Bootloader memory location - bootloader

This is a part of a bootloader that I am studying from
`[ORG 0x00]
[BITS 16]
SECTION .text
jmp 0x07c0:START ; set CS(segment register) to 0x07C0 and jump to START label.
TOTALSECTORCOUNT:
dw 0x02
KERNEL32SECTORCOUNT:
dw 0x02
START:
mov ax, 0x07c0
mov ds, ax ; set DS(segment register) to the address of the bootloader.
mov ax, 0xb800
mov es, ax ; set ES(segment register) to the address of the video memory starting address.
; stack initialization
mov ax, 0x0000
mov ss, ax
mov sp, 0xfffe
mov bp, 0xfffe
; clear the screen
mov si, 0
CLEARSCREEN:
mov byte[es:si], 0
mov byte[es:si + 1], 0x0a
add si, 2
cmp si, 80 * 25 * 2
jl CLEARSCREEN
; print welcome message`
I don't understand the beginning: jmp 0x07C0:START How does it set the CS register?
And what are the two variables TOTALSECTORCOUNT and KERNEL32SECTORCOUNT for? They don't appear anywhere in the bootsector file and if I remove them, the bootloader fails to load the welcome message.
Removing the parts causes the OS to fail to load. So what is the significance of that jmp statement and the two variables?
``[ORG 0x00]
[BITS 16]
jmp START
START:
mov ax, 0x07c0
mov ds, ax ; set DS(segment register) to the address of the bootloader.
mov ax, 0xb800
mov es, ax ; set ES(segment register) to the address of the video memory starting address.
; stack initialization
mov ax, 0x0000
mov ss, ax
mov sp, 0xfffe
mov bp, 0xfffe
`

I am not great with assembly and usually use the AT&T syntax also. I have however written a bootloader before.
Hopefully you have learnt about the segmented addressing system used in 16 bit applications. The cs register holds the code segment. http://wiki.osdev.org/Segmentation
jmp 0x07C0:START ;This is a long jump
jmp segment:offset
A long jump sets the cs register to segment parameter and then does a jump to the offset parameter. When you do a short jump the cs register doesn't change. I assume that it would contain 0x0. You can use a short jump but you must tell your assembler or linker where the code will be run.
EDIT: After reading the code again there is the [org 0x00] line. This sets the cs register to 0x00 by default. If you wanted to use the short jump try changing this line to [org 0x7c00]

CS should already be set to 0x7c00 by the BIOS so the line:
jmp 0x07c0:START
can be replaced by:
jmp START
The two variables you mention must be use elsewhere in the code to load the kernel. However, it appears you haven't posted the whole code here.
Without seeing the rest of the bootsector code, we cannot help.

Related

Why does a function double dereference arguments stored on stack and how is that possible? [duplicate]

