In this fiddle there are 2 animated paths, curve0:
<path id="curve0" stroke="black" fill="inherit" stroke-width="3"
fill-opacity=".5"
d="M 0,100
C 50,100 50,50, 100,50 C 150,50 150,100 200,100
C 300,100 200,50, 300,50 C 400,50 300,100 400,100">
<animate attributeName="d" dur="5s"
values="M 0,100
C 50,100 50,50, 100,50 C 150,50 150,150 200,150
C 250,150 250,50, 300,50 C 350,50 350,100 400,100;
M 0,100
C 50,100 50,150, 100,150 C 150,150 150, 50 200, 50
C 250, 50 250,150, 300,150 C 350,150 350,100 400,100;
M 0,100
C 50,100 50,50, 100,50 C 150,50 150,150 200,150
C 250,150 250,50, 300,50 C 350,50 350,100 400,100"
repeatCount="indefinite"/>
</path>
and curve1,
<path id="curve1" stroke="black" fill="yellowgreen" stroke-width="3" fill-opacity=".5" >
<animate attributeName="d" dur="3s"
values="M 100,0 0,100 70,50 130,150 200,100 z;
M 100,0 0,100 70,150 130, 50 200,100 z;
M 100,0 0,100 70,50 130,150 200,100 z"
repeatCount="indefinite"/>
</path>
as you can see the ellipse moves along well with curve0, but if you change curve0 on line #36 and #46 to curve1, the ellipse stops moving.
Why curve1 doesn't work and where in the specification states animateMotion works with one kind of animated path and not the other?
It works, but you need to change the <mpath> element to point to curve1 too, not just the <use> element (which draws the curve).
<animateMotion dur="5s" rotate="auto" repeatCount="indefinite">
<mpath xlink:href="#curve1"/>
</animateMotion>
See fiddle.
Related
I have to make svg animation with dashed line.
I want to draw a line along with the flow.
Or draw line first and if drawing is finish, start flow.
But I can only implement separately.
How can I animate it together?
Help please..
This is my code.
https://codepen.io/hyhong/pen/KKBpvKQ
.item1 .dashed {
stroke-dasharray: 10 7;
}
.item1 .path {
animation: draw 1.5s alternate linear forwards;
}
#keyframes draw {
from {
stroke-dashoffset: 364;
}
to {
stroke-dashoffset: 0;
}
}
.item2 .path {
stroke-dasharray: 10;
stroke-dashoffset: 100;
animation: flow 3s linear infinite;
}
#keyframes flow {
100% {
stroke-dashoffset: 0;
}
}
<!-- draw svg -->
<svg class="item1" width="700" height="700">
<defs>
<path
id="dashed" class="dashed"
d="M 280 270 L 470 410 L 410 460 L 450 490"
stroke-miterlimit="10"
fill="none"
stroke="white"
stroke-width="5"
></path>
<mask id="mask">
<use xlink:href="#dashed"/>
</mask>
</defs>
<path
class="path"
d="M 280 270 L 470 410 L 410 460 L 450 490"
mask="url(#mask)"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
stroke-dasharray="364"
stroke-dashoffet="364"
></path>
</svg>
<!-- flow svg -->
<svg class="item2" width="700" height="700">
<path
class="path"
d="M 280 270 L 470 410 L 410 460 L 450 490"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
></path>
</svg>
I don't get your question 100%. but SVG SMIL Animation can be used in a situation where you need to time the starting (and ending) of different animations using <animate>. So, here are three examples where I animate stroke-dashoffset.
In the first the animations are independent, the green just starts 2 seconds after the red. In the second example the green starts when the red ends. You can see that the begin attribute refer to the the id of the red. The same goes for the third example.
