construction, pp. 82--89, volume 4014, 2006.
Using a rather unusual conversational technique, Bird shows us that for N <= M, this problem has a lower bound of Ω(N * log(M/N)). This bound make sense, as it gives us linear performance when N == M and logarithmic performance when N == 1.
Algorithms for rectangular arrays
One approach that uses a row-by-row binary search looks like this:
Start with a rectangular array where N < M. Let's say N is rows and M is columns.
Do a binary search on the middle row for value. If we find it, we're done.
Otherwise we've found an adjacent pair of numbers s and g, where s < value < g.
The rectangle of numbers above and to the left of s is less than value, so we can eliminate it.
The rectangle below and to the right of g is greater than value, so we can eliminate it.
Go to step (2) for each of the two remaining rectangles.
In terms of worst-case complexity, this algorithm does log(M) work to eliminate half the possible solutions, and then recursively calls itself twice on two smaller problems. We do have to repeat a smaller version of that log(M) work for every row, but if the number of rows is small compared to the number of columns, then being able to eliminate all of those columns in logarithmic time starts to become worthwhile.
This gives the algorithm a complexity of T(N,M) = log(M) + 2 * T(M/2, N/2), which Bird shows to be O(N * log(M/N)).
Another approach posted by Craig Gidney describes an algorithm similar the approach above: it examines a row at a time using a step size of M/N. His analysis shows that this results in O(N * log(M/N)) performance as well.
Performance Comparison
Big-O analysis is all well and good, but how well do these approaches work in practice? The chart below examines four algorithms for increasingly "square" arrays:
(The "naive" algorithm simply searches every element of the array. The "recursive" algorithm is described above. The "hybrid" algorithm is an implementation of Gidney's algorithm. For each array size, performance was measured by timing each algorithm over fixed set of 1,000,000 randomly-generated arrays.)
Some notable points:
As expected, the "binary search" algorithms offer the best performance on rectangular arrays and the Saddleback algorithm works the best on square arrays.
The Saddleback algorithm performs worse than the "naive" algorithm for 1-d arrays, presumably because it does multiple comparisons on each item.
The performance hit that the "binary search" algorithms take on square arrays is presumably due to the overhead of running repeated binary searches.
Summary
Clever use of binary search can provide O(N * log(M/N) performance for both rectangular and square arrays. The O(N + M) "saddleback" algorithm is much simpler, but suffers from performance degradation as arrays become increasingly rectangular.
This problem takes Θ(b lg(t)) time, where b = min(w,h) and t=b/max(w,h). I discuss the solution in this blog post.
Lower bound
An adversary can force an algorithm to make Ω(b lg(t)) queries, by restricting itself to the main diagonal:
Legend: white cells are smaller items, gray cells are larger items, yellow cells are smaller-or-equal items and orange cells are larger-or-equal items. The adversary forces the solution to be whichever yellow or orange cell the algorithm queries last.
Notice that there are b independent sorted lists of size t, requiring Ω(b lg(t)) queries to completely eliminate.
Algorithm
(Assume without loss of generality that w >= h)
Compare the target item against the cell t to the left of the top right corner of the valid area
If the cell's item matches, return the current position.
If the cell's item is less than the target item, eliminate the remaining t cells in the row with a binary search. If a matching item is found while doing this, return with its position.
Otherwise the cell's item is more than the target item, eliminating t short columns.
If there's no valid area left, return failure
Goto step 2
Finding an item:
Determining an item doesn't exist:
Legend: white cells are smaller items, gray cells are larger items, and the green cell is an equal item.
Analysis
There are b*t short columns to eliminate. There are b long rows to eliminate. Eliminating a long row costs O(lg(t)) time. Eliminating t short columns costs O(1) time.
In the worst case we'll have to eliminate every column and every row, taking time O(lg(t)*b + b*t*1/t) = O(b lg(t)).
Note that I'm assuming lg clamps to a result above 1 (i.e. lg(x) = log_2(max(2,x))). That's why when w=h, meaning t=1, we get the expected bound of O(b lg(1)) = O(b) = O(w+h).
Code
public static Tuple<int, int> TryFindItemInSortedMatrix<T>(this IReadOnlyList<IReadOnlyList<T>> grid, T item, IComparer<T> comparer = null) {
if (grid == null) throw new ArgumentNullException("grid");
comparer = comparer ?? Comparer<T>.Default;
// check size
var width = grid.Count;
if (width == 0) return null;
var height = grid[0].Count;
if (height < width) {
var result = grid.LazyTranspose().TryFindItemInSortedMatrix(item, comparer);
if (result == null) return null;
return Tuple.Create(result.Item2, result.Item1);
}
// search
var minCol = 0;
var maxRow = height - 1;
var t = height / width;
while (minCol < width && maxRow >= 0) {
// query the item in the minimum column, t above the maximum row
var luckyRow = Math.Max(maxRow - t, 0);
var cmpItemVsLucky = comparer.Compare(item, grid[minCol][luckyRow]);
if (cmpItemVsLucky == 0) return Tuple.Create(minCol, luckyRow);
// did we eliminate t rows from the bottom?
if (cmpItemVsLucky < 0) {
maxRow = luckyRow - 1;
continue;
}
// we eliminated most of the current minimum column
// spend lg(t) time eliminating rest of column
var minRowInCol = luckyRow + 1;
var maxRowInCol = maxRow;
while (minRowInCol <= maxRowInCol) {
var mid = minRowInCol + (maxRowInCol - minRowInCol + 1) / 2;
var cmpItemVsMid = comparer.Compare(item, grid[minCol][mid]);
if (cmpItemVsMid == 0) return Tuple.Create(minCol, mid);
if (cmpItemVsMid > 0) {
minRowInCol = mid + 1;
} else {
maxRowInCol = mid - 1;
maxRow = mid - 1;
}
}
minCol += 1;
}
return null;
}
I would use the divide-and-conquer strategy for this problem, similar to what you suggested, but the details are a bit different.
This will be a recursive search on subranges of the matrix.
At each step, pick an element in the middle of the range. If the value found is what you are seeking, then you're done.
Otherwise, if the value found is less than the value that you are seeking, then you know that it is not in the quadrant above and to the left of your current position. So recursively search the two subranges: everything (exclusively) below the current position, and everything (exclusively) to the right that is at or above the current position.
Otherwise, (the value found is greater than the value that you are seeking) you know that it is not in the quadrant below and to the right of your current position. So recursively search the two subranges: everything (exclusively) to the left of the current position, and everything (exclusively) above the current position that is on the current column or a column to the right.
And ba-da-bing, you found it.
Note that each recursive call only deals with the current subrange only, not (for example) ALL rows above the current position. Just those in the current subrange.
Here's some pseudocode for you:
bool numberSearch(int[][] arr, int value, int minX, int maxX, int minY, int maxY)
if (minX == maxX and minY == maxY and arr[minX,minY] != value)
return false
if (arr[minX,minY] > value) return false; // Early exits if the value can't be in
if (arr[maxX,maxY] < value) return false; // this subrange at all.
int nextX = (minX + maxX) / 2
int nextY = (minY + maxY) / 2
if (arr[nextX,nextY] == value)
{
print nextX,nextY
return true
}
else if (arr[nextX,nextY] < value)
{
if (numberSearch(arr, value, minX, maxX, nextY + 1, maxY))
return true
return numberSearch(arr, value, nextX + 1, maxX, minY, nextY)
}
else
{
if (numberSearch(arr, value, minX, nextX - 1, minY, maxY))
return true
reutrn numberSearch(arr, value, nextX, maxX, minY, nextY)
}
The two main answers give so far seem to be the arguably O(log N) "ZigZag method" and the O(N+M) Binary Search method. I thought I'd do some testing comparing the two methods with some various setups. Here are the details:
The array is N x N square in every test, with N varying from 125 to 8000 (the largest my JVM heap could handle). For each array size, I picked a random place in the array to put a single 2. I then put a 3 everywhere possible (to the right and below of the 2) and then filled the rest of the array with 1. Some of the earlier commenters seemed to think this type of setup would yield worst case run time for both algorithms. For each array size, I picked 100 different random locations for the 2 (search target) and ran the test. I recorded avg run time and worst case run time for each algorithm. Because it was happening too fast to get good ms readings in Java, and because I don't trust Java's nanoTime(), I repeated each test 1000 times just to add a uniform bias factor to all the times. Here are the results:
ZigZag beat binary in every test for both avg and worst case times, however, they are all within an order of magnitude of each other more or less.
Here is the Java code:
public class SearchSortedArray2D {
static boolean findZigZag(int[][] a, int t) {
int i = 0;
int j = a.length - 1;
while (i <= a.length - 1 && j >= 0) {
if (a[i][j] == t) return true;
else if (a[i][j] < t) i++;
else j--;
}
return false;
}
static boolean findBinarySearch(int[][] a, int t) {
return findBinarySearch(a, t, 0, 0, a.length - 1, a.length - 1);
}
static boolean findBinarySearch(int[][] a, int t,
int r1, int c1, int r2, int c2) {
if (r1 > r2 || c1 > c2) return false;
if (r1 == r2 && c1 == c2 && a[r1][c1] != t) return false;
if (a[r1][c1] > t) return false;
if (a[r2][c2] < t) return false;
int rm = (r1 + r2) / 2;
int cm = (c1 + c2) / 2;
if (a[rm][cm] == t) return true;
else if (a[rm][cm] > t) {
boolean b1 = findBinarySearch(a, t, r1, c1, r2, cm - 1);
boolean b2 = findBinarySearch(a, t, r1, cm, rm - 1, c2);
return (b1 || b2);
} else {
boolean b1 = findBinarySearch(a, t, r1, cm + 1, rm, c2);
boolean b2 = findBinarySearch(a, t, rm + 1, c1, r2, c2);
return (b1 || b2);
}
}
static void randomizeArray(int[][] a, int N) {
int ri = (int) (Math.random() * N);
int rj = (int) (Math.random() * N);
a[ri][rj] = 2;
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (i == ri && j == rj) continue;
else if (i > ri || j > rj) a[i][j] = 3;
else a[i][j] = 1;
}
}
}
public static void main(String[] args) {
int N = 8000;
int[][] a = new int[N][N];
int randoms = 100;
int repeats = 1000;
long start, end, duration;
long zigMin = Integer.MAX_VALUE, zigMax = Integer.MIN_VALUE;
long binMin = Integer.MAX_VALUE, binMax = Integer.MIN_VALUE;
long zigSum = 0, zigAvg;
long binSum = 0, binAvg;
for (int k = 0; k < randoms; k++) {
randomizeArray(a, N);
start = System.currentTimeMillis();
for (int i = 0; i < repeats; i++) findZigZag(a, 2);
end = System.currentTimeMillis();
duration = end - start;
zigSum += duration;
zigMin = Math.min(zigMin, duration);
zigMax = Math.max(zigMax, duration);
start = System.currentTimeMillis();
for (int i = 0; i < repeats; i++) findBinarySearch(a, 2);
end = System.currentTimeMillis();
duration = end - start;
binSum += duration;
binMin = Math.min(binMin, duration);
binMax = Math.max(binMax, duration);
}
zigAvg = zigSum / randoms;
binAvg = binSum / randoms;
System.out.println(findZigZag(a, 2) ?
