I want to rename profile folder - firefox

When I rename a profile, it just changes the Name property in Profiles.ini. So I wanted to rename the profile folder to match. If I rename profile directory, and update the path in Profiles.ini file will it be ok? O

Your question is a bit vague/incomprehensible...
But yes, IIRC renaming the folder and updating Profiles.ini accordingly should be sufficient, at least as far as it concerns the mozilla-powered application in question.
However, you can never be sure about some third-party software, such as add-ons, having hardcoded the old path somewhere else. Because of that I wouldn't recommend renaming the profile folder unless absolutely necessary for some reason.
Renaming a profile while it is running is not possible because there will be some open and locked files. Also, Firefox might cache some absolute paths at runtime besides that.
To repeat...
Not running: safe to rename for Firefox (or at least that is the goal), but not necessarily third-party stuff.
Running: Never safe to rename. –

I tried renaming a profile folder of Firefox but addon icons failed to appear next to the browsing bar afterwards (some addon icons like uBlock Origin are hardcoded with the original profile name).
Thunderbird has a similar problem, I lost all open tabs after changing the profile folder name but there may be other issues as well.
In both cases, I updated the profile name in all locations where it appeared in profile files profiles.ini and installs.ini.
I tried going back to the previous folder name but the result was still messed up so I created new profiles (they were new anyway).
So if someone wants to try, I recommend using a test profile first and keep a backup of the original folder.

Related

SystemConfigurationException Read Only properties.settings.default.save()

The above error recently started being thrown when I was making updates to an existing C# windows app that saves a folder location for files it uses.
Upon receiving this error, I found that my whole hard drive seems to be set to read only. (recently had to build a new dev system) I have tried changing the folders back to being readable via folder properties. Dialog pops up and goes through all the files as if it were changing the properties. When I open the properties immediately after, the folder is back to read only.
I have also noticed that VS IDE does't save changes to the recent files/projects.
Anyone experience this and have the solution?
Things I have tried:
created a new admin user. Logged in and found the same situation. Not tied to my profile.
Tried command prompt changing folder attributes with attrib command.
Tried changing my users permissions to full control.
uninstalled OneDrive (to eliminate possible syncing issues)
Turns out my AppData folder hidden property was set to true. Setting this folder and all sub folders to not be hidden fixes everything.

Xcode can't find source files

I'm using Xcode 8. I recently inherited a project with several hundred files (including source and image files). I rearranged them on my local drive and the file names (appropriately) become red in the folder list on the left side of Xcode. I selected files/folders in this folder list, click on the "Hide or show Utilities" button to display the "Identity and Type" pane on the right side of Xcode, clicked on the little folder icon next to the Location, and selected the files'/folders' new locations. The text in that pane was updated to the new location and the file/folder names changed from red to black. So far, so good. I did this to all of the file/folder names until none of them were displayed in red.
However, when I go to build the project, I get numerous warning messages similar to, "image.png /Users/Me/Project/images/image.png is missing from working copy." The path shown in the error message is the file's OLD location. When I look at that image in the file list, it is displayed in black. When I select that file and look at the Full Path in the pane on the right, it shows the file's current location (e.g., "/Users/Me/Project/images/newfolder/image.png"). I'm unsure where in the project the old location is being stored. FWIW, I've tried Cleaning the project...
Thanks for insights.
So here is an approach that is perhaps not for the meek, yet it is something I do more often than one would expect to fix Xcode project files. I tend to be the one designated to do this on the teams I work with ... manually editing the project file. The .xcodeproj file is really just a special folder. The actual project file is project.pbxproj.
First back up the project file. Your choice on if you want to do the complete .xcodeproj or just the project.pbxproj.
Use your favorite text editor and open up the project.pbxproj file.
Search and replace the prefix to your path. For the sake of this exercise, you should try and keep your path as similar as possible to make it easier. For example, if the hardcoded path is /Users/Me/Project/Images/newfolder/image.png and all prefixes are generally "/Users/Me/Project", you can just do a search on "/Users/Me/" or "/Users/Me/Project" (the latter if you want more safety) and replace with "/Users/You/" or "/Users/You/Project". Note I am not searching on "Me" and replacing with "You". You want to search and replace but as controlled as possible.
Once done, save and open the project. If the project doesn't open at all, it means you messed something up. Start over. Note that changing the paths should not be sufficient to break the file. It will probably mean you accidentally added or deleted something.
If the project file opens now build. It should hopefully build.
Okay, so that gets you into a buildable state. Now you really want to fix things. Whomever did the project was a knucklehead for using absolute paths.
This next part will be tedious. There are probably ways to do this manually, but I'll leave that to an exercise for the reader right now. In file inspector within Xcode, you will want to change files to be anything but "Absolute Path". Here is an example, you can see the location is "Relative to Group".
Essentially you are going to have to around to Groups and files and fix things up to not be absolute. Make sure you backup incrementally and can build.
Wait, but unfortunately there is more. You'll then need to go into Build Settings to see if things are absolute paths. Then you'll need to decide how to adjust for that. For example, it is not uncommon for 3rd Party frameworks to be added with absolute paths.
Or I suppose if you want to, you can just get it working and skip the latter part of this and damn everyone else...

