Checking types of slices in golang - go

I use the reflect package to check the type of my variables. For example if I want to check if var is an integer I do:
reflect.TypeOf(var).Kind == reflect.Int
How can I check if my variable is an int or float slice?
I can only see Slice as one of the types returned by Kind() but this slice could be of any type

If a type is slice,Elem() will return the underlying type:
func main() {
foo := []int{1,2,3}
fmt.Println(reflect.TypeOf(foo).Elem()) //prints "int"
fmt.Println(reflect.TypeOf(foo).Elem().Kind() == reflect.Int) //true!
}
You better check that it's a slice before, of course.

Related

How to make a slice to be able to convert *uint64 to *int64

I'm a beginner in using golang, I'm still confused about creating a slice for the child model, after that I want to take index "0" and convert it from *uint64 to *int64. Maybe i'm wrong way to convert the field, but i think i need to make the child model into a slice first before converting it. Here is the code :
params := category.PostAPICategoryParams{
Data: category.PostAPICategoryBody{
CategoryData: categoryTestData.CategoryData,
Childs: categoryTestData.Childs,
},
}
result, _ := mainSuite.h.CreateCategory(mainSuite.rt, &params.Data.CategoryData, params.Data.Childs)
categoriesParamsTest := &category.GetAPICategoryParams{
ParentID: // here is the code I need to write,
}
Here is the error when I try to write the code before creating the slice :
You have a pointer to a uint64, and want a pointer to a int64. There's no direct (safe) way to do this -- pointers to unsigned ints aren't compatible with pointers to signed ints -- but you can convert the pointed-at value to the right type (assuming the pointer isn't nil).
For example:
func convertUnsignedToSignedPointer64(p *uint64) *int64 {
if p == nil { return nil }
x := int64(*p)
return &x
}
You can also do it via the unsafe package, although I prefer avoiding the unsafe package in code I write when possible:
func convertUnsignedToSignedPointer64(p *uint64) *int64 {
return (*int64)(unsafe.Pointer(p))
}
This is ok via the rules given in unsafe.Pointer:
(1) Conversion of a *T1 to Pointer to *T2.
Provided that T2 is no larger than T1 and that the two share an
equivalent memory layout, this conversion allows reinterpreting data
of one type as data of another type.

How to check variable declared as map[string]interface{} is actually map[string]string?

I have a variable that needs to be either a string or map[string]string (will be deserializing from JSON). So I declare it as interface{}. How can I check that the value is map[string]string?
This question How to check interface is a map[string]string in golang almost answers my question. But the accepted answer only works if the variable is declared as a map[string]string not if the variable is interface{}.
package main
import (
"fmt"
)
func main() {
var myMap interface{}
myMap = map[string]interface{}{
"foo": "bar",
}
_, ok := myMap.(map[string]string)
if !ok {
fmt.Println("This will be printed")
}
}
See https://play.golang.org/p/mA-CVk7bdb9
I can use two type assertions though. One on the map and one on the map value.
package main
import (
"fmt"
)
func main() {
var myMap interface{}
myMap = map[string]interface{}{
"foo": "bar",
}
valueMap, ok := myMap.(map[string]interface{})
if !ok {
fmt.Println("will not be printed")
}
for _, v := range valueMap {
if _, ok := v.(string); !ok {
fmt.Println("will not be printed")
}
}
}
See https://play.golang.org/p/hCl8eBcKSqE
Question: is there a better way?
If you declare a variable as type interface{}, it is type interface{}. It is not, ever, some map[keytype]valuetype value. But a variable of type interface{} can hold a value that has some other concrete type. When it does so, it does so—that's all there is to it. It still is type interface{}, but it holds a value of some other type.
An interface value has two parts
The key distinction here is between what an interface{} variable is, and what it holds. Any interface variable actually has two slots inside it: one to hold what type is stored in it, and one to hold what value is stored in it. Any time you—or anyone—assign a value to the variable, the compiler fills in both slots: the type, from the type of the value you used, and the value, from the value you used.1 The interface variable compares equal to nil if it has nil in both slots; and that's also the default zero value.
Hence, your runtime test:
valueMap, ok := myMap.(map[string]interface{})
is a sensible thing to do: if myMap holds a value that has type map[string]interface, ok gets set to true and valueMap contains the value (which has that type). If myMap holds a value with some other type, ok gets set to false and valueMap gets set to the zero-value of type map[string]interface{}. In other words, at runtime, the code checks the type-slot first, then either copies the value-slot across to valueMap and sets ok to true, or sets valueMap to nil and sets ok to false.
If and when ok has been set to true, each valueMap[k] value is type interface{}. As before, for myMap itself, each of these interface{} variables can—but do not have to—hold a value of type string, and you must use some sort of "what is the actual type-and-value" run-time test to tease them apart.
When you use json.Unmarshal to stuff decoded JSON into a variable of type interface{}, it is capable of deserializing any of these documented JSON types. The list then tells you what type gets stuffed into the interface variable:
bool, for JSON booleans
float64, for JSON numbers
string, for JSON strings
[]interface{}, for JSON arrays
map[string]interface{}, for JSON objects
nil for JSON null
So after doing json.Unmarshal into a variable of type interface{}, you should check what type got put into the type-slot of the variable. You can do this with an assertion and an ok boolean, or you can, if you prefer, use a type switch to decode it:
var i interface
if err := json.Unmarshal(data, &i); err != nil {
panic(err)
}
switch v := i.(type) {
case string:
... code ...
case map[string]interface{}:
... code ...
... add some or all of the types listed ...
}
The thing is, no matter what you do in code here, you did have json.Unmarshal put something into an interface{}, and interface{} is the type of i. You must test at runtime what type and value pair the interface holds.
Your other option is to inspect your JSON strings manually and decide what type of variable to provide to json.Unmarshal. That gives you less code to write after the Unmarshal, but more code to write before it.
There's a more complete example here, on the Go playground, of using type switches to inspect the result from a json.Unmarshal. It's deliberately incomplete but, I think, has enough input and output cases to let you work out how to handle everything, given the quote above about what json.Unmarshal writes into a variable of type interface{}.
1Of course, if you assign one interface{} from some other interface{}:
var i1, i2 interface{}
... set i1 from some actual value ...
// more code, then:
i2 = i1
the compiler just copies both slots from i1 into i2. The two-separate-slots thing becomes clearer when you do:
var f float64
... code that sets f to, say, 1.5 ...
i2 = f
for instance, as that writes float64 into the type-slot, and the value 1.5 into the value-slot. The compiler knows that f is float64 so the type-setting just means "stick a constant in it". The compiler doesn't necessarily know the value of f so the value-setting is a copy of whatever the actual value is.

