UIScrollView does not work, only one image is displayed - uiscrollview

I am trying to create a UIScrollView - but it doesnt work. I only see one image in the view - swipe1. The scroll view does scroll forward but its blank and I dont see the other 2 images.
def create_image_scroll_view_NICE
#scroll_view = UIScrollView.alloc.initWithFrame self.view.bounds
#scroll_view.delegate = self
#scroll_view.scrollsToTop = false
self.view.addSubview #scroll_view
#scroll_view.pagingEnabled = true
#scroll_view.showsHorizontalScrollIndicator = false
#scroll_view.contentSize = CGSizeMake(NUMBER_OF_PAGES * self.view.frame.size.width, self.view.frame.size.height)
#delivery_image = UIImageView.alloc.initWithImage(UIImage.imageNamed("swipe3"))
#scroll_view.addSubview #delivery_image
#notification_image = UIImageView.alloc.initWithImage(UIImage.imageNamed("swipe2"))
#scroll_view.addSubview #notification_image
#box_image = UIImageView.alloc.initWithImage(UIImage.imageNamed("swipe1"))
#scroll_view.addSubview #box_image
end

because three images frame are same .
you need to set frame like this:
delivery_image.frame = CGRectMake(0,0,width,height);
notification_image.frame = CGRectMake(self.view.frame.size.width,0,width,height);
box_image.frame = CGRectMake(self.view.frame.size.width*2,0,width,height);

All of your imageView's are going to have an origin of [0, 0] so they will all overlap.
What you need to do is offset the frame of each image so it appears next to the previous image
%w(swipe3 swipe2 swipe1).each_with_index do |image_name, index|
delivery_image = UIImageView.alloc.initWithImage(UIImage.imageNamed(image_name))
x_offset = CGRectGetWidth(self.view.frame) * index
delivery_image.frame = [[ x_offset, 0], delivery_image.frame.size ]
#scroll_view.addSubview delivery_image
end