"Found via zigzag method. " : "ERROR. ");
//System.out.println("min search time: " + zigMin + "ms");
System.out.println("max search time: " + zigMax + "ms");
System.out.println("avg search time: " + zigAvg + "ms");
System.out.println();
System.out.println(findBinarySearch(a, 2) ?
"Found via binary search method. " : "ERROR. ");
//System.out.println("min search time: " + binMin + "ms");
System.out.println("max search time: " + binMax + "ms");
System.out.println("avg search time: " + binAvg + "ms");
}
}
This is a short proof of the lower bound on the problem.
You cannot do it better than linear time (in terms of array dimensions, not the number of elements). In the array below, each of the elements marked as * can be either 5 or 6 (independently of other ones). So if your target value is 6 (or 5) the algorithm needs to examine all of them.
1 2 3 4 *
2 3 4 * 7
3 4 * 7 8
4 * 7 8 9
* 7 8 9 10
Of course this expands to bigger arrays as well. This means that this answer is optimal.
Update: As pointed out by Jeffrey L Whitledge, it is only optimal as the asymptotic lower bound on running time vs input data size (treated as a single variable). Running time treated as two-variable function on both array dimensions can be improved.
I think Here is the answer and it works for any kind of sorted matrix
bool findNum(int arr[][ARR_MAX],int xmin, int xmax, int ymin,int ymax,int key)
{
if (xmin > xmax || ymin > ymax || xmax < xmin || ymax < ymin) return false;
if ((xmin == xmax) && (ymin == ymax) && (arr[xmin][ymin] != key)) return false;
if (arr[xmin][ymin] > key || arr[xmax][ymax] < key) return false;
if (arr[xmin][ymin] == key || arr[xmax][ymax] == key) return true;
int xnew = (xmin + xmax)/2;
int ynew = (ymin + ymax)/2;
if (arr[xnew][ynew] == key) return true;
if (arr[xnew][ynew] < key)
{
if (findNum(arr,xnew+1,xmax,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ynew+1,ymax,key));
} else {
if (findNum(arr,xmin,xnew-1,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ymin,ynew-1,key));
}
}
Interesting question. Consider this idea - create one boundary where all the numbers are greater than your target and another where all the numbers are less than your target. If anything is left in between the two, that's your target.
If I'm looking for 3 in your example, I read across the first row until I hit 4, then look for the smallest adjacent number (including diagonals) greater than 3:
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Now I do the same for those numbers less than 3:
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Now I ask, is anything inside the two boundaries? If yes, it must be 3. If no, then there is no 3. Sort of indirect since I don't actually find the number, I just deduce that it must be there. This has the added bonus of counting ALL the 3's.
I tried this on some examples and it seems to work OK.
Binary search through the diagonal of the array is the best option.
We can find out whether the element is less than or equal to the elements in the diagonal.
I've been asking this question in interviews for the better part of a decade and I think there's only been one person who has been able to come up with an optimal algorithm.
My solution has always been:
Binary search the middle diagonal, which is the diagonal running down and right, containing the item at (rows.count/2, columns.count/2).
If the target number is found, return true.
Otherwise, two numbers (u and v) will have been found such that u is smaller than the target, v is larger than the target, and v is one right and one down from u.
Recursively search the sub-matrix to the right of u and top of v and the one to the bottom of u and left of v.
I believe this is a strict improvement over the algorithm given by Nate here, since searching the diagonal often allows a reduction of over half the search space (if the matrix is close to square), whereas searching a row or column always results in an elimination of exactly half.
Here's the code in (probably not terribly Swifty) Swift:
import Cocoa
class Solution {
func searchMatrix(_ matrix: [[Int]], _ target: Int) -> Bool {
if (matrix.isEmpty || matrix[0].isEmpty) {
return false
}
return _searchMatrix(matrix, 0..<matrix.count, 0..<matrix[0].count, target)
}
func _searchMatrix(_ matrix: [[Int]], _ rows: Range<Int>, _ columns: Range<Int>, _ target: Int) -> Bool {
if (rows.count == 0 || columns.count == 0) {
return false
}
if (rows.count == 1) {
return _binarySearch(matrix, rows.lowerBound, columns, target, true)
}
if (columns.count == 1) {
return _binarySearch(matrix, columns.lowerBound, rows, target, false)
}
var lowerInflection = (-1, -1)
var upperInflection = (Int.max, Int.max)
var currentRows = rows
var currentColumns = columns
while (currentRows.count > 0 && currentColumns.count > 0 && upperInflection.0 > lowerInflection.0+1) {
let rowMidpoint = (currentRows.upperBound + currentRows.lowerBound) / 2
let columnMidpoint = (currentColumns.upperBound + currentColumns.lowerBound) / 2
let value = matrix[rowMidpoint][columnMidpoint]
if (value == target) {
return true
}
if (value > target) {
upperInflection = (rowMidpoint, columnMidpoint)
currentRows = currentRows.lowerBound..<rowMidpoint
currentColumns = currentColumns.lowerBound..<columnMidpoint
} else {
lowerInflection = (rowMidpoint, columnMidpoint)
currentRows = rowMidpoint+1..<currentRows.upperBound
currentColumns = columnMidpoint+1..<currentColumns.upperBound
}
}
if (lowerInflection.0 == -1) {
lowerInflection = (upperInflection.0-1, upperInflection.1-1)
} else if (upperInflection.0 == Int.max) {
upperInflection = (lowerInflection.0+1, lowerInflection.1+1)
}
return _searchMatrix(matrix, rows.lowerBound..<lowerInflection.0+1, upperInflection.1..<columns.upperBound, target) || _searchMatrix(matrix, upperInflection.0..<rows.upperBound, columns.lowerBound..<lowerInflection.1+1, target)
}
func _binarySearch(_ matrix: [[Int]], _ rowOrColumn: Int, _ range: Range<Int>, _ target: Int, _ searchRow : Bool) -> Bool {
if (range.isEmpty) {
return false
}
let midpoint = (range.upperBound + range.lowerBound) / 2
let value = (searchRow ? matrix[rowOrColumn][midpoint] : matrix[midpoint][rowOrColumn])
if (value == target) {
return true
}
if (value > target) {
return _binarySearch(matrix, rowOrColumn, range.lowerBound..<midpoint, target, searchRow)
} else {
return _binarySearch(matrix, rowOrColumn, midpoint+1..<range.upperBound, target, searchRow)
}
}
}
A. Do a binary search on those lines where the target number might be on.
B. Make it a graph : Look for the number by taking always the smallest unvisited neighbour node and backtracking when a too big number is found
Binary search would be the best approach, imo. Starting at 1/2 x, 1/2 y will cut it in half. IE a 5x5 square would be something like x == 2 / y == 3 . I rounded one value down and one value up to better zone in on the direction of the targeted value.
For clarity the next iteration would give you something like x == 1 / y == 2 OR x == 3 / y == 5
Well, to begin with, let us assume we are using a square.
1 2 3
2 3 4
3 4 5
1. Searching a square
I would use a binary search on the diagonal. The goal is the locate the smaller number that is not strictly lower than the target number.
Say I am looking for 4 for example, then I would end up locating 5 at (2,2).
Then, I am assured that if 4 is in the table, it is at a position either (x,2) or (2,x) with x in [0,2]. Well, that's just 2 binary searches.
The complexity is not daunting: O(log(N)) (3 binary searches on ranges of length N)
2. Searching a rectangle, naive approach
Of course, it gets a bit more complicated when N and M differ (with a rectangle), consider this degenerate case:
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
And let's say I am looking for 9... The diagonal approach is still good, but the definition of diagonal changes. Here my diagonal is [1, (5 or 6), 17]. Let's say I picked up [1,5,17], then I know that if 9 is in the table it is either in the subpart:
5 6 7 8
6 7 8 9
10 11 12 13 14 15 16
This gives us 2 rectangles:
5 6 7 8 10 11 12 13 14 15 16
6 7 8 9
So we can recurse! probably beginning by the one with less elements (though in this case it kills us).
I should point that if one of the dimensions is less than 3, we cannot apply the diagonal methods and must use a binary search. Here it would mean:
Apply binary search on 10 11 12 13 14 15 16, not found
Apply binary search on 5 6 7 8, not found
Apply binary search on 6 7 8 9, not found
It's tricky because to get good performance you might want to differentiate between several cases, depending on the general shape....
3. Searching a rectangle, brutal approach
It would be much easier if we dealt with a square... so let's just square things up.
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
17 . . . . . . 17
. .
. .
. .
17 . . . . . . 17
We now have a square.
