I have a working Internet connection on my Phone and it is connected fine to my Android Wear Emulator. However, Dev Tools and Speech Recorder Application on the wear emulator get closed with an error when I launch any of them from "Start". Also "Voice actions" on the Android Wear app installed on the phone are not working. What is the issue?
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tldr:
I have an Acer Chromebook laptop which can also be used as a tablet. Can I connect it to my Mac as a device for Android Studio?
Detailed version:
I have a Mac on which I've installed Android Studio for developing Android and Chrome-OS applications. I want to debug an app for chrome-os, but not on the emulator, but on a real device. Can I connect the Acer Chromebook to my Mac for debugging (it's possible to connect Android phone to the Mac, but I don't know about Chrome-OS devices).
If it's not possible, what's the best way to debug an app the that specific device?
The ways to debug apps on Chromebook from another device are debugging via USB or debugging via WIFI.
I have developed an android wear app. I have created signed app from android studio. Everything works fine when I use Huawei watch and LG/ Nexus/ Xiaomi phones. The apk when installed on phone automatically installs on watch.
However when I am using samsung galaxy s7 with samsung gear its not working.
Watch app does not get installed.
As per the phone gap documentation I had added the ripple google chrome extension to test Phonegap - windows emulator. But it does not have any option to check windows OS emulator.
How can I setup Phonegap - Windows emulator?
Since publishing windows app is taking too long time unable to launch app every time and test.
Can anyone help me to setup a Windows emulator?
I found the solution for this.
Phonegap provides the solution for this. We can download the phonegap Developer Application from android and windows market place.
Android: Click Here
Windows: Click Here
Once installation done, get the URL and connect through developer tool. Below is the reference screenshot.
I have an Android Studio project that has both a wear and mobile module. I am installing to a physical handheld device connected via usb that is connected to a wearable emulator. Bothe the wearable emulator and the handheld device say they are in fact connected, but when i build my project to the handheld device it doesn't show the app in the "start.." menu on the wearable.
I am not sure if i have to install it manually on the wearable or not. It would seem to me that the project should automatically install both if i build to the handheld.
Anyone have experience with this?
https://developer.android.com/training/wearables/apps/creating.html has some useful info
Make sure you're forwarding adb to the emulator by using this adb command:
adb -d forward tcp:5601 tcp:5601
You also need to deploy the app you're debugging separately to the emulated wearable. Every Android wear project has two modules. Mobile goes to the phone or tablet, wear to the watch. You need to deploy the mobile apk to the phone and the wear apk to the watch.
Under the run menu, selecting debug should allow you to choose witch module you build, select wear then pick your emulated environment when it asks your target
I try to debug my windows 8.1 application on the device (lumia 630) but I get the following error:
"The application could not be launched for debugging. Ensure that the target device screen is unlocked and that the application is installed."
The application is installing and I can run it without problems on the device. I also can debug the application in the emulator. The only problem appears when trying to debug on the device. I tried everything I could find with a google search...This inclues restarting the Windows Phone IP over USB service, reinstalling the W8 SDK, un-installing the app before debugging.
If someone has an idea, no matter how stupid it is I would like to hear it. I really need the phone debugging.