I can successfully work with the badge on my tabbar if i use it straight in my ViewWillAppear function but if i create a function where i try to control it then the badge does not appear.
This is the tabbedpaged renderer where I have to the function that changes the badge.
public override void ViewWillAppear(bool animated)
{
if (TabBar == null) return;
if (TabBar.Items == null) return;
var tabs = Element as TabbedPage;
if (tabs != null)
{
for (int i = 0; i < TabBar.Items.Length; i++)
{
UpdateItem(TabBar.Items[i], tabs.Children[i].Icon);
}
}
base.ViewWillAppear(animated);
}
private void UpdateItem(UITabBarItem item, string icon)
{
TabBar.UnselectedItemTintColor = UIColor.White;
}
public void UpdateBadge ()
{
var tabs = Element as TabbedPage;
if (tabs != null)
{
Device.BeginInvokeOnMainThread(() =>
{
var tab = TabBar.Items[3];
tab.BadgeValue = "New";
tab.BadgeColor = UIColor.Red;
});
}
}
Then I have another file where I handle a pushnotification and this is where I call the UpdateBadgefunction to both push a notification and also update the badge in the app.
void IPush.SendPush()
{
var notification = new UILocalNotification();
notification.SoundName = UILocalNotification.DefaultSoundName;
UIApplication.SharedApplication.PresentLocalNotificationNow(notification);
TabbedPage_Renderer tpr = new TabbedPage_Renderer();
tpr.UpdateBadge();
}
But as stated above this does not add the badge.
If I however add...
var tab = TabBar.Items[3];
tab.BadgeValue = "New";
tab.BadgeColor = UIColor.Red;
...inside the ViewWillAppear straight away it successfully shows an iconbadge when i start the app up but the idea is to control it so i can update the badge whenever i want.
We should not use the instance of the Renderer directly.
If you want to change the UI in the platform's renderer, we can try to define a BindableProperty in the forms. Then tell the renderer do some configuration when this property changed.
Firstly, define a BindableProperty in the page which you want to change its Badge like:
public static readonly BindableProperty BadgeTextProperty = BindableProperty.Create(nameof(BadgeText), typeof(string), typeof(MainPage), "0");
public string BadgeText {
set
{
SetValue(BadgeTextProperty, value);
}
get
{
return (string)GetValue(BadgeTextProperty);
}
}
Secondly, in the renderer, we can set the badge text when this property changed like:
for (int i = 0; i < TabBar.Items.Length; i++)
{
UpdateItem(TabBar.Items[i], tabs.Children[i].Icon);
//register the property changed event
tabs.Children[i].PropertyChanged += TabbarPageRenderer_PropertyChanged;
}
private void TabbarPageRenderer_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
var page = sender as Page;
if (page == null)
return;
if (e.PropertyName == "BadgeText")
{
if (CheckValidTabIndex(page, out int tabIndex))
{
switch(tabIndex)
{
case 0:
UpdateBadge(TabBar.Items[tabIndex], (page as MainPage).BadgeText);
break;
case 1:
//Second Page, you can expand this switch depending on your tabs children
UpdateBadge(TabBar.Items[tabIndex], (page as SecondPage).BadgeText);
break;
default:
break;
}
}
return;
}
}
public bool CheckValidTabIndex(Page page, out int tabIndex)
{
tabIndex = Tabbed.Children.IndexOf(page);
return tabIndex < TabBar.Items.Length;
}
private void UpdateItem(UITabBarItem item, string icon)
{
TabBar.UnselectedItemTintColor = UIColor.White;
...//set the tabItem
}
private void UpdateBadge(UITabBarItem item, string badgeText)
{
item.BadgeValue = text;
item.BadgeColor = UIColor.Red;
}
At last, set the BadgeText in the forms when you want to update the badge.