Of course, we will probably NOT actually create those rows, we could simply emulate them.
def get(x,y):
if x < N and y < M: return table[x][y]
else: return table[N-1][M-1] # the max
so it behaves like a square without occupying more memory (at the cost of speed, probably, depending on cache... oh well :p)
EDIT:
I misunderstood the question. As the comments point out this only works in the more restricted case.
In a language like C that stores data in row-major order, simply treat it as a 1D array of size n * m and use a binary search.
I have a recursive Divide & Conquer Solution.
Basic Idea for one step is: We know that the Left-Upper(LU) is smallest and the right-bottom(RB) is the largest no., so the given No(N) must: N>=LU and N<=RB
IF N==LU and N==RB::::Element Found and Abort returning the position/Index
If N>=LU and N<=RB = FALSE, No is not there and abort.
If N>=LU and N<=RB = TRUE, Divide the 2D array in 4 equal parts of 2D array each in logical manner..
And then apply the same algo step to all four sub-array.
My Algo is Correct I have implemented on my friends PC.
Complexity: each 4 comparisons can b used to deduce the total no of elements to one-fourth at its worst case..
So My complexity comes to be 1 + 4 x lg(n) + 4
But really expected this to be working on O(n)
I think something is wrong somewhere in my calculation of Complexity, please correct if so..
The optimal solution is to start at the top-left corner, that has minimal value. Move diagonally downwards to the right until you hit an element whose value >= value of the given element. If the element's value is equal to that of the given element, return found as true.
Otherwise, from here we can proceed in two ways.
Strategy 1:
Move up in the column and search for the given element until we reach the end. If found, return found as true
Move left in the row and search for the given element until we reach the end. If found, return found as true
return found as false
Strategy 2:
Let i denote the row index and j denote the column index of the diagonal element we have stopped at. (Here, we have i = j, BTW). Let k = 1.
Repeat the below steps until i-k >= 0
Search if a[i-k][j] is equal to the given element. if yes, return found as true.
Search if a[i][j-k] is equal to the given element. if yes, return found as true.
Increment k
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
public boolean searchSortedMatrix(int arr[][] , int key , int minX , int maxX , int minY , int maxY){
// base case for recursion
if(minX > maxX || minY > maxY)
return false ;
// early fails
// array not properly intialized
if(arr==null || arr.length==0)
return false ;
// arr[0][0]> key return false
if(arr[minX][minY]>key)
return false ;
// arr[maxX][maxY]<key return false
if(arr[maxX][maxY]<key)
return false ;
//int temp1 = minX ;
//int temp2 = minY ;
int midX = (minX+maxX)/2 ;
//if(temp1==midX){midX+=1 ;}
int midY = (minY+maxY)/2 ;
//if(temp2==midY){midY+=1 ;}
// arr[midX][midY] = key ? then value found
if(arr[midX][midY] == key)
return true ;
// alas ! i have to keep looking
// arr[midX][midY] < key ? search right quad and bottom matrix ;
if(arr[midX][midY] < key){
if( searchSortedMatrix(arr ,key , minX,maxX , midY+1 , maxY))
return true ;
// search bottom half of matrix
if( searchSortedMatrix(arr ,key , midX+1,maxX , minY , maxY))
return true ;
}
// arr[midX][midY] > key ? search left quad matrix ;
else {
return(searchSortedMatrix(arr , key , minX,midX-1,minY,midY-1));
}
return false ;
}
I suggest, store all characters in a 2D list. then find index of required element if it exists in list.
If not present print appropriate message else print row and column as:
row = (index/total_columns) and column = (index%total_columns -1)
This will incur only the binary search time in a list.
Please suggest any corrections. :)
If O(M log(N)) solution is ok for an MxN array -
template <size_t n>
struct MN * get(int a[][n], int k, int M, int N){
struct MN *result = new MN;
result->m = -1;
result->n = -1;
/* Do a binary search on each row since rows (and columns too) are sorted. */
for(int i = 0; i < M; i++){
int lo = 0; int hi = N - 1;
while(lo <= hi){
int mid = lo + (hi-lo)/2;
if(k < a[i][mid]) hi = mid - 1;
else if (k > a[i][mid]) lo = mid + 1;
else{
result->m = i;
result->n = mid;
return result;
}
}
}
return result;
}
Working C++ demo.
Please do let me know if this wouldn't work or if there is a bug it it.
class Solution {
public boolean searchMatrix(int[][] matrix, int target) {
if(matrix == null)
return false;
int i=0;
int j=0;
int m = matrix.length;
int n = matrix[0].length;
boolean found = false;
while(i<m && !found){
while(j<n && !found){
if(matrix[i][j] == target)
found = true;
if(matrix[i][j] < target)
j++;
else
break;
}
i++;
j=0;
}
return found;
}}
129 / 129 test cases passed.
Status: Accepted
Runtime: 39 ms
Memory Usage: 55 MB
Given a square matrix as follows:
[ a b c ]
[ d e f ]
[ i j k ]
We know that a < c, d < f, i < k. What we don't know is whether d < c or d > c, etc. We have guarantees only in 1-dimension.
Looking at the end elements (c,f,k), we can do a sort of filter: is N < c ? search() : next(). Thus, we have n iterations over the rows, with each row taking either O( log( n ) ) for binary search or O( 1 ) if filtered out.
Let me given an EXAMPLE where N = j,
1) Check row 1. j < c? (no, go next)
2) Check row 2. j < f? (yes, bin search gets nothing)
3) Check row 3. j < k? (yes, bin search finds it)
Try again with N = q,
1) Check row 1. q < c? (no, go next)
2) Check row 2. q < f? (no, go next)
3) Check row 3. q < k? (no, go next)
There is probably a better solution out there but this is easy to explain.. :)
As this is an interview question, it would seem to lead towards a discussion of Parallel programming and Map-reduce algorithms.
See http://code.google.com/intl/de/edu/parallel/mapreduce-tutorial.html
How can I write a merge sort but divide to 3?
int merge_sort(int input[], int p, int r)
{
if ( p >= r )
return 0;
int mid = floor((p + r) / 2);
merge_sort(input, p, mid);
**merge_sort(input, mid + 1, r);**
merge(input, p, r);
}
This is probably supposed to be a 3 way merge. You may want to consider using a bottom up merge sort. For either top down or bottom up merge, most of the complexity is going to be in the merge function. As mentioned in the answer linked to by zwergmaster, it's a 3 way merge of runs. Each run needs a current and ending index or pointer. A sequence of if / else statements end up doing two compares to determine which of 3 runs has the smallest element, and then that smallest element is moved to the destination array (or vector or ...) and the next element from that run is retrieved. When the end of one of the 3 runs is reached, the code switches into a 2 way merge. When the end of the next run is reached, the code copies the rest of the remaining run. Then the next set of 3 runs are merged, repeating the process until the end of the array is reached, which could happen within any of the 3 runs, so the last merge near the end of the array may be a merge of 3 or 2 runs, or just a copy of 1 run.
It would be more efficient to have an initial function that allocates a temp array the same size as the array to be sorted, then have it call the merge sort function passing the temp array as a parameter, rather than constantly allocating and freeing small temp arrays during the merge sort process.
So using top down merge sort partial code to help explain this:
merge_sort(int *a, int n)
{
int *b = new int[n];
top_down_merge_sort(a, b, 0, n);
/* ... */
delete[] b;
}
top_down_merge_sort(int *a, int *b, int beg, int end)
{
if(end - beg < 3){
/* sort in place */
return;
}
int run0 = beg;
int run1 = beg + (end-beg)/3;
int run2 = beg + 2*(end-beg)/3;
top_down_merge_sort(a, b, run0, run1);
top_down_merge_sort(a, b, run1, run2);
top_down_merge_sort(a, b, run2, end);
merge_runs(a, b, run0, run1, run2, end);
}
It's a Google interview question. There's a list of "T" and "F" only. All denotes a position such that T means position is occupied by a flower pot and F means pot is not there, so you can put another pot at this position. Find the number of pots that can be placed in a given arrangement such that no two pots are adjacent to each other(they can be adjacent in the given arrangement). If a position at the beginning is unoccupied then a pot can be placed if second position is also unoccupied and if the last position is unoccupied than a pot can be placed if second last position is also unoccupied. For ex.
TFFFTFFTFFFFT - returns 2
FFTTFFFFFTTFF - returns 4
I tried solving it by looking at adjacent values for every position with value F. Increased the counter if both adjacent positions were F and set this position as T. I need a better solution or any other solution(if any).
Let's analyse what has to be done.
So first we probably need to visit and examine each place. That suggests loop of some sort. E.g.:
for (int i = 0; i < myPlaces.Length; ++i)
When we are at a spot we have to check if it's occupied
if (place[i] == 'F')
but that's not enough to place the flower pot there. We have to check if the next and previous place is free
place[i-1]
place[i+1]
If all tree contain F you can put the flower pot there and move to next field
Now, we also have some exceptions from the rule. Beginning and end of the list. So you have to deal with them separately. E.g
if (i == 0)
{
// only check current position and next position
}
if (i == myPlaces.Length - 1) // minus 1 because indexing usually starts from 0
{
// only check current position and previous position
}
After that you can perform the checks mentioned previously.
Now let's think of the input data. Generally, it's a good habit not to modify the input data but make a copy and work on the copy. Also some data structures work better than the others for different tasks. Here you can use simple string to keep entry values. But I would say an array of chars would be a better option because then, when you find a place where you can put a flower pot you can actually replace the F with the T in an array. Then when you move to new spot your data structers knows that there is already a pot in the previous position so your algorithm won't put an adjacent one.
You would not be able to do that with string as strings are immutable and you would need to generate a new string each time.
Note that it's only a naive algorithm with a lot of scope for improvement and optimization. But my goal was rather to give some idea how to approach this kind of problems in general. I'll leave implementing of the details to you as an afternoon exercise before targeting a job at Google.
You may be able to do this with a modified Mergesort. Consider the flowerpots that can be placed in the singletons, then the flowerpots that can be placed in the doubleton merges of those singletons, up the tree to the full arrangement. It would complete in O(n lg n) for a list of n flowerpots.
