Need assistance to compile X264 in Visual Studio - visual-studio

I have been trying to open x264 code base in Visual Studio, by creating a separate project for it, but without any success.
I thought it should have been straight forward. I could build X264 code using MinGW, but I need to edit the code and extract motion estimation code.
Has anyone compiled/run the x264 from Visual Studio?
Thanks!

Someone has done the job. They maintain a fork with a proper visual studio project
http://siliconandlithium.blogspot.ca/2014/03/building-x264-on-windows-with-visual.html

At the time this answer was written, there were no support for building x264 with Visual Studio.
Instead you should build it with MinGW/gcc or Intel Compiler. For instance, there are some howtos around - take a look here and here.
For me, the second method has worked out.

Related

What is background build in Qt VS tools

Relates to Error while using Qt in Visual Studio 2019
I have the same error. Unfortunately I cannot still fix it, as Qt VS Tools for VS 2015 aren't updated. But my question is not how to avoid background build.
My question: what is background build?
Oh, I believe you are running into the 32767 names for this.
Let me preface this by stating that 2015 may have been the last time I used Visual Studio or developed anything for a Microsoft platform.
Part of your answer is in this discussion.
I believe the latest (or more current) name for "background build" is "live code compilation."
This is a resource robbing, highly annoying, syntax checking thing Microsoft thought would be great. It ranks right up there with Microsoft Clippy as far as tragic ideas go.
Basically, as you type, visual studio tries to build your stuff, puts squiggles under errors and generally consumes a whole lot of resources.
If you are using that Qt plug-in to build a QMake project this can cause all kinds of hardship, especially when you have UI files that need to MOC compile and are in the designer modifying the .UI file.
Whatever version of Visual Studio I was forced to use for that project, the first thing I did was find out how to turn that off.
Qt appears to not play well with Visual Studio it seems.
Here is a more complete description if you happen to have the plug-in.
BuildOnSave is an extension for Visual Studio 2019 and 2017 that
builds the current solution as soon a file is saved, and in
combination with the the extension SaveAllTheTime, enables a live,
background build experience while you type.

Cannot link ImageMagick with Visual Studio 2013

I know this has been asked for ImageMagick couple of times and many times for How to link stuff in VS but it seems I cannot link ImageMagick's libraries with my program in VS2013!!!
What is wrong with the way i am doing it!?
Include Directory Setting
Library Directory Setting
Library Setting
These codes compile fine under Unix-Like environments, but not windows'.
I have been on this for whole day, any help would be appreciated.
Try adding
CORE_RL_MagickCore_.lib
CORE_RL_Magick++_.lib
CORE_RL_MagickWand_.lib
Instead. This works in my visual studio 2013.
Other than this I can see no other reason why it shouldn't be working.

Can I disable all compilation in Visual Studio?

This is a new one for me. I have been asked, for legal reasons, to setup a laptop with Visual Studio, but to disable the ability to compile projects/solutions. The purpose is to enable browsing of the source code, but not allow building or executing it.
Yes, I know this is really a stupid question and unfortunately I can't get into too many details. I've asked about using alternative text editors, but I have been told no. So until I can prove it isn't possible (or that I have at least made a reasonable effort), I have to try and make this work. Notepad++ would be an excellent alternative, but that has been rejected.
This would be in Visual Studio 2010 or later. Is there any way that I can do this?
UPDATE
After trying Marius Bancila's suggestion of removing the compilers and MSBuild, I was surprised to find out that VS continued to work fine (except for building, of course). I did not expect that functionality like F12 (Go To Definition) would continue to work.
This may mean that there still remains the ability to build something somewhere somehow. But as it stands with MSBuild permanently deleted and the Visual Studio Build command not working, it'll take some effort to get around it (if a way in fact does exist).
You didn't say what projects should not be possible to build (VC++, VC#, VB.NET, F#, etc.). Starting with VS2010 they are all built using MSBuild. So if you delete MSBuild they will not be able to build from inside Visual Studio. However, one can still be able to build from the command line, so the only possibility I see is that you delete all the compilers that come with Visual Studio.
It's a little bit crazy, but if you really have to ...
Try deleting some important binaries after installing Visual Studio e.g. linker (link.exe) and compiler (cl.exe).
Use a text editor instead. Notepad++ even comes with color syntax highlighting.
You cannot prevent people from compiling the code. Visual Studio Express is available to anyone, and the compiler can be executed from the command line, without Visual Studio's help.

Using Visual Studio with TWL/Nitro SDK

Is there any way I can use Nintendo TWL or Nitro SDK on Visual Studio, along with their IS-NITRO-DEBUGGER? I know there're some workaround, since I heard people using Visual Studio to work on DS/DSi games. I don't want to use CodeWarrior for this.
PS: I have Visual Studio 2010 and 2012 express edition.
It should be pretty easy, I wrote a little wizard that creates projects for use on the devkitPro toolchain (supports the DS among others) that could probably be modified for use with the official devkit. VS 10 is a bit more friendly with this sort of setup but it works on VS12 as well.
http://pern.drunkencoders.com/
The wizard is here and you will have to install it then open and edit the javascript files...no access to the official devkit so can't comment on how much of an undertaking this might be.
You may simply be able to edit the libnds template makefiles to point at the official toolchain and the wizard will just work as is (other than having to create a debug association).
There are also some good debugging tools if the toolchain that is based on gcc that will let you debug directly in visual studio with memory watches and custom viewers.

Write VS 2010 plugin/addin/extension

For my project I was need localization plugin. I dont find it and instead of write own console localiztion utility. I think this will be useful for community.
I want to wrap it into plugin for VS.
May be already exisists VS addings project templates?
Can anybody help me from what I should start?
Many thanks.
Download and install the Visual Studio 2010 SDK. It comes with plenty of sample code.

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