i am trying to make my window dragable
i'm currently making a multiplayer game and the status to be shown has this window
public bool finishSession = false;
public bool showHelp = false;
private ArrayList messages = new ArrayList();
private string currentTime = "";
private string newMessage = "";
private Vector2 windowScrollPosition;
private SmartFox smartFox;
private GUIStyle windowStyle;
private GUIStyle userEventStyle;
private GUIStyle systemStyle;
public Rect rctWindow;
public float windowPanelPosX;
public float windowPanelPosY;
public float windowPanelWidth;
public float windowPanelHeight;
public StatusWindow() {
smartFox = SmartFoxConnection.Connection;
}
public void AddSystemMessage(string message) {
messages.Add(new StatusMessage(StatusMessage.StatusType.SYSTEM, message));
windowScrollPosition.y = 100000;
}
public void AddStatusMessage(string message) {
messages.Add(new StatusMessage(StatusMessage.StatusType.STATUS, message));
windowScrollPosition.y = 100000;
}
public void AddTimeMessage(string message) {
//messages.Add(new StatusMessage(StatusMessage.StatusType.TIME, message));
//windowScrollPosition.y = 100000;
currentTime = message;
}
public void Draw(float panelPosX, float panelPosY, float panelWidth, float panelHeight) {
windowPanelPosX = panelPosX;
windowPanelPosY = panelPosY;
windowPanelWidth = panelWidth;
windowPanelHeight = panelHeight;
// Status history panel
rctWindow = new Rect(windowPanelPosX, windowPanelPosY, windowPanelWidth, windowPanelHeight);
rctWindow = GUI.Window (1, rctWindow, DoMyWindow, "Interreality Portal Status", GUI.skin.GetStyle("window"));
GUI.DragWindow();
}
void DoMyWindow(int windowID)
{
windowStyle = GUI.skin.GetStyle("windowStyle");
systemStyle = GUI.skin.GetStyle("systemStyle");
userEventStyle = GUI.skin.GetStyle("userEventStyle");
//Cuadro blanco
GUILayout.BeginArea (new Rect (10, 25, windowPanelWidth - 20, windowPanelHeight - 70), GUI.skin.GetStyle ("whiteBox"));
GUILayout.BeginVertical ();
//General information area
if (smartFox != null && smartFox.LastJoinedRoom != null) {
GUILayout.Label ("Current room: " + smartFox.LastJoinedRoom.Name);
//if (currentGameState == GameState.RUNNING ) {
//GUILayout.Label(trisGameInstance.GetGameStatus()); //ACPR
//}
}
GUILayout.Label ("Activity: 1 - Construct");
GUILayout.Label ("Elapsed time: " + currentTime);
//Message area
windowScrollPosition = GUILayout.BeginScrollView (windowScrollPosition);
foreach (StatusMessage message in messages) {
DrawStatusMessage (message);
}
GUILayout.EndScrollView ();
//Cierra cuadro blanco
GUILayout.EndVertical ();
GUILayout.EndArea ();
//Logout area
GUILayout.BeginArea (new Rect (windowPanelWidth / 2, windowPanelHeight - 70 + 30, windowPanelWidth / 2 + 10, 30));//, GUI.skin.GetStyle("whiteBox"));
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Help", GUI.skin.GetStyle ("greenBtn"))) {
showHelp = true;
}
GUILayout.Space (10);
if (GUILayout.Button ("End Session", GUI.skin.GetStyle ("redBtn"))) {
finishSession = true;
}
GUILayout.EndHorizontal ();
GUILayout.EndArea ();
GUI.DragWindow();
}
private void DrawStatusMessage(StatusMessage message) {
GUILayout.BeginHorizontal();
GUILayout.Space(5);
switch (message.GetStatusType()) {
case StatusMessage.StatusType.SYSTEM:
GUILayout.Label(message.GetMessage(), systemStyle);
break;
case StatusMessage.StatusType.STATUS:
GUILayout.Label(message.GetMessage(), windowStyle);
break;
case StatusMessage.StatusType.TIME:
GUILayout.Label(message.GetMessage(), userEventStyle);
break;
default:
// Ignore and dont print anything
break;
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Space(1);
GUI.DragWindow();
}
class StatusMessage {
public enum StatusType {
IGNORE = 0,
SYSTEM,
STATUS,
TIME,
};
private StatusType type;
private string message;
public StatusMessage() {
type = StatusType.IGNORE;
message = "";
}
public StatusMessage(StatusType type, string message) {
this.type = type;
this.message = message;
}
public StatusType GetStatusType() {
return type;
}
public string GetMessage() {
return message;
}
}
}
but when i'mm trying to drag the window it doesn't drag it
i tried a simpler class with jnothing that works fine but when i call this window it doesn't drag
StatusWindow statusWindow = null;
void Start(){
statusWindow = new StatusWindow();
}
public Rect windowRect = new Rect(20, 20, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyWindow, "My Window");
statusWindow.Draw (100, 100, 100, 100);
}
void DoMyWindow(int windowID) {
GUI.Button(new Rect(10, 20, 100, 20), "Can't drag me");
GUI.DragWindow();
}
If anyone who knows much about Unity GUI can help that would be great
I need to create a gtk.Entry which accepts only numbers. but I can't overwrite the key_press_event event in an heredited class. It only works if I use the original Entry by means of connect function.