There is certainly a way to do this with a modified Rod Cutting algorithm with complexity O(n^2). The subproblem is whether or not an open "false set" exists in the substring being considered. The "closed false sets" already have some maximum value computed for them. So, when a new character is added, it either increases the amount of flowerpots that can be inserted, or "locks in" the maximum quantity of available flowerpots for the substring.
Also, you know that the maximum flowerpots that can be placed in a set of n open positions bound by closed positions is n - 2 (else n-1 if only bracketed on one side, i.e. the string begins or ends with a "false set". The base condition (the first position is open, or the first position is closed) can calculated upon reaching the second flowerpot.
So, we can build up to the total number of flowerpots that can be inserted into the whole arrangement in terms of the maximum number of flowerpots that can be inserted into smaller subarrangements that have been previously calculated. By storing our previous calculations in an array, we reduce the amount of time necessary to calculate the maximum for the next subarrangement to a single array lookup and some constant-time calculations. This is the essence of dynamic programming!
EDIT: I updated the answer to provide a description of the Dynamic Programming approach. Please consider working through the interactive textbook I mentioned in the comments! http://interactivepython.org/runestone/static/pythonds/index.html
I would approach the problem like this. You need FFF to have one more pot, FFFFF for two pots, etc. To handle the end cases, add an F at each end.
Because this is very similar to a 16-bit integer, the algorithm should use tricks like binary arithmetic operations.
Here is an implementation in Python that uses bit masking (value & 1), bit shifting (value >>= 1) and math ((zeros - 1) / 2) to count empty slots and calculate how many flower pots could fit.
#value = 0b1000100100001
value = 0b0011000001100
width = 13
print bin(value)
pots = 0 # number of flower pots possible
zeros = 1 # number of zero bits in a row, start with one leading zero
for i in range(width):
if value & 1: # bit is one, count the number of zeros
if zeros > 0:
pots += (zeros - 1) / 2
zeros = 0
else: # bit is zero, increment the number found
zeros += 1
value >>= 1 # shift the bits to the right
zeros += 1 # add one trailing zero
pots += (zeros - 1) / 2
print pots, "flower pots"
The solution is really simple, check the previous and current value of the position and mark the position as plantable (or puttable) and increment the count. Read the next value, if it is already is planted, (backtrack and) change the previous value and decrement the count. The complexity is O(n). What we really want to check is the occurrence of 1001. Following is the implementation of the algorithm in Java.
public boolean canPlaceFlowers(List<Boolean> flowerbed, int numberToPlace) {
Boolean previous = false;
boolean puttable = false;
boolean prevChanged = false;
int planted = 0;
for (Boolean current : flowerbed) {
if (previous == false && current == false) {
puttable = true;
}
if (prevChanged == true && current == true) {
planted--;
}
if (puttable) {
previous = true;
prevChanged = true;
planted++;
puttable = false;
} else {
previous = current;
prevChanged = false;
}
}
if (planted >= numberToPlace) {
return true;
}
return false;
}
private static void canPlaceOneFlower(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 1);
System.out.println("Can place 1 flower");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceTwoFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 2);
System.out.println("Can place 2 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceThreeFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 3);
System.out.println("Can place 3 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
private static void canPlaceFourFlowers(List<Boolean> flowerbed, FlowerBed fb) {
boolean result;
result = fb.canPlaceFlowers(flowerbed, 4);
System.out.println("Can place 4 flowers");
if (result) {
System.out.println("-->Yes");
} else {
System.out.println("-->No");
}
}
public static void main(String[] args) {
List<Boolean> flowerbed = makeBed(new int[] { 0, 0, 0, 0, 0, 0, 0 });
FlowerBed fb = new FlowerBed();
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
flowerbed = makeBed(new int[] { 0, 0, 0, 1, 0, 0, 0 });
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
canPlaceTwoFlowers(flowerbed, fb);
flowerbed = makeBed(new int[] { 1, 0, 0, 1, 0, 0, 0, 1 });
canPlaceFourFlowers(flowerbed, fb);
canPlaceThreeFlowers(flowerbed, fb);
canPlaceTwoFlowers(flowerbed, fb);
canPlaceOneFlower(flowerbed, fb);
}
My solution using dynamic programming.
ar is array in the form of ['F','T','F'].
import numpy as np
def pot(ar):
s = len(ar)
rt = np.zeros((s,s))
for k in range(0,s):
for i in range(s-k):
for j in range(i,i+k+1):
left = 0
right = 0
if ar[j] != 'F':
continue
if j-1 >= i and ar[j-1] == 'T':
continue
else:
left = 0
if j+1 <= i+k and ar[j+1] == 'T':
continue
else:
right = 0
if j-2 >= i:
left = rt[i][j-2]
if j+2 <= i+k:
right = rt[j+2][i+k]
rt[i][i+k] = max(rt[i][i+k], left+right+1)
return rt[0][len(ar)-1]
My solution written in C#
private static int CheckAvailableSlots(string str)
{
int counter = 0;
char[] chrs = str.ToCharArray();
if (chrs.FirstOrDefault().Equals('F'))
if (chrs.Length == 1)
counter++;
else if (chrs.Skip(1).FirstOrDefault().Equals('F'))
counter++;
if (chrs.LastOrDefault().Equals('F') && chrs.Reverse().Skip(1).FirstOrDefault().Equals('F'))
counter++;
for (int i = 1; i < chrs.Length - 2; i++)
{
if (chrs[i - 1].Equals('T'))
continue;
else if (chrs[i].Equals('F') && chrs[i + 1].Equals('F'))
{
chrs[i] = 'T';
counter++;
i++;
}
else
i++;
}
return counter;
}
// 1='T'
// 0='F'
int[] flowerbed = new int[] {1,0,0,0,0,1};
public boolean canPlaceFlowers(int[] flowerbed, int n) {
int tg = 0;
for (int i = 0, g = 1; i < flowerbed.length && tg < n; i++) {
g += flowerbed[i] == 0 ? flowerbed.length - 1 == i ? 2 : 1 : 0;
if (flowerbed[i] == 1 || i == flowerbed.length - 1) {
tg += g / 2 - (g % 2 == 0 ? 1 : 0);
g = 0;
}
}
return tg >= n;
}
Most of these answers (unless they alter the array or traverse and a copy) dont consider the situation where the first 3 (or last 3) pots are empty. These solutions will incorrectly determine that FFFT will contain 2 spaces, rather than just one. We therefore need to start at the third element (rather than then second) and end at index length - 3 (rather than length - 2). Also, while looping through the array, if an eligible index is found, the index just be incremented by 2, otherwise TTFFFFT would give 2 available plots instead of one. This is true unless you alter the array while looping or use a copy of the array and alter it.
Edit: this holds true unless the question is how many spaces are available for planting, rather than how many total plants can be added
How do you print numbers of form 2^i * 5^j in increasing order.
For eg:
1, 2, 4, 5, 8, 10, 16, 20
This is actually a very interesting question, especially if you don't want this to be N^2 or NlogN complexity.
What I would do is the following:
Define a data structure containing 2 values (i and j) and the result of the formula.
Define a collection (e.g. std::vector) containing this data structures
Initialize the collection with the value (0,0) (the result is 1 in this case)
Now in a loop do the following:
Look in the collection and take the instance with the smallest value
Remove it from the collection
Print this out
Create 2 new instances based on the instance you just processed
In the first instance increment i
In the second instance increment j
Add both instances to the collection (if they aren't in the collection yet)
Loop until you had enough of it
The performance can be easily tweaked by choosing the right data structure and collection.
E.g. in C++, you could use an std::map, where the key is the result of the formula, and the value is the pair (i,j). Taking the smallest value is then just taking the first instance in the map (*map.begin()).
I quickly wrote the following application to illustrate it (it works!, but contains no further comments, sorry):
#include <math.h>
#include <map>
#include <iostream>
typedef __int64 Integer;
typedef std::pair<Integer,Integer> MyPair;
typedef std::map<Integer,MyPair> MyMap;
Integer result(const MyPair &myPair)
{
return pow((double)2,(double)myPair.first) * pow((double)5,(double)myPair.second);
}
int main()
{
MyMap myMap;
MyPair firstValue(0,0);
myMap[result(firstValue)] = firstValue;
while (true)
{
auto it=myMap.begin();
if (it->first < 0) break; // overflow
MyPair myPair = it->second;
std::cout << it->first << "= 2^" << myPair.first << "*5^" << myPair.second << std::endl;
myMap.erase(it);
MyPair pair1 = myPair;
++pair1.first;
myMap[result(pair1)] = pair1;
MyPair pair2 = myPair;
++pair2.second;
myMap[result(pair2)] = pair2;
}
}
This is well suited to a functional programming style. In F#:
let min (a,b)= if(a<b)then a else b;;
type stream (current, next)=
member this.current = current
member this.next():stream = next();;
let rec merge(a:stream,b:stream)=
if(a.current<b.current) then new stream(a.current, fun()->merge(a.next(),b))
else new stream(b.current, fun()->merge(a,b.next()));;
let rec Squares(start) = new stream(start,fun()->Squares(start*2));;
let rec AllPowers(start) = new stream(start,fun()->merge(Squares(start*2),AllPowers(start*5)));;
let Results = AllPowers(1);;
Works well with Results then being a stream type with current value and a next method.
Walking through it:
I define min for completenes.
I define a stream type to have a current value and a method to return a new string, essentially head and tail of a stream of numbers.
I define the function merge, which takes the smaller of the current values of two streams and then increments that stream. It then recurses to provide the rest of the stream. Essentially, given two streams which are in order, it will produce a new stream which is in order.
I define squares to be a stream increasing in powers of 2.
AllPowers takes the start value and merges the stream resulting from all squares at this number of powers of 5. it with the stream resulting from multiplying it by 5, since these are your only two options. You effectively are left with a tree of results
The result is merging more and more streams, so you merge the following streams
1, 2, 4, 8, 16, 32...
5, 10, 20, 40, 80, 160...
25, 50, 100, 200, 400...