<p>Green begin 2s after red:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="2s" />
</path>
</svg>
<p>Green begin when red ends:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate id="a1" attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="a1.end" />
</path>
</svg>
<p>Green begin 1s after red begin:</p>
<svg viewBox="0 0 250 10">
<path d="M 20 5 h 100" stroke="red" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate id="a2" attributeName="stroke-dashoffset"
values="100;-100" dur="4s" fill="freeze"
repeatCount="1" />
</path>
<path d="M 120 5 h 100" stroke="green" stroke-width="10"
stroke-dasharray="100" stroke-dashoffset="100" pathLenth="100">
<animate attributeName="stroke-dashoffset"
values="100;0" dur="2s" fill="freeze"
repeatCount="1" begin="a2.begin+1s" />
</path>
</svg>
You can use the values from the css in the SVG "animate" property. The CSS animation is looping the "stroke-dashoffset" values from 100 to 0. On the other hand it overrides the stroke-dasharray="10 7" to stroke-dasharray="10" without reason. So you can use the original "10 7" (10 pixel dash, 7 pixel gap) design, if you like to.
<svg width="250" height="250">
<path
d="M 30 10 L 220 150 L 160 200 L 200 230"
stroke-miterlimit="10"
fill="none"
stroke="#3835B9"
stroke-width="5"
stroke-dasharray="10"
stroke-dashoffset="1">
<animate
attributeName="stroke-dashoffset"
values="100;0"
dur="3s"
calcMode="linear"
repeatCount="indefinite" />
</path>
</svg>
I want to create an animation like this that revolves around the two shapes. And I want to achieve it in SVG with no external CSS. Can anyone help me out on how to do it?
This is my code
<svg xmlns="http://www.w3.org/2000/svg" width="542" height="542" viewBox="0 0 542 542">
<g id="svg" transform="translate(-655 -265)">
<circle id="Ellipse_3" data-name="Ellipse 3" cx="271" cy="271" r="271" transform="translate(655 265)" fill="none"/>
<path id="Path_1" data-name="Path 1" d="M818.25,412.875l.71.931c116.417,110.219-.023,204.664-.382,205.428-.045.089-.2.312-.375.672-2.758,5.713,3.239,3.015,3.594,2.858,147.217-64.969,210.869-212.39,210.672-213.249-.359-1.7-3.069-1.088-3.344-.781-4.366,4.893-81.574,88.727-207.317.617-.169-.118.317.2-.673-.473s-2.369-1.12-3.148-.181-.909,2.256.388,4.35" fill="none" stroke="#707070" stroke-width="1"/>
<path id="Path_2" data-name="Path 2" d="M927.651,569.319s69.788,5.194,99.3,51.994c.017.04,4.351,6.826,5.406-.172a1.6,1.6,0,0,0,.069-.516,5.747,5.747,0,0,0-.21-2.031c-3.036-7.836-31.037-76.552-54.932-98.845-.009-.009-35.627,38.007-49.635,49.57" fill="none" stroke="#707070" stroke-width="1"/>
<g id="Ellipse_1" data-name="Ellipse 1" transform="translate(655 496)" fill="#f90a2a" stroke="#000" stroke-width="1">
<circle cx="34.5" cy="34.5" r="34.5" stroke="none"/>
<circle cx="34.5" cy="34.5" r="34" fill="none"/>
<animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0" to="360" dur="10s" repeatCount="indefinite"/>
</g>
</g>
</svg>
If you load your file into a vector editor, we will see that the shapes are outside the SVG canvas.
Because of this, you were forced to use transform commands to bring the forms back to the custom viewport.
Practical advice
It is necessary to draw in a vector editor so that the shapes do not go beyond the boundaries of the SVG canvas.