Why can't I delete files from my XCode project?

This is probably a very easy question, but I'm having trouble deleting resources from my XCode project. I added them using "Create Folder References for any added folders" so that I could import a whole offline HTML site with its correct folder structure.
Unfortunately, now it has been added like this I don't seem to be able to delete individual files in the structure (it's not available from the Edit menu).
Can anyone help please? Thanks!
That isn't how folder references work. The idea is that its only a reference, you can open files within it and save it from those editors, you can delete or move the entire reference throughout the xcode project, but you can't actually edit it - its read only as far as xcode is concerned. Likewise, you cannot restructure it (move internal files around).
I'm not to sure why apple decided to make this the case, but apparently they have.
If you want to know how one might use the xcode folder system, here's how I tend to use them with my projects:
Whenever I subdivide code into folders, when I drag them into my project I click "recursively create groups for any added folders". If you do this, you any changes you make within xcode will not reflect the actual file itself. As far as I know, there is no way to do this. What does happen then is that when you add a new code file to it, the directory starts off in that file by default. ie, you don't need to navigate to it manually when you create a new file.
I use folder references whenever I'm working with content for an application I'm using. This way, I add all my images, folders, configuration files, whatever - and xcode immediately lists them. The reason I have it within xcode, I can I copy the files into the executables directory by dragging the folder reference into a "Copy Files" build phase.
Thats basically (to my knowledge) how one uses the folder types within xcode - sadly, I don't know how to achieve the functionality you want. You may have to manually delete the folders in finder, which if you do use folder references will update xcode to the change.
I ran into the same issue by using "Create Folder References for any added folders". I wanted to change some of the times but that's not possible. I had added a main folder that had other directories under it. I just had to select the main directory and deleted it and then just add the subdirectories that I needed. You can't make any location or removal changes to the directories that are added this way. -- Jeff
In the project browser, where you're looking at files, right click and choose "Delete". It'll prompt you to either remove the file from the project (leaving the underlying file on the filesystem) or to also move the underlying file to the trash.
I ran into the same issue. Delete the files from the folder directly as opposed to from within Xcode. You'll see the entries turn red under your project. Restarting Xcode should make these red entries vanish.

How should I organize my Xcode project files?