.
.
.
Merging all of these turns out to be fairly efficient with tail recursio and compiler optimisations etc.
These could be printed to the console like this:
let rec PrintAll(s:stream)=
if (s.current > 0) then
do System.Console.WriteLine(s.current)
PrintAll(s.next());;
PrintAll(Results);
let v = System.Console.ReadLine();
Similar things could be done in any language which allows for recursion and passing functions as values (it's only a little more complex if you can't pass functions as variables).
For an O(N) solution, you can use a list of numbers found so far and two indexes: one representing the next number to be multiplied by 2, and the other the next number to be multiplied by 5. Then in each iteration you have two candidate values to choose the smaller one from.
In Python:
numbers = [1]
next_2 = 0
next_5 = 0
for i in xrange(100):
mult_2 = numbers[next_2]*2
mult_5 = numbers[next_5]*5
if mult_2 < mult_5:
next = mult_2
next_2 += 1
else:
next = mult_5
next_5 += 1
# The comparison here is to avoid appending duplicates
if next > numbers[-1]:
numbers.append(next)
print numbers
So we have two loops, one incrementing i and second one incrementing j starting both from zero, right? (multiply symbol is confusing in the title of the question)
You can do something very straightforward:
Add all items in an array
Sort the array
Or you need an other solution with more math analysys?
EDIT: More smart solution by leveraging similarity with Merge Sort problem
If we imagine infinite set of numbers of 2^i and 5^j as two independent streams/lists this problem looks very the same as well known Merge Sort problem.
So solution steps are:
Get two numbers one from the each of streams (of 2 and of 5)
Compare
Return smallest
get next number from the stream of the previously returned smallest
and that's it! ;)
PS: Complexity of Merge Sort always is O(n*log(n))
I visualize this problem as a matrix M where M(i,j) = 2^i * 5^j. This means that both the rows and columns are increasing.
Think about drawing a line through the entries in increasing order, clearly beginning at entry (1,1). As you visit entries, the row and column increasing conditions ensure that the shape formed by those cells will always be an integer partition (in English notation). Keep track of this partition (mu = (m1, m2, m3, ...) where mi is the number of smaller entries in row i -- hence m1 >= m2 >= ...). Then the only entries that you need to compare are those entries which can be added to the partition.
Here's a crude example. Suppose you've visited all the xs (mu = (5,3,3,1)), then you need only check the #s:
x x x x x #
x x x #
x x x
x #
#
Therefore the number of checks is the number of addable cells (equivalently the number of ways to go up in Bruhat order if you're of a mind to think in terms of posets).
Given a partition mu, it's easy to determine what the addable states are. Image an infinite string of 0s following the last positive entry. Then you can increase mi by 1 if and only if m(i-1) > mi.
Back to the example, for mu = (5,3,3,1) we can increase m1 (6,3,3,1) or m2 (5,4,3,1) or m4 (5,3,3,2) or m5 (5,3,3,1,1).
The solution to the problem then finds the correct sequence of partitions (saturated chain). In pseudocode:
mu = [1,0,0,...,0];
while (/* some terminate condition or go on forever */) {
minNext = 0;
nextCell = [];
// look through all addable cells
for (int i=0; i<mu.length; ++i) {
if (i==0 or mu[i-1]>mu[i]) {
// check for new minimum value
if (minNext == 0 or 2^i * 5^(mu[i]+1) < minNext) {
nextCell = i;
minNext = 2^i * 5^(mu[i]+1)
}
}
}
// print next largest entry and update mu
print(minNext);
mu[i]++;
}
I wrote this in Maple stopping after 12 iterations:
1, 2, 4, 5, 8, 10, 16, 20, 25, 32, 40, 50
and the outputted sequence of cells added and got this:
1 2 3 5 7 10
4 6 8 11
9 12
corresponding to this matrix representation:
1, 2, 4, 8, 16, 32...
5, 10, 20, 40, 80, 160...
25, 50, 100, 200, 400...
First of all, (as others mentioned already) this question is very vague!!!
Nevertheless, I am going to give a shot based on your vague equation and the pattern as your expected result. So I am not sure the following will be true for what you are trying to do, however it may give you some idea about java collections!
import java.util.List;
import java.util.ArrayList;
import java.util.SortedSet;
import java.util.TreeSet;
public class IncreasingNumbers {
private static List<Integer> findIncreasingNumbers(int maxIteration) {
SortedSet<Integer> numbers = new TreeSet<Integer>();
SortedSet<Integer> numbers2 = new TreeSet<Integer>();
for (int i=0;i < maxIteration;i++) {
int n1 = (int)Math.pow(2, i);
numbers.add(n1);
for (int j=0;j < maxIteration;j++) {
int n2 = (int)Math.pow(5, i);
numbers.add(n2);
for (Integer n: numbers) {
int n3 = n*n1;
numbers2.add(n3);
}
}
}
numbers.addAll(numbers2);
return new ArrayList<Integer>(numbers);
}
/**
* Based on the following fuzzy question # StackOverflow
* http://stackoverflow.com/questions/7571934/printing-numbers-of-the-form-2i-5j-in-increasing-order
*
*
* Result:
* 1 2 4 5 8 10 16 20 25 32 40 64 80 100 125 128 200 256 400 625 1000 2000 10000
*/
public static void main(String[] args) {
List<Integer> numbers = findIncreasingNumbers(5);
for (Integer i: numbers) {
System.out.print(i + " ");
}
}
}
If you can do it in O(nlogn), here's a simple solution:
Get an empty min-heap
Put 1 in the heap
while (you want to continue)
Get num from heap
print num
put num*2 and num*5 in the heap
There you have it. By min-heap, I mean min-heap
As a mathematician the first thing I always think about when looking at something like this is "will logarithms help?".
In this case it might.
If our series A is increasing then the series log(A) is also increasing. Since all terms of A are of the form 2^i.5^j then all members of the series log(A) are of the form i.log(2) + j.log(5)
We can then look at the series log(A)/log(2) which is also increasing and its elements are of the form i+j.(log(5)/log(2))
If we work out the i and j that generates the full ordered list for this last series (call it B) then that i and j will also generate the series A correctly.
This is just changing the nature of the problem but hopefully to one where it becomes easier to solve. At each step you can either increase i and decrease j or vice versa.
Looking at a few of the early changes you can make (which I will possibly refer to as transforms of i,j or just transorms) gives us some clues of where we are going.
Clearly increasing i by 1 will increase B by 1. However, given that log(5)/log(2) is approx 2.3 then increasing j by 1 while decreasing i by 2 will given an increase of just 0.3 . The problem then is at each stage finding the minimum possible increase in B for changes of i and j.
To do this I just kept a record as I increased of the most efficient transforms of i and j (ie what to add and subtract from each) to get the smallest possible increase in the series. Then applied whichever one was valid (ie making sure i and j don't go negative).
Since at each stage you can either decrease i or decrease j there are effectively two classes of transforms that can be checked individually. A new transform doesn't have to have the best overall score to be included in our future checks, just better than any other in its class.
To test my thougths I wrote a sort of program in LinqPad. Key things to note are that the Dump() method just outputs the object to screen and that the syntax/structure isn't valid for a real c# file. Converting it if you want to run it should be easy though.
Hopefully anything not explicitly explained will be understandable from the code.
void Main()
{
double C = Math.Log(5)/Math.Log(2);
int i = 0;
int j = 0;
int maxi = i;
int maxj = j;
List<int> outputList = new List<int>();
List<Transform> transforms = new List<Transform>();
outputList.Add(1);
while (outputList.Count<500)
{
Transform tr;
if (i==maxi)
{
//We haven't considered i this big before. Lets see if we can find an efficient transform by getting this many i and taking away some j.
maxi++;
tr = new Transform(maxi, (int)(-(maxi-maxi%C)/C), maxi%C);
AddIfWorthwhile(transforms, tr);
}
if (j==maxj)
{
//We haven't considered j this big before. Lets see if we can find an efficient transform by getting this many j and taking away some i.
maxj++;
tr = new Transform((int)(-(maxj*C)), maxj, (maxj*C)%1);
AddIfWorthwhile(transforms, tr);
}
//We have a set of transforms. We first find ones that are valid then order them by score and take the first (smallest) one.
Transform bestTransform = transforms.Where(x=>x.I>=-i && x.J >=-j).OrderBy(x=>x.Score).First();
//Apply transform
i+=bestTransform.I;
j+=bestTransform.J;
//output the next number in out list.
int value = GetValue(i,j);
//This line just gets it to stop when it overflows. I would have expected an exception but maybe LinqPad does magic with them?
if (value<0) break;
outputList.Add(value);
}
outputList.Dump();
}
public int GetValue(int i, int j)
{
return (int)(Math.Pow(2,i)*Math.Pow(5,j));
}
public void AddIfWorthwhile(List<Transform> list, Transform tr)
{
if (list.Where(x=>(x.Score<tr.Score && x.IncreaseI == tr.IncreaseI)).Count()==0)
{
list.Add(tr);
}
}
// Define other methods and classes here
public class Transform
{
public int I;
public int J;
public double Score;
public bool IncreaseI
{
get {return I>0;}
}
public Transform(int i, int j, double score)
{
I=i;
J=j;
Score=score;
}
}
I've not bothered looking at the efficiency of this but I strongly suspect its better than some other solutions because at each stage all I need to do is check my set of transforms - working out how many of these there are compared to "n" is non-trivial. It is clearly related since the further you go the more transforms there are but the number of new transforms becomes vanishingly small at higher numbers so maybe its just O(1). This O stuff always confused me though. ;-)
One advantage over other solutions is that it allows you to calculate i,j without needing to calculate the product allowing me to work out what the sequence would be without needing to calculate the actual number itself.
For what its worth after the first 230 nunmbers (when int runs out of space) I had 9 transforms to check each time. And given its only my total that overflowed I ran if for the first million results and got to i=5191 and j=354. The number of transforms was 23. The size of this number in the list is approximately 10^1810. Runtime to get to this level was approx 5 seconds.
