Ruby: function/method positions - ruby

I have this factorial app that's supposed to go infinite if answer is always "y".
def continue?
answer = gets
if answer.downcase == "y"
main
elsif answer.downcase == "n"
exit
else
"This means n to me. Follow the rules next time. Bye."
end
end
def main
p "Enter any Integer"
out = gets
num = out.to_i
def factorial(num)
sum = num
(num-1).times {sum = sum * (num - 1); num = num-1}
sum
end
p factorial(num)
p "Do you want another number"
continue?
end
main
At first, #continue? was at the end of the app, but then when I called continue in #main I'd get an error for non-existing Method. So, I moved #continue? to the top but now I can't call #main because of the same method error again. I can put #continue? inside #main method but I don't think it will do a lot. Is there a better way for handling this kind of situation?
If my code is off or my practice is not the best please let me know. And I'd use #inject for factorial but I was working with ruby 1.8.5 so I had to do what I could.

First of all, calling main from another function is weird because main should only be called once when the program starts.
Second, if you do it this way you're going to run out of memory because your callstack is going to keep growing (main, continue, main continue, ...)
Why don't you make continue? return a true or false value. Then in main you can write
begin
p "Enter any Integer"
out = gets
num = out.to_i
def factorial(num)
sum = num
(num-1).times {sum = sum * (num - 1); num = num-1}
sum
end
p factorial(num)
p "Do you want another number"
end while continue?

You could put the condition in a while loop instead of calling the function every time. Also, take care with gets method, you should strip the input.
def continue?
answer = gets.strip
if answer.downcase == "y"
true
elsif answer.downcase == "n"
false
else
p "This means n to me. Follow the rules next time. Bye."
false
end
end
def main
begin
p "Enter any Integer"
out = gets
num = out.to_i
def factorial(num)
sum = num
(num-1).times {sum = sum * (num - 1); num = num-1}
sum
end
p factorial(num)
p "Do you want another number"
end while continue?
end
main

You've got a couple of problems. First, when you do answer = gets what you're getting isn't just a letter, it's a letter followed by a linefeed, e.g. 'y\n'. The solution is to use str#chomp. Also, you're not actually showing anything when a letter other than 'y' or 'n' is entered. Here's the fixed method:
def continue?
answer = gets.chomp
if answer.downcase == "y"
main
elsif answer.downcase == "n"
exit
else
puts "This means n to me. Follow the rules next time. Bye."
end
end