I'm trying to wrap my head around Xcode's file organization - or lack there of. I can do all I want in project and it looks great with all the "fake" folders and structure. I go look at the file system and boom HUGE mess. I've tried importing files with the Create Folder Reference for any added folder option checked and that works, kinda. I get the structure I want both in Xcode and on the filesystem.
Issues: When I add a file to a folder on the filesystem that is a Folder Reference in Xcode, its not in Xcode when I go look, not even after reloading the project. Files/Subfolders in a Folder Reference can't be moved around in Xcode. When I move them on the filesystem I get red links (can't find the file?) in Xcode.
How do I keep a organized project and filesystem? How can I set up a project to just recognize a folder and show its (current and up-to-date) files and subfolders in my project?
Another issue I seem to run into, if I use a Folder Reference and change a file, the file is not updated in my application unless I do a full clean & rebuild. If I don't use a Folder Reference, all my files are dumped into the Resource folder of the application bundle, not in the nice structure I have in my project.
Should I care at all? Should I just use the fake folders and let everything go everywhere and not care? My application bundle will be a mess, the filesystem will be a mess, but it will all work... I would hope?
Edit:
My biggest reason for wanting an organized filesystem is that the resource files (images, sounds, other datafiles, etc.) are not edited in Xcode. I have to access them in 3rd party apps via the filesystem. If its a mess things are harder to find and maintain in the other 3rd party applications.
Also what happens if I want a structure like the following:
Images/Backgrounds/Name.png
Images/Icons/Name.png
Images/Titles/Name.png
Should I use long filenames rather than folders to organize?
Images_Backgrounds_Name.png
Images_Icons_Name.png
Images_Titles_Name.png
I also wish Xcode automatically kept itself and the file system in sync.
So much so, that I spent an hour doing so manually for a project called acani-iphone on GitHub. Basically, I just moved some of the files around using Finder, creating new folders as I pleased. Then, I switched back to Xcode and saw that the files I just moved were now red (because Xcode was thinking they're where I moved them from and so couldn't find them).
UPDATE: I just figured out that I could've then just clicked on the red group or file, pressed CMD+i (Get Info from the context menu, which you can open by right-clicking on the red file or group), and under the General tab, clicked Choose, then found where I moved the file to in the filesystem. But, I didn't do that, here's what I did instead, which also works:
Then, I just highlighted all the red files in Xcode and pressed command + delete to delete the broken (red) references. Then, I right-clicked on the Group I wanted to add the files to (usually the same group), and clicked Add > Existing Files.... Then, I found the same files in the new spot on the file system. I kept "Copy items into destination group's folder (if needed)" unchecked, I checked the radio button "Recursively create groups for any added folders," and I checked add to target acani if the files I was adding were being used to build the acani iPhone app.
I did the above with like a directory of files at a time. A few times I was more aggressive, adding multiple directories at a time, since I almost always selected the radio button "Recursively create groups for any added folders."
I found out that the files acani_Prefix.pch and acani-Info.plist had to stay in the root file system dir (although there may be settings you can set to allow these files to be elsewhere, like I think you can add a line to acani-Info.plist so that you can move/rename acani_Prefix.pch, but I'm fine with them in the root dir on the file system.
That was annoying to do, and perhaps not even worth the trouble, perhaps procrastination, but going forward, before adding existing files to Xcode, I'll first make sure they're in the place I want them to be on the file system.
OK, so here is how it works:
Xcode doesn't know about any files until you tell it about them. That is, even if you add a file manually in the finder (usually a bad idea) to a folder that contains files in an Xcode project, it doesn't know about them until you "add existing file to project".
The best practice (imo) for adding an existing file (or group of files) to a project (say, some code you just downloaded) is to choose "add existing files" and then "copy items to destination group's folder (if needed)" in the next dialog, if you want your project to have a copy of the files in question, rather than merely a reference to them (there are advantages and disadvantages of both).
Don't worry too much about the naming of folders in Xcode, or where you put things, but try to keep to a standard that makes sense in your environment. For example, I always put the classes I write in "Classes", and have separate folders for any library code i've downloaded for use in the project. I always put images/icons/audio etc in to "Resources".
In short, if you like what's in the project folder to be approximately the same as what's in your project, always add existing files by choosing the "copy items to destination group's folder"
The flexibility in XCode is intentional. It's up to you to decide how you like to organise things.
Should I care at all? Should I just use the fake folders and let
everything go everywhere and not care? My application bundle will be a
mess, the filesystem will be a mess, but it will all work... I would