P.S. If you like this answer please feel free to tell your friends since I spent ages on this and a few +1s would be nice compensation. Or in fact just comment to tell me what you think. :)
I'm sure everyone one's might have got the answer by now, but just wanted to give a direction to this solution..
It's a Ctrl C + Ctrl V from
http://www.careercup.com/question?id=16378662
void print(int N)
{
int arr[N];
arr[0] = 1;
int i = 0, j = 0, k = 1;
int numJ, numI;
int num;
for(int count = 1; count < N; )
{
numI = arr[i] * 2;
numJ = arr[j] * 5;
if(numI < numJ)
{
num = numI;
i++;
}
else
{
num = numJ;
j++;
}
if(num > arr[k-1])
{
arr[k] = num;
k++;
count++;
}
}
for(int counter = 0; counter < N; counter++)
{
printf("%d ", arr[counter]);
}
}
The question as put to me was to return an infinite set of solutions. I pondered the use of trees, but felt there was a problem with figuring out when to harvest and prune the tree, given an infinite number of values for i & j. I realized that a sieve algorithm could be used. Starting from zero, determine whether each positive integer had values for i and j. This was facilitated by turning answer = (2^i)*(2^j) around and solving for i instead. That gave me i = log2 (answer/ (5^j)). Here is the code:
class Program
{
static void Main(string[] args)
{
var startTime = DateTime.Now;
int potential = 0;
do
{
if (ExistsIandJ(potential))
Console.WriteLine("{0}", potential);
potential++;
} while (potential < 100000);
Console.WriteLine("Took {0} seconds", DateTime.Now.Subtract(startTime).TotalSeconds);
}
private static bool ExistsIandJ(int potential)
{
// potential = (2^i)*(5^j)
// 1 = (2^i)*(5^j)/potential
// 1/(2^1) = (5^j)/potential or (2^i) = potential / (5^j)
// i = log2 (potential / (5^j))
for (var j = 0; Math.Pow(5,j) <= potential; j++)
{
var i = Math.Log(potential / Math.Pow(5, j), 2);
if (i == Math.Truncate(i))
return true;
}
return false;
}
}
I was recently given this interview question and I'm curious what a good solution to it would be.
Say I'm given a 2d array where all the
numbers in the array are in increasing
order from left to right and top to
bottom.
What is the best way to search and
determine if a target number is in the
array?
Now, my first inclination is to utilize a binary search since my data is sorted. I can determine if a number is in a single row in O(log N) time. However, it is the 2 directions that throw me off.
Another solution I thought may work is to start somewhere in the middle. If the middle value is less than my target, then I can be sure it is in the left square portion of the matrix from the middle. I then move diagonally and check again, reducing the size of the square that the target could potentially be in until I have honed in on the target number.
Does anyone have any good ideas on solving this problem?
Example array:
Sorted left to right, top to bottom.
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Here's a simple approach:
Start at the bottom-left corner.
If the target is less than that value, it must be above us, so move up one.
Otherwise we know that the target can't be in that column, so move right one.
Goto 2.
For an NxM array, this runs in O(N+M). I think it would be difficult to do better. :)
Edit: Lots of good discussion. I was talking about the general case above; clearly, if N or M are small, you could use a binary search approach to do this in something approaching logarithmic time.
Here are some details, for those who are curious:
History
This simple algorithm is called a Saddleback Search. It's been around for a while, and it is optimal when N == M. Some references:
David Gries, The Science of Programming. Springer-Verlag, 1989.
Edsgar Dijkstra, The Saddleback Search. Note EWD-934, 1985.
However, when N < M, intuition suggests that binary search should be able to do better than O(N+M): For example, when N == 1, a pure binary search will run in logarithmic rather than linear time.
Worst-case bound
Richard Bird examined this intuition that binary search could improve the Saddleback algorithm in a 2006 paper:
Richard S. Bird, Improving Saddleback Search: A Lesson in Algorithm Design, in Mathematics of Program Construction, pp. 82--89, volume 4014, 2006.
Using a rather unusual conversational technique, Bird shows us that for N <= M, this problem has a lower bound of Ω(N * log(M/N)). This bound make sense, as it gives us linear performance when N == M and logarithmic performance when N == 1.
Algorithms for rectangular arrays
One approach that uses a row-by-row binary search looks like this:
Start with a rectangular array where N < M. Let's say N is rows and M is columns.
Do a binary search on the middle row for value. If we find it, we're done.
Otherwise we've found an adjacent pair of numbers s and g, where s < value < g.
The rectangle of numbers above and to the left of s is less than value, so we can eliminate it.
The rectangle below and to the right of g is greater than value, so we can eliminate it.
Go to step (2) for each of the two remaining rectangles.
In terms of worst-case complexity, this algorithm does log(M) work to eliminate half the possible solutions, and then recursively calls itself twice on two smaller problems. We do have to repeat a smaller version of that log(M) work for every row, but if the number of rows is small compared to the number of columns, then being able to eliminate all of those columns in logarithmic time starts to become worthwhile.
This gives the algorithm a complexity of T(N,M) = log(M) + 2 * T(M/2, N/2), which Bird shows to be O(N * log(M/N)).
Another approach posted by Craig Gidney describes an algorithm similar the approach above: it examines a row at a time using a step size of M/N. His analysis shows that this results in O(N * log(M/N)) performance as well.
Performance Comparison
Big-O analysis is all well and good, but how well do these approaches work in practice? The chart below examines four algorithms for increasingly "square" arrays:
(The "naive" algorithm simply searches every element of the array. The "recursive" algorithm is described above. The "hybrid" algorithm is an implementation of Gidney's algorithm. For each array size, performance was measured by timing each algorithm over fixed set of 1,000,000 randomly-generated arrays.)
Some notable points:
As expected, the "binary search" algorithms offer the best performance on rectangular arrays and the Saddleback algorithm works the best on square arrays.
The Saddleback algorithm performs worse than the "naive" algorithm for 1-d arrays, presumably because it does multiple comparisons on each item.
The performance hit that the "binary search" algorithms take on square arrays is presumably due to the overhead of running repeated binary searches.
Summary
Clever use of binary search can provide O(N * log(M/N) performance for both rectangular and square arrays. The O(N + M) "saddleback" algorithm is much simpler, but suffers from performance degradation as arrays become increasingly rectangular.
This problem takes Θ(b lg(t)) time, where b = min(w,h) and t=b/max(w,h). I discuss the solution in this blog post.
Lower bound
An adversary can force an algorithm to make Ω(b lg(t)) queries, by restricting itself to the main diagonal:
Legend: white cells are smaller items, gray cells are larger items, yellow cells are smaller-or-equal items and orange cells are larger-or-equal items. The adversary forces the solution to be whichever yellow or orange cell the algorithm queries last.
Notice that there are b independent sorted lists of size t, requiring Ω(b lg(t)) queries to completely eliminate.
Algorithm
(Assume without loss of generality that w >= h)
Compare the target item against the cell t to the left of the top right corner of the valid area
If the cell's item matches, return the current position.
If the cell's item is less than the target item, eliminate the remaining t cells in the row with a binary search. If a matching item is found while doing this, return with its position.
Otherwise the cell's item is more than the target item, eliminating t short columns.
If there's no valid area left, return failure
Goto step 2
Finding an item:
Determining an item doesn't exist:
Legend: white cells are smaller items, gray cells are larger items, and the green cell is an equal item.
Analysis
There are b*t short columns to eliminate. There are b long rows to eliminate. Eliminating a long row costs O(lg(t)) time. Eliminating t short columns costs O(1) time.
In the worst case we'll have to eliminate every column and every row, taking time O(lg(t)*b + b*t*1/t) = O(b lg(t)).
Note that I'm assuming lg clamps to a result above 1 (i.e. lg(x) = log_2(max(2,x))). That's why when w=h, meaning t=1, we get the expected bound of O(b lg(1)) = O(b) = O(w+h).
Code
public static Tuple<int, int> TryFindItemInSortedMatrix<T>(this IReadOnlyList<IReadOnlyList<T>> grid, T item, IComparer<T> comparer = null) {
if (grid == null) throw new ArgumentNullException("grid");
comparer = comparer ?? Comparer<T>.Default;
// check size
var width = grid.Count;
if (width == 0) return null;
var height = grid[0].Count;
if (height < width) {
var result = grid.LazyTranspose().TryFindItemInSortedMatrix(item, comparer);
if (result == null) return null;
return Tuple.Create(result.Item2, result.Item1);
}
// search
var minCol = 0;
var maxRow = height - 1;
var t = height / width;
while (minCol < width && maxRow >= 0) {
// query the item in the minimum column, t above the maximum row
var luckyRow = Math.Max(maxRow - t, 0);
var cmpItemVsLucky = comparer.Compare(item, grid[minCol][luckyRow]);
if (cmpItemVsLucky == 0) return Tuple.Create(minCol, luckyRow);
// did we eliminate t rows from the bottom?
if (cmpItemVsLucky < 0) {
maxRow = luckyRow - 1;
continue;
}
// we eliminated most of the current minimum column
// spend lg(t) time eliminating rest of column
var minRowInCol = luckyRow + 1;
var maxRowInCol = maxRow;
while (minRowInCol <= maxRowInCol) {
var mid = minRowInCol + (maxRowInCol - minRowInCol + 1) / 2;
var cmpItemVsMid = comparer.Compare(item, grid[minCol][mid]);
if (cmpItemVsMid == 0) return Tuple.Create(minCol, mid);
if (cmpItemVsMid > 0) {
minRowInCol = mid + 1;
} else {
maxRowInCol = mid - 1;
maxRow = mid - 1;
}
}
minCol += 1;
}
return null;
}
I would use the divide-and-conquer strategy for this problem, similar to what you suggested, but the details are a bit different.
This will be a recursive search on subranges of the matrix.
At each step, pick an element in the middle of the range. If the value found is what you are seeking, then you're done.
