Can you include expressions in the "Output Files" section of a build rule in Xcode? Eg:
$(DERIVED_FILE_DIR)$(echo "/dynamic/dir")/$(INPUT_FILE_BASE).m
Specifically, when translating Java files with j2objc, the resulting files are saved in subfolders, based on the java packages (eg. $(DERIVED_FILE_DIR)/com/google/Class.[hm]). This is without using --no-package-directories, which I can't use because of duplicate file names in different packages.
The issue is in Output Files, because Xcode doesn't know how to search for the output file at the correct location. The default location is $(DERIVED_FILE_DIR)/$(INPUT_FILE_BASE).m, but I need to perform a string substitution to insert the correct path. However any expression added as $(expression) gets ignored, as it was never there.
I also tried to export a variable from the custom script and use it in Output Files, but that doesn't work either because the Output Files are transformed into SCRIPT_OUTPUT_FILE_X before the custom script is ran.
Unfortunately, Xcode's build support is pretty primitive (compared to say, make, which is third-odd years older :-). One option to try is splitting the Java source, so that the two classes with the same names are in different sub-projects. If you then use different prefixes for each sub-project, the names will be disambiguated.
A more fragile, but maybe simpler approach is to define a separate rule for the one of the two classes, so that it can have a unique prefix assigned. Then add an early build phase to translate it before any other Java classes, so the rules don't overlap.
For me, the second alternative does work (Xcode 7.3.x) - to a point.
My rule is not for Java, but rather for Google Protobuf, and I tried to maintain the same hierarchy (like your Java package hierarchy) in the generated code as in the source .proto files. Indeed files (.pb.cc and .pb.h) were created as expected, with their hierarchies, inside the Build/Intermediates/myProject.build/Debug/DerivedSources directory.
However, Xcode usually knows to continue and compile the generated output into the current target - but that breaks as it only looks for files in the actual ${DERIVED_FILE} - not within sub-directories underneath.
Could you please explain better "Output Files are transformed into SCRIPT_OUTPUT_FILE_X" ? I do not understand.
Related
Been trying to set up configuration-specific variants of resource .resw files in my project, so I could have have different resource string values in Debug and in Release (and in other configurations).
There are standard facilities in VS to have files conditionally included or excluded from build depending on selected Configuration. I have set up file properties to be Content=Yes and Excluded From Build=No for a file that must be included in a configuration, and the other way around for the other file.
The variants appear as expected in the IDE - only one matching current configuration is active, and another one is shown with Content=False in the Properties view, and with a red icon in the files list. The vcxproj also contains correct PRIResource nodes for .resw files with DeploymentContent and ExcludedFromBuild set:
<ItemGroup>
<PRIResource Include="Debug\Strings.resw">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
<DeploymentContent Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</DeploymentContent>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</ExcludedFromBuild>
<DeploymentContent...
Building this project however fails with a message
error PRI277: 0xdef00532 - Conflicting values for resource 'resw
name/resource name'
Examining intermediate files reveals that both .resw variants are listed in resources.resfiles that is then fed into MakePri.exe . The ExcludedFromBuild setting appears to be ignored.
How would I get this to work? Is there a special way to control the inclusion of resw files? Maybe a different approach to having string variants altogether?
There are apparently "qualifiers" for organizing resource variants, and a naming scheme (https://learn.microsoft.com/en-us/windows/uwp/app-resources/tailor-resources-lang-scale-contrast). There is even a "Configuration" qualifier, though it is not entirely clear which configuration that is, and where at run time I am supposed to take an identifier to select a resource variant I want.
Adding this as an answer for the sake of completeness, as this is relevant and might even be useful to someone. But I am not happy with project configuration concerns being displaced to runtime, with unneeded and possibly sensitive values being added to the package. So I decided to force-emulate ExcludedFromBuild and am picking and copying the single .resw variant I need into build via a Custom Build Step. Shout out to whoever is responsible for this awkward mess at Microsoft.
I am new to the Go programming language. I am hoping to integrate Go code, if possible, into existing code that contains heterogeneous code. My present organization of code is:
<reverse-TLD>/<component-path>/<code><extension>
where:
<reverse-TLD> is the domain with parts reversed. For example, com.mydomain.mysubdomain.
<component-path> is 1 or more subdirectories under which code lives. For example, image/jpeg.
<code> is the part of a code filename before the extension. For example, jpeg2000.
<extension> is the extension. For example, .sh, .py, etc. For example, this taken with the other elements above would have a path: com.mydomain.mysubdomain/image/jpeg/jpeg2000.go.
Note that code files other than Go files are in the same directory as Go files.
My issues are:
My existing structure above doesn't include src, pkg, or bin directories. Are there environment or Go env variables that allow me to specify these directories?
The directory <reverse-TLD> and all files under it is read-only. I need the output of the compilation to be based under another directory, given as $BUILD_DIR. That directory can have whatever directories are needed under it.