This question already has answers here:
Basic use of immediates vs. square brackets in YASM/NASM x86 assembly
(4 answers)
x86 Nasm assembly - push'ing db vars on stack - how is the size known?
(2 answers)
Referencing the contents of a memory location. (x86 addressing modes)
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Why do you have to dereference the label of data to store something in there: Assembly 8086 FASM
(1 answer)
Closed 7 months ago.
I tried to understand "lfunction" stack arguments loading to "flist" in following assembly code I found on a book (The book doesn't explain it. Code compiles and run without errors giving intended output displaying "The string is: ABCDEFGHIJ".) but I can't grasp the legality or logic of the code. What I don't understand is listed below.
In lfunction:
Non-volatile (as per Microsoft x64 calling convention) register RBX is not backed up before 'XOR'ing. (But it is not what bugs me most.)
In portion ";arguments on stack"
mov rax, qword [rbp+8+8+32]
mov bl,[rax]
Here [rbp+8+8+32] dereferences corresponding address stored in stack so RAX should
be loaded with value represented by'fourth' which is char 'D'(0x44) as per my understanding (Why qword?). And if so, what dereferencing char 'D' in second line can possibly mean (There should be a memory address to dereference but 'D' is a char.)?
Original code is listed below:
%include "io64.inc"
; stack.asm
extern printf
section .data
first db "A"
second db "B"
third db "C"
fourth db "D"
fifth db "E"
sixth db "F"
seventh db "G"
eighth db "H"
ninth db "I"
tenth db "J"
fmt db "The string is: %s",10,0
section .bss
flist resb 14 ;length of string plus end 0
section .text
global main
main:
push rbp
mov rbp,rsp
sub rsp, 8
mov rcx, flist
mov rdx, first
mov r8, second
mov r9, third
push tenth ; now start pushing in
push ninth ; reverse order
push eighth
push seventh
push sixth
push fifth
push fourth
sub rsp,32 ; shadow
call lfunc
add rsp,32+8
; print the result
mov rcx, fmt
mov rdx, flist
sub rsp,32+8
call printf
add rsp,32+8
leave
ret
;––––––––––––––––––––––––-
lfunc:
push rbp
mov rbp,rsp
xor rax,rax ;clear rax (especially higher bits)
;arguments in registers
mov al,byte[rdx] ; move content argument to al
mov [rcx], al ; store al to memory(resrved at section .bss)
mov al, byte[r8]
mov [rcx+1], al
mov al, byte[r9]
mov [rcx+2], al
;arguments on stack
xor rbx,rbx
mov rax, qword [rbp+8+8+32] ; rsp + rbp + return address + shadow
mov bl,[rax]
mov [rcx+3], bl
mov rax, qword [rbp+48+8]
mov bl,[rax]
mov [rcx+4], bl
mov rax, qword [rbp+48+16]
mov bl,[rax]
mov [rcx+5], bl
mov rax, qword [rbp+48+24]
mov bl,[rax]
mov [rcx+6], bl
mov rax, qword [rbp+48+32]
mov bl,[rax]
mov [rcx+7], bl
mov rax, qword [rbp+48+40]
mov bl,[rax]
mov [rcx+8], bl
mov rax, qword [rbp+48+48]
mov bl,[rax]
mov [rcx+9], bl
mov bl,0 ; terminating zero
mov [rcx+10], bl
leave
ret
Additional info:
I cannot look at register values just after line 50 which
corresponds to "XOR RAX, RAX" in lfunc because debugger auto skips
single stepping to line 37 of main function which corresponds to
"add RSP, 32+8". Even If I marked breakpoints in between
aforementioned lines in lfunc code the debugger simply hangs so I
have to manually abort debugging.
In portion ";arguments on stack"
mov rax, qword [rbp+8+8+32]
mov bl,[rax]
I am mentioning this again to be more precise of what am asking because question was marked as duplicate and
provided links with answers that doesn't address my specific issue. At line
[rbp+8+8+32] == 0x44 because clearly, mov with square brackets dereferences reference address (which I assume 64bit width) rbp+3h. So, the size of 0x44 is byte. That is why ask "Why qword?" because it implies "lea [rbp+8+8+32]" which is a qword reference, not mov. So if [rbp+8+8+32] equals 0x44, then [rax] == [0x0000000000000044], which a garbage ( not relevant to our code here) address.

VMWare Workstation's strange bootloader behaviour (failing to print a character)

.code16
.text
.org 0x0
.global _start
_start:
jmp _testing
nop
_testing:
mov $0x0E, %ah
mov the_byte, %al #the line in question
int $0x10
jmp .
the_byte: .byte 0x41
.fill (510-(.-_start)), 1, 0
.word 0xAA55
This simple 'bootloader', as it were, is supposed to print out A to the screen, but it fails to do so when I'm using VMWare Workstation 16 (unlike Bochs, which happily shows A on its screen). If I change the line in question to
mov $0x41, %al
I can see A on VMWare Workstation as well.
Have you by any chance got any idea what can be causing such strange behaviour?
PS. It is indeed loaded into 0x7C00 with a separate linker file.
Apparently, mov the_byte, %al is assembled into something akin to mov %ds:0x7C0C, %al, hence DS had to be zeroed out (along with other segment pointers):
cli
mov %cs, %ax # CS is set to 0x0
mov %ax, %es # ES = CS = 0x0
mov %ax, %ds # DS = CS = 0x0
mov %ax, %ss # SS = CS = 0x0
sti

