I've created a list of stacks.
using namespace std;
list<stack<int>> stacks;
stack<int> *st = new stack<int>(); //LINE0
stacks.push_back(*st);
st->push(10);
stack<int> *last = &stacks.back();
stacks.pop_back(); //LINE1
delete last; //LINE2
LINE2 will cause an unhandled exception. Will LINE1 automatically deallocate the memory allocated at LINE0? Is LINE2 not necessary?
To answer your question, stacks contains objects, not pointers, and none of them were created by you using new. So the line delete last; is an error because you are giving it an address that wasn't received from new.
The key here is that stacks.push_back(*st); stores in the list a copy of the object pointed to by st.
On the other hand, st does contain a pointer received from a new expression. You should do a delete st; otherwise you will leak that memory.
Manual resource management can be error prone and difficult to reason about so I suggest you simply stop using new unless and until it's really necessary.
Yes, containers delete stored object automatically.
C++ containers store exactly the type of data which is set as parameter. In this case list stores stack<int>, not pointer or reference to it. It means that container creates copy of object when push_back is running.
If you want store pointers in container, you should inform compiler about it:
list<stack<int>*>
That list won't delete stacks. It will delete pointers only.
By the way, I don't recommend to abuse allocating memory dynamically. It often leads to memory leaks.
Related
node* newNode=new node();
Here node is a typical linked list node class and newNode is the pointer used to dynamically create a new node containing int data and node* next attributes. Please tell exactly which address gets returned by the new keyword and getting stored in the newNode here?
For instance in int* p = arr[n]; , the address of arr or arr[0] is stored specifically.
There is lot of behind the scenes are happening when you are specifying new keyword. The context of "which address gets returned by the new keyword" is not the primary thing to focus, rather you need to know how a program (more specifically a process) deals with memory via Operating System.
what is process?
a process is more than a program code, which sometimes referred as text section; it also includes current activity as represented by the value of program counter and contents of the processor's registers.
a process generally includes:
the process stack, which contains temporary data such as function parameters, return addresses and local variables.
the data section, which contains global variables.
a process also include a heap area (which is important for your question), which is memory that is dynamically allocated during process runtime.
How memory allocated dynamically?
The new operator creates the object using that memory, and then returns a pointer containing the address of the memory that has been allocated.
new int; // dynamically allocate an integer.
Most often, we’ll assign the return value to our own pointer variable so we can access the allocated memory later.
int *ptr{ new int };
We can then perform indirection through the pointer to access the memory:
*ptr = 7;
Also some points to mention:
when you are requesting some memory by new keyword, the Operating System first search for free memory needed to fulfill your requirement from heap area (as mentioned above), if OS finds the memory, it is allocated to your variable/s.
when you are done with your process, the process itself return the memory back to the OS, so that it can be used by another program's process.
REFERENCE: OPERATING SYSTEM CONCEPTS BY SILBERSCHATZ, GALVIN AND GAGNE.
I am working on a question involving lots of queues and got curious that in order to free the memory of an unused queue, is emptying the queue(popping) enough or do I have to do something else ?
Tried using 'free' , but got error.
std::queue is just a wrapper around other STL container types, by default std::deque, but also possibly std::list or std::vector. When your queue gets out of scope, the destructor of the underlying container is automatically triggered.
If you want to manually deallocate the memory consumed by a queue, and the data type of your queue is either a primitive (int, float, ...) or has a proper destructor (most if not all STL data types), you can do in C++11 and later:
std::queue<your_type>().swap(your_queue);
or for older versions:
{
std::queue<your_type> temp;
std::swap(temp, your_queue);
}
It makes an empty queue, swaps its contents with your queue, and destroys it (because it gets out of scope right after the swap), leaving only the empty one in your hand.
If you are using a queue of a custom type that doesn't have a proper destructor, I think the only way is to pop out the elements one by one and manually deallocating the memory of the popped element.
Be careful with pointers.
Popping should be enough as STL classes manage their own resources, e.g.
queue <int> g;
g.push(10);
g.push(20);
g.push(30);
while (!g.empty())
{
g.pop();
}
Reference from GeeksforGeeks
I wrote some code like this:
shared_ptr<int> r = make_shared<int>();
int *ar = r.get();
delete ar; // report double free or corruption
// still some code
When the code ran up to delete ar;, the program crashed, and reported "double free or corruption", I'm confused why double free? The "r" is still in the scope, and not popped-off from stack. Do the delete operator do something magic?? Does it know the raw pointer is handled by a smart pointer currently? and then counter in "r" be decremented to zero automatically?
I know the operations is not recommended, but I want to know why?
You are deleting a pointer that didn't come from new, so you have undefined behavior (anything can happen).
