Facing multiple issues with IE 8 (detailed version 8.0.7601.17514). Please note everything works fine in other browsers.
Yammer embed my feed control is not working. Sometimes it shows result and sometimes not.
REST API call not working and giving error as below. However I used new js sdk and new yam.platform.request.
Error is : yam.request is null or not an object. source : platform_js_sdk.js
Thanks in advance for your help!
I found out that the div that you embed yammer feed has to be above the yammer request script
eg.
<div id="embedded-feed" style="height:400px;width:500px;"></div>
<script>
yam.connect.embedFeed(
{ container: '#embedded-feed',
network: 'fourleaf.com' // network permalink (see below)
});
</script>
Otherwise, IE will not be able to find the div to show the feed (but chrome works fine..)
Related
I am trying to implement google pay on a website. The external library for google pay is loaded from pay.google.com. In this google script, they call the browser api PaymentRequest(). This api is built in popular browsers like Safari, Chrome, etc.
I have google pay working, but it does not work on Firefox. When the external script is loaded, it calls PaymentRequest and in the console the following error is shown:
ReferenceError: PaymentRequest is not defined
Link to google pay script
https://pay.google.com/gp/p/js/pay.js
Mozilla Firefox official webpage states that PaymentRequest is supported in secure context.
https://developer.mozilla.org/en-US/docs/Web/API/Payment_Request_API/Using_the_Payment_Request_API
I copy and paste only the same code provided from the official source
From my perspective, PaymentRequest is not supported in Firefox and does not work. What am I missing?
Check out the console for both chrome and safari.
Google Pay is working for me on Firefox 78.0.1 on macOS using the following: https://jsfiddle.net/fw5t6caL/
Yes, it does log an error in the console at the following bit of code:
google.payments.api.UseCanMakePaymentResultFromPayjs && (new PaymentRequest([{
supportedMethods: [
'https://google.com/pay'
]
}
], {
total: {
label: 'Estimated Total Price',
amount: {
currency: 'USD',
value: '10'
}
}
})).canMakePayment().then(function (a) {
return ef = a
}).catch (function () {
return ef = !1
});
...but it does work. Are you able to try with the JSFiddle linked above?
Also, as an FYI, we've recently released a React and Web Component to simplify the Google Pay integration process. Consider using it as an alternative as it should make it easier to integrate.
Screenshot of JSFiddle output:
I am having the same Problem since a few days:
Uncaught ReferenceError: PaymentRequest is not defined
https://pay.google.com/gp/p/js/pay.js:272
This happens (I believe) in the Stripe Plugin for WooCommerce. The Error appears in Chrome and Firefox. No Idea at the Moment what I can do to fix it.
In the reCAPTCHA v3 docs, it says
reCAPTCHA works best when it has the most context about interactions with your site, which comes from seeing both legitimate and abusive behavior. For this reason, we recommend including reCAPTCHA verification on forms or actions as well as in the background of pages for analytics.
How do we run it in the background of pages?
Let's say I have a React app that handles multiple web pages, and for one of my web pages, it is a sign up form where I want to get a risk score when users sign up. When the docs say to run reCAPTCHA in the background on other pages, does that mean it's running on other pages as long as <script src="https://www.google.com/recaptcha/api.js?render=_reCAPTCHA_site_key"></script> is in the header? Or do we need to call grecaptcha.execute(...) on all the other pages, and not just the signup page?
As long as you have the script attached, it will run in the background of pages. You can see that it's running if the reCAPTCHA banner/icon is showing on the page (usually bottom right corner). grecaptcha.execute(...) should be run on a specific action, like when you click a button to sign up for example.
#jojochuu, your answer is exactly right. Thanks for that.
I found another reason to run grecaptcha.execute. Logging. Loading api.js (the second line in the code below) is sufficient to activate recaptcha. It displays the flyout recptcha button.
