Xeon-Phi asynchronous offload from host openMP parallel region - parallel-processing

I am using intel's offload pragmas in host openMP code. The code looks as follows
int s1 = f(a,b,c);
#prama offload singnal(s1) in (...) out(x:len)
{
for (int i = 0; i < len; ++i)
{
x[i] = ...
}
}
#pragma omp parallel default(shared)
{
#pragma omp for schedule(dynamic) nowait
for (int i = 0; i < count; ++i)
{
/* code */
}
#pragma omp for schedule(dynamic)
for (int j = 0; j < count2; ++j)
{
/* code */
}
}
#pragma offload wait(s1)
{
/* code */
}
The code offload calculation of $x$ to MIC. The code keeps itself busy by assining some openMP to CPU cores. The above code works as expected. However, the first offload pragma takes a lot of time and has become the bottleneck. Nevertheless overall , it pays off to offload computation of $x$ to MIC. One way to potentially overcome this latency issue I'm trying is as follows
int s1 = f(a,b,c);
#pragma omp parallel default(shared)
{
#pragma omp single nowait
{
#prama offload singnal(s1) in (...) out(x:len)
{
for (int i = 0; i < len; ++i)
{
x[i] = ...
}
}
}
#pragma omp for schedule(dynamic) nowait
for (int i = 0; i < count; ++i)
{
/* code */
}
#pragma omp for schedule(dynamic)
for (int j = 0; j < count2; ++j)
{
/* code */
}
}
#pragma offload wait(s1)
{
/* code */
}
SO this new code, assigns a thread to do the offload while other openmp threads can be used for other worksharing constructs. However this code doesn't work. I get following error message
device 1 does not have a pending signal for wait(0x1)
Offload report points that above piece of code is the main culprit. One temporary work around is using a constant as signal i.e. signal(0), which works. However, I need a more permanent solution. Can anyone shade light on what is going wrong in my code.
Thanks

Let me complement Taylor's reply a bit.
The first offload indeed takes more time than subsequent offloads, because of the initialization stuff going on. Taylor sketched some of the things going on there. You can avoid the dummy offload by using the environment variable OFFLOAD_INIT=on_start. That should let the runtime system do all the initialization ahead of time. The overhead of this does not go away, but it moves from your first offload to the application initialization.
The problem with your second code snippet seems to be that your offloads target different devices. Signalling and waiting only works if the signal and wait happen for the same target device. Since you do not explicitly use the target(mic:0) clause with your offloads, chances are high that the runtime system selects different target devices.
One recommendation i would like to make is to not use plain integers for the signalling. Usually, the signal indicates that a certain buffer is ready. In these cases, it is good practice to use the buffer pointer as the signal handle, since it will be unique for concurrent offloads working with different buffers.
Cheers,
-michael

I can't comment on the 2nd code block. I have some observations about the first.
The first offload always takes a longer period of time since it also setups the offload infrastructure. This structure includes things such as passing environmental variables, copying over the mic implementation of libomp5, setting up the thread pool, etc.
The way to avoid this is to setup a dummy offload first, meaning it doesn't really do anything and is not part of your computation block.
An excellent set of references on optimizing for the xeon phi coprocessor is under the training tab at software.intel.com/mic-developer.
Also take a look at software.intel.com/en-us/articles/programming-and-compiling-for-intel-many-integrated-core-architecture, software.intel.com/en-us/articles/optimization-and-performance-tuning-for-intel-xeon-phi-coprocessors-part-1-optimization, and software.intel.com/en-us/articles/optimization-and-performance-tuning-for-intel-xeon-phi-coprocessors-part-1-optimization.
Sorry about the long URLs but stackoverflow doesn't allow me to include more than two links as I'm new.

Related

How to balance the thread number in nested case when using OpenMP?

