examples:
Organizer shows for iOS 3.1.3 'The digest is missing' key
It can crash with next crash data:
UNCAUGHT EXCEPTION (NSInternalInconsistencyException): Extension Xcode.Device.iPhone class 'DVTiPhoneLocator' not found for required key 'locatorclass'
For me it happens after run Xcode 6 beta which install incompatible "MobileDevice.framework" on first launch.
so solution:
disconnect any iOS devices, close iTunes, close XCode
sudo rm -rf /System/Library/PrivateFrameworks/MobileDevice.framework
start Xcode 5.1.1 - It will install compatible MobileDevice.framework
Related
Monterey 12.6.1
Xcode :Version 14.1 (14B47b)
I am getting a compilation error even though I follow the instructions in the "README.md" file.
Open Client.xcodeproj in Xcode.
Build the Fennec scheme in Xcode.
I can't pass these steps.
https://github.com/mozilla-mobile/firefox-ios
I want to run firefox application on Mac OS simulator. can you help.
Error Message
I wanted to run firefox application in ios simulator. I got a compile error.
In Xcode 11.1 (11A1027) I unable to install the app in the simulator with iOS 13.1 (17A844).
I tried to reinstall the Xcode and reset a content of the simulator without no luck.
The error code I get is the following:
Details
This app could not be installed at this time.
Domain: IXUserPresentableErrorDomain
Code: 1
Failure Reason: Could not install at this time.
--
The operation couldn’t be completed. (LSApplicationWorkspaceErrorDomain error -102.)
Domain: LSApplicationWorkspaceErrorDomain
Code: -102
User Info: {
CFBundleIdentifier = "com.home.test";
Error = RegistrationFailed;
"_LSFunction" = "-[_LSInstaller _doinstallApplication:atURL:withOptions:installType:notificationJournaller:reply:]";
"_LSLine" = 627;
}
--
Also the springboard of the simulator is empty which is also strange:
iOS 13 Simulator has no apps installed
Confirmed. It worked for me in the official release of Xcode 11.1
After El Capitan upgrade both Xcode 7.01 and Xcode 7.1.0-Beta now fail to Build or Clean or even preform syntax highlighting. I have rebooted and deleted Xcode(s) and reinstalled Xcode without luck.
I dropped back to Xcode 7.0 in desperation also without luck.
This appears to be an Apple problem.
I had this problem with El Capitan production release and Xcode Version 7.1 beta (7B75). In my case Xcode would not Build or Clean and the Simulators failed to install.
So I ran xcode per the command below in a terminal:
sudo /Applications/Xcode-beta.app/Contents/MacOS/Xcode
This corrected both the simulators issue and my build and clean failures. Unfortunately if I return to my usual spot-light xcode start the Build Clean failures resume. So I am back using the sudo start until Apple fixes this.
I am using AppGyver, Steroids Installation has been done and I have successfully created the demo project. I am trying to configure the iOS Simulator for Appgyver so that i can launch my app on simulator using steroids command line and debug the app but when i want to simulate it on ios simulator it gives XCode is not installed. But I have XCode installed and Command Line tools too.
pkgutil --pkg-info=com.apple.pkg.CLTools_Executables - PRINT
pkgutil --pkgs='com.apple.pkg.Xcode.*' - NO OUTPUT
When I use xcode-select --install It gives "xcode-select: error: command line tools are already installed"
When I use open /Applications/Xcode.app/Contents/Developer/Applications/iOS Simulator.app - Simulator Launch
OS Version : Mac OS X Yosemite 10.10
XCode : 6.1
iOS Simulator : Version 8.1 (550.3)
Node : v0.10.24
NPM : 1.3.21
Please help me to resolve this issue. Any help will be much appreciated.
I'm moving my first steps in MonoMac.
But I stopped right at the beginning due to some configuration error. I've created a new ManoMac project in MonoDevelop, and then tried some other sample MonoMac xamarin projects from GitHub, but I always get this error compiling:
Error: Can't run /Developer/usr/bin/ibtool (no such file).
ibtool exited with code 1
My configuration:
Operating System:
Mac OS X 10.7.3
MonoDevelop 2.8.6.5
Runtime:
Mono 2.10.8 (tarball Mon Dec 19 17:43:18 EST 2011)
GTK 2.24.5
GTK# (2.12.0.0)
Mono for Android not installed
Apple Developer Tools:
Xcode 4.3.1 (1176)
Build 4E1019
Monotouch: 5.2.5
MonoDevelop.MonoMac 2.6.0.0
All my Monotouch projects compile fine, and I have no problem with the last XCode (following the Xamarin guidelines I successfully upgraded XCode and moved it from the obsolete Developer folder to the Application folder, and downloaded the updated developer command line tools from apple).
I've tried reinstalling MonoDevelop, but with no success. I always get: "Error: ibtool returned error code 1."
Any help is appreciated.
This problem is caused by the Xcode 4.3 installer not updating the Xcode symlinks correctly to point to the active Xcode version. You can fix it with the following command:
sudo xcode-select -switch /Applications/Xcode.app
This upcoming MonoDevelop 2.8.8 release contains a fix for this. You can get it from the beta update channel.
It looks like the MonoMac addin was never updated to work with Xcode 4.3.
A temporary workaraound is to setup symlinks in the proper places in /Developer.
I found the way in the MonoMac forum:
http://mono.1490590.n4.nabble.com/MonoMac-and-XCode-4-3-ibtool-error-Solution-td4403822.html
I report it here:
When using MonoMac and Xcode 4.3, the current MD beta build fails with an ibtool error.
The solutions is to type the following commands in the Terminal console:
sudo rm /usr/bin/ibtool
and then:
sudo ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/ibtool /usr/bin/ibtool
Now it compiles fine.
I got a similar error running Xamarin on Xcode 6.2 and I solved the problem by re-installing the same version of Xcode again replacing the old version per the suggestion on this post: xcode-select active developer directory error on OSX Mavericks.
I may have caused this problem as I was renaming XCode Application. I have several versions installed and was trying to keep them all straight.