Related

Ruby while loop keeps repeating regardless of input

I wrote a simple guess the number game. But it keeps looping even when I input the correct number. Please help, thanks!
puts "Pick a number between 0 - 1000."
user_guess = gets.chomp.to_i
my_num = rand(831)
guess_count = 0
until user_guess == my_num do
if user_guess == my_num
guess_count += 1
puts "you got it!"
elsif user_guess <= 830
guess_count += 1
puts "higher"
else user_guess >= 1000
guess_count += 1
puts "lower"
end
end
puts "You guessed my number in #{guess_count} attempts. Not bad"
The part of the code that asks for a number from the user is outside the loop, so it will not repeat after the answer is checked. If you want to ask the user to guess again when their guess is wrong, that code needs to be inside the loop.
my_num = rand(831)
guess_count = 0
keep_going = true
while keep_going do
puts "Pick a number between 0 - 1000."
user_guess = gets.chomp.to_i
if user_guess == my_num
guess_count += 1
puts "you got it!"
keep_going = false
elsif user_guess <= 830
guess_count += 1
puts "higher"
else user_guess >= 1000
guess_count += 1
puts "lower"
end
end
puts "You guessed my number in #{guess_count} attempts. Not bad"
This code still has some bugs in it that stops the game from working correctly though, see if you can spot what they are.
As #Tobias has answered your question I would like to take some time to suggest how you might make your code more Ruby-like.
Firstly, while you could use a while or until loop, I suggest you rely mainly on the method Kernel#loop for most loops you will write. This simply causes looping to continue within loop's block until the keyword break is encountered1. It is much like while true or until false (commonly used in some languages) but I think it reads better. More importantly, the use of loop protects computations within its block from prying eyes. (See the section Other considerations below for an example of this point.)
You can also exit loop's block by executing return or exit, but normally you will use break.
My second main suggestion is that for this type of problem you use a case statement rather than an if/elsif/else/end construct. Let's first do that using ranges.
Use a case statement with ranges
my_num = rand(831)
guess_count = 0
loop do
print "Pick a number between 0 and 830: "
guess_count += 1
case gets.chomp.to_i
when my_num
puts "you got it!"
break
when 0..my_num-1
puts "higher"
else
puts "lower"
end
end
There are a few things to note here.
I used print rather than puts so the user will enter their response on on the same line as the prompt.
guess_count is incremented regardless of the user's response so that can be done before the case statement is executed.
there is no need to assign the user's response (gets.chomp.to_i) to a variable.
case statements compare values with the appropriate case equality method ===.
With regard to the last point, here we are comparing an integer (gets.chomp.to_i) with another integer (my_num) and with a range (0..my_num-1). In the first instance, Integer#=== is used, which is equivalent to Integer#==. For ranges the method Range#=== is used.
Suppose, for example, that my_num = 100 and gets.chomp.to_i #=> 50 The case statement then reads as follows.
case 50
when 100
puts "you got it!"
break
when 0..99
puts "higher"
else
puts "lower"
end
Here we find that 100 == 50 #=> false and (0..99) === 50 #=> true, so puts "higher" is displayed. (0..99) === 50 returns true because the integer (on the right of ===) is covered by the range (on the left). That is not the same as 50 === (0..90), which loosely reads, "(0..99) is a member of 50", so false is returned.
Here are a couple more examples of how case statements can be used to advantage because of their reliance on the triple equality method.
case obj
when Integer
obj + 10
when String
obj.upcase
when Array
obj.reverse
...
end
case str
when /\A#/
puts "A comment"
when /\blaunch missiles\b/
big_red_button.push
...
end
Use a case statement with the spaceship operator <=>
The spaceship operator is used by Ruby's Array#sort and Enumerable#sort methods, but has other uses, as in case statements. Here we can use Integer#<=> to compare two integers.
my_num = rand(831)
guess_count = 0
loop do
print "Pick a number between 0 and 830: "
case gets.chomp.to_i <=> my_num
when 0
puts "you got it!"
break
when -1
puts "higher"
else # 1
puts "lower"
end
end
In other applications the spaceship operator might be used to compare strings (String#<=>), arrays (Array#<=>), Date objects (Date#<=>) and so on.
Use a hash
Hashes can often be used as an alternative to case statements. Here we could write the following.
response = { -1=>"higher", 0=>"you got it!", 1=>"lower" }
my_num = rand(831)
guess_count = 0
loop do
print "Pick a number between 0 and 830: "
guess = gets.chomp.to_i
puts response[guess <=> my_num]
break if guess == my_num
end
Here we need the value of gets.chomp.to_i twice, so I've saved it to a variable.
Other considerations
Suppose we write the following:
i = 0
while i < 5
i += 1
j = i
end
j #=> 5
j following the loop is found to equal 5.
If we instead use loop:
i = 0
loop do
i += 1
j = i
break if i == 5
end
j #=> NameError (undefined local variable or method 'j')
Although while and loop both have access to i, but loop confines the values of local variables created in its block to the block. That's because blocks create a new scope, which is good coding practice. while and until do not use blocks. We generally don't want code following the loop to have access to local variables created within the loop, which is one reason for favouring loop over while and until.
Lastly, the keyword break can also be used with an argument whose value is returned by loop. For example:
def m
i = 0
loop do
i += 1
break 5*i if i == 10
end
end
m #=> 50
or
i = 0
n = loop do
i += 1
break 5*i if i == 10
end
n #=> 50
1. If you examine the doc for Kernel#loop you will see that executing break from within loop's block is equivalent to raising a StopIteration exception.

Ruby Guessing Game w 'Loop Do'