Otherwise, if the value found is less than the value that you are seeking, then you know that it is not in the quadrant above and to the left of your current position. So recursively search the two subranges: everything (exclusively) below the current position, and everything (exclusively) to the right that is at or above the current position.
Otherwise, (the value found is greater than the value that you are seeking) you know that it is not in the quadrant below and to the right of your current position. So recursively search the two subranges: everything (exclusively) to the left of the current position, and everything (exclusively) above the current position that is on the current column or a column to the right.
And ba-da-bing, you found it.
Note that each recursive call only deals with the current subrange only, not (for example) ALL rows above the current position. Just those in the current subrange.
Here's some pseudocode for you:
bool numberSearch(int[][] arr, int value, int minX, int maxX, int minY, int maxY)
if (minX == maxX and minY == maxY and arr[minX,minY] != value)
return false
if (arr[minX,minY] > value) return false; // Early exits if the value can't be in
if (arr[maxX,maxY] < value) return false; // this subrange at all.
int nextX = (minX + maxX) / 2
int nextY = (minY + maxY) / 2
if (arr[nextX,nextY] == value)
{
print nextX,nextY
return true
}
else if (arr[nextX,nextY] < value)
{
if (numberSearch(arr, value, minX, maxX, nextY + 1, maxY))
return true
return numberSearch(arr, value, nextX + 1, maxX, minY, nextY)
}
else
{
if (numberSearch(arr, value, minX, nextX - 1, minY, maxY))
return true
reutrn numberSearch(arr, value, nextX, maxX, minY, nextY)
}
The two main answers give so far seem to be the arguably O(log N) "ZigZag method" and the O(N+M) Binary Search method. I thought I'd do some testing comparing the two methods with some various setups. Here are the details:
The array is N x N square in every test, with N varying from 125 to 8000 (the largest my JVM heap could handle). For each array size, I picked a random place in the array to put a single 2. I then put a 3 everywhere possible (to the right and below of the 2) and then filled the rest of the array with 1. Some of the earlier commenters seemed to think this type of setup would yield worst case run time for both algorithms. For each array size, I picked 100 different random locations for the 2 (search target) and ran the test. I recorded avg run time and worst case run time for each algorithm. Because it was happening too fast to get good ms readings in Java, and because I don't trust Java's nanoTime(), I repeated each test 1000 times just to add a uniform bias factor to all the times. Here are the results:
ZigZag beat binary in every test for both avg and worst case times, however, they are all within an order of magnitude of each other more or less.
Here is the Java code:
public class SearchSortedArray2D {
static boolean findZigZag(int[][] a, int t) {
int i = 0;
int j = a.length - 1;
while (i <= a.length - 1 && j >= 0) {
if (a[i][j] == t) return true;
else if (a[i][j] < t) i++;
else j--;
}
return false;
}
static boolean findBinarySearch(int[][] a, int t) {
return findBinarySearch(a, t, 0, 0, a.length - 1, a.length - 1);
}
static boolean findBinarySearch(int[][] a, int t,
int r1, int c1, int r2, int c2) {
if (r1 > r2 || c1 > c2) return false;
if (r1 == r2 && c1 == c2 && a[r1][c1] != t) return false;
if (a[r1][c1] > t) return false;
if (a[r2][c2] < t) return false;
int rm = (r1 + r2) / 2;
int cm = (c1 + c2) / 2;
if (a[rm][cm] == t) return true;
else if (a[rm][cm] > t) {
boolean b1 = findBinarySearch(a, t, r1, c1, r2, cm - 1);
boolean b2 = findBinarySearch(a, t, r1, cm, rm - 1, c2);
return (b1 || b2);
} else {
boolean b1 = findBinarySearch(a, t, r1, cm + 1, rm, c2);
boolean b2 = findBinarySearch(a, t, rm + 1, c1, r2, c2);
return (b1 || b2);
}
}
static void randomizeArray(int[][] a, int N) {
int ri = (int) (Math.random() * N);
int rj = (int) (Math.random() * N);
a[ri][rj] = 2;
for (int i = 0; i < N; i++) {
for (int j = 0; j < N; j++) {
if (i == ri && j == rj) continue;
else if (i > ri || j > rj) a[i][j] = 3;
else a[i][j] = 1;
}
}
}
public static void main(String[] args) {
int N = 8000;
int[][] a = new int[N][N];
int randoms = 100;
int repeats = 1000;
long start, end, duration;
long zigMin = Integer.MAX_VALUE, zigMax = Integer.MIN_VALUE;
long binMin = Integer.MAX_VALUE, binMax = Integer.MIN_VALUE;
long zigSum = 0, zigAvg;
long binSum = 0, binAvg;
for (int k = 0; k < randoms; k++) {
randomizeArray(a, N);
start = System.currentTimeMillis();
for (int i = 0; i < repeats; i++) findZigZag(a, 2);
end = System.currentTimeMillis();
duration = end - start;
zigSum += duration;
zigMin = Math.min(zigMin, duration);
zigMax = Math.max(zigMax, duration);
start = System.currentTimeMillis();
for (int i = 0; i < repeats; i++) findBinarySearch(a, 2);
end = System.currentTimeMillis();
duration = end - start;
binSum += duration;
binMin = Math.min(binMin, duration);
binMax = Math.max(binMax, duration);
}
zigAvg = zigSum / randoms;
binAvg = binSum / randoms;
System.out.println(findZigZag(a, 2) ?
"Found via zigzag method. " : "ERROR. ");
//System.out.println("min search time: " + zigMin + "ms");
System.out.println("max search time: " + zigMax + "ms");
System.out.println("avg search time: " + zigAvg + "ms");
System.out.println();
System.out.println(findBinarySearch(a, 2) ?
"Found via binary search method. " : "ERROR. ");
//System.out.println("min search time: " + binMin + "ms");
System.out.println("max search time: " + binMax + "ms");
System.out.println("avg search time: " + binAvg + "ms");
}
}
This is a short proof of the lower bound on the problem.
You cannot do it better than linear time (in terms of array dimensions, not the number of elements). In the array below, each of the elements marked as * can be either 5 or 6 (independently of other ones). So if your target value is 6 (or 5) the algorithm needs to examine all of them.
1 2 3 4 *
2 3 4 * 7
3 4 * 7 8
4 * 7 8 9
* 7 8 9 10
Of course this expands to bigger arrays as well. This means that this answer is optimal.
Update: As pointed out by Jeffrey L Whitledge, it is only optimal as the asymptotic lower bound on running time vs input data size (treated as a single variable). Running time treated as two-variable function on both array dimensions can be improved.
I think Here is the answer and it works for any kind of sorted matrix
bool findNum(int arr[][ARR_MAX],int xmin, int xmax, int ymin,int ymax,int key)
{
if (xmin > xmax || ymin > ymax || xmax < xmin || ymax < ymin) return false;
if ((xmin == xmax) && (ymin == ymax) && (arr[xmin][ymin] != key)) return false;
if (arr[xmin][ymin] > key || arr[xmax][ymax] < key) return false;
if (arr[xmin][ymin] == key || arr[xmax][ymax] == key) return true;
int xnew = (xmin + xmax)/2;
int ynew = (ymin + ymax)/2;
if (arr[xnew][ynew] == key) return true;
if (arr[xnew][ynew] < key)
{
if (findNum(arr,xnew+1,xmax,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ynew+1,ymax,key));
} else {
if (findNum(arr,xmin,xnew-1,ymin,ymax,key))
return true;
return (findNum(arr,xmin,xmax,ymin,ynew-1,key));
}
}
Interesting question. Consider this idea - create one boundary where all the numbers are greater than your target and another where all the numbers are less than your target. If anything is left in between the two, that's your target.
If I'm looking for 3 in your example, I read across the first row until I hit 4, then look for the smallest adjacent number (including diagonals) greater than 3:
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Now I do the same for those numbers less than 3:
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
Now I ask, is anything inside the two boundaries? If yes, it must be 3. If no, then there is no 3. Sort of indirect since I don't actually find the number, I just deduce that it must be there. This has the added bonus of counting ALL the 3's.
I tried this on some examples and it seems to work OK.
Binary search through the diagonal of the array is the best option.
We can find out whether the element is less than or equal to the elements in the diagonal.
I've been asking this question in interviews for the better part of a decade and I think there's only been one person who has been able to come up with an optimal algorithm.
My solution has always been:
Binary search the middle diagonal, which is the diagonal running down and right, containing the item at (rows.count/2, columns.count/2).
If the target number is found, return true.
Otherwise, two numbers (u and v) will have been found such that u is smaller than the target, v is larger than the target, and v is one right and one down from u.
Recursively search the sub-matrix to the right of u and top of v and the one to the bottom of u and left of v.
I believe this is a strict improvement over the algorithm given by Nate here, since searching the diagonal often allows a reduction of over half the search space (if the matrix is close to square), whereas searching a row or column always results in an elimination of exactly half.