From cppreference on delete:
For the first (non-array) form, expression must be a pointer to an object type or a class type contextually implicitly convertible to such pointer, and its value must be either null or pointer to a non-array object created by a new-expression, or a pointer to a base subobject of a non-array object created by a new-expression. If expression is anything else, including if it is a pointer obtained by the array form of new-expression, the behavior is undefined.
If the allocation is done by new, we can be sure that the pointer we have is something we can use delete on. But in the case of shared_ptr.get(), we cannot be sure if we can use delete because it might not be the actual pointer returned by new.
shared_ptr<int> r = make_shared<int>();
There is no guarantee that this will call new int (which isn't strictly observable by the user anyway) or more generally new T (which is observable with a user defined, class specific operator new); in practice, it won't (there is no guarantee that it won't).
The discussion that follows isn't just about shared_ptr, but about "smart pointers" with ownership semantics. For any owning smart pointer smart_owning:
The primary motivation for make_owning instead of smart_owning<T>(new T) is to avoid having a memory allocation without owner at any time; that was essential in C++ when order of evaluation of expressions didn't provide the guarantee that evaluation of the sub-expressions in the argument list was immediately before call of that function; historically in C++:
f (smart_owning<T>(new T), smart_owning<U>(new U));
could be evaluated as:
T *temp1 = new T;
U *temp2 = new U;
auto &&temp3 = smart_owning<T>(temp1);
auto &&temp4 = smart_owning<U>(temp2);
This way temp1 and temp2 are not managed by any owning object for a non trivial time:
obviously new U can throw an exception
constructing an owning smart pointer usually requires the allocation of (small) ressources and can throw
So either temp1 or temp2 could be leaked (but not both) if an exception was thrown, which was the exact problem we were trying to avoid in the first place. This means composite expressions involving construction of owning smart pointers was a bad idea; this is fine:
auto &&temp_t = smart_owning<T>(new T);
auto &&temp_u = smart_owning<U>(new U);
f (temp_t, temp_u);
Usually expression involving as many sub-expression with function calls as f (smart_owning<T>(new T), smart_owning<U>(new U)) are considered reasonable (it's a pretty simple expression in term of number of sub-expressions). Disallowing such expressions is quite annoying and very difficult to justify.
[This is one reason, and in my opinion the most compelling reason, why the non determinism of the order of evaluation was removed by the C++ standardisation committee so that such code is not safe. (This was an issue not just for memory allocated, but for any managed allocation, like file descriptors, database handles...)]
Because code frequently needed to do things such as smart_owning<T>(allocate_T()) in sub-expressions, and because telling programmers to decompose moderately complex expressions involving allocation in many simple lines wasn't appealing (more lines of code doesn't mean easier to read), the library writers provided a simple fix: a function to do the creation of an object with dynamic lifetime and the creation of its owning object together. That solved the order of evaluation problem (but was complicated at first because it needed perfect forwarding of the arguments of the constructor).
Giving two tasks to a function (allocate an instance of T and a instance of smart_owning) gives the freedom to do an interesting optimization: you can avoid one dynamic allocation by putting both the managed object and its owner next to each others.
But once again, that was not the primary purpose of functions like make_shared.
Because exclusive ownership smart pointers by definition don't need to keep a reference count, and by definition don't need to share the data needed for the deleter either between instances, and so can keep that data in the "smart pointer"(*), no additional allocation is needed for the construction of unique_ptr; yet a make_unique function template was added, to avoid the dangling pointer issue, not to optimize a non-thing (an allocation that isn't done in the fist place).
(*) which BTW means unique owner "smart pointers" do not have pointer semantic, as pointer semantic implies that you can makes copies of the "pointer", and you can't have two copies of a unique owner pointing to the same instance; "smart pointers" were never pointers anyway, the term is misleading.
Summary:
make_shared<T> does an optional optimization where there is no separate dynamic memory allocation for T: there is no operator new(sizeof (T)). There is obviously still the creation of an instance with dynamic lifetime with another operator new: placement new.
If you replace the explicit memory deallocation with an explicit destruction and add a pause immediately after that point:
class C {
public:
~C();
};
shared_ptr<C> r = make_shared<C>();
C *ar = r.get();
ar->~C();
pause(); // stops the program forever
The program will probably run fine; it is still illogical, indefensible, incorrect to explicitly destroy an object managed by a smart pointer. It isn't "your" resource. If pause() could exit with an exception, the owning smart pointer would try to destroy the managed object which doesn't even exist anymore.
