Octave script: Command line Arguments as xlim/ylim - command-line-arguments

I am trying to pass the values for xlim and ylim into my octave script as command line arguments. What I curently have is:
arg_list = argv ();
filename = arg_list{1};
minVal = arg_list{2};
maxVal = arg_list{3};
if (minVal >= maxVal)
disp(["min (" minVal ") must be less than max (" maxVal ")"]);
else
%prepare plot
plot(x,y);
xlim([minVal maxVal]);
ylim([minVal maxVal]);
endif
I call the script form a linux terminal like this:
for f in ./AllValues/Acceleration*.csv; do
echo "Processing file: $f";
if echo "$f" | egrep -q "High" ; then
./calc.m $f 0 50;
else
./calc.m $f 0 20;
fi
done
When the min value is 0, the xlim and ylim commands are ignored and the auto-values are used. When I try to set another value, eg. ./script.m file.csv 7 20, the test fails and I get the output min (7) must be less than max (20).
I tried to cast the arguments to int32:
minVal = int32(arg_list{2});
maxVal = int32(arg_list{3});
but that generates an error when trying to set the xlim and ylim, even with a 0 value for min.
I also tried to surround the arguments in single or double quotes:
./script.m file.csv '7' '20'
./script.m file.csv "7" "20"
but that did not change anything.
Any ideas what's wrong with my script?

Wrap the assignments with str2double:
minVal = str2double (arg_list{2});
maxVal = str2double (arg_list{3});
There isn't type cast between string and numerical types, that is why your attempt with int32 have failed.

Related

Reading from check boxes doesn't work

I want to iterate through check boxes to get the caption text from each one. I have this code but it is not working. Could someone tell me whats wrong?
Is that because later in the For loop I am using $i to iterate through other things? But it doesn't even run the Send() command. Does AutoIt increment the $i variable automatically?
For $i = 1 to 64
If GUICtrlRead("$Checkbox" & $i,0) = $GUI_CHECKED Then
Local $checkboxtext = GUICtrlRead($Checkbox[$i], 1)
Local $checkboxtextsplit = StringSplit( $checkboxtext, "/")
$instanz = $checkboxtextsplit[1]
$favorite = "F" & $checkboxtextsplit[2]
$position = $checkboxtextsplit[3]
;Select actual Instance from Checkbox Name.
If $instanz = "1" Then
WinActivate($handle1)
Else
WinActivate($handle2)
EndIf
Send("{" & $favorite & "}")
;...
EndIf
Next
I was providing GUICtrlRead() its parameters the wrong way. Instead of:
If GUICtrlRead("$Checkbox" & $i, 0) = $GUI_CHECKED Then
Local $checkboxtext = GUICtrlRead($Checkbox[$i], 1)
It should be:
If GUICtrlRead($Checkbox & $i, 0) = $GUI_CHECKED Then
Local $checkboxtext = GUICtrlRead($Checkbox & $i, 1)
To retrieve a Checkbox checked/un-checked state use:
If GUICtrlRead($Checkbox & $i, 0) = $GUI_CHECKED Then ...
To read text of a Checkbox use:
$checkboxtext = GUICtrlRead($Checkbox & $i, 1)

print variable Controller

I have a dynamic variable names html print multiple inputs , what I do is this:
for( $t=0 ; $t < 2; $t++){
$varservice[$t]='servicio'.$indexbook[$t];
}
for($j=0 ; $j < 2; $j++){
$servicio[$j]=$request->get($varservice[$j]);
}
in the end, the service variable [ $ j ] , print null, it does not recognize the IndexBook variable that brings the name the html input and bring this information ... so that I can do? I print that variable comp .... I'm a driver

How to make a function with two strings as arguments

I'm not entirely sure what I'm doing wrong here. I have tested the code by input and output and it functions as desired no pun intended. :'P
I'm just not setting up this function correctly and I believe it's because my arguments happen to be desirably a string. Where if done correctly "CD" will be inserted into the middle of "ABEF". So, how do I go about doing this?
Thanks!
insertstr(ABEF, CD)
Function insertstr(string1, string2)
nostrmsg = "No string"
fullng = len(string1)
half = len(string1)/2
if half>0 then hfstr1 = mid(string1, 1, half)
str2lng = len(string2)
if str2lng>0 then paste = hfstr1+string2
lshalf = mid(string1, half+1, fullng)
if str2lng+half=str2lng+half then insert = paste+lshalf
End Function
Start with the knowledge that a functions returns a value, a tentative specification of what the function should do, and a basic testing skeleton:
Option Explicit
' returns the string build by inserting m(iddle) into f(ull) at half position
Function insertInto(f, m)
insertInto = "?"
End Function
Dim t, r
For Each t In Array( _
Array("ABEF", "CD", "ABCDEF") _
)
r = insertInto(t(0), t(1))
WScript.Echo t(0), t(1), r, CStr(r = t(2))
Next
output:
cscript 26873276.vbs
ABEF CD ? False
Then learn about Left, Mid, Len, and \ (integer division).
At last, re-write insertInto() so that the result starts with
cscript 26873276.vbs
ABEF CD ABCDEF True

Bracket finding algorithm lua?

