I am trying to use fixed point numbers in my VHDL project, but I keep having trouble implementing the library (found here http://www.eda-stds.org/fphdl/fixed_pkg_c.vhdl). The error I receive when trying to simulate is this
<ufixed> is not declared
My question is how exactly should a library be implemented so it can be used? As of now I have added it to the project in the IEEE_PROPOSED library, but it is not working. All source code can be found here https://github.com/srohrer32/beamformer/tree/fixed_num, under the hdl folder and libraries folder.
Are you using modelsim? Are you using a project? If not... I find the best way is to first compile the library on its own. Open your modelsim.ini file and make a path to the library. Like this:
lib_test = c:/test/source/lib_test
Finally, compile your own code and make sure you use the -modelsimini switch on vcom modelsim command.
If you are using a project (which I don't like, they are not as flexible) then you can point the project to the library.
More help about modelsim compiling with commands:
http://www.tkt.cs.tut.fi/tools/public/tutorials/mentor/modelsim/getting_started/gsms.html#compiling
Not being an isim user myself, a search through the ISim User Guide implies you need to create a separate project to compile into a library, contrasting with how easy it is to target a library from the command line.
Presumably you'd also need to add the library as a resource in your project. Funny there are no complaints about that yet you have:
library ieee_proposed;
in delay_calculation.vhd, noting that a library declaration simply makes the name available. Somewhere the implementation dependent mapping for the library name to library needs to be made. This by default is in xilinxisim.ini, but I imagine your project management interface allows you to map the library into your project, and isim should know where to look for the library.
Nosing around the user guide may be worthwhile.
In Simulation Steps Overview
User Libraries
Depending upon how you launch ISim, there are different methods
available to add user libraries:
When launching Project Navigator, define the user libraries in the ISE tool. See “Working with VHDL Libraries” in ISE Help for
details.
When using ISim standalone, interactive command mode, or non-interactive mode, set the library mapping file (see Appendix A,
Library Mapping File (xilinxisim.ini) to point to your logical or
physical libraries.
When launching ISim from the PlanAhead tool, define the user libraries in that tool. See the PlanAhead User Guide (UG632) for more
information. Appendix D, Additional Resources, contains a link to the
document.
See Working with VHDL Libraries, see To Create a VHDL Library and To Add Files to a VHDL Library.
(The top level link to ISE Help).
You'd think there'd be a FAQ for those of us apostate - speed reading 'religious' tomes sucks even using Google to find them. Notice the explanations are in terms of menu pull down actions, analogous to command line entry. We're being bitten by what's available on the top menu bar. And when you do manage to add and use a library successfully you'll remember how until someone changes the menus around, and you could of course wonder about documentation lagging.
Presumably what you've tried to do is set up the library mapping for synthesis mode in the ISE GUI, which is straightforward but completely ignored by iSim since it has its own system for managing library mappings. I'm not an iSim user but after looking at the documentation and a little testing it looks like the easiest way to set up a library is from the command line:
# This creates an ieee_proposed directory with a partially compiled object.
vhpcomp --work ieee_proposed=ieee_proposed fixed_pkg_c.vhdl
# Add a mapping from the logical library to the physical path.
# *nix shown. Windows would be similar or just use a text editor.
# <logical name>=<physical path>
echo ieee_proposed=`pwd`/ieee_proposed >> path/to/your/xilinxisim.ini
Make sure the xilinxisim.ini file is visible to iSim and it should pick up the mapping to your compiled library. You should be able to keep running vhpcomp from the parent of ieee_proposed to add more files to the library. You may have to manually copy the system default version to maintain the standard library mappings.
Related
I've been writing a Python extension use the Python/C API to read data out of a .ROOT file and store it in a list of custom objects. The extension itself works just fine, however when I tried to use it on a different machine I ran into some problems.
The code depends upon several libraries written for the ROOT data manipulation program. The compiler is linking these libraries dynamically, which means I cannot use my extension on a machine that does not have ROOT installed.
Is there a set of flags that I can add to my compilation commands to make these libraries statically linked? Obviously this would make the file size much larger but that isn't much of an issue providing that the code runs at the same speed.
I did think about collating all of the ROOT libraries that I need into an 'archive' file. I'm not too familiar with this so I don't know if that's a good idea or not.
Any advice would be great, I've never really dealt with the static/dynamic library issue before.
Thanks, Sean.
My project is using ACE library, and need link another library libsdk.so, it's using another version ACE library.
The link order like : ...-lMyAce -lsdk -lAnotherAce
When application running, libsdk.so called method in MyAce(I checked the core dump), and the application crash.