Here's the code in (probably not terribly Swifty) Swift:
import Cocoa
class Solution {
func searchMatrix(_ matrix: [[Int]], _ target: Int) -> Bool {
if (matrix.isEmpty || matrix[0].isEmpty) {
return false
}
return _searchMatrix(matrix, 0..<matrix.count, 0..<matrix[0].count, target)
}
func _searchMatrix(_ matrix: [[Int]], _ rows: Range<Int>, _ columns: Range<Int>, _ target: Int) -> Bool {
if (rows.count == 0 || columns.count == 0) {
return false
}
if (rows.count == 1) {
return _binarySearch(matrix, rows.lowerBound, columns, target, true)
}
if (columns.count == 1) {
return _binarySearch(matrix, columns.lowerBound, rows, target, false)
}
var lowerInflection = (-1, -1)
var upperInflection = (Int.max, Int.max)
var currentRows = rows
var currentColumns = columns
while (currentRows.count > 0 && currentColumns.count > 0 && upperInflection.0 > lowerInflection.0+1) {
let rowMidpoint = (currentRows.upperBound + currentRows.lowerBound) / 2
let columnMidpoint = (currentColumns.upperBound + currentColumns.lowerBound) / 2
let value = matrix[rowMidpoint][columnMidpoint]
if (value == target) {
return true
}
if (value > target) {
upperInflection = (rowMidpoint, columnMidpoint)
currentRows = currentRows.lowerBound..<rowMidpoint
currentColumns = currentColumns.lowerBound..<columnMidpoint
} else {
lowerInflection = (rowMidpoint, columnMidpoint)
currentRows = rowMidpoint+1..<currentRows.upperBound
currentColumns = columnMidpoint+1..<currentColumns.upperBound
}
}
if (lowerInflection.0 == -1) {
lowerInflection = (upperInflection.0-1, upperInflection.1-1)
} else if (upperInflection.0 == Int.max) {
upperInflection = (lowerInflection.0+1, lowerInflection.1+1)
}
return _searchMatrix(matrix, rows.lowerBound..<lowerInflection.0+1, upperInflection.1..<columns.upperBound, target) || _searchMatrix(matrix, upperInflection.0..<rows.upperBound, columns.lowerBound..<lowerInflection.1+1, target)
}
func _binarySearch(_ matrix: [[Int]], _ rowOrColumn: Int, _ range: Range<Int>, _ target: Int, _ searchRow : Bool) -> Bool {
if (range.isEmpty) {
return false
}
let midpoint = (range.upperBound + range.lowerBound) / 2
let value = (searchRow ? matrix[rowOrColumn][midpoint] : matrix[midpoint][rowOrColumn])
if (value == target) {
return true
}
if (value > target) {
return _binarySearch(matrix, rowOrColumn, range.lowerBound..<midpoint, target, searchRow)
} else {
return _binarySearch(matrix, rowOrColumn, midpoint+1..<range.upperBound, target, searchRow)
}
}
}
A. Do a binary search on those lines where the target number might be on.
B. Make it a graph : Look for the number by taking always the smallest unvisited neighbour node and backtracking when a too big number is found
Binary search would be the best approach, imo. Starting at 1/2 x, 1/2 y will cut it in half. IE a 5x5 square would be something like x == 2 / y == 3 . I rounded one value down and one value up to better zone in on the direction of the targeted value.
For clarity the next iteration would give you something like x == 1 / y == 2 OR x == 3 / y == 5
Well, to begin with, let us assume we are using a square.
1 2 3
2 3 4
3 4 5
1. Searching a square
I would use a binary search on the diagonal. The goal is the locate the smaller number that is not strictly lower than the target number.
Say I am looking for 4 for example, then I would end up locating 5 at (2,2).
Then, I am assured that if 4 is in the table, it is at a position either (x,2) or (2,x) with x in [0,2]. Well, that's just 2 binary searches.
The complexity is not daunting: O(log(N)) (3 binary searches on ranges of length N)
2. Searching a rectangle, naive approach
Of course, it gets a bit more complicated when N and M differ (with a rectangle), consider this degenerate case:
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
And let's say I am looking for 9... The diagonal approach is still good, but the definition of diagonal changes. Here my diagonal is [1, (5 or 6), 17]. Let's say I picked up [1,5,17], then I know that if 9 is in the table it is either in the subpart:
5 6 7 8
6 7 8 9
10 11 12 13 14 15 16
This gives us 2 rectangles:
5 6 7 8 10 11 12 13 14 15 16
6 7 8 9
So we can recurse! probably beginning by the one with less elements (though in this case it kills us).
I should point that if one of the dimensions is less than 3, we cannot apply the diagonal methods and must use a binary search. Here it would mean:
Apply binary search on 10 11 12 13 14 15 16, not found
Apply binary search on 5 6 7 8, not found
Apply binary search on 6 7 8 9, not found
It's tricky because to get good performance you might want to differentiate between several cases, depending on the general shape....
3. Searching a rectangle, brutal approach
It would be much easier if we dealt with a square... so let's just square things up.
1 2 3 4 5 6 7 8
2 3 4 5 6 7 8 9
10 11 12 13 14 15 16 17
17 . . . . . . 17
. .
. .
. .
17 . . . . . . 17
We now have a square.
Of course, we will probably NOT actually create those rows, we could simply emulate them.
def get(x,y):
if x < N and y < M: return table[x][y]
else: return table[N-1][M-1] # the max
so it behaves like a square without occupying more memory (at the cost of speed, probably, depending on cache... oh well :p)
EDIT:
I misunderstood the question. As the comments point out this only works in the more restricted case.
In a language like C that stores data in row-major order, simply treat it as a 1D array of size n * m and use a binary search.
I have a recursive Divide & Conquer Solution.
Basic Idea for one step is: We know that the Left-Upper(LU) is smallest and the right-bottom(RB) is the largest no., so the given No(N) must: N>=LU and N<=RB
IF N==LU and N==RB::::Element Found and Abort returning the position/Index
If N>=LU and N<=RB = FALSE, No is not there and abort.
If N>=LU and N<=RB = TRUE, Divide the 2D array in 4 equal parts of 2D array each in logical manner..
And then apply the same algo step to all four sub-array.
My Algo is Correct I have implemented on my friends PC.
Complexity: each 4 comparisons can b used to deduce the total no of elements to one-fourth at its worst case..
So My complexity comes to be 1 + 4 x lg(n) + 4
But really expected this to be working on O(n)
I think something is wrong somewhere in my calculation of Complexity, please correct if so..
The optimal solution is to start at the top-left corner, that has minimal value. Move diagonally downwards to the right until you hit an element whose value >= value of the given element. If the element's value is equal to that of the given element, return found as true.
Otherwise, from here we can proceed in two ways.
Strategy 1:
Move up in the column and search for the given element until we reach the end. If found, return found as true
Move left in the row and search for the given element until we reach the end. If found, return found as true
return found as false
Strategy 2:
Let i denote the row index and j denote the column index of the diagonal element we have stopped at. (Here, we have i = j, BTW). Let k = 1.
Repeat the below steps until i-k >= 0
Search if a[i-k][j] is equal to the given element. if yes, return found as true.
Search if a[i][j-k] is equal to the given element. if yes, return found as true.
Increment k
1 2 4 5 6
2 3 5 7 8
4 6 8 9 10
5 8 9 10 11
public boolean searchSortedMatrix(int arr[][] , int key , int minX , int maxX , int minY , int maxY){
// base case for recursion
if(minX > maxX || minY > maxY)
return false ;
// early fails
// array not properly intialized
if(arr==null || arr.length==0)
return false ;
// arr[0][0]> key return false
if(arr[minX][minY]>key)
return false ;
// arr[maxX][maxY]<key return false
if(arr[maxX][maxY]<key)
return false ;
//int temp1 = minX ;
//int temp2 = minY ;
int midX = (minX+maxX)/2 ;
//if(temp1==midX){midX+=1 ;}
int midY = (minY+maxY)/2 ;
//if(temp2==midY){midY+=1 ;}
// arr[midX][midY] = key ? then value found
if(arr[midX][midY] == key)
return true ;
// alas ! i have to keep looking
// arr[midX][midY] < key ? search right quad and bottom matrix ;
if(arr[midX][midY] < key){
if( searchSortedMatrix(arr ,key , minX,maxX , midY+1 , maxY))
return true ;
// search bottom half of matrix
if( searchSortedMatrix(arr ,key , midX+1,maxX , minY , maxY))
return true ;
}
// arr[midX][midY] > key ? search left quad matrix ;
else {
return(searchSortedMatrix(arr , key , minX,midX-1,minY,midY-1));
}
return false ;
}
I suggest, store all characters in a 2D list. then find index of required element if it exists in list.
If not present print appropriate message else print row and column as:
row = (index/total_columns) and column = (index%total_columns -1)
This will incur only the binary search time in a list.
Please suggest any corrections. :)
If O(M log(N)) solution is ok for an MxN array -
template <size_t n>
struct MN * get(int a[][n], int k, int M, int N){
struct MN *result = new MN;
result->m = -1;
result->n = -1;
/* Do a binary search on each row since rows (and columns too) are sorted. */
for(int i = 0; i < M; i++){
int lo = 0; int hi = N - 1;
while(lo <= hi){
int mid = lo + (hi-lo)/2;
if(k < a[i][mid]) hi = mid - 1;
else if (k > a[i][mid]) lo = mid + 1;
else{
result->m = i;
result->n = mid;
return result;
}
}
}
return result;
}
Working C++ demo.
Please do let me know if this wouldn't work or if there is a bug it it.
class Solution {
public boolean searchMatrix(int[][] matrix, int target) {
if(matrix == null)
return false;
int i=0;
int j=0;
int m = matrix.length;
int n = matrix[0].length;
boolean found = false;
while(i<m && !found){
while(j<n && !found){
if(matrix[i][j] == target)
found = true;
if(matrix[i][j] < target)
j++;
else
break;
}
i++;
j=0;
}
return found;
}}
129 / 129 test cases passed.
Status: Accepted
Runtime: 39 ms
Memory Usage: 55 MB
Given a square matrix as follows:
[ a b c ]
[ d e f ]
[ i j k ]
We know that a < c, d < f, i < k. What we don't know is whether d < c or d > c, etc. We have guarantees only in 1-dimension.
Looking at the end elements (c,f,k), we can do a sort of filter: is N < c ? search() : next(). Thus, we have n iterations over the rows, with each row taking either O( log( n ) ) for binary search or O( 1 ) if filtered out.
Let me given an EXAMPLE where N = j,
1) Check row 1. j < c? (no, go next)
2) Check row 2. j < f? (yes, bin search gets nothing)
3) Check row 3. j < k? (yes, bin search finds it)
Try again with N = q,
1) Check row 1. q < c? (no, go next)
2) Check row 2. q < f? (no, go next)
3) Check row 3. q < k? (no, go next)
There is probably a better solution out there but this is easy to explain.. :)
As this is an interview question, it would seem to lead towards a discussion of Parallel programming and Map-reduce algorithms.
See http://code.google.com/intl/de/edu/parallel/mapreduce-tutorial.html