I work on a project using Gtk & Ruby. I want when one icon was selected, it shouldn't seem as a rectangle.
http://i.imgur.com/RIEBipq.png
It just seem icon bound was selected. How can supply this?
http://i.imgur.com/LzT4H3C.png
I use iconview like below:
iconview = Gtk::IconView.new
file_store = Gtk::ListStore.new(String, String, TrueClass, Gdk::Pixbuf)
iconview.model = file_store
iconview.text_column = COL_DISPLAY_NAME
iconview.pixbuf_column = COL_PIXBUF
How can I code for this appearance?
Related
I have a TListView and when the user clicks on the image of an item (big green dot in picture below) i want to copy the item text ("russtest.cfg") and subitem text ("My Device, 1991") to display in a ShowMessage. I can't find how to do it in C++ Builder but this link shows how in Delphi.
Below is the code i've tried in the TListView's ItemClickEx method:
TListItem* item;
item = ListView1->Items->Item[ItemIndex];
UnicodeString s;
s = item->ToString();
ShowMessage(s);
But it brings back this:
EDIT 1: Added the code i use to populate the ListView:
TListViewItem* item2Add = Form1->ListView1->Items->Add();
Form1->ListView1->BeginUpdate();
item2Add->Text = mystring3; // e.g. "russtest.cfg"
item2Add->Detail = mystring2; // e.g. "My Device, 1991"
item2Add->ImageIndex = 1; // big green dot
Form1->ListView1->EndUpdate();
Your need to typecast the TListItem* to TListViewItem*, then you can access its Text property:
TListViewItem* item = static_cast<TListViewItem*>(ListView1->Items->Item[ItemIndex]);
String s = item->Text;
ShowMessage(s);
I'm creating a tool bar in PyQt. How it looks now is:
(HomeButton).............................................(ExitButton)..|
I want to use the space in the middle to put in an image/logo -- with no function so it looks like:
(homebutton)......[IMAGE/LOGO_HERE]......(exitbutton)..|
I've tried to do this by adding a widget with an image but it's not showing up. My code is:
logo = QWidget()
logolabel = QLabel(p3logo)
logopixmap = QPixmap(self.LOGO)
logolabel.setPixmap(QPixmap(self.LOGO))
logolabel.setPixmap(logopixmap)
logo.resize(logopixmap.width(),logopixmap.height())
###logoAction = QAction(QIcon('logo.png'), 'Logo', self)
spacer = QWidget()
spacer.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding)
exitAction = QAction(QIcon('exit.png'), 'Exit', self)
exitAction.setShortcut('Ctrl+X')
exitAction.triggered.connect(self.exitClicked)
homeAction = QAction(QIcon('home.png'), 'Home', self)
homeAction.setShortcut('Ctrl+H')
homeAction.triggered.connect(self.homeClicked)
self.toolbar = self.addToolBar('Toolbar')
self.toolbar.addAction(homeAction)
self.toolbar.addWidget(logo)
###self.toolbar.addAction(logoAction)
self.toolbar.addWidget(spacer)
self.toolbar.addAction(exitAction)
self.toolbar.addSeparator()
I also tried to add it in as an 'icon' but it was resized to the same size as the home/exit buttons making it hardly visible.
Your code example is effectively just adding an empty widget to the toolbar, because the label has not been put inside a layout. It looks like it can be fixed by getting rid of the container widget and simply adding the label directly:
self.toolbar.addWidget(logolabel)
I am relatively new to the Win32/Windows API (non-MFC), and am trying to change the text colour of a static text control. It is already drawn to the screen in black, but I want to change it to another colour using the Windows Colour Chooser dialog, which is opened on clicking a button. Is this possible?
For the button, the WM_COMMAND message is handled on clicking. So far, I have written:
CHOOSECOLOR ccColour;
ccColour.lStructSize = sizeof(ccColour);
ccColour.hwndOwner = hWnd;
ccColour.rgbResult = crLabelTextColour;
ccColour.Flags = CC_FULLOPEN | CC_RGBINIT;
if (ChooseColor(&ccColour) == TRUE)
{
// crLabelTextColour is a COLORREF global variable assigned on loading the program
crLabelTextColour = ccColour.rgbResult;
}
This code, however, fails with an unhandled exception at the if statement, and I'm not sure why! Other examples seem to write code like this.