I am thinking that as a convention, I could use lowercase filenames for Go code that will become an executable command and leading-uppercase filenames for Go code that will become package objects. Is there a best practice naming convention for making this distinction in the Go community?
Is there any problem with my using reverse TLDs? For example, com.mydomain.mysubdomain vs. mysubdomain.mydomain.com.
If the src, pkg, and bin directories are hard requirements, then I think I'll have to write a script that finds Go files and copies them to a temporary directory that meets the requirements, compile them, and then move the built artifacts to the $BUILD_DIR. But, I'm hoping that Go is flexible enough to allow me to do this.
If it is possible, could you show me the commands or environment variables that are needed to compile given the constraints above? And, comments on items 1-4 above are appreciated. Thank you!
That against Go's conventions and is not a recommended practice
I'm trying to find an alternative to a helpful piece of functionality provided by ant - the <modified> selector.
When specifying a set of files in ant, you can use the <modified> selector to only include files whose content has changed since the last time it was run.
The selector computes a value for a file, compares that to the value stored in a cache and selects the file if these two values differ.
Is there an existing way of doing this in bash? I don't want to use a full blown build tool or similar just to return a list of modified file paths.
As I learned from DevGuide testing ReSharper plugins works as follows:
Plugin is loaded and test input file is passed to it
Plugin performs it's actions on the passed file
ReSharper's test environment writes plugin actions results to .tmp file in a special format that depends on the type of functionality tested (for example, if we test completion, .tmp file will contain the list of generated completion items)
ReSharper's test environment compares .tmp file with .gold file to decide if test is failed or succeeded
But I need the following scenario. The first two steps are the same as the above ones, then:
I write code that obtains the results of plugin's actions and check are they what I'm expected so I can make test fail if needed
How can I achieve this?
I need it because I have a code that uses AST generated by ReSharper to build some graphs and I want to test are the graphs built correctly.
Yes, you can do this. You need to create your own test base class, instead of using one of the provided ones.
There is a hierarchy of base classes, each adding extra functionality. Usually, you'll derive from something like QuickFixAvailabilityTestBase or QuickFixTestBase, which add the functionality for testing quick fixes. These are the classes that will do something and write the output to a .tmp file that is then compared to the .gold file.
These classes themselves derive from something like BaseTestWithSingleProject, which provides the functionality to setup an in-memory solution and project that's populated with files you specify in your test, or BaseTestWithTextControl which also gives you a text control for the file you're testing. If you derive from this class directly (or with your own custom base class), you can perform the action you need for the actual test, and either assert something in memory, or write the appropriate text to the .tmp file to compare against the .gold.
You should override the DoTest method. This will give you an IProject that is already set up, and you can do whatever you need to in order to test your extension's functionality. You can use project.Solution.GetComponent<> to get at any shell or solution component, and use the ExecuteWithGold method to execute something, write to the .tmp file and have ReSharper compare to the .gold file for you.
I am writing a small tool in c++. It is actually more of a framework that is open to customization. It has the following directory structure (simplified example).
src/
main/myexec # linked to libapple.so
apple/
coder/libapple.so
john/libapple.so
.
.
james/libapple.so
Here, the directory "coder" is a generic dummy, with some example code to generate libapple.so. Different users can checkout this tool, create directories of their own, copy the template code from "coder" and customize as they wish. Depending on the configure option (indicating the user), the respective libapple.so needs to be generated.
As I mentioned, this is a simplified example. It is not a matter of generic programming, inheritance etc. In fact, similar to the "apple" folder there are others like "scripts", "docs", "configs" etc each having similar user specific folders. Also, the tool will be maintained at a single repository location to allow me to support & maintain all the code that is not specific to user. As a policy, users are expected to modify and check-in only the contents of their folders.
The problem I am facing is with "configure.ac". I do not want to use "AC_ARG_WITH" option as it would require each new user to edit configure.ac. Also for each user the AC_CONFIG_FILE entries would be exactly the same except for his folder name. I tried using "--enable-user=User" and then AC_SUBST(USERDIR), which also helps in setting "SUBDIRS = #USERDIR#" in Makefile.am. Everything looks good except for the fact that "Makefile.in" is not getting created under the user folder when I specify "AC_CONFIG_FILE = ([apple/${USERDIR}/Makefile])".
Please advice how to overcome this issue. In the worst case I may end up in creating softlinks :(
After one full day of scratching my head, following is the solution that I have come up with.
Create a file "project_makefiles.m4.in" like this
AC_CONFIG_FILES([ apple/USERDIR/Makefile ]
Add the below to configure.ac
m4_include([project_makefiles.m4])
Create a wrapper script like "build.sh" which will create "project_makefiles.m4" from "project_makefiles.m4.in" by replacing "USERDIR". This is done before the automake.