This fabulous post teaches me a lot, but I still have a question. For the following code:
double multiply(std::vector<double> const& a, std::vector<double> const& b){
double tmp(0);
int active_levels = omp_get_active_level();
#pragma omp parallel for reduction(+:tmp) if(active_level < 1)
for(unsigned int i=0;i<a.size();i++){
tmp += a[i]+b[i];
}
return tmp;
}
If multiply() is called from another parallel part:
#pragma omp parallel for
for (int i = 0; i < count; i++) {
multiply(a[i], b[i]);
}
Because the outer loop iteration depends on count variable, if count is a big number, it is reasonable. But if count is only 1 and our server is a multiple-core machine(e.g., has 512 cores), then the multiply() function only generate 1 thread. So in this case, the server is under-utilized. BTW, the answer also mentioned:
In any case, writing such code is a bad practice. You should simply leave the parallel regions as they are and allow the end user choose whether nested parallelism should be enabled or not.
So how to balance the thread number in nested case when using OpenMP?
Consider using OpenMP tasks (omp taskloop within one parallel section and an intermediate omp single). This allows you to flexibly use the threads in OpenMP on different nesting levels instead of manually defining numbers of threads for each level or oversubscribing OS threads.
However this comes at increased scheduling costs. At the end of the day, there is no perfect solution that will always do best. Instead you will have to keep measuring and analyzing your performance on practical inputs.

Unexpected slowdown using omp

I'm using OMP to try to get some speedup in a small kernel. It's basically just querying a vector of unordered_sets for membership. I tried to make an optimization, but surprisingly I got a slowdown, and am really curious why.
My first pass was:
vector<unordered_set<uint16_t> > setList = getData();
#pragma omp parallel for default(shared) private(i, j) schedule(dynamic, 50)
for(i = 0; i < size; i++){
for(j = 0; j < 500; j++){
count = count + setList[i].count(val[j]);
}
}
Then I thought I could maybe get a speedup by moving the setList[i] sub expression up one level of nesting and save it in a temp variable, by doing the following:
#pragma omp parallel for default(shared) private(i, j, currSet) schedule(dynamic, 50)
for(i = 0; i < size; i++){
currSet = setList[i];
for(j = 0; j < 500; j++){
count = count + currSet.count(val[j]);
}
}
I had thought this would maybe save a load each iteration of the "j" for loop, and get a speedup, but it actually SLOWED DOWN by about 3x. By this I mean the entire kernel took about 3 times as long to run. Thoughts on why this would occur?
Thanks!
Adding up a few integers is really not enough work to warrant starting threads for.
If you forget to add the reduction clause, you'll suffer from true sharing - all threads want to update that count variable at the same time. This makes all cores fight for the cache line containing tha variable, which will considerably impact your performance.
I just noticed that you set the schedule to be dynamic. You shouldn't. This workload can be divided at compile time already. So don't specify a schedule.
As has already been stated inter-loop dependencies, i.e. threads waiting for data from other threads, or data being accessed by multiple threads successively, can cause a paralleled program to experience slow down and should be avoided as a rule of thumb. Built in functions like reductions can collect individual results and compile them together in an optimised fashion.
Here is a good example of reduction being used in a similar case to yours from the university of Utah
int array[8] = { 1, 1, 1, 1, 1, 1, 1, 1};
int sum = 0, i;
#pragma omp parallel for reduction(+:sum)
for (i = 0; i < 8; i++) {
sum += array[i];
}
printf("total %d\n", sum);
source: http://www.eng.utah.edu/~cs4960-01/lecture9.pdf
as an aside: private variables need only be assigned when they are local variables inside a parallel region In both cases it is not necessary for i to be declared private.
see wikipedia: https://en.wikipedia.org/wiki/OpenMP#Data_sharing_attribute_clauses
Data sharing attribute clauses
shared: the data within a parallel region is shared, which means visible and accessible by all threads simultaneously. By default, all variables in the work sharing region are shared except the loop iteration counter.
private: the data within a parallel region is private to each thread, which means each thread will have a local copy and use it as a temporary variable. A private variable is not initialized and the value is not maintained for use outside the parallel region. By default, the loop iteration counters in the OpenMP loop constructs are private.
see stack exchange answer here: OpenMP: are local variables automatically private?