What am I doing wrong?
using Gtk;
public class NumberEntry : Entry {
public void NumberEntry(){
add_events (Gdk.EventMask.KEY_PRESS_MASK);
}
//With customized event left entry editing is not possible
public override bool key_press_event (Gdk.EventKey event) {
string numbers = "0123456789.";
if (numbers.contains(event.str)){
return false;
} else {
return true;
}
}
}
public class Application : Window {
public Application () {
// Window
this.title = "Entry Issue";
this.window_position = Gtk.WindowPosition.CENTER;
this.destroy.connect (Gtk.main_quit);
this.set_default_size (350, 70);
Grid grid = new Grid();
grid.set_row_spacing(8);
grid.set_column_spacing(8);
Label label_1 = new Label ("Customized Entry, useless:");
grid.attach (label_1,0,0,1,1);
//Customized Entry:
NumberEntry numberEntry = new NumberEntry ();
grid.attach(numberEntry, 1, 0, 1, 1);
Label label_2 = new Label ("Working only numbers Entry:");
grid.attach (label_2,0,1,1,1);
//Normal Entry
Entry entry = new Entry();
grid.attach(entry, 1, 1, 1, 1);
this.add(grid);
//With normal Entry this event works well:
entry.key_press_event.connect ((event) => {
string numbers = "0123456789.";
if (numbers.contains(event.str)){
return false;
} else {
return true;
}
});
}
}
public static int main (string[] args) {
Gtk.init (ref args);
Application app = new Application ();
app.show_all ();
Gtk.main ();
return 0;
}
The key_press_event of the superclass is no longer being called. You need to call the base class and return true when you have consumed the key.
public override bool key_press_event (Gdk.EventKey event) {
string numbers = "0123456789.";
if (numbers.contains(event.str)){
return base.key_press_event (event);
} else {
return true;
}
}
If you return false in a signal, this can be passed to an alternate handler, but only if you use connect and not override the signal method.
Is it possible to popup a sigin/up page(pivot) with appbar ? And is it possible auto fill the screen(has SystemTray or not)?
It is possible
To open a popup in your Mainpage, using (example popup when page loaded):
public MainPage()
{
InitializeComponent();
Loaded += (obj, args) =>
{
Popup popup = new Popup()
{
IsOpen = true
};
popup.Child = new PivotPage1(this.ActualWidth, this.ActualHeight, this, popup);
};
}
In your PivotPage, create addition constructor:
private PhoneApplicationPage parent = null;
private IApplicationBar parentAppBar = null;
private Popup popup = null;
public PivotPage1(double w, double h, PhoneApplicationPage p, Popup pop) : this()
{
Width = w;
Height = h;
parent = p;
popup = pop;
Loaded += (obj, args) =>
{
parentAppBar = parent.ApplicationBar;
parent.ApplicationBar = this.ApplicationBar;
};
Unloaded += (obj, args) =>
{
parent.ApplicationBar = parentAppBar;
};
}
private void menuItem3_Click(object sender, EventArgs e)
{
popup.IsOpen = false;
}
I have a screen which call a listfield.