Related

Interacting with sg.image on a clic or a mouse fly over

I made a code using pysimplegui. it basically shows some images from a database based on a scanned number. it works but sometimes it could be useful to be able to increase the size of the image + it would make my user interface a bit more interactive
i want to have the possibility to either:
when i fly over the image with the mouse, i want the image to increase in size
have the possibility to clic on the image and have a pop-up of the image showing up (in a bigger size)
i am not sure on how to interact with a sg.image()
Below you will find a trunkated part of my code where i show my way of getting the image to show up.
layout = [
[
sg.Text("Numéro de boîte"),
sg.Input(size=(25, 1), key="-FILE-"),
sg.Button("Load Image"),
sg.Button("Update DATA"),
sg.Text("<- useless text ")
],
[sg.Text("Indicateur au max" , size = (120, 1),font = ("Arial", 18), justification = "center")],
[sg.Image(key="-ALV1-"),sg.Image(key="-ALV2-"), sg.Image(key="-ALV3-"), sg.Image(key="-ALV4-"), sg.Image(key="-ALV5-")],
[sg.Image(key="-ALV6-"),sg.Image(key="-ALV7-"), sg.Image(key="-ALV8-"), sg.Image(key="-ALV9-"), sg.Image(key="-ALV10-")],
[sg.Text("_" * 350, size = (120, 1), justification = "center")],
[sg.Text("Indicateur au milieu" , size = (120, 1),font = ("Arial", 18), justification = "center")],
[sg.Image(key="-ALV11-"),sg.Image(key="-ALV12-"), sg.Image(key="-ALV13-"), sg.Image(key="-ALV14-"), sg.Image(key="-ALV15-")],
[sg.Image(key="-ALV16-"),sg.Image(key="-ALV17-"), sg.Image(key="-ALV18-"), sg.Image(key="-ALV19-"), sg.Image(key="-ALV20-")],
[sg.Text("↓↓↓ ↓↓↓" , size = (120, 1),font = ("Arial", 18), justification = "center")],
]
ImageAlv1 = Image.open(PathAlv1)
ImageAlv1.thumbnail((250, 250))
bio1 = io.BytesIO()
ImageAlv1.save(bio1, format="PNG")
window["-ALV1-"].update(data=bio1.getvalue())
Using bind method for events, like
"<Enter>", the user moved the mouse pointer into a visible part of an element.
"<Double-1>", specifies two click events happening close together in time.
Using PIL.Image to resize image and io.BytesIO as buffer.
import base64
from io import BytesIO
from PIL import Image
import PySimpleGUI as sg
def resize(image, size=(256, 256)):
imgdata = base64.b64decode(image)
im = Image.open(BytesIO(imgdata))
width, height = size
w, h = im.size
scale = min(width/w, height/h)
new_size = (int(w*scale+0.5), int(h*scale+0.5))
new_im = im.resize(new_size, resample=Image.LANCZOS)
buffer = BytesIO()
new_im.save(buffer, format="PNG")
return buffer.getvalue()
sg.theme('DarkBlue3')
number = 4
column_layout, line = [], []
limit = len(sg.EMOJI_BASE64_HAPPY_LIST) - 1
for i, image in enumerate(sg.EMOJI_BASE64_HAPPY_LIST):
line.append(sg.Image(data=image, size=(64, 64), pad=(1, 1), background_color='#10C000', expand_y=True, key=f'IMAGE {i}'))
if i % number == number-1 or i == limit:
column_layout.append(line)
line = []
layout = [
[sg.Image(size=(256, 256), pad=(0, 0), expand_x=True, background_color='green', key='-IMAGE-'),
sg.Column(column_layout, expand_y=True, pad=(0, 0))],
]
window = sg.Window("Title", layout, margins=(0, 0), finalize=True)
for i in range(limit+1):
window[f'IMAGE {i}'].bind("<Enter>", "") # Binding for Mouse enter sg.Image
#window[f'IMAGE {i}'].bind("<Double-1>", "") # Binding for Mouse double click on sg.Image
element = window['-IMAGE-']
now = None
while True:
event, values = window.read()
if event == sg.WINDOW_CLOSED:
break
elif event.startswith("IMAGE"):
index = int(event.split()[-1])
if index != now:
element.update(data=resize(sg.EMOJI_BASE64_HAPPY_LIST[index]))
now = index
window.close()

How to make images saved locally actually appear on my screen?

Hello!
i'm trying to have my images appearing on a label by using this code
this is to save a random image from a particular URL
def photo_1():
urls = "https://www.flickr.com/photos/flickr/galleries/72157644537473411/" # You may change this into other websites!
regex = '<img src="([^"]+)".*>'
pattern = re.compile(regex)
photofile=urllib.urlopen(urls)
raw_data=photofile.read()
download=re.findall(pattern,raw_data)
randomdownload=random.choice(download)
urllib.urlretrieve(randomdownload, "1.gif")
global done_button2
done_button2 = Button(photo_window, text = 'Click here to display your chosen image on the black screen!', width = 53, command = generate_1)
done_button2.grid(row = 5, sticky = N)
done_button.config(state='disabled')
and this is to have the saved image appearing on a label but apparently not working so well ..
def generate_1():
img = ImageTk.PhotoImage(Image.open("1.gif"))
image_area = Label(photo_window, image = img, width = 55, height = 5).grid(row=2)
global done_button3
done_button3 = Button(photo_window, text = 'Click here to save the second random image locally! ', width = 53, command = photo_2)
done_button3.grid(row = 6, sticky = N)
done_button2.config(state='disabled')
this was a part of my code and when i run this application i made,
the only thing i can see is a white rectangular shape and i would like it to be as big as a black label underneath (size of (55,5) )with the actual image appearing...
can anyone help me with this problem?
You might have thought that my English is not that great haha
but please have mercy!