Simple openmp call for loop not working

I am writing some code that would definitively benefit from trying to integrate openmp some software that I am writing. I am new to openmp, and while testing some very basic test code (see below) I noticed that the execution times are extremely longer with openmp activated (#pragma line). Any insight is much appreciated.
int main()
{
int number=200;
int max = 2000000;
for(int t=1; t<max; t++)
{
double fac = 0.0;
#pragma omp parallel for reduction(+:fac)
for(int n=2; n<=number; n++)
fac += 1;
}
return 0;
}
As currently written the code encounters the parallel region max times. The overhead of entering a parallel region in an OpenMP program is small, but you incur it 2000000 times. You don't actually tell us what the run times are, but I can readily believe that this makes the them extremely longer than the serial version. I suggest you wrap the outer loop in a parallel region, not the inner loop.
Take care when you rewrite your code to ensure that the payload inside the parallel region is significant, and returns some value(s) to the program outside the parallel region. Absent these steps a crafty optimising compiler can determine that a loop returns nothing to the rest of the program and simply optimise it away.
Also insert some timing instructions (use omp_get_wtime), rerun your code and, if matters are still not satisfactory, update your question with the new information you gather.
This is an improved code that actually works as intended. It basically wraps the outer loop, rather than the inner one. When compiled without openmp support it takes 1.49s, with openmp 0.48s.
int main()
{
int number=200;
int max = 2000000;
#pragma omp parallel for
for(int t=1; t<max; t++)
{
double fac = 0.0;
for(int n=2; n<=number; n++)
fac += 1;
}
return 0;
}

OpenMP parallelizing loop

I want to parallelize that kind of loop. Note that each "calc_block" uses the data that obtained on previous iteration.
for (i=0 ; i<MAX_ITER; i++){
norma1 = calc_block1();
norma2 = calc_block2();
norma3 = calc_block3();
norma4 = calc_block4();
norma = norma1+norma2+norma3+norma4;
...some calc...
if(norma<eps)break;
}
I tryed this, but speedup is quite small ~1.2
for (i=0 ; i<MAX_ITER; i++){
#pragma omp parallel sections{
#pragma omp section
norma1 = calc_block1();
#pragma omp section
norma2 = calc_block2();
#pragma omp section
norma3 = calc_block3();
#pragma omp section
norma4 = calc_block4();
}
norma = norma1+norma2+norma3+norma4;
...some calc...
if(norma<eps)break;
}
I think it happened because of the overhead of using sections inside of loop. But i dont know how to fix it up...
Thanks in advance!
You could reduce the overhead by moving the entire loop inside the parallel region. Thus the threads in the pool used to implement the team would only get "awaken" once. It is a bit tricky and involves careful consideration of variable sharing classes:
#pragma omp parallel private(i,...) num_threads(4)
{
for (i = 0; i < MAX_ITER; i++)
{
#pragma omp sections
{
#pragma omp section
norma1 = calc_block1();
#pragma omp section
norma2 = calc_block2();
#pragma omp section
norma3 = calc_block3();
#pragma omp section
norma4 = calc_block4();
}
#pragma omp single
{
norma = norm1 + norm2 + norm3 + norm4;
// ... some calc ..
}
if (norma < eps) break;
}
}
Both sections and single constructs have implicit barriers at their ends, hence the threads would synchronise before going into the next loop iteration. The single construct reproduces the previously serial part of your program. The ... part in the private clause should list as many as possible variables that are only relevant to ... some calc .... The idea is to run the serial part with thread-local variables since access to shared variables is slower with most OpenMP implementations.
Note that often time the speed-up might not be linear for completely different reason. For example calc_blockX() (with X being 1, 2, 3 or 4) might have too low compute intensity and therefore require very high memory bandwidth. If the memory subsystem is not able to feed all 4 threads at the same time, the speed-up would be less than 4. An example of such case - this question.

openmp: difference in combining 2 for loop & not combining

What is the difference in combining 2 for loops and parallizing together and parallizing separately
Example
1. not paralleling together
#pragma omp parallel for
for(i = 0; i < 100; i++) {
//.... some code
}
#pragma omp parallel for
for(i = 0; i < 1000; i++) {
//.... some code
}
2. paralleling together
#pragma omp parallel
{
#pragma omp for
for(i = 0; i < 100; i++) {
//.... some code
}
#pragma omp for
for(i = 0; i < 1000; i++) {
//.... some code
}
}
which code is better and why????
One might expect a small win in the second, because one is fork/joining (or the functional equivalent) the OMP threads twice, rather than once. Whether it makes any actual difference for your code is an empirical question best answered by measurement.
The second can also have a more significant advantage if the work in the two loops are independant, and you can start the second at any time, and there's reason to expect some load imbalance in the first loop. In that case, you can add a nowait clause to the firs tomp for and, rather than all threads waiting until the for loop ends, whoever's done first can immediately go on to start working on the second loop. Or, one could put the two chunks of codes each in a section, or task. In general, you have a lot of control over what threads do and how they do it within a parallel section; whereas once you end the parallel section, you lose that flexibility - everything has to join together and you're done.

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