After redrawing in a vector editor and cleaning the file:
To get a segment, use stroke-dasharray="251,1004",
where 251 -
dash, 1004 - gap
To animate the rotation, it was necessary, in addition to the angle,
to additionally specify the coordinates of the rotation center
<animateTransform attributeName="transform" attributeType="XML" type="rotate"
from="0,266,278" to="360,266,278" dur="4s" repeatCount="indefinite"/>
.container {
width:75vw;
height:auto;
}
<div class="container">
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" id="svg5" width="50%" height="50%" viewBox="0 0 542 542" >
<defs>
<linearGradient id="Lg" x1="0" x2="0" y1="1" y2="0">
<stop offset="0" stop-color="#DC143C" />
<stop offset="0.8" stop-color="white" stop-opacity="0.05" />
</linearGradient>
</defs>
<g id="g820" transform="translate(-658 -238)" fill="none" stroke="#707070" stroke-width="1">
<path id="Path_1" fill="black" stroke="black" d="m818 413 1 1c116 110 0 204 0 205l-1 1c-3 6 3 3 4 3a446 446 0 0 0 210-213c0-2-3-2-3-1-4 5-81 88-207 0h-4v4" data-name="Path 1" />
<path id="Path_2" fill="#DC143C" d="M928 569s69 6 99 52c0 0 4 7 5 0a6 6 0 0 0 0-2c-3-8-31-77-55-99 0 0-35 38-49 49" data-name="Path 2" />
</g>
<circle id="Ellipse_3" data-name="Ellipse 3" stroke="url(#Lg)" cx="266" cy="278" r="220" fill="none" stroke="#DC143C" stroke-width="45" stroke-dasharray="251,1004" stroke-linecap="round" >
<animateTransform attributeName="transform" attributeType="XML" type="rotate" from="0,266,278" to="360,266,278" dur="4s" repeatCount="indefinite"/>
</circle>
</svg>
</div>
The experimental <sprite-meister> Web Component can generate the CSS for you
After cleaning up your SVG: no translates, no self-closing tags
You are left with the first frame of your animation
this is not SVG, but a String Template Literal you can program
Sprite-Meister generates the other steps=48 frames for you
the circlepath function calculates an x,y position for every frame
each <circle cx="${v1.x}" cy="${v1.y}" doesn't rotate the circle;
it draws the circle at different positions in each frame
and animates the generated SVG sprite-sheet with CSS
<script src="//sprite-meister.github.io/element.js"></script>
<script>console.log=()=>{/*don't bloat SO snippet console*/}</script>
<sprite-meister duration="5s" w="542" h="542" width="180px" steps="48">
${ setv1( circlepath({ radius:200 }) , "yellow circle position" )}
<text y="10%" font-size="50px">frame: ${framenr} </text>
<path fill="green" d="m163 158 1 1c116 110 0 204 0 205l-1 1c-3 6 3 3 4 3a446 446 0 0 0 210-213c0-2-3-2-3-1-4 5-81 88-207 0h-4v4m105 150s69 6 99 52c0 0 4 7 5 0a6 6 0 0 0 0-2c-3-8-31-77-55-99 0 0-35 38-49 49"></path>
<circle cx="${v1.x}" cy="${v1.y}" r="34" fill="yellow" stroke="blue"></circle>
</sprite-meister>
Sources:
https://dev.to/dannyengelman/create-svg-spritesheet-animations-with-1-template-literal-string-3hee
https://sprite-meister.github.io/
https://sprite-meister.github.io/documentation.html
<sprite-meister> is NOT version 1.0
You need a decent amount of SVG knowlegde, and learn (at least the basics) of SVG SMIL animations first, so you understand the difference with sprite-sheet animations
I have a specific animation I want with an SVG circle. I found the code below from this question (Animated semicircles in logo with SVG). It gets me half of the way there, but i can't figure out how to make it the rest of the way there. I want the circle to start unfolding so to speak from the left side to the right side. This code starts the animation correctly, but I need it to keep going until there is no more circle. That is, the gray lines should keep disappearing as they are now, with the top disappearing at the same rate as the bottom. How do I do this?
<svg height="200" width="200" viewBox="0 0 144 144">
<circle cx="72" cy="72" r="49"
stroke-width="6" stroke="#838588" fill="none">
<animate id="a" attributeName="stroke-dasharray" values="154 0;77 154;" dur="1s" repeatCount="indefinite"/>
</circle>
</svg>
That is, the gray lines should keep disappearing as they are now,
with the top disappearing at the same rate as the bottom. How do I do
this?
To do this, you must change the parameters of the stroke-dasharray attribute.
With a radius of a circle r = 49, the total circumference is 308
To make a symmetrical disappearance of a stroke with two lines from one point, you need to use two groups of parameters stroke-dasharray
values="154, 0 154, 0; 0, 308, 0, 0" where
154 - dash parameter of the first group stroke-dasharray
0 - gap parameter of the first group stroke-dasharray
As a result, the circle will be filled with a cavity at the first moment of the animation.