If I change link order to: ...-lsdk -lAnotherAce -lMyAce
My code called method in AnotherAce, it's also crash.
If I only link my ACE, it's crash. There are some link error if only link AnotherAce.
Let the libsdk.so call its ACE library, and my code call my ACE library.
How can I resolve the problem?
The Solaris linker has an option that may help, though really redesigning your application to not need two sets of libraries with the same names in the same program
is going to be the best solution.
Direct Bindings record in each library or program which library it found a symbol in, so if libsdk.so is built with -B direct -lAnotherAce, it will record each of its references go to AnotherAce, not MyAce. You'd then link your code with -B direct -lsdk -lMyAce (do not include -lAnotherAce, as the libsdk dependencies take care of that), and your code would record that it's calls to to MyAce.
I understand it is somehow making a connection so that a compiler when envokes connects a source code to whatever libraries that it needs to.
But what is going on a more technical level, or better put what do I need to know in order to confidentally compile code.
I'm working with C++ and MinGW, and have started to look into build files and stuff for Sublime Text 2 (Have learned mostly under unix, or Java + eclipse so far). But what I don't understand what is adding a compiler to your path do for you?
Do I need to add it for every folder I want to compile from? Or is it system wide? I'm really learning this stuff for the first time, we we're never showed how to set up development environments or even deploy code on other systems.
You probably mean include paths and library paths in the compiler:
include paths: where the compiler will look for headers; and
library paths: where the linker, invoked by the compiler, will look for binary libraries to finish building your project.
If that is the case, look here for a gentle explanation.
Basically, what is happening is that the compiler looks in certain places for symbols defined by the operating system and other libraries installed system-wide.
In addition to those paths, you need to tell the compiler where to find the symbols defined in your own project.
You may also mean something related to installing the compiler itself or configuring the editor to use it.
In that case, what is happening is that you need to tell the build system where to find the executable for the compiler.
Basically, what is probably happening is that your editor wants to know where the compiler is so that it can provide real time feedback on your code. Adding the compiler to the system path will usually, but not always, solve your problem.
In more detail:
A C++ build is a rather complex tool chain, involving determining dependencies, preprocessing, compiling, and linking. There are tools that automate that tool chain, and those tools are in turn wrapped into the functionality of modern IDEs like Eclipse, Visual C++, or Sublime Text 2. You many need to tell your editor where to find the tools it uses to provide you with those services.
I need to use one module, I created previously using vhdl in another module and I cant find any info on how to do this. I'm forced to use maxplus2, and the only thing I found there is that I can create include file there (will have .inc extension), but I still cant get it included in my second module. I've spent the whole morning searching for this info but found nothing.
Can anybody help me with it?
You don't.
VHDL doesn't have include files, it avoids that whole horrid disastrous unreliable mess.
VHDL uses separate compilation, and good VHDL tools (not all of them!) track all the dependencies correctly without includes or Makefiles.
So you compile your other modules into a library - maybe "my_modules" - or if you don't specify a library, just compile it, it'll go into the default library called "work".
Then in your main module you name the libraries (except "work" which is always there)
library ieee;
library my_modules;
and name the things (modules, packages) you want from them (except "work" ...)
use ieee.numeric_std.all;
use my_modules.all;
and you can now use whatever you want from these libraries. The simplest way to use a module is "direct entity instantiation" - searching this and "VHDL" will show you how.
Or you can declare a component in your main module with the same ports as your other module, and the correct module will replace the component at elaboration (VHDL term for linking). Where you would need a component is if you haven't written the library modules yet - i.e. top down design... otherwise direct entity instantiation is simpler.
For now, ignore "my_modules" and just use "work" - when you get to a big design, use libraries to organise it, e.g. keep hardware and testbenches separate.
Brian has the right answer for you. Something I'd add which is related to your question in that it's something else people use include files for:
packages are VHDL's way of sharing data-types, constants, functions and procedures.
We have a software project which has the primary purpose of providing a library and API. We also provide example programs and utilities that use this library.
So, let's say that I have built and installed our library. When I run valgrind on one of the example / utility programs, I obviously see references to functions in the library. The issue is that it doesn't provide line numbers, and I would like it to.
Is there a way to tell Valgrind to reference source files that aren't obviously part of an executable, but are part of the source code for a library that is linked-in to the executable?
Thanks!
Make sure that you are compiling shared library with -g to add debug information. This should be enough for Valgrind to reference source files. See http://valgrind.org/docs/manual/faq.html#faq.unhelpful for more information.