Generic function which appends two arrays

Not able to figure out how to convert interface{} returned from function into an array of structs
As part of some practise i was trying to create a function which can take 2 slices of some type and concatenates both and returns the slice.
The code can be found here - https://play.golang.org/p/P9pfrf_qTS1
type mystruct struct {
name string
value string
}
func appendarr(array1 interface{}, array2 interface{}) interface{} {
p := reflect.ValueOf(array1)
q := reflect.ValueOf(array2)
r := reflect.AppendSlice(p, q)
return reflect.ValueOf(r).Interface()
}
func main() {
fmt.Println("=======")
array1 := []mystruct{
mystruct{"a1n1", "a1v1"},
mystruct{"a1n2", "a1v2"},
}
array2 := []mystruct{
mystruct{"a2n1", "a2v1"},
mystruct{"a2n2", "a2v2"},
}
arrayOp := appendarr(array1, array2)
fmt.Printf("arr: %#v\n", arrayOp) // this shows all the elements from array1 and 2
val := reflect.ValueOf(arrayOp)
fmt.Println(val) // output is <[]main.mystruct Value>
fmt.Println(val.Interface().([]mystruct)) // exception - interface {} is reflect.Value, not []main.mystruct
}
I may have slices of different types of structs. I want to concatenate them and access the elements individually.
If there is any other way of achieving the same, please do let me know.
reflect.Append() returns a value of type reflect.Value, so you don't have to (you shouldn't) pass that to reflect.ValueOf().
So simply change the return statement to:
return r.Interface()
With this it works and outputs (try it on the Go Playground):
=======
arr: []main.mystruct{main.mystruct{name:"a1n1", value:"a1v1"}, main.mystruct{name:"a1n2", value:"a1v2"}, main.mystruct{name:"a2n1", value:"a2v1"}, main.mystruct{name:"a2n2", value:"a2v2"}}
[{a1n1 a1v1} {a1n2 a1v2} {a2n1 a2v1} {a2n2 a2v2}]
[{a1n1 a1v1} {a1n2 a1v2} {a2n1 a2v1} {a2n2 a2v2}]
You also don't need to do any reflection-kungfu on the result: it's your slice wrapped in interface{}. Wrapping it in reflect.Value and calling Value.Interface() on it is just a redundant cycle. You may simply do:
arrayOp.([]mystruct)
On a side note: you shouldn't create a "generic" append() function that uses reflection under the hood, as this functionality is available as a built-in function append(). The builtin function is generic, it gets help from the compiler so it provides the generic nature at compile-time. Whatever you come up with using reflection will be slower.