0, 308, 0, 0 - at this value, the length of the gap is maximum and the border of the circle becomes invisible
<svg height="200" width="200" viewBox="0 0 144 144">
<circle cx="72" cy="72" r="49"
stroke-width="6" stroke="#838588" fill="none">
<animate id="a" attributeName="stroke-dasharray" values="154, 0 154, 0; 0, 308, 0, 0" dur="2s" repeatCount="indefinite"/>
</circle>
</svg>
An example of filling the border of a circle from one point
values="0, 154 0, 154; 0, 0, 308, 0"
<svg height="200" width="200" viewBox="0 0 144 144">
<circle cx="72" cy="72" r="49"
stroke-width="6" stroke="#838588" fill="none">
<animate id="a" attributeName="stroke-dasharray" values="0, 154 0, 154; 0, 0, 308, 0" dur="2s" repeatCount="indefinite"/>
</circle>
</svg>
Update
#User9375050's comment:
is there a way to avoid having that small remnant (slither of a line)
on the right side before it is filled?
The streak does not actually remain. This visual effect is due to the continuous repetition of the animation. To remove this illusion, you need to add a pause at the end of the animation
Example 1 with a pause at the end of the animation
begin="0s;an.end+1s" where
First start of animation -0s;
an.end+1s - restarting the animation after a pause of 1 second after the end of the first animation
<svg height="200" width="200" viewBox="0 0 144 144">
<circle cx="72" cy="72" r="49"
stroke-width="6" stroke="#838588" fill="none">
<animate id="an"
attributeName="stroke-dasharray"
values="
154, 0 154, 0;
0, 308, 0, 0"
dur="2s"
begin="0s;an.end+1s"
repeatCount="1"
fill="freeze"/>
</circle>
</svg>
Example 2 with a pause
<svg height="200" width="200" viewBox="0 0 144 144">
<circle cx="72" cy="72" r="49" stroke-dashoffset="154"
stroke-width="6" stroke="#838588" fill="none">
<animate id="an"
attributeName="stroke-dasharray"
values="0, 154 0, 154; 0, 0, 308, 0"
begin="0s;an.end+1s"
dur="2s"
repeatCount="1"
fill="feeze"/>
</circle>
</svg>
I have a piece of svg code that links an animation to a simple path and that works well :
<path id="p0" d="M 110,150 C 300,80 400,300 450,100 500,-100 -90,220 110,150"
stroke="black" fill="none" stroke-width="1" />
<ellipse rx="20" ry="12" fill="#aaa" stroke="#666" stroke-width="2" opacity=".8">
<animateMotion id="One" dur="10s" fill="freeze"
rotate="auto" repeatCount="indefinite" >
<mpath xlink:href="#p0"/>
</animateMotion>
</ellipse>
Now I need to have the same animation on an animated path. I tried the following :
<path id = "p0" stroke = "black" stroke-width = "1" fill = "none" >
<animate attributeName="d" dur="2s" repeatCount="indefinite" values=
"M 100 200
C 100 150 250 150 100 100
C 0 50 100 400 100 200;
M 100 200
C 100 150 250 150 100 100
C 0 50 100 100 100 200;
M 100 200
C 100 150 250 150 100 100
C 0 50 100 400 100 200" />
</path>
<ellipse rx="20" ry="12" fill="#aaa" stroke="#666" stroke-width="2" opacity=".8">
<animateMotion id="One" dur="10s" fill="freeze"
rotate="auto" repeatCount="indefinite" >
<mpath xlink:href="#p0"/>
</ellipse>
But to no avail : the ellipse doesn't follow the path and remains invisible...
Any idea ? Is it at least possible ?
Thanks in advance.
EDIT : I just noticed that it works on Firefox, but the problem is that it links the ellipse to the first part of the path values only; in other words it doesn't follow the path animation... :(
If you give the path a valid d attribute, it seems to work in Chrome.