I created a guessing game through Ruby and I believe the structure of my code is off. When entering 'Cheat', you are given the random number then asked to type it in again. When typed in again, it says the random number is not correct and always defaults to my 'elseif' in line 45.
puts "Hey! I'm Sam. What's your name?"
name = gets
puts "Welcome #{name}. Thanks for playing the guessing game.
I've chosen a number between 1-100.
You'll have 10 tries to guess the correct number.
You'll also recieve a hint when you're guess is wrong.
If you feel like being a big ol cheater, type 'Cheat'.
Let's get started..."
random_number = rand(1...100)
Cheat = random_number
counter = 10
loop do
break if counter == 0
divisor = rand(2...10)
guess = gets.chomp
break if guess.to_i == random_number
counter -= 1
if
guess == random_number
puts 'You guessed the right number! You win!'
end
if counter < 4
puts "You can go ahead and cheat by typing 'Cheat'..."
end
if guess.to_s.downcase.eql? "cheat"
puts "The random number is #{random_number} you CHEATER!! Go ahead and type it in..."
guess = gets.chomp
puts = "You win cheater!"
end
if
guess.to_i < random_number
puts 'Ah shucks, guess again!'
guess = gets.chomp
elsif
guess.to_i > random_number
puts 'Too high, guess again!'
guess = gets.chomp
end
if random_number % divisor == 0
puts "Thats not it.\n #{guess} is #{guess.to_i > random_number ? 'less' : 'greater'} than the random number.
The random number is divisible by #{divisor}.\nTry again: "
elsif
puts "That's not the random number.\n #{guess} is #{guess.to_i > random_number ? 'less' : 'greater'} than the random number.
The random number is NOT divisible by #{divisor}.\nTry again: "
end
end
if counter > 0
puts "The number is #{random_number}! You win!"
else
puts "You lose! Better luck another time."
end
this is the response i get in the terminal
Let's get started...
Cheat
The random number is 96 you CHEATER!! Go ahead and type it in...
96
Thats not it.
96 is greater than the random number.
The random number is divisible by 8.
Try again:
The problem is here:
puts = "You win cheater!"
You're assigning the string "You win cheater!" to a local variable named puts. Changing it to this fixes the problem:
puts "You win cheater!"
You'll probably also want to put a break after that line.
As an aside, this pattern:
loop do
break if counter == 0
# ...
end
...would be better expressed as:
while counter > 0
# ...
end
...or:
until counter == 0
# ...
end
Also, you should always put the condition for an if/elsif/whathaveyou on the same line as if et al. Why? Because if you don't you get bugs like this:
if random_number % divisor == 0
# ...
elsif
puts "..."
end
Can you spot the bug? You forgot to put a condition after elsif, or used elsif when you meant to use else, which means that the return value of puts (which is always nil) is being used as the condition, just as if you had written elsif puts "...".
If you make a habit of always putting the condition on the same line as if/elsif, your eye will get used to it and errors like this will jump out at you.

how to break a loop?

when 1
add(first_number, second_number)
begin
print "Calculate again? [y/n]: "
response = gets.chomp
if response.downcase =~ /[n]/
break
elsif response.downcase =~ /[^ny]/
puts "please input y or n"
else response.downcase =~ /[y]/
puts "yay"
end
end
EDIT
Profuse apologies. This is a changed version.
My question as it stands now is how do I keep repeating the question of 'please input y or n' when a user chooses to enter other than those characters?
the begin <code> end while <condition> is regretted by Ruby's author Matz. Instead, he suggests to use Kernel#loop,
e.g.
The while statement modifier normally checks the condition before entering the loop. But if the while statement modifier is on a begin ... end statement, then it loops at least once. Same with the until statement modifier.
Example of while
val = 0
begin
val += 1
puts val
end while val % 6 != 0
Example of until
val = 0
begin
val += 1
puts val
end until val % 6 == 0
As you wants to know about breaks..
Example of break unless
val = 0
loop do
val += 1
puts val
break unless val %6 != 0
end
Example of break if
val = 0
loop do
val += 1
puts val
break if val %6 == 0
end
Output:
Above all four of these examples print the numbers 1, 2, 3, 4, 5, 6.
I hope this answer makes you clear..
For your reference I have found very nice Example of Code about Table of Contents You can Execute(Run) that code here online and check the result. If my answer somehow helps you then you can accept as answered. :)
I would probably extract the confirmation into a method, something like:
def confirm(message)
loop do
print "#{message} [y/n]: "
case gets.chomp
when 'y', 'Y' then
return true
when 'n', 'N'
return false
else
puts 'please input y or n'
end
end
end
And use it like:
loop do
puts 'Calculating...'
sleep 5 # calculation
puts '42'
break unless confirm('Calculate again?')
end
Usage:
$ ruby test.rb
Calculating...
42
Calculate again? [y/n]: maybe
please input y or n
Calculate again? [y/n]: y
Calculating...
42
Calculate again? [y/n]: n
$
You should run your loopy method in a separate thread, and then
kill that thread when the user presses any key on the keyboard ...