Check if struct field is empty

I would like to iterate over the fields of a struct after unmarshalling a JSON object into it and check for the fields whose value was not set (i.e. are empty).
I can get the value of each field and compare that to the reflect.Zero value for the corresponding type
json.Unmarshal([]byte(str), &res)
s := reflect.ValueOf(&res).Elem()
typeOfT := s.Type()
for i := 0; i < s.NumField(); i++ {
f := s.Field(i)
v := reflect.ValueOf(f.Interface())
if (reflect.DeepEqual(v.Interface(), reflect.Zero(v.Type()).Interface())) {
....
But the problem, of course, is that this will not work well for bool or int values.
If a bool field is set to false in the JSON or an int field is set to 0, they will be equal to the zero value of their type. The aforementioned check will consider the fields to be uninitialized, even though they actually have a value set.
I know one way around this is to use pointers, but I just don't see how that would be possible in this case as I'm working with reflect.Value types, not the actual struct.
As you've mentioned, you could use pointers.
The json package can handle unmarshalling values into pointers for you. You've not included the json payload you are trying to unmarshal, or the struct you are unmarshalling into, so I've made up an example.
// json
{
"foo": true,
"number_of_foos": 14
}
// go struct
type Foo struct {
Present bool `json:"foo"`
Num int `json:"number_of_foos"`
}
Here if the keys foo or number_of_foos is missing, then as you've correctly observed, the zero value (false/ 0) will be used. In general the best advice is to make use of the zero value. Create structures so that zero values of false are useful, rather than a pain.
This is not always possible, so changing the types of the fields in the Foo struct to be pointers will allow you to check the 3 cases you are after.
Present
Present and zero
Missing
here is the same struct with pointers:
// go struct
type Foo struct {
Present *bool `json:"foo"`
Num *int `json:"number_of_foos"`
}
Now you can check for presence of the value with fooStruct.Present != nil and if that condition holds, you can assume that the value in the field is the one you wanted.
There is no need to use the reflect package.
Another way of doing the same is by implementing json.Unmarshaler.
type MaybeInt struct {
Present bool
Value int
}
func (i *MaybeInt) UnmarshalJSON(bs []byte) error {
if e := json.Unmarshal(bs, &i.Value); e != nil {
return e
}
i.Present = true
return nil
}
You can then use MaybeInt in your top-level structure:
type Top struct {
N MaybeInt `json:"n"`
M MaybeInt `json:"m"`
}
func main() {
t := Top{}
if e := json.Unmarshal([]byte(` { "n": 4930 } `), &t); e != nil {
panic(e)
}
fmt.Println(t.N, t.M)
}
See it working on the playground
Try using the golang validator package. The validator package offers a required attribute that might do the required job for your need. The official documentation for required attribute states:
This validates that the value is not the data types default zero value. For numbers ensures value is not zero. For strings ensures value is not "". For slices, maps, pointers, interfaces, channels and functions ensures the value is not nil.
The example illustrating the same can be seen at: https://github.com/go-playground/validator/blob/v9/_examples/struct-level/main.go.
Hope this solves your requirement.

Does type assertion change the value in go?

Go newbie here.
I have a map where the key arguments should be []string.
However, if I try to use the value directly arguments := m["arguments"] it doesn't seem to be the right type. When used later to append to another slice with arguments... I get Cannot use 'arguments' (type interface{}) as type []string.
I fixed this by chaning the assignment to a type check arguments, _ := m["arguments"].([]string). That works, but I'm not sure why. Is type assertion doing conversion as well?
The full example is below:
import (
"github.com/fatih/structs"
"strings"
)
var playbookKeyDict = map[string]string{
"Playbook": "",
"Limit" : "--limit",
"ExtraVars" : "--extra-vars",
}
type Playbook struct {
Playbook string `json:"playbook" xml:"playbook" form:"playbook" query:"playbook"`
Limit string `json:"limit" xml:"limit" form:"limit" query:"limit"`
ExtraVars string `json:"extra-vars" xml:"extra-vars" form:"extra-vars" query:"extra-vars"`
Arguments []string `json:"arguments" xml:"arguments" form:"arguments" query:"arguments"`
Args []string
}
func (p *Playbook) formatArgs() {
// is it worth iterating through directly with reflection instead of using structs import?
// https://stackoverflow.com/questions/21246642/iterate-over-string-fields-in-struct
m := structs.Map(p)
// direct assignment has the wrong type?
// arguments := m["arguments"]
arguments, _ := m["arguments"].([]string)
delete(m, "arguments")
for k, v := range m {
// Ignore non-strings and empty strings
if val, ok := v.(string); ok && val != "" {
key := playbookKeyDict[k]
if key == "" {
p.Args = append(p.Args, val)
} else {
p.Args = append(p.Args, playbookKeyDict[k], val)
}
}
}
p.Args = append(p.Args, arguments...)
}
Type assertion is used to get a value wrapped around using interface.
m := structs.Map(p)
Map(v interface{}){}
Map function is actually taking interface as its argument in the case stated. It is wrapping the type which is []string and its underlying value which is slice. The type can be checked using Relection reflect.TypeOf().
func TypeOf(i interface{}) Type
According to Russ Cox blog on Interfaces
Interface values are represented as a two-word pair giving a pointer
to information about the type stored in the interface and a pointer to
the associated data.
As specified in Golang spec
For an expression x of interface type and a type T, the primary
expression
x.(T)
asserts that x is not nil and that the value stored in x is of type T.
The notation x.(T) is called a type assertion.
For the error part:-
Cannot use 'arguments' (type interface{}) as type []string
We first needs to get the underlying value of type []string from interface using type assertion.

Resources