I want my device porting to Android 4.x version. What kernel version should I use with Android 4.x and why?
Unfortunately I can not find out what kernel they use Android 4.x and why that kernel versio
This are the current available kernel versions:
4.0.x Ice Cream San, kernel 3.0.1
4.1.x Jelly Bean, kernel 3.0.31
4.2.x Jelly Bean, kernel 3.4.0
4.3 Jelly Bean, kernel 3.4.39
The question is more I can run Android 4.x with kernel version 2.6.32?
Related
Currently using Buildroot-2019.02 with support for Qt5.6.3 and Qt5.11.x. BSP is built with customized Linux kernel.
Please suggest if it is possible to upgrade Qt5.15.x version in the existing Buildroot 2019.02.x version
If it is not feasible, the only option is to upgrade to a higher version of Buildroot-2022* where it is Qt5.15.8 and also upgrade the Linux kernel and customize it as older GCC wouldn't be supported(which could take some time).
I am using yocto project to build linux os image.
I used SUMO release so I had 4.14.73 kernel version.
The problem is that i have pre-compiled linux driver which version is 4.14.88.
I think that i must upgrade my linux kernel to become the same version of the driver.
Any Idea how to do that please ?
1) You have to use PREFERRED_VERSION_linux-yocto = "4.14.88" in your distro config, e.g:
http://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/meta-yocto/conf/distro/poky.conf?h=daisy#n22
Note however that Sumo does not provide 4.14.88. The latest Sumo I see provides 4.14.76:
https://git.yoctoproject.org/cgit/cgit.cgi/poky/tree/meta/recipes-kernel/linux/linux-yocto_4.14.bb?h=sumo#n27
So your options are to create a linux-yocto_4.14.bbappend and modify the version, or create a new kernel recipe altogether to fit your needs.
Hi I would like to try out wxWidgets on Mac OS 9. Are there any directions on how to do this? I am looking at developing an application using the wxWidgets framework.
To target Mac OS 9 you will have to use an old (2.8 or maybe even earlier) Carbon-based wxMac version. Latest versions of wxWidgets use Cocoa and while 3.0 still includes Carbon support, it only targets 10.4 or later versions.
You will almost certainly need to find the corresponding vintage compiler to build it.
Is it possible to use GLUT on OS X Lion or OS X Mountain Lion using core profile (so I can use GLSL 1.50)?
Can I use the built in GLUT or do I need to use a third-part library such as FreeGLUT?
And is there any simple 'Hello world' applications available for OS X with either an XCode project or a make-file?
You need at least Mac OS X Lion (OS X 10.7 or higher) for the basic support of OpenGL 3.2. To use the OpenGL 3.2 Core Profile, just add
glutInitDisplayMode(GLUT_3_2_CORE_PROFILE | ... | ...);
in your main-function. You can check it by
std::printf("%s\n%s\n",
glGetString(GL_RENDERER), // e.g. Intel HD Graphics 3000 OpenGL Engine
glGetString(GL_VERSION) // e.g. 3.2 INTEL-8.0.61
);
GLUT does not support OpenGL 3.2, as it provides no functionality to specify the desired OpenGL context version. Also, GLUT's functionality relies on APIs that are not available with the OpenGL 3.2 Core Profile.
You have to switch to FreeGLUT or GLFW.
flyx is wrong, OpenGL 3.2 is the version that added core and compatibility profiles (not 3.3). However, Apple just doesn't support compatibility profiles at all (no reason, they just don't). GLUT comes in xcode as a framework and you can use it that way. So you can do it in a completely non-standard, platform specific way.
I developed an application in using Cocoa using Xcode 3.1. Now I upgraded the OS version and tried to compile the code in Xcode 3.2, but the app crashes with an error:
CocoaJava: com.apple.cocoa.foundation.NSRuntime
-[NSJavaVirtualMachine initWithClassPath:] FATAL: cannot initialize ObjCJava
I still dont know how to resolve this. Please any one help me....
According to this Cocoa Java runtime support has been removed in 10.6 (scroll to the bottom). That page also has a solution to the problem.
CocoaJava was deprecated in 10.4.
I wouldn't be surprised if it has been completely removed in 10.6.
Important: The Cocoa-Java API is deprecated in Mac OS X version 10.4 and later. You should use the Objective-C API instead; this API is documented in Application Kit Framework Reference and Foundation Framework Reference.
http://developer.apple.com/legacy/mac/library/documentation/Cocoa/Conceptual/LanguageIntegration/LanguageIntegration.html