Guessing Game Ruby

So i have been learning ruby as of late and i am working on this code for practice purposes but i cannot seems to be able to solve this problem any help would be appreciate it.
This is are the guidelines i am following:
clear the screen
greet the player
explain the rules of the game to the player
generate a random number between 0 and x (x being a variable that can be set to any integer)
allow the player n number of guesses (n being a variable)
keep track of the guess history
don't count repeated guesses against the player
congratulate the player when he/she guesses correctly
alert the player when there is only one guess remaining
print the guess history at the end of the game
count number of games won IN A ROW
count number of games won in total
congratulate the play on 3 games won IN A ROW
ask if the player wants to play again
thank the player for playing games if the number of games played is greater than 2
please keep in my that this is work in progress and i have not completed all the guideline, however my questions is with one particular part of it.
here is the code:
guess = Array.new
puts guess.class
def ask()
puts "Please answer in a 'y' or 'n' only!"
puts "Would like to play again?"
end
def guess_check_against()
g = guess.last
unless guess.include?(g) != guess
count+=1
else
puts "sorry you have guessed that number before, Guess Again: "
guess << gets.to_i
count+=1
end
end
puts "what is your name?"
user= gets.chomp
puts "Hello #{user}!!"
max_user_attempts = 4
#attempt_counter = 0
directions = "\nLets play a guessing game! You have
#{max_user_attempts.to_s} guesses before you lose."
print directions
g = guess.last
win = 0
count = 0
play = true
while play == true
puts "Please tell me the max value of the random number: "
max= gets.to_i
num= rand(max)
puts "Ok. The random number is generated between 1 and " + max.to_s + "."
puts "Make your guess: "
guess << gets.to_i
guess_check_against()
#attempt_counter+=1
while guess != num && play != false
if g > num && #attempt_counter < max_user_attempts
print "That's too high. Guess again: "
guess << gets.to_i
guess_check_against()
#attempt_counter+=1
elsif g < num && #attempt_counter < max_user_attempts
print "That's too low. Guess again: "
guess << gets.to_i
guess_check_against()
count+=1
#attempt_counter+=1
else
break
end
end
if #attempts_counter >= max_user_attemtps
puts "Sorry! you lost! Try Again"
break
else #attempts_counter <= max_user_attempts
puts "Correct! You guessed the answer in " + count.to_s + " tries!"
win+=1
end
if win >= 3
puts "Congratulation! you have #{win} number of games in a row"
ask()
answer = gets.chomp!
elsif win < 3
ask()
answer = gets.chomp!
else
break
end
if answer == 'n'
play = false
break
end
if answer == 'y'
play = true
count = 0
end
end
puts "Ok. Goodbye!!"
and here is the error i keep receiving when i try to run this program:
guessing_game.rb:12:in `guess_check_against': undefined local variable or method `guess' for main:Object (NameError)
from guessing_game.rb:45:in `<main>'
when i try to use irb to run the same scenario it works completely fine.
i can not figure out what i am doing wrong, please help!!
The method definition
def guess_check_against()
g = guess.last
...
end
has its own scope, and the local variable
guess = Array.new
that you defined outside of it, is not accessible inside the method definition. guess is not defined inside the method definition. You can change the code so that the method takes that as an argument, and it will become accessible.

unexpected return (local jumperror)

def getPrime(testNumber)
temp1=testNumber -1;
bIsPrime = false;
while (temp1 > 1) do
bIsPrime = ((testNumber % temp1) == 0)
puts("Check 1 #{((testNumber % temp1) == 0)}, temp1=#{temp1} ");
if ($bIsPrime)
break;
else
temp1 = temp1-1;
end
end
return bIsPrime
end
puts("Enter any number to know if it's Prime or not");
testNumber = gets()
returnVal = getPrime(Integer(testNumber));
puts("Is enternered number Pime? #{return}");
I have just started with Ruby...So to begin with i tried to write a prime number program.
This thing is giving error "unexpected return"
Any help would be great. Thanks.
return is reserved. You cannot use it as a variable name, or otherwise, other than to return.
I believe you meant puts("Is entered number prime? #{!returnVal}");
Don't check this answer, Adam was first. But here's more info
As Adam says in his answer, the problem is that you said
puts("Is enternered number Pime? #{return}");
What was happening
Ruby evaluates whatever is inside the #{ foo } construct--if it is in an interpolated string, such as
puts "1 + 1 = #{1+1}" ==>> Will print 1 + 1 = 2
The resulting value is then converted (coerced) to be a string.
In your case, you told ruby to evaluate the return statement, which didn't make any sense in the context. Hence the slightly weird error message.
although you already have your answer I thought it would be helpful to drop this here, it follows the same idea you're using in your code:
def is_prime?(test_number)
(2..test_number-1).reverse_each do |i|
divisible = (test_number % i == 0)
puts "Check ##{test_number-i}, divisible=#{divisible}, temp=#{i}"
return false if divisible
end
return true
end
puts "Enter any number to know if it's prime or not"
test_number = gets.chomp.to_i
puts "Is entered number prime? #{is_prime?(test_number)}"

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