Error Running OpenTok on Android 17 Head Mounted Display - Golden-i - opentok

When I run the android sample here: https://github.com/opentok/opentok-android-sdk-demo
I get the following error:
java.lang.RuntimeException: Cannot find workable config for this device/camera
Does anyone know how to add a new camera config to the Opentok SDK?

This is an older repository and I don't think its supported anymore. TokBox is currently distributing their android SDK beta through their website here. I have downloaded it and deployed the sample code to my android device and everything worked. Make sure you are deploying to your device and not the simulator.

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Ajax call fails on iOS 10 but works fine on previous versions for Cordova application

I am using the latest iOS platform and plugins in my cordova application. The app works fine on older versions of iOS but not on iOS 10. I am getting timeout error. Tried removing platform and adding again. Also created a fresh project. Still no luck. The app works fine on Android as well.
I ran into the same Problem and apparently there is no fix at this time. Here is the current thread with this bug in the apple forum: https://forums.developer.apple.com/thread/64526
This is a similar issue to this one : Cordova whitelist iOS 10 SSL error: Failed to load resource: An SSL error has occurred and a secure connection to the server cannot be made
I found that it solved my problem with API calls and WebViews that broke when iOS 10 came out.

unfortunately google play services has stopped in genymotion

Hi friends I added google play service to genymotion emulator,I drag the zip files of gapps and also arm v1 to it but when I opening the emulator its getting unfortunately google play services has stopped and also when I am trying to add account in it showing loading.. can anyone tell me the solution for it.
I faced this same issue.This issue is generally due to not following order of
flashing Gapps appropriately.Being a beginner in android programming.Well, I learnt following things to keep in mind while setting up google play services:
Download the ARM Translation Installer v1.1 and drag and drop the zip file onto the running Genymotion emulator device. The ARM emulator is only needed for apps that trigger a
INSTALL_FAILED_CPU_ABI_INCOMPATIBLE
error.
You must close and restart the emulator fully before continuing.
The Google Play APK package needed is specific to the Android emulator version. You must use the corresponding Google Play Service package. Otherwise, you may notice problems with Google Play not having Internet connectivity or other strange issues.
If you are using below listed specific versions ,sometimes files you are using get corrupted.
Solution:
Check android version and apk link for gapps to be flashed:
Google Apps for Android 6.0 (see instructions for flashing)
1) (https://www.androidfilehost.com/?fid=96042739161891406 - gapps-L-4-21-15.zip)
2) (https://www.androidfilehost.com/?fid=24052804347835438 - benzo-gapps-M-20151011-signed-chroma-r3.zip)
Google Apps for Android 5.1
(https://www.androidfilehost.com/?fid=96042739161891406 -
gapps-L-4-21-15.zip)
Google Apps for Android 5.0
(https://www.androidfilehost.com/?fid=95784891001614559 -
gapps-lp-20141109-signed.zip)
Google Apps for Android 4.4.4
(https://www.androidfilehost.com/?fid=23501681358544845 -
gapps-kk-20140606-signed.zip)
Google Apps for Android 4.3
(https://www.androidfilehost.com/?fid=23060877490000124 -
gapps-jb-20130813-signed.zip)
Google Apps for Android 4.2
(https://www.androidfilehost.com/?fid=2306087749000018 -
gapps-jb-20130812-signed.zip)
Google Apps for Android 4.1
(https://www.androidfilehost.com/?fid=22979706399755082 -
gapps-jb-20121011-signed.zip)
Update or reinstall Genymotion and Virtual box :
If you are flashing all gapps apk correctly and you are still facing this issue.
You need to check which version of genymotion and virtual box you are using .Use latest version of genymotion and VB.
Uninstall Genymotion and Virtualbox :
If updating or re-installation doesn't work you need to remove old registry files hidden in your computer which are preventing you from flashing Gapps properly.Repeat steps of flashing mentioned above.
Note: Don't forgot to restart genymotion after flashing files.
Hope it helps,Cheers..Happy Coding!!!
I had the same issue and found lots of solutions available on the internet. I followed the steps given in http://www.thecrazythinkers.com/how-to-fix-unfortunately-google-play-services-has-stopped/ and got a perfect solution.
To setup Google Play Service in your genymotion follow my answer in this question, hope it will help you. Question link

Parse SDK Windows 8.1 : Device not getting registered on Parse.com portal

I followed the documentation(https://parse.com/docs/dotnet/guide#push-notifications-setting-up-push) by Parse for sending Push to Windows 8.1 device. But, I am not able to get through the first step ie. "Installation". As per the documentation I followed , the channel should get registered instantly. I have enabled "Toast capable" within the Package.appxmanifest file in my Windows 8.1 Universal App(C#).
I have also authenticated the App by adding the Package Security Identifier and the Client Secret to the Parse.com Windows Push Credentials settings. But still no success. Can anyone tell me if I am missing anything or if Parse SDK is supported for Universal Windows 8.1 C# App.
I previously had Parse working for WP8 as per instructions here. So this is to say it is definitely doable, follow those steps there to see if you missed any steps.
Caveat
We are using Cordova, but I had to end up doing this part natively. It was working in December 2015 but mysteriously this year we had issues with Parse on all 3 device platforms (iOS, Android, WP8). I'm still spending time trying to figure out why WP8 just doesn't work now, can't even get the device to register to a channel anymore...

IOS 8 with IBM Worklight

I am using IBM worklight 6.0 for building a hybrid application. My application is running perfectly on IOS 7. When I migrated the same code to Xcode 6 beta for IOS 8 build, only the splashscreen with loader came up and the app hangs. From the logs I saw that the application goes to skinLoader.html. None of the events are called.
To my curiosity I created a dummy worklight iphone environment and ran it on IOS8 and again the app got stuck on the splash itself.
I had a deviceready event on the html which was not called. So I am curious to know if there are other issues other than the userAgent issues with the worklight for IOS8.
It is a known bug in iOS 8 beta 1 in Cordova applications and it is expected to be fixed in upcoming releases.
Applications that use Apache Cordova/PhoneGap are broken due to a bug that causes the window.navigator.userAgent object to become undefined when window.navigator is replaced by a pure JavaScript wrapper object.
via
and it is already answered in this forum.
A fix for the stuck-at-splash is provided in an iFix release from September 18th via IBM Fix Central.
For more information please see this question: Worklight 6.1 and iOS 8
Scenarios:
If a user has already upgraded to iOS8 and the application got stuck on the splash screen, AFAIK the way to handle it is to either:
Uninstall/re-install the application from the App Store.
Install a newer app version (see below) from the App Store.
If a user did not yet upgrade to iOS8, it is best to use the fixed Worklight Studio to generate an updated app, increment its version and re-publish it. Then, Remote Disable the existing version and direct users to install the fixed version from the App Store; the fixed version should then continue to work after upgrading to iOS8.

Phonegap stuck at detecting iOS SDK environment

i'm trying to create my first app using Phone Gap, so i manage to Build a "generic" app, after installing node.js and phonegap.
So i'm trying to run the following command on the terminal:
phonegap build ios
And it always get stucked on [phonegap] Detecting iOS SDk Environment.
I have, xCode 5, and i do have all the profiles needed to develop, and distribute for iOS, in fact i couple of hours ago, i just send my first app to Itunes Connect, so i think my environment, is fine.
Any ideas? Thanks for the attention!
So, instead of using the command phonegap build ios, I tried phonegap run ios. The program runs, and also a folder was created with the xCode files.
I still dont know what was wrong, but it worked for me.

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