<svg width="500" height="500">
<path id = "p0" stroke = "black" stroke-width = "1" fill = "none"
d="M 100 200 C 100 150 250 150 100 100 C 0 50 100 400 100 200">
<animate attributeName="d" dur="2s" repeatCount="indefinite" values=
"M 100 200
C 100 150 250 150 100 100
C 0 50 100 400 100 200;
M 100 200
C 100 150 250 150 100 100
C 0 50 100 100 100 200;
M 100 200
C 100 150 250 150 100 100
C 0 50 100 400 100 200" />
</path>
<ellipse rx="20" ry="12" fill="#aaa" stroke="#666" stroke-width="2" opacity=".8">
<animateMotion id="One" dur="10s" fill="freeze"
rotate="auto" repeatCount="indefinite" >
<mpath xlink:href="#p0"/>
</animateMotion>
</ellipse>
</svg>
In the following, the text (CLICK ME) is supposed to reappear .5 seconds after the morphMe animation ends. (See the last line of code other than closing tags)
It works fine, making the text appear the first time the animation ends. But it does not ever work after that. I can't figure why it works only once;
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="300" height="300" viewBox="0 0 300 300">
<defs>
<text id="startText" >CLICK ANYWHERE</text>
</defs>
<rect id="startMe" x="0" y="0" width="300" height="300" fill= "red"> </rect>
<g transform="translate(50, 50)">
<path d="M 100,0 200,200 0,200 50,100 z;" fill="green" stroke="black" stroke-linecap="round" stroke-width="32" stroke-linejoin="round" stroke-dasharray="68">
<animate id="morphMe"
restart="always"
begin="startMe.click;startText.click;click;"
attributeName="d"
dur="2s"
calcmode="spline"
repeatCount="2"
values=
"M 100,0 200,200 0,200 50,100 z ;
M 200,0 200,200 0,200 00,0 z ;
M 200,200 0,200 0,0 200,0 z ;
M 200,0 200,200 0,200 00,0 z ;
M 100,0 200,200 0,200 50,100 z:"
keyTimes="0; .25; .5; .75; 1"
keySplines="1 0 1 1; 1 0 1 1; 1 0 1 1; 1 0 1 1;"
fill="freeze"
/>
</path>
</g>
<g>
<use xlink:href="#startText" x="150" y="160" style="font-size: 18pt; fill: white; stroke: none; font-family: Rockwell; text-anchor: middle;"/>
<set attributeName="visibility" attributeType="CSS" to="hidden" begin="morphMe.begin"/>
<set attributeName="visibility" attributeType="CSS" to="visible" begin="morphMe.end+.5s"/>
</g>
</svg
You've got repeatCount="2" so change that to repeatCount="indefinite" and that should ensure your animation doesn't stop.
See the docs here; https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/repeatCount
There seem to be two problems.
A semicolon has been mistyped as a colon in the animation
Fractional time offsets in SMIL must begin with a leading 0 (although Chrome does not enforce this)
I'd also probably just make the text and shape pointer-events: none since you don't want to manage clicks on them and just process clicks on the rect. I've also made that change below.
After that everything seems to work (at least on Firefox where I'm testing it).
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
<svg width="300" height="300" viewBox="0 0 300 300">
<defs>
<text id="startText" pointer-events="none">CLICK ANYWHERE</text>
</defs>
<rect id="startMe" x="0" y="0" width="300" height="300" fill= "red"> </rect>
<g transform="translate(50, 50)" pointer-events="none">
<path d="M 100,0 200,200 0,200 50,100 z;" fill="green" stroke="black" stroke-linecap="round" stroke-width="32" stroke-linejoin="round" stroke-dasharray="68">
<animate id="morphMe"
restart="always"
begin="startMe.click"
attributeName="d"
dur="2s"
calcmode="spline"
repeatCount="2"
values=
"M 100,0 200,200 0,200 50,100 z ;
M 200,0 200,200 0,200 00,0 z ;
M 200,200 0,200 0,0 200,0 z ;
M 200,0 200,200 0,200 00,0 z ;
M 100,0 200,200 0,200 50,100 z;"
keyTimes="0; .25; .5; .75; 1"
keySplines="1 0 1 1; 1 0 1 1; 1 0 1 1; 1 0 1 1;"
fill="freeze"
/>
</path>
</g>
<g>
<use xlink:href="#startText" x="150" y="160" style="font-size: 18pt; fill: white; stroke: none; font-family: Rockwell; text-anchor: middle;"/>
<set attributeName="visibility" attributeType="CSS" to="hidden" begin="morphMe.begin"/>
<set attributeName="visibility" attributeType="CSS" to="visible" begin="morphMe.end+0.5s"/>
</g>
</svg