public class Main_AllLatestNews extends MainScreen {
private Database_Webservice webservice;
private String[] title, category, date, imagepath = {"no picture", "no picture", "no picture", "no picture","no picture","no picture","no picture","no picture","no picture", "no picture"};
private int[] newsid;
private List_News newslist;
public Main_AllLatestNews(final boolean needdownload) {
super(USE_ALL_WIDTH);
webservice = new Database_Webservice();
add(new Custom_TopField(this, 0, -1, "", 1, 1));
add(new Custom_BottomField(this, 0));
add(new Custom_HeaderField(Config_GlobalFunction.latest));
if (needdownload){
Main.getUiApplication().pushScreen(
new Custom_LoadingScreen(30));
webservice.UpdateAllCatNews();
}else {
webservice.LoadtodayNews();
newsid = new int[webservice.news.size()];
title = new String[webservice.news.size()];
category = new String[webservice.news.size()];
date = new String[webservice.news.size()];
//imagepath = new String[webservice.news.size()];
for (int i = 0; i < webservice.news.size(); i++) {
newslist = (List_News) webservice.news.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
//imagepath[i] = newslist.getImagePath();
}
add(new Custom_ListField(newsid, title, date, category, imagepath, true));
}
}
}
When I add custom_listfield then I get:
Failed to allocate timer 0: no slots left
Here is my listfield
public Custom_ListField(int newsid[], String title[], String date[],
String category[], String imagepath[], boolean islatest) {
super(0, ListField.MULTI_SELECT);
this.newsid = newsid;
setCallback(this);
setBackground(Config_GlobalFunction.loadbackground("background.png"));
this.islatest = islatest;
rows = new Vector();
for (int x = 0; x < title.length; x++) {
TableRowManager row = new TableRowManager();
titlelabel = new Custom_LabelField(title[x],
LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
titlelabel.setFont(Font.getDefault().derive(Font.BOLD, 23));
row.add(titlelabel);
datelabel = new Custom_LabelField(date[x], DrawStyle.ELLIPSIS
| LabelField.USE_ALL_WIDTH | DrawStyle.LEFT);
datelabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
datelabel.setFontColor(Color.GRAY);
row.add(datelabel);
categorylabel = new Custom_LabelField(category[x],
DrawStyle.ELLIPSIS | LabelField.USE_ALL_WIDTH
| DrawStyle.LEFT);
categorylabel.setFont(Font.getDefault().derive(Font.BOLD, 18));
categorylabel.setFontColor(Color.RED);
row.add(categorylabel);
/*Bitmap imagebitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imagebitmap = Util_ImageLoader.loadImage(imagepath[x]);
} else {
imagepath[x] = "image_base.png";
imagebitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imagebitmap, Field.FIELD_HCENTER
| Field.FIELD_VCENTER);
row.add(image);*/
//setRowHeight(image.getBitmapHeight() + 10);
setRowHeight(70);
rows.addElement(row);
}
setSize(rows.size());
}
In this list, it will call 10 images or more. First I will check got link send to it else load local images. So the row height must be not same, however, it does not auto set row height for each row but set a same height to all row. I think out of memory because i call too many images? but I call in android also no problem.
This is my imageloader.
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new
// ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector
.open(url + Util_GetInternet.getConnParam(),
Connector.READ, true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
} finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0,
dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
1) What can I do to reduce the use of memory?
2) How to set different row height? I am set bitmap.getbitmapheight() but different bitmap will have different height.
//Updated//
I am running on simulator 9930 OS 7.0 and 8520 OS 5.0. Both also same result. Real Device cannot run because after signing the key also prompt the warning message try to Secure APi. I am completely commented all the images also same. I did not call neither online nor local image. I think is the data problem?
#AlanLai, can you tell us which device this is being run on, and which OS? Is it a simulator, or real hardware? Why don't you try commenting out the image completely. Don't show any images (network images, or local images). See if you still get the problem. Let's try to narrow down where exactly the code is that's causing your problem. Note: please post the information about which device you're testing on above, in the question, not as a comment response here. Thanks
How about to have only one TableRowManager and every drawRow set values with layout with specific values?