Segmentation fault when adding 2 digits - nasm MacOS x86_64

I am trying to write a program that accepts 2 digits as user input, and then outputs their sum. I keep getting segmentation error when trying to run program(I am able to input 2 digits, but then the program crashes). I already check answers to similar questions and many of them pointed out to clear the registers, which I did, but I am still getting a segmentation fault.
section .text
global _main ;must be declared for linker (ld)
default rel
_main: ;tells linker entry point
call _readData
call _readData1
call _addData
call _displayData
mov RAX, 0x02000001 ;system call number (sys_exit)
syscall
_addData:
mov byte [sum], 0 ; init sum with 0
lea EAX, [buffer] ; load value from buffer to register
lea EBX, [buffer1] ; load value from buffer1 to register
sub byte [EAX], '0' ; transfrom to digit
sub byte [EBX], '0' ; transform to digit
add [sum], EAX ; increment value of sum by value from register
add [sum], EBX ; increment value of sum by value from 2nd register
add byte [sum], '0' ; convert to ASCI
xor EAX, EAX ; clear registers
xor EBX, EBX ; clear registers
ret
_readData:
mov RAX, 0x02000003
mov RDI, 2
mov RSI, buffer
mov RDX, SIZE
syscall
ret
_readData1:
mov RAX, 0x02000003
mov RDI, 2
mov RSI, buffer1
mov RDX, SIZE
syscall
ret
_displayData:
mov RAX, 0x02000004
mov RDI, 1
mov RSI, sum
mov RDX, SIZE
syscall
ret
section .bss
SIZE equ 4
buffer: resb SIZE
buffer1: resb SIZE
sum: resb SIZE
I see that, unlike other languages I learned, it is quite difficult to find a good source /tutorial about programming assembly using nasm on x86_64 architecture. Is there any kind of walkthrough for beginners(so I do not need to ask on SO everytime I am stuck :D)

How do I check if my assembly 8086 program runs well

I want to put numbers from 0 - 9 to memory cells 400h to 409h.
So for example at 400h -> 0 (put 0) and at 401h -> 1 (put 1) ..... 409h (put 9).
This is my code so far: (I dont know if it works)
IDEAL
MODEL small
STACK 100h
DATASEG
;----------
;----------
CODESEG
start:
mov ax , #data
mov ds , ax
mov es, ax
;----------
mov si , 400h
mov cx , 10
mov al , 0
agian:
mov [si],al
inc si
inc al
loop agian
;--------
exit:
mov ax,4c00h
int 21h
END start
There's a very simple way to see if your program works. Just write the values in the video memory. That way you'll know if it works.
start:
mov ax, 0B800h ;NEW
mov ds, ax
mov es, ax
;----------
mov si, 400h
mov cx, 10
mov al, 48 ;NEW value 0 -> character 0
agian:
mov [si], al
add si, 2 ;NEW 1 character occupies 2 bytes in video memory
inc al
loop agian
mov ah,00h ;NEW wait for a keystroke so you can actually see
int 16h ;NEW ... the output
If you can invest the time you could learn to use the DOS utility DEBUG.EXE. Amongst other things it allows you to single step your program and view memory .
The easiest way to check if your ASM code is working the way you expect is to run it in a debugger. If you're running on Windows, OllyDbg 2 would be a good candidate — it will show you the current values of the registers, state of the stack, etc., so you can see how they change as you step through your code. You can modify the code from inside OllyDbg too.
You can write breakpoints in your code with the int 3 instruction, or use the debugger to place breakpoints at runtime.

Triple fault on stack in C code [closed]