It of course depends on how library implements make_shared, however most probable implementation is that:
std::make_shared allocates one block for two things:
shared pointer control block
contained object
std::make_shared() will invoke memory allocator once and then it will call placement new twice to initialize (call constructors) of mentioned two things.
| block requested from allocator |
| shared_ptr control block | X object |
#1 #2 #3
That means that memory allocator has provided one big block, which address is #1.
Shared pointer then uses it for control block (#1) and actual contained object (#2).
When you invoke delete with actual object kept by shred_ptr ( .get() ) you call delete(#2).
Because #2 is not known by allocator you get an corruption error.
See here. I quot:
std::shared_ptr is a smart pointer that retains shared ownership of an object through a pointer. Several shared_ptr objects may own the same object. The object is destroyed and its memory deallocated when either of the following happens:
the last remaining shared_ptr owning the object is destroyed;
the last remaining shared_ptr owning the object is assigned another pointer via operator= or reset().
The object is destroyed using delete-expression or a custom deleter that is supplied to shared_ptr during construction.
So the pointer is deleted by shared_ptr. You're not suppose to delete the stored pointer yourself
UPDATE:
I didn't realize that there were more statements and the pointer was not out of scope, I'm sorry.
I was reading more and the standard doesn't say much about the behavior of get() but here is a note, I quote:
A shared_ptr may share ownership of an object while storing a pointer to another object. get() returns the stored pointer, not the managed pointer.
So it looks that it is allowed that the pointer returned by get() is not necessarily the same pointer allocated by the shared_ptr (presumably using new). So delete that pointer is undefined behavior. I will be looking a little more into the details.
UPDATE 2:
The standard says at § 20.7.2.2.6 (about make_shared):
6 Remarks: Implementations are encouraged, but not required, to perform no more than one memory allocation. [ Note: This provides efficiency equivalent to an intrusive smart pointer. — end note ]
7 [ Note: These functions will typically allocate more memory than sizeof(T) to allow for internal bookkeeping structures such as the reference counts. — end note ]
So an specific implementation of make_shared could allocate a single chunk of memory (or more) and use part of that memory to initialize the stored pointer (but maybe not all the memory allocated). get() must return a pointer to the stored object, but there is no requirement by the standard, as previously said, that the pointer returned by get() has to be the one allocated by new. So delete that pointer is undefined behavior, you got a signal raised but anything can happen.
We are using gsoap for C client and server webservices implemented for blackfin running Linux.
We don't use any malloc in the application. But we see memory usage climbs over time. We are using soap_end to do a cleanup at the end of the call. But when the calls are invoked repeatedly memory usage slowly increasing, may be because of memory fragmentation. This is also impacting performance of the system
What's the preferred usage of gsoap where soap_malloc is not used much. For eg: If we use static arrays etc will it help?
Thanks,
nkr
I would not recommend using static data, there is no need for that.
To debug memory use, compile all your sources files with -DDEBUG. When you run your application you will see three files:
SENT.log the messages sent
RECV.log the messages received
TEST.log the debug log
The TEST.log is useful to check on messaging issues.
The other valuable information produced at runtime are error messages related to memory leaks or heap memory that is damaged (e.g. overruns) in your code. It is unlikely these will happen in the gSOAP engine, but better check.
To ensure proper allocation and deallocation of managed data:
soap_destroy(soap);
soap_end(soap);
I am using the auto-generated functions to allocate managed data:
SomeClass *obj = soap_new_SomeClass(soap);
and sporadically use soap_malloc for raw managed allocation, or to allocate an array of pointers, or a C string:
const char *s = soap_malloc(soap, 100);
but better is to allocate strings with:
std::string *s = soap_new_std__string(soap);
and arrays can be allocated with the second parameter, e.g. an array of 10 strings:
std::string *s = soap_new_std__string(soap, 10);
All managed allocations are deleted with soap_destroy() followed by soap_end(). After that, you can start allocating again and delete again, etc.
If you want to preserve data that otherwise gets deleted with these calls, use:
soap_unlink(soap, obj);
Now obj can be removed later with delete obj. But be aware that all pointer members in obj that point to managed data have become invalid after soap_destroy() and soap_end(). So you may have to invoke soap_unlink() on these members or risk dangling pointers.
A new cool feature of gSOAP is to generate deep copy and delete function for any data structures automatically, which saves a HUGE amount of coding time:
SomeClass *otherobj = soap_dup_SomeClass(NULL, obj);
This duplicates obj to unmanaged heap space. This is a deep copy that checks for cycles in the object graph and removes such cycles to avoid deletion issues. You can also duplicate the whole (cyclic) managed object to another context by using soap instead of NULL for the first argument of soap_dup_SomeClass.
To deep delete:
soap_del_SomeClass(obj);
This deletes obj but also the data pointed to by its members, and so on.