There's a lot of things you can do to reduce memory usage. For one, try to avoid keeping objects in memory longer than you really need them. One way this happens is if you keep member variables in your class, that could really be local variables in a method. Keeping member variables may lead to objects living longer than they need to, preventing the release of the memory they occupy.
Util_ImageLoader
For example, in Util_ImageLoader, you do almost all the work in the constructor. But then, you keep the result around (the Bitmap) in a static member variable (_bmap), which keeps it in memory. I know you do this so that you can call getBitmap(). But, you could change the class to be like this:
public class Util_ImageLoader {
public static Bitmap loadImage(String url) {
HttpConnection connection = null;
InputStream inputStream = null;
EncodedImage bitmap;
byte[] dataArray = null;
try {
// can use this for BlackBerry 5.0+ :
// connection = (HttpConnection) (new ConnectionFactory()).getConnection(url).getConnection();
connection = (HttpConnection) Connector.open(url + Util_GetInternet.getConnParam(), Connector.READ,
true);
int responseCode = connection.getResponseCode();
if (responseCode == HttpConnection.HTTP_OK) {
inputStream = connection.openDataInputStream();
dataArray = IOUtilities.streamToBytes(inputStream);
}
} catch (Exception ex) {
}
finally {
try {
inputStream.close();
connection.close();
} catch (Exception e) {
}
}
if (dataArray != null) {
bitmap = EncodedImage.createEncodedImage(dataArray, 0, dataArray.length);
return bitmap.getBitmap();
} else {
return null;
}
}
}
Because your Util_ImageLoader class doesn't really have any state associated with it, you can probably make it a class with just one static method. The static method does not require you to create an instance of Util_ImageLoader to use it. Just do this:
Bitmap img = Util_ImageLoader.loadImage("http://domain.com/path/image.png");
This allows the image that's loaded to be released as soon as the UI is done with it. The existing code keeps that image in memory for the life of the program.
Also, I replaced your custom code that uses a byte[] buffer, with the useful IOUtilities.streamtoBytes() method. Let the built-in libraries do the work of optimizing for you. Most of the time, they will do a pretty good job of that.
You also had some fixed point scaling code in your Util_ImageLoader class that wasn't doing anything. It was creating a scaled image of the same size as the original. So, I just removed that code. That can only help your memory usage. Image manipulation can be expensive.
Finally, I checked the web server return code (HTTP_OK) before I created any of the large objects needed for this method. If the network request fails, you certainly don't want to waste memory for no reason.
Custom_ListField
Again, you are keeping some objects around, possibly longer than needed. Let's go through your member variables:
private Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
I don't know how many instances of Custom_ListField you will have in your app, but if you are going to assign bg to a constant app resource image, you should at least make it a static member variable, so that if there are 10 instances of Custom_ListField, you will only be keeping one bg variable in memory:
private static Bitmap bg = Bitmap.getBitmapResource("background.png"),
imagebitmap;
But, in your case, I don't think you need to keep that member variable at all. You can simply replace it where it's used, like this:
Background background = BackgroundFactory.createBitmapBackground(Bitmap.getBitmapResource("background.png"));
Then, the imagebitmap member can also be replaced with a local variable:
Bitmap imageBitmap = null;
if (!imagepath[x].toString().equals("no picture")) {
imageBitmap = Util_ImageLoader.loadImage(imagepath[x]);
imageBitmap = loader.getbitmap();
} else {
imagepath[x] = "image_base.png";
imageBitmap = Bitmap.getBitmapResource(imagepath[x]);
}
image = new BitmapField(imageBitmap, Field.FIELD_HCENTER | Field.FIELD_VCENTER);
imageBitmap only needs to be a local variable, not a member variable.
Debugging memory usage usually requires having the whole program, running, and profiling it. With only some of your code, I can't see all the other code that uses it. How many of each class is created is important? Which images are the large ones, and which are small? These are all questions you need to ask yourself to get your memory usage down.