hope?
IMO no... :) basically. The whole point is that XCode has been designed to give you the best experience of programming. If Apple wanted you to physically organise all your files and folders within the actual filesystem then they would have made it that way.
I don't really understand why you would want to organise all the files and folders in this way anyway? It makes no difference to the running of the application and the "fake" folders (groups) in XCode adequately provide the necessary visual aid for yourself (and others) to navigate through your classes and other resources. Organising it correctly in your filesystem (as you have found) surely just makes things more difficult?
Use Synx.
It rearranges your files on disk to match your Xcode groups. I try to run it before committing any code that changes the Xcode groups, and it keeps the project nice and tidy.
It would be great if Xcode could keep itself and the file system in sync. Unfortunately it doesn't. One reason for wanting it to is so the hierarchy in your SCCS matches the one in Xcode.
I fall back to keeping things organized in Xcode, and leaving the file system separated into not much more than "Classes" and "Resources".
This changed with Xcode 9. From the release notes:
Groups in the Project Navigator are now more closely associated with
directories in the file system. (28612132)
Dragging files between groups in the Project Navigator moves the files in the filesystem and updates any associated SCM working copies.
When a group is connected to folder in the filesystem, creating, renaming, and deleting groups updates the corresponding files and
folders in the the filesystem.
To remove a connection between a group and a folder in the filesystem, select the group, and then open the File inspector and
click on the on the Clear path button (X).
To add or update an association from a file or a folder in the filesystem to a file or a group in the project, select the file or
group, open the File inspector, and drag the corresponding file or
folder onto the Location section in the File inspector.
The new behaviour is available from the 'New Group with Folder' command (which may appear as just 'New Group'), while the old behaviour is available from the 'New Group without Folder' command (which may also appear as just 'New Group'!) The dominant usage amongst any existing groups in the target folder seems to determine which command gets labelled 'New Group'. It's more than a little confusing, but if you are in the habit of choosing one or the other, the idea seems to be that you can just stick with the default 'New Group' command. (See rob mayoff's far more thorough explanation.)
What I do is create a group to represent each folder and then, before adding files to it, in the right panel, first tab, immediately below "Path", there is an icon that allows you to choose the folder. In that folder dialog, I create a folder that matches the group and choose it.
In xcode3, this resulted in new and add files dialogs starting in this path. That made it worth the effort. Xcode4, however, does not respect this setting. Therefore, its questionable whether there is any real value in it. I also wish XCOde would support better file system organization.
Considering that file names must be unique within a project, regardless of groups and folders, there is justification for accepting the flat folder structure default and using groups for IDE convenience. Its difficult to come from other platforms where this is frowned upon.
i feel you and personally cannot NOT care about the actual structure and just rely on workspaces.
what would be really great is a tool that will go over the workspace structure and re-organize the file system accordingly, taking care of any re-naming of folders etc. this would be a classic solution and IMHO should be implemented as an option as we re-organize our project as we move about it.
some issues could be source control though xcode4 works with both git and SVN.

Change XCode default from relative to XCode folder?

I'm really really tired of other users having project errors because XCode's default class reference type is "relative to XCode folder." I know you can change it to "Relative to Enclosing Group," which is what our project is, but anytime someone creates a new classfile and forgets to change the reference type afterwards (frequently) or adds and file and forgets to change the reference type (also frequently), users who update from SVN see red file errors, even though it exists in the correct folder - just because the xcodeproj file links to it stupidly.
Is there any way to change the default? I've been looking through the preferences and can't find anything. It seems there must be ways to make XCode work better for situations other than single-user projects. I am incredibly unimpressed with its source control management, and I'm hoping maybe that's because I haven't been able to find some options. Thanks for the help.
My approach to this is to map my groups to the source file hierarchy and make sure that everything is initially set up as "Relative to Enclosing Group". In this case Xcode seems to do the right thing when you add more files or folders to the hierarchy, i.e. it maintains the "Relative to Enclosing Group" setting wherever it can.
For more info try asking on the xcode-users mailing list.
I struggled with this some time as well, yet the answer is simple:
Don't store your projects in the developer folder. Inside the developer folder everything defaults to relative to XCode Folder, while outside it's to enclosing group.
Hope it helps

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