I'm making a JSON parser and I am looking for an algorithm that can find all of the matching brackets ([]) and braces ({}) and put them into a table with the positions of the pair.
Examples of returned values:
table[x][firstPos][secondPos] = type
table[x] = {firstPos, secondPos, bracketType}
EDIT: Let parse() be the function that returns the bracket pairs. Let table be the value returned by the parse() function. Let codeString be the string containing the brackets that I want to detect. Let firstPos be the position of the first bracket in the Nth pair of brackets. Let secondPos be the position of the second bracket in the Nth pair of brackets. Let bracketType be the type of the bracket pair ("bracket" or "brace").
Example:
If you called:
table = parse(codeString)
table[N][firstPos][secondPos] would be equal to type.
Well, In plain Lua, you could do something like this, also taking into account nested brackets:
function bm(s)
local res ={}
if not s:match('%[') then
return s
end
for k in s:gmatch('%b[]') do
res[#res+1] = bm(k:sub(2,-2))
end
return res
end
Of course you can generalize this easy enough to braces, parentheses, whatever (do keep in mind the necessary escaping of [] in patterns , except behind the %b pattern).
If you're not restricted to plain Lua, you could use LPeg for more flexibility
If you are not looking for the contents of the brackets, but the locations, the recursive approach is harder to implement, since you should keep track of where you are. Easier is just walking through the string and match them while going:
function bm(s,i)
local res={}
res.par=res -- Root
local lev = 0
for loc=1,#s do
if s:sub(loc,loc) == '[' then
lev = lev+1
local t={par=res,start=loc,lev=lev} -- keep track of the parent
res[#res+1] = t -- Add to the parent
res = t -- make this the current working table
print('[',lev,loc)
elseif s:sub(loc,loc) == ']' then
lev = lev-1
if lev<0 then error('too many ]') end -- more closing than opening.
print(']',lev,loc)
res.stop=loc -- save bracket closing position
res = res.par -- revert to the parent.
end
end
return res
end
Now that you have all matched brackets, you can loop through the table, extracting all locations.
I figured out my own algorithm.
function string:findAll(query)
local firstSub = 1
local lastSub = #query
local result = {}
while lastSub <= #self do
if self:sub(firstSub, lastSub) == query then
result[#result + 1] = firstSub
end
firstSub = firstSub + 1
lastSub = lastSub + 1
end
return result
end
function string:findPair(openPos, openChar, closeChar)
local counter = 1
local closePos = openPos
while closePos <= #self do
closePos = closePos + 1
if self:sub(closePos, closePos) == openChar then
counter = counter + 1
elseif self:sub(closePos, closePos) == closeChar then
counter = counter - 1
end
if counter == 0 then
return closePos
end
end
return -1
end
function string:findBrackets(bracketType)
local openBracket = ""
local closeBracket = ""
local openBrackets = {}
local result = {}
if bracketType == "[]" then
openBracket = "["
closeBracket = "]"
elseif bracketType == "{}" then
openBracket = "{"
closeBracket = "}"
elseif bracketType == "()" then
openBracket = "("
closeBracket = ")"
elseif bracketType == "<>" then
openBracket = "<"
closeBracket = ">"
else
error("IllegalArgumentException: Invalid or unrecognized bracket type "..bracketType.."\nFunction: findBrackets()")
end
local openBrackets = self:findAll(openBracket)
if not openBrackets[1] then
return {}
end
for i, j in pairs(openBrackets) do
result[#result + 1] = {j, self:findPair(j, openBracket, closeBracket)}
end
return result
end
Will output:
5 14
6 13
7 12
8 11
9 10