TYPO3: Images are rendered with unwanted Outline/Border

In one case i am rendering all images from all news entries from one specific category inside an unordered list. Each image is wrapped inside an anchor element which itself is wrapped inside a list-item. Each image is 100% white and shall be displayed transparent.
After solving a few transparency related issues i now stand before the problem that ALL images are given an outline which i am not aiming for - since in some cases it might clash with the background (the background Image is changing sometimes). Either i have something missing in my code or something is wrong with the images i am trying to use.
Here is the typoscript code used for rendering the images:
myMarker.20 < plugin.tt_news
myMarker.20
{
code >
code = LIST
templateFile = fileadmin/templates/ext/tt_news/myMarker_template.html
excludeAlreadyDisplayedNews = 0
limit = 6
categoryMode = 1
categorySelection = 5
catImageMode = 0
catTextMode = 1
listOrderBy = title asc
displayList
{
image >
image.stdWrap.cObject = IMAGE
image.stdWrap.cObject.linkWrap = |
image.stdWrap.cObject.linkWrap.insertData = 1
image.stdWrap.cObject.titleText.field = title
image.stdWrap.cObject.file = field:image
image.stdWrap.cObject.file = GIFBUILDER
image.stdWrap.cObject.file
{
format = png
XY = 130, 48
transparentBackground = 1
backColor = transparent
10 = IMAGE
10
{
offset = 0, 48-[10.h]/2
border = 0
file
{
import = uploads/pics/
import.data = field:image
import.listNum = 0
import.override.field = image
maxW = 130
maxH = 48
quality = 100
}
}
}
}
} # myMarker
Maybe someone has an idea? Thanks for reading/help in advance anyway :)
Solved by not using gifbuilder.

Creating UI element won't let change position

I tried this:
#IBAction func test(sender : AnyObject){
let height:CGFloat = 44
var tableFrame:CGRect = tableView.frame;
var fieldFrame = CGRect()
fieldFrame.origin = tableFrame.origin
fieldFrame.size.height = height
fieldFrame.size.width = tableFrame.size.width
var textField = UITextField(frame: fieldFrame)
textField.backgroundColor = UIColor(white: 0, alpha: 1)
view.addSubview(textField)
tableFrame.size.height = tableFrame.size.height - height
tableFrame.origin.y = tableFrame.origin.y + height
tableView.frame = tableFrame
}
When running, black field appears, but table won't move nor change size. Removing line
view.addSubview(textField)
allows table to change size and move, but, obviously, no field appears. What is the problem?
your textfield is actually on top of tableview. Your touch actions are probably going to the text fieldview and not to the tableview

Win7: Set Custom Text Size changes position of button's image

Good day all! I have a very tricky for me question.
In my application I have button with image inside. All properties of this button:
Me.cmdSelectAll.BackColor = System.Drawing.SystemColors.Control
Me.cmdSelectAll.Image = CType(resources.GetObject("cmdSelectAll.BackgroundImage"), System.Drawing.Image)
Me.cmdSelectAll.ImageAlign = Drawing.ContentAlignment.BottomRight
Me.cmdSelectAll.Cursor = System.Windows.Forms.Cursors.Default
Me.cmdSelectAll.Font = New System.Drawing.Font("Arial", 8.0!, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, CType(0, Byte))
Me.cmdSelectAll.ForeColor = System.Drawing.SystemColors.ControlText
Me.cmdSelectAll.Location = New System.Drawing.Point(0, 282)
Me.cmdSelectAll.Name = "cmdSelectAll"
Me.cmdSelectAll.Padding = New System.Windows.Forms.Padding(0, 0, 0, 0)
Me.cmdSelectAll.RightToLeft = System.Windows.Forms.RightToLeft.No
Me.cmdSelectAll.Size = New System.Drawing.Size(22, 22)
Me.cmdSelectAll.TabIndex = 11
Me.cmdSelectAll.TabStop = False
Me.ToolTip1.SetToolTip(Me.cmdSelectAll, "Select All Channels")
Me.cmdSelectAll.UseVisualStyleBackColor = False
When I run it with default text size of win7, the image appears in the center, it's all ok. But when I set some custom value of text size (115%) my image suddenly goes more right and down. It occurs with all of my button's images. Could you please answer me why does this happen and how can i fix this issue? Thanks

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