ChooseColor() crashes because you are not initializing the CHOOSECOLOR structure completely. You are only setting 3 fields, the rest will contain garbage. You'll need to zero-initialize everything, simple to do:
CHOOSECOLOR ccColour = {0};
I am trying to create an animation to make it look like a button turns over and the back shows. So what I was trying to do is:
1- Show a button with BackgroundColor x. (The button now has a Width of null, the property ActualWidth does have a value.)
2- Create a double animation that changes the width of the button to zero.
DoubleAnimation widthAnimation = new DoubleAnimation();
widthAnimation.From = this.ActualWidth;
widthAnimation.To = 0;
widthAnimation.SpeedRatio = 3;
widthAnimation.Duration = TimeSpan.FromMilliseconds(800);
3- Change the BackgroundColor of the button.
ColorAnimation colorAnimation = new ColorAnimation();
colorAnimation.From = State ? _xColor : _yColor;
colorAnimation.To = State ? _yColor : _xColor;
colorAnimation.BeginTime = TimeSpan.FromMilliseconds(400);
colorAnimation.Duration = TimeSpan.Zero;
4- Change the width back to it's original value.
widthAnimation.AutoReverse = true;
The problem is when the animation runs twice the animation reads this.ActualWidth while animating, which causes it to fail to the original width. How can I solve this? I would like to set the Width back to null again, but it seems impossible to me.
You'd better use xaml style and template to "declare" what you want and let WPF/Silverlight take care of all.
If you try to do the same thing by code you can do it but you need to know what the framework does behind the scenes.
Basically you can set
- Style to define the values of some properties of the control
- DataTemplate to define the visual representation of the control's content
- ControlTemplate to define the appearance of the control
Each of those can have Triggers
- Property Triggers
to set properties or starts actions, such as an animation
when a property value changes or when an event is raised;
EventTriggers and Storyboards
to start a set of actions based on the occurrence of an event
If you like to learn about XAML Style and Template,
take a look at http://msdn.microsoft.com/en-us/library/ms745683.aspx
Spend a day to learn and save many hours (or days) of try and error and frustration!
To go right to the point, in your case I think you should use a Storyboard.
See http://msdn.microsoft.com/en-us/library/ms742868.aspx
where you can find also the code equivalent of XAML examples
I came to the idea to targetting the MaxWidth instead of the actual Width. I now use a KeyFrameCollection which sets the MaxWidth to int.MaxValue at the start (so also at the end when using autoreverse).
It will work fine untill there will be phones with a resolution bigger than the max int value.
The code:
DoubleAnimationUsingKeyFrames widthAnimation = new DoubleAnimationUsingKeyFrames();
widthAnimation.KeyFrames.Add(new DiscreteDoubleKeyFrame()
{
KeyTime = TimeSpan.Zero,
Value = int.MaxValue,
});
widthAnimation.KeyFrames.Add(new LinearDoubleKeyFrame()
{
KeyTime = TimeSpan.FromMilliseconds(1),
Value = ActualWidth,
});
widthAnimation.KeyFrames.Add(new LinearDoubleKeyFrame()
{
KeyTime = TimeSpan.FromMilliseconds(400),
Value = 0,
});
widthAnimation.Duration = TimeSpan.FromMilliseconds(400);
widthAnimation.AutoReverse = true;
i have written some Macros for Visio. Now I copied these to a Stencil called Macros.vss
How can I call my Macros now?
It all depends on what the macros do and how you'd like to call them. I'm going to assume they're simply macros that will execute something within the active Visio page.
By default in Visio VBA, any public subs with no arguments get added to the Visio Tools->Macros menu, in a folder named by the document holding the macros (in this case Macros) and then separated into folders by module name. If you're the only person using the macros then you probably don't need to do anything else.