View array in LLDB: equivalent of GDB's '#' operator in Xcode 4.1

I would like to view an array of elements pointed to by a pointer. In GDB this can be done by treating the pointed memory as an artificial array of a given length using the operator '#' as
*pointer # length
where length is the number of elements I want to view.
The above syntax does not work in LLDB supplied with Xcode 4.1.
Is there any way how to accomplish the above in LLDB?
There are two ways to do this in lldb.
Most commonly, you use the parray lldb command which takes a COUNT and an EXPRESSION; EXPRESSION is evaluated and should result in a pointer to memory. lldb will then print COUNT items of that type at that address. e.g.
parray 10 ptr
where ptr is of type int *.
Alternatively, it can be done by casting the pointer to a pointer-to-array.
For example, if you have a int* ptr, and you want to view it as an array of ten integers, you can do
p *(int(*)[10])ptr
Because it relies only on standard C features, this method works without any plugins or special settings. It likewise works with other debuggers like GDB or CDB, even though they also have specialized syntaxes for printing arrays.
Starting with the lldb in Xcode 8.0, there is a new built-in parray command. So you can say:
(lldb) parray <COUNT> <EXPRESSION>
to print the memory pointed to by the result of the EXPRESSION as an array of COUNT elements of the type pointed to by the expression.
If the count is stored in a variable available in the current frame, then remember you can do:
(lldb) parray `count_variable` pointer_to_malloced_array
That's a general lldb feature, any command-line argument in lldb surrounded in backticks gets evaluated as an expression that returns an integer, and then the integer gets substituted for the argument before command execution.
The only way I found was via a Python scripting module:
""" File: parray.py """
import lldb
import shlex
def parray(debugger, command, result, dict):
args = shlex.split(command)
va = lldb.frame.FindVariable(args[0])
for i in range(0, int(args[1])):
print va.GetChildAtIndex(i, 0, 1)
Define a command "parray" in lldb:
(lldb) command script import /path/to/parray.py
(lldb) command script add --function parray.parray parray
Now you can use "parray variable length":
(lldb) parray a 5
(double) *a = 0
(double) [1] = 0
(double) [2] = 1.14468
(double) [3] = 2.28936
(double) [4] = 3.43404
With Xcode 4.5.1 (which may or may not help you now), you can do this in the lldb console:
(lldb) type summary add -s "${var[0-63]}" "float *"
(lldb) frame variable pointer
(float *) pointer = 0x000000010ba92950 [0.0,1.0,2.0,3.0, ... ,63.0]
This example assumes that 'pointer' is an array of 64 floats: float pointer[64];
It doesn't seem to be supported yet.
You could use the memory read function (memory read / x), like
(lldb) memory read -ff -c10 `test`
to print a float ten times from that pointer. This should be the same functionality as gdb's #.
Starting with Martin R answer I improved it as follow:
If the pointer is not a simple variable, e.g.:
struct {
int* at;
size_t size;
} a;
Then "parray a.at 5" fails.
I fixed this by replacing "FindVariable" with "GetValueForVariablePath".
Now what if the elements in your array are aggregates, e.g.:
struct {
struct { float x; float y; }* at;
size_t size;
} a;
Then "parray a.at 5" prints: a.at->x, a.at->y, a.at[2], a.at[3], a.at[4] because GetChildAtIndex() returns members of aggregates.
I fixed this by resolving "a.at" + "[" + str(i) + "]" inside the loop instead of resolving "a.at" and then retrieving its children.
Added an optional "first" argument (Usage: parray [FIRST] COUNT), which is useful when you have a huge number of elements.
Made it do the "command script add -f parray.parray parray" at init
Here is my modified version:
import lldb
import shlex
def parray(debugger, command, result, dict):
args = shlex.split(command)
if len(args) == 2:
count = int(args[1])
indices = range(count)
elif len(args) == 3:
first = int(args[1]), count = int(args[2])
indices = range(first, first + count)
else:
print 'Usage: parray ARRAY [FIRST] COUNT'
return
for i in indices:
print lldb.frame.GetValueForVariablePath(args[0] + "[" + str(i) + "]")
def __lldb_init_module(debugger, internal_dict):
debugger.HandleCommand('command script add -f parray.parray parray')
I tried to add a comment but that wasn't great for posting a full answer so I made my own answer. This solves the problem with getting "No Value". You need to get the current frame as I believe lldb.frame is set at module import time so it doesn't have the current frame when you stop at a breakpoint if you load the module from .lldbinit. The other version would work if you import or reloaded the script when you stopped at the breakpoint. The version below should always work.
import lldb
import shlex
#lldb.command('parray', 'command script add -f parray.parray parray')
def parray(debugger, command, result, dict):
target = debugger.GetSelectedTarget()
process = target.GetProcess()
thread = process.GetSelectedThread()
frame = thread.GetSelectedFrame()
args = shlex.split(command)
if len(args) == 2:
count = int(args[1])
indices = range(count)
elif len(args) == 3:
first = int(args[1])
count = int(args[2])
indices = range(first, first + count)
else:
print 'Usage: parray ARRAY [FIRST] COUNT'
return
for i in indices:
print frame.GetValueForVariablePath(args[0] + "[" + str(i) + "]")
To inspect variables you can use the frame variable command (fr v is the shortest unique prefix) which has a -Z flag which does exactly what you want:
(lldb) fr v buffer -Z5
(int64_t *) buffer = 0x000000010950c000 {
(int64_t) [0] = 0
(int64_t) [1] = 0
(int64_t) [2] = 0
(int64_t) [3] = 0
(int64_t) [4] = 0
}
unfortunately expression does not support that flag
Well at that point, you may as well write your own custom C function and invoke it with:
call (int)myprint(args)

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