To use the soap_dup_X and soap_del_X functions use soapcpp2 with options -Ec and -Ed, respectively.
In principle, static and stack-allocated data can be serialized just as well. But consider using the managed heap instead.
Hope this helps.
Raw pointers can point to objects allocated on the stack or on the heap.
Heap allocation example:
// heap allocation
int* rawPtr = new int(100);
std::cout << *rawPtr << std::endl; // 100
Stack allocation example:
int i = 100;
int* rawPtr = &i;
std::cout << *rawPtr << std::endl; // 100
Heap allocation using auto_ptr example:
int* rawPtr = new int(100);
std::unique_ptr<int> uPtr(rawPtr);
std::cout << *uPtr << std::endl; // 100
Stack allocation using auto_ptr example:
int i = 100;
int* rawPtr = &i;
std::unique_ptr<int> uPtr(rawPtr); // runtime error
Are 'smart pointers' intended to be used to point to dynamically created objects on the heap? For C++11, are we supposed to continue using raw pointers for pointing to stack allocated objects? Thank you.
Smart pointers are usually used to point to objects allocated with new and deleted with delete. They don't have to be used this way, but that would seem to be the intent, if we want to guess the intended use of the language constructs.
The reason your code crashes in the last example is because of the "deleted with delete" part. When it goes out of scope, the unique_ptr will try to delete the object it has a pointer to. Since it was allocated on the stack, this fails. Just as if you had written, delete rawPtr;
Since one usually uses smart pointers with heap objects, there is a function to allocate on the heap and convert to a smart pointer all in one go. std::unique_ptr<int> uPtr = make_unique<int>(100); will perform the actions of the first two lines of your third example. There is also a matching make_shared for shared pointers.
It is possible to use smart pointers with stack objects. What you do is specify the deleter used by the smart pointer, providing one that does not call delete. Since it's a stack variable and nothing need be done to delete it, the deleter could do nothing. Which makes one ask, what's the point of the smart pointer then, if all it does is call a function that does nothing? Which is why you don't commonly see smart pointers used with stack objects. But here's an example that shows some usefulness.
{
char buf[32];
auto erase_buf = [](char *p) { memset(p, 0, sizeof(buf)); };
std::unique_ptr<char, decltype(erase_buf)> passwd(buf, erase_buf);
get_password(passwd.get());
check_password(passwd.get());
}
// The deleter will get called since passwd has gone out of scope.
// This will erase the memory in buf so that the password doesn't live
// on the stack any longer than it needs to. This also works for
// exceptions! Placing memset() at the end wouldn't catch that.
The runtime error is due to the fact that delete was called on a memory location that was never allocated with new.
If an object has already been created with dynamic storage duration (typically implemented as creation on a 'heap') then a 'smart pointer' will not behave correctly as demonstrated by the runtime error.
Are 'smart pointers' intended to be used to point to dynamically
created objects on the heap? For C++11, are we supposed to continue
using raw pointers for pointing to stack allocated objects?
As for what one is supposed to do, well, it helps to think of the storage duration and specifically how the object was created.
If the object has automatic storage duration (stack) then avoid taking the address and use references. The ownership does not belong with the pointer and a reference makes the ownership clearer.
If the object has dynamic storage duration (heap) then a smart pointer is the way to go as it can then manage the ownership.
So for the last example, the following would be better (pointer owns the int):
auto uPtr = std::make_unique<int>(100);
The uPtr will have automatic storage duration and will call the destructor when it goes out of scope. The int will have dynamic storage duration (heap) and will be deleteed by the smart pointer.
One could generally avoid using new and delete and avoid using raw pointers. With make_unique and make_shared, new isn't required.
Are 'smart pointers' intended to be used to point to dynamically created objects on the heap?
They are intended for heap-allocated objects to prevent leaks.
The guideline for C++ is to use plain pointers to refer to a single object (but not own it). The owner of the object holds it by value, in a container or via a smart pointer.
Are 'smart pointers' intended to be used to point to dynamically created objects on the heap?
Yes, but that's just the default. Notice that std::unique_ptr has a constructor (no. (3)/(4) on that page) which takes a pointer that you have obtained somehow, and a "deleter" that you provide. In this case the unique pointer will not do anything with the heap (unless your deleter does so).
For C++11, are we supposed to continue using raw pointers for pointing to stack allocated objects? Thank you.
You should use raw pointers in code that does not "own" the pointer - does not need to concern itself with allocation or deallocation; and that is regardless of whether you're pointing into the heap or the stack or elsewhere.
Another place to use it is when you're implementing some class that has a complex ownership pattern, for protected/private members.
PS: Please, forget about std::auto_ptr... pretend it never existed :-)