I have an NSButton that contains a triangular image. I don't want a click on the button to be detected unless the user clicks on the triangle itself. Clicks on the transparent outside area should be passed through to the view underneath.
Is this possible?
It's easier if the triangle is an NSBezierPath or CGPath.
There are methods and functions to test if a point is inside a path.
Related
In response to a user event, I want to:
add a new NSView to the window, and then
show an NSPanel positioned just below that view
I have each half of this done. I can add a new subview, and the container view's -updateConstraints identifies it and adds the correct layout constraints, so that the next time layout is performed, it's positioned correctly in the window. Also, I have a NSWindowController subclass that puts the panel on the screen.
Unfortunately, there's an ordering problem. My panel's controller just looks at the new NSView's frame property for deciding where to put it, but during this iteration of the main event loop, the -layout method hasn't been called yet, so it's still positioned at (0,0).
(If I separate these two pieces of functionality, and require two separate user events for "add view" and "create panel", then the panel is correctly positioned below the view.)
Is there a way to attach an NSPanel to an NSView, as if with a layout constraint? Or is there a way to say "do this (window controller stuff), but only after the next -layout call"?
Just call -layoutSubtreeIfNeeded on your NSView’s superview as soon as you add it and its constraints, so it will lay out immediately, then add the panel.
Or use an NSPopOver, although those draw a certain way and you might not want that.
I want to make a type of popupbutton sort of like the action button on OSX. I need to make the button have two images makeup the representation of the button (the icon for the button and the downward facing disclosure triangle next to it). I was thinking maybe I could add the second image as a subview of the button but it seems that there should be a simpler way to do this. Any ideas?
Make an NSPopUpButton whose pullsDown is set to YES (Type of “Pull Down” in IB) and whose image is set to the image named NSImageNameActionTemplate (“NSActionTemplate” in IB).
I could not find a way in the documentation to tell an NSButton to resize its image to fill up the whole button. Is there a way to do this programatically?
The closest you'll get is -setImageScaling: ... look up the constants to see how the image will be scaled within the button cell, given its bordered state and bezel type.
If you're looking to replace the standard button entirely with your image (ie, the button cell doesn't draw itself at all - your image serves as the entire visual representation), turn off the border (-setBordered:).
All of these options can be configured in IB as well. A tip: in IB, hover the mouse over any setting in the inspector panel - most if not all give you a hint that shows what method controls the behavior affected by the setting's control.
Is there a simple way to create a selectable NSRect in Cocoa? In need a rectangle that can be selected and stays selected after a mouse click.
Thanks.
NSRect is just a struct with a position and size. It's not an object that can actually do anything or have any properties other than a width and height. It sounds like what you want is to create an NSView that can be selected. (Here's Apple's Guide on the subject.)
Though not as immediate as you would like, you may be interested in the management of tracking rectangles and tracking areas performed by NSView class.
This mechanism allows you to define specific areas of your custom view. Then, an event is generated whenever the cursor enters or leaves the area, or a mouse button is pressed in this area (-mouseEntered:, -mouseExited:, -mouseDown:, -mouseUp:, -mouseDragged:, ... of NSResponder class). This up to you to define what you want your application do in response to these events (set the rectangle as selected and display it accordingly).
For an example implementation of this, take a look at the Sketch example included with the Apple developer tools (look in /Developer/Examples/AppKit). Sketch allows the user to create new graphics (including rectangles, but also ovals, lines, and text), select them, move them around in the document, etc. In particular, you'll probably want to look at the SKTGraphic class, which represents a single graphic object in the document, and the SKTGraphicView class, which is an NSView subclass that perform the actual layout and drawing, handling mouse events for dragging views around, etc.
I am using several NSButtonCell objects in an NSTableView. They are simple square buttons with custom images on them.
These buttons draw properly when they are not highlighted: all that is visible is the image, and the rest of the button rectangle is transparent. However, when I click on them, the entire button rectangle is highlighted, inverting the background in the parts that were transparent.
I would prefer to see the image drawn inverted, and the transparent parts remain transparent. How can this be done?
Try setting your cell's highlightsBy property to NSContentsCellMask. I think you'll have to do this in code (probably in awakeFromNib); I don't see a way to do it in IB alone.
You can do it in Interface Builder too. I use "Square Button" so the button alters between two images (so the image is not inverted at all).
Your buttons behaviour is probably set to "Momentary Light" or "Momentary Push In".
Set the Behaviour to "Momentary Change", and it should work.