However, since you put them in a vss file I'll assume you'd like to distribute them to other people.
There's something funny (and by funny I mean irritating) about Visio and how toolbars and buttons work, when added programmatically. Unfortunately, when you create a toolbar using the UIObject and Toolbar and ToolbarItem classes, Visio is going to assume the code you're calling resides in the active drawing, and cannot be in a stencil. So I can give you a little guidance on using those classes, but basically it consists of distributing a .vst template along with your .vss files, with just a single required sub in the .vst file.
So, instead of using a custom toolbar, you can attach code to shape masters in your .vss file that execute the code when they get dropped on a drawing document (using CALLTHIS and the EventDrop event in the shapesheet). With this method I just have a sub that gets called using callthis that takes a shape object as an argument, executes some code, then deletes the shape (if I don't want it around anymore).
And lastly, you can manipulate the Visio UI programmatically to add a toolbar and buttons for your macros. Below is some sample code, basically the way I do it with a solution I developed. As I mentioned above, the most important part of using this method is to have a document template (.vst) that holds a sub (with the below code it must be named RunStencilMacro) that takes a string as an argument. This string should be the "DocumentName.ModuleName.SubName". This sub must take the DocumentName out of the string, and get a Document object handle to that document. Then it must do ExecuteLine on that document with the ModuleName.SubName portion. You'll have to step through the code and figure some things out, but once you get the hang of what's going on it should make sense.
I'm not sure of any other ways to execute the macros interactively with VBA. I think exe and COM addons may not have this issue with toolbars...
Private Sub ExampleUI()
Dim UI As Visio.UIObject
Dim ToolbarSet As Visio.ToolbarSet
Dim Toolbars As Visio.Toolbars
Dim Toolbar As Visio.Toolbar
Dim ToolbarItems As Visio.ToolbarItems
Dim ToolbarItem As Visio.ToolbarItem
Dim TotalToolBars As Integer
Dim Toolbarpos As Integer
Const ToolbarName = "My Toolbar"
' Get the UIObject object for the toolbars.
If Visio.Application.CustomToolbars Is Nothing Then
If Visio.ActiveDocument.CustomToolbars Is Nothing Then
Set UI = Visio.Application.BuiltInToolbars(0)
Else
Set UI = Visio.ActiveDocument.CustomToolbars
End If
Else
Set UI = Visio.Application.CustomToolbars
End If
Set ToolbarSet = UI.ToolbarSets.ItemAtID(visUIObjSetDrawing)
' Delete toolbar if it exists already
TotalToolBars = ToolbarSet.Toolbars.Count
For i = 1 To TotalToolBars
Set Toolbar = ToolbarSet.Toolbars.Item(i - 1)
If Toolbar.Caption = ToolbarName Then
Toolbar.Visible = False
Toolbar.Delete
Exit For
End If
Next
' create toolbar
Set Toolbar = ToolbarSet.Toolbars.Add
Toolbar.Caption = ToolbarName
Dim IconPos As Long ' counter to determine where to put a button in the toolbar
IconPos = IconPos + 1
Dim IconFunction As String
IconFunction = """Macros.Module1.SubName"""
Set ToolbarItem = Toolbar.ToolbarItems.AddAt(IconPos)
With ToolbarItem
.AddOnName = "RunStencilMacro """ & IconFunction & """"
.Caption = "Button 1"
.CntrlType = Visio.visCtrlTypeBUTTON
.Enabled = True
.state = Visio.visButtonUp
.Style = Visio.visButtonIcon
.Visible = True
.IconFileName ("16x16IconFullFilePath.ico")
End With
' Now establish the position of this toolbar
With Toolbar
.Position = visBarTop 'Top overall docking area
.Left = 0 'Puts it x pixels from the left
.RowIndex = 13
.Protection = visBarNoCustomize
Toolbar.Enabled = True
.Visible = True
End With
Visio.Application.SetCustomToolbars UI
Visio.ActiveDocument.SetCustomToolbars UI
End Sub