But, hopefully, the general techniques I showed example of above can help you get started.
The problem was the Custom_ListField. This should extends listfield
instead of custom extends manager
public class Custom_ListField extends ListField {
private String[] title, category, date, imagepath;
private int[] newsid, catsid;
private List_News newslist;
private Bitmap imagebitmap[], localimage = Bitmap
.getBitmapResource("image_base.png");
private BrowserField webpage;
private Custom_BrowserFieldListener listener;
private boolean islatest;
private Vector content = null;
private ListCallback callback = null;
private int currentPosition = 0;
public Custom_ListField(Vector content, boolean islatest) {
this.content = content;
this.islatest = islatest;
newsid = new int[content.size()];
title = new String[content.size()];
category = new String[content.size()];
date = new String[content.size()];
imagepath = new String[content.size()];
catsid = new int[content.size()];
imagebitmap = new Bitmap[content.size()];
for (int i = 0; i < content.size(); i++) {
newslist = (List_News) content.elementAt(i);
newsid[i] = newslist.getID();
title[i] = newslist.getNtitle();
category[i] = newslist.getNewCatName();
date[i] = newslist.getNArticalD();
imagepath[i] = newslist.getImagePath();
if (!imagepath[i].toString().equals("no picture")) {
imagebitmap[i] = Util_ImageLoader.loadImage(imagepath[i]);
} else {
imagebitmap[i] = localimage;
}
catsid[i] = newslist.getCatID();
}
initCallbackListening();
this.setRowHeight(localimage.getHeight() + 10);
}
private void initCallbackListening() {
callback = new ListCallback();
this.setCallback(callback);
}
private class ListCallback implements ListFieldCallback {
public ListCallback() {
setBackground(Config_GlobalFunction
.loadbackground("background.png"));
}
public void drawListRow(ListField listField, Graphics graphics,
int index, int y, int width) {
currentPosition = index;
graphics.drawBitmap(
Display.getWidth() - imagebitmap[index].getWidth() - 5,
y + 3, imagebitmap[index].getWidth(),
imagebitmap[index].getHeight(), imagebitmap[index], 0, 0);
graphics.setColor(Color.WHITE);
graphics.drawRect(0, y, width, imagebitmap[index].getHeight() + 10);
graphics.setColor(Color.BLACK);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 20));
graphics.drawText(title[index], 5, y + 3, 0, Display.getWidth()
- imagebitmap[index].getWidth() - 10);
System.out.println(Display.getWidth()
- imagebitmap[index].getWidth() - 10);
graphics.setColor(Color.GRAY);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(date[index], 5, y + 6
+ Font.getDefault().getHeight() + 3);
if (islatest) {
graphics.setColor(Color.RED);
graphics.setFont(Font.getDefault().derive(Font.BOLD, 15));
graphics.drawText(category[index], Font.getDefault()
.getAdvance(date[index]) + 3, y + 6
+ Font.getDefault().getHeight() + 3);
}
}
public Object get(ListField listField, int index) {
return content.elementAt(index);
}
public int getPreferredWidth(ListField listField) {
return Display.getWidth();
}
public int indexOfList(ListField listField, String prefix, int start) {
return content.indexOf(prefix, start);
}
}
public int getCurrentPosition() {
return currentPosition;
}
protected boolean navigationClick(int status, int time) {
int index = getCurrentPosition();
if (catsid[index] == 9) {
if (Config_GlobalFunction.isConnected()) {
webpage = new BrowserField();
listener = new Custom_BrowserFieldListener();
webpage.addListener(listener);
MainScreen aboutus = new Menu_Aboutus();
aboutus.add(webpage);
Main.getUiApplication().pushScreen(aboutus);
webpage.requestContent("http://www.orientaldaily.com.my/index.php?option=com_k2&view=item&id="
+ newsid[index] + ":&Itemid=223");
} else
Config_GlobalFunction.Message(Config_GlobalFunction.nowifi, 1);
} else
Main.getUiApplication().pushScreen(
new Main_NewsDetail(newsid[index]));
return true;
}
}