I chose to add the second script that does call grecaptcha and gets the token. Then I use the token to get the score and any error codes from google. I log that data along with the visitor's IP address and a timestamp so I can see how the score changes over time. I can then compare my logs with access logs and maybe spot some IPs I want to ban. Mostly, I just want to know how score changes. I'll disable the logging by removing the second script block.
This is the best tutorial I found. Combining it with the google docs was enough to learn how to do recaptcha right.
<input type="hidden" id="visitor_ip" value="<?=$visitor_ip; ?>">
<script src="https://www.google.com/recaptcha/api.js?render=public-site-key" async defer></script>
<script>
// This correctly gets the token, but doesn't verify the user response (action).
function execGrecaptcha() {
grecaptcha.ready(function() {
grecaptcha.execute('<?=$settings->recap_public; ?>', {action: '<?=$actionName; ?>'}).then(function(token) {
logRecaptchaResults(token);
});
});
}
// Run after page loaded
window.onload=execGrecaptcha;
// Send token/ip to server for logging via ajax
function logRecaptchaResults(token) {
var vip=document.getElementById('visitor_ip');
$.ajax({
url: "https://<?=HOST_NAME_DOT; ?>domain.com/ajax/logit.php",
type: "get", //send it through get method
data: {
"token": token,
"visitor_ip": vip.value
},
});
}
</script>
UPDATE (July 2020): I was able to get a mostly working version of this. See my answer to the related question here.
In my angular Nativescript iOS app, I have a webview set up to play youtube videos. Following a method similar to this question here, I can get the youtube video to load and play automatically, using the Youtube Iframe API. But how do I detect when the video actually starts playing (after it is loaded)?
The Iframe API has events for this purpose, like "onStateChange". But, because my youtube code is "stuck" inside the webview, I am currently not able to read when events are fired from that webview.
In Nativescript, there is a nativescript-webview-interface plugin for this purpose, but I can't get it to work. I have put my code below. If that is the way to go, what is the correct code to get it working?
(I don't want to use the nativescript-youtube plugin because that brings in youtube's quotas, which are regularly shrinking. )
Code I Have Tried:
To get the youtube player to activate, I have put all of the relevant youtube code inside the webview. That works to play the video, but not yet to get the event of when the player starts playing. To do what I want to do, I need to have some way of inserting that code into my app WITHOUT trapping it in the webview. Or, have some way of communicating inside the webview.
To try to communicate with the webview, I have tried the nativescript-webview-plugin:
$ tns plugin add nativescript-webview-interface
html:
<web-view src="{{youtubeCode}}" #webView ></web-view>
ts:
import {WebView, LoadEventData} from "tns-core-modules/ui/web-view";
let webViewInterfaceModule = require('nativescript-webview-interface');
...
export class ...{
#ViewChild('webView') webView: ElementRef;
public youtubeCode = [code that youtube provides in its IFrame API]
ngOnInit(): void {
this.setupWebViewInterface();
}
setupWebViewInterface() {
let webView: WebView = this.webView.nativeElement;
this.oWebViewInterface = new webViewInterfaceModule.WebViewInterface(webView, '~/www/index.html');
this.youtubeListen()
}..
youtubeListen(){
this.oWebViewInterface.on('onStateChange', (eventData)=>{ //'onStateChange' is the event provided in the Youtube Iframe API
console.log('event data = ' + eventData) //***this is the key part I want to work.
});
}
RESULT: ERROR TypeError: undefined is not an object (evaluating 'this.webView.ios.constructor')
This is a problem in the plugin's index.ios.js file. If I comment out the offending line, then the errors go away, but then nothing happens
..
I've integrated reCAPTCHA v3 in one of my forms. In onload, there's a token produced and google captcha logo in the bottom right corner. But when I submit the form, in console there is an error shown, "Error: No reCAPTCHA clients exist". Also, it seems, no data is fetched by "g-recaptcha-response" and $_POST["g-recaptcha-response"] remains empty.