Closed. This question is not reproducible or was caused by typos. It is not currently accepting answers.
This question was caused by a typo or a problem that can no longer be reproduced. While similar questions may be on-topic here, this one was resolved in a way less likely to help future readers.
Closed 3 years ago.
Improve this question
I am writing a toy kernel for learning purposes, and I am having a bit of trouble with it. I have made a simple bootloader that loads a segment from a floppy disk (which is written in 32 bit code), then the bootloader enables the A20 gate and turns on protected mode. I can jump to the 32 bit code fine if I write it in assembler, but if I write it in C, I get a triple fault. When I disassemble the C code I can see that the first two instructions involve setting up a new stack frame. This is the key difference between the working ASM code and the failing C code.
I am using NASM v2.10.05 for the ASM code, and GCC from the DJGPP 4.72 collection for the C code.
This is the bootloader code:
org 7c00h
BITS 16
entry:
mov [drive], dl ;Save the current drive
cli
mov ax,cs ; Setup segment registers
mov ds,ax ; Make DS correct
mov ss,ax ; Make SS correct
mov bp,0fffeh
mov sp,0fffeh ;Setup a temporary stack
sti
;Set video mode to text
;===================
mov ah, 0
mov al, 3
int 10h
;===================
;Set current page to 0
;==================
mov ah, 5
mov al, 0
int 10h
;==================
;Load the sector
;=============
call load_image
;=============
;Clear interrupts
;=============
cli
;=============
;Disable NMIs
;============
in ax, 70h
and ax, 80h ;Set the high bit to 1
out 70h, ax
;============
;Enable A20:
;===========
mov ax, 02401h
int 15h
;===========
;Load the GDT
;===========
lgdt [gdt_pointer]
;===========
;Clear interrupts
;=============
cli
;=============
;Enter protected mode
;==================
mov eax, cr0
or eax, 1 ;Set the low bit to 1
mov cr0, eax
;==================
jmp 08h:clear_pipe ;Far jump to clear the instruction queue
;======================================================
load_image:
reset_drive:
mov ah, 00h
; DL contains *this* drive, given to us by the BIOS
int 13h
jc reset_drive
read_sectors:
mov ah, 02h
mov al, 01h
mov ch, 00h
mov cl, 02h
mov dh, 00h
; DL contains *this* drive, given to us by the BIOS
mov bx, 7E0h
mov es, bx
mov bx, 0
int 13h
jc read_sectors
ret
;======================================================
BITS 32 ;Protected mode now!
clear_pipe:
mov ax, 10h ; Save data segment identifier
mov ds, ax ; Move a valid data segment into the data segment register
mov es, ax
mov fs, ax
mov gs, ax
mov ss, ax ; Move a valid data segment into the stack segment register
mov esp, 90000h ; Move the stack pointer to 90000h
mov ebp, esp
jmp 08h:7E00h ;Jump to the kernel proper
;===============================================
;========== GLOBAL DESCRIPTOR TABLE ==========
;===============================================
gdt: ; Address for the GDT
gdt_null: ; Null Segment
dd 0
dd 0
gdt_code: ; Code segment, read/execute, nonconforming
dw 0FFFFh ; LIMIT, low 16 bits
dw 0 ; BASE, low 16 bits
db 0 ; BASE, middle 8 bits
db 10011010b ; ACCESS byte
db 11001111b ; GRANULARITY byte
db 0 ; BASE, low 8 bits
gdt_data: ; Data segment, read/write, expand down
dw 0FFFFh
dw 0
db 0
db 10010010b
db 11001111b
db 0
gdt_end: ; Used to calculate the size of the GDT
gdt_pointer: ; The GDT descriptor
dw gdt_end - gdt - 1 ; Limit (size)
dd gdt ; Address of the GDT
;===============================================
;===============================================
drive: db 00 ;A byte to store the current drive in
times 510-($-$$) db 00
db 055h
db 0AAh
And this is the kernel code:
void main()
{
asm("mov byte ptr [0x8000], 'T'");
asm("mov byte ptr [0x8001], 'e'");
asm("mov byte ptr [0x8002], 's'");
asm("mov byte ptr [0x8003], 't'");
}
The kernel simply inserts those four bytes into memory, which I can check as I am running the code in a VMPlayer virtual machine. If the bytes appear, then I know the code is working. If I write code in ASM that looks like this, then the program works:
org 7E00h
BITS 32
main:
mov byte [8000h], 'T'
mov byte [8001h], 'e'
mov byte [8002h], 's'
mov byte [8003h], 't'
hang:
jmp hang
The only differences are therefore the two stack operations I found in the disassembled C code, which are these:
push ebp
mov ebp, esp
Any help on this matter would be greatly appreciated. I figure I am missing something relatively minor, but crucial, here, as I know this sort of thing is possible to do.
Try using the technique here:
Is there a way to get gcc to output raw binary?
to produce a flat binary of the .text section from your object file.
I'd try moving the address of your protected mode stack to something else - say 0x80000 - which (according to this: http://wiki.osdev.org/Memory_Map_(x86)) is RAM which is guaranteed free for use (as opposed to the address you currently use - 0x90000 - which apparently may not be present - depending a bit on what you're using as a testing environment).

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