Here is the sample code:
<script type="text/javascript">
var ReCaptchaCallbackV3 = function() {
grecaptcha.ready(function() {
grecaptcha.execute("site_key").then(function(token) {
console.log("v3 Token: " + token);
});
});
};
</script>
<script src="https://www.google.com/recaptcha/api.js?onload=ReCaptchaCallbackV3&render=site_key"></script>
It doesn't produce any "g-recaptcha-response" when the form is submitted.
I don't know much about google reCaptcha. I've followed the documentation provided by them and used a site and a secret key in the proper way.
Can anybody please tell me where might be the problem and what is the possible solution?
I believe this error occurs when the reCaptcha api.js loads, but your container is not present on the page yet (at least for v2). I had this error occur in a React app when I navigated to the page rather than loading it as the first on. Instead of using render=explicit and using a global namespace onLoadCallback, I was able to resolve it by rendering the captcha element manually.
Instead of creating a <div class="g-recaptcha"></div>, give the container div an id only (<div id="recaptcha-container"></div>) and render it in your JS code (e.g. in componentDidMount for a React app):
grecaptcha.ready(function() {
grecaptcha.render("recaptcha-container", {
"sitekey": "your-site-key"
});
});
Have you tried loading the script before trying to send the request?
<script src="https://www.google.com/recaptcha/api.js?onload=ReCaptchaCallbackV3&render=site_key"></script>
<script type="text/javascript">
var ReCaptchaCallbackV3 = function() {
grecaptcha.ready(function() {
grecaptcha.execute("site_key").then(function(token) {
console.log("v3 Token: " + token);
});
});
};
</script>
When I came across this problem with reCAPTCHA v3, it was because I didn't pass it the correct site key.
This also happens in Recaptcha 2 before user interacts with it. So, I have a submit button that triggers a JS function that checks the value of recaptcha. To solve the no client exists problem, I did:
try {
data["reCaptcha"] = grecaptcha.getResponse();
} catch (err) {
data["reCaptcha"] = "";
}
The data object then gets sent to a back-end script that validates the recaptcha. The back-end also checks for the field being empty.
I had this problem because I was calling grecaptcha.reset(); when there wasn't any Recaptcha active on the site
grecaptcha.reset();
recaptcha__en.js:507 Uncaught Error: No reCAPTCHA clients exist.
at MX (recaptcha__en.js:507)
at Object.Zn [as reset] (recaptcha__en.js:514)
at <anonymous>:1:13
I was using React and only rendering my captcha container sometimes. Fixed by hiding the captcha button instead of not rendering it.
In my case grecaptcha.reset(); was present from previous code snippet, and I was programmatically invoking it.
As the captcha verification is going on the fly every time. Resetting wasn't required.
After eliminating this grecaptcha.reset(); my code works perfectly fine.
Maybe this hint can help someone.
We received this because we have a second environment with another domain and forgot to add this domain to the reCaptcha admin site. The solution was to add the new domain to the settings.
The steps are
Open www.google/recaptcha/admin/site
Select the site you're working on
Click on the settings gear
Add the domain in its respective section
I want to show a warning on a particular page I have if and only if the user is using IE 7.
I am currently seeing an issue where if the user is using IE 8 in compatibility mode they are seeing this warning message, the logic is as follows:
Please note: Some customers using Internet Explorer 7 web browser may not be able to use parts of this site. You may wish to upgrade.
How can I fix the page so that the customer is only shown this warning if they are really using IE7?
The specifics depends on the web framework in use (asp.net etc), but you can check the browser version by checking the user agent submitted by the browser. Each browser will have a unique user agent that includes the version number as well. The user agent will be in the http request.
Here's a link with a few options if you're using asp.net
http://msdn.microsoft.com/en-us/library/ms537509(v=vs.85).aspx
<script type="text/javascript">
var $buoop = {vs:{i:7,f:5,o:12,s:5,n:9}};
$buoop.ol = window.onload;
window.onload=function(){
try {if ($buoop.ol) $buoop.ol();}catch (e) {}
var e = document.createElement("script");
e.setAttribute("type", "text/javascript");
e.setAttribute("src", "//browser-update.org/update.js");
document.body.appendChild(e);
}
</script>