Boost (.asio) linking - boost

So I followed this, all the way to the "Include Boost headers and link with Boost libraries" section.
For asio, what do I #include (besides asio.hpp, of course)and what libraries do I link?
In fact, is there a big list somewhere of all the boost libraries, and what you need to include to get them to work?
That would be very useful.

I am talking by heart.but.for using boost.asio in windows I remember you needed to define WINNT 0X501 or similar and link against boost.system and the win32 sockets library.

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how to use boost libraries in mingw which are built with msvc

I built boost libraries with msvc. And I want to link to my program using mingw. As the title asked, how can I achieve that?
When I try to link the boost libraries. The compiler suggests that it can't find symbols of the boost libraries.
Quoting the mingw wiki here:
Object files and static libraries created with different compilers [...] often cannot be linked together. This issue is not specific to MinGW: many other compilers are mutually incompatible. Build everything from source with the same version of the same compiler if you can.
It is stated in the same page that if you want, you may use dynamic (shared) libraries from different compilers if you provide a C interface for the library you want to use. Then your program would use this interface (C wrapper library) to communicate with Boost, by including the header for this interface library with extern "C". Example of doing this can be found here.
In your case, however, this would not be preferable as you would have to expose everything you want to use from Boost one by one in the C interface that you would write yourself. You might find it much easier just compiling your libraries with the same compiler you are compiling your program with.

c++ libs from ubuntu 16.04 repo - compiler options

Ubuntu 16.04 comes with GCC 5.4 which does support c++11 and it is the default compiler. By default c++11 is not enabled in that particular version of GCC.
My intent is to use some of the binary libraries (not header only) from their repository (e.g. boost). In my projects I will enable c++ 11.
How were c++ libraries from the repository compiled? Is it possible to use them with c++ 11 enabled? I know that c++ libraries can be called from different languages (Java, Pythons, C# etc) by hiding all c++ stuff behind plain C interface. With boost it is not a case. If a certain function returns me a string or a vector or anything from STL then it is a problem. AFAIK STL objects binary representation depends on compiler flags (eg. std=c++11).
Thank you.
Which exact libraries are you talking about?
If you are talking about the standard library, libstdc++ is a part of gcc. It is always okay to link it no matter which standard you compile at. gcc also made a decision to include ABI tags, so that they can be ABI compatible with code compiled at C++11 and pre C++11. See for instance TC's really nice answer to a question I asked here:
Is this simple C++ program using <locale> correct?
If by
How were c++ libraries from the repository compiled?
you mean, how are all of the C++ libraries in the ubuntu repositories compiled, the answer is, it may be different for each one.
For instance if you want to use libfreetype6-dev or libsdl2-dev, these are C libraries, they will be okay to link to no matter what standard you target.
If you want to use libsilly-dev from CEGUI, that is a C++ library, and it is usually best to use the exact same compiler for your project and the C++ lib that you are linking to. If it appears in ubuntu repository, you can assume it was built with the default g++ version that ubuntu is shipping. If you need to use a different compiler, it's probably best to build the C++ lib yourself -- in general C++ is not ABI stable across different compilers, or even different versions of the same compiler.
If you want to use compiled boost libraries, it's probably best to use the libs they give you and use the compiler they give you. If you only use header-only boost, then the compiler doesn't matter since you don't actually have to link with something they built. So you then have more flexibility with respect to compilers.
Often, if you need to use C++ libraries, it's best to integrate their build system into yours so that it can be easily rebuilt from source and you only have to configure the compiler once. (At least in my experience.) This can save a lot of time when you decide to upgrade compilers later. If you use cmake then it's often feasible, but sometimes this can be hard, especially if you have a lot of C++ dependencies. If you don't use cmake, well, many libraries use cmake and it won't be that easy to integrate them this way. cmake is still kind of a pain anyways, so this might not be such a loss.

Where do I find out how to link boost libraries?

I'm currently trying to link a unit test using the boost unit testing framework. When it came to compiling my code, I immediately found myself googling "how to link boost unit tests", and sure enough, someone has had that same question.
But the fact that I've used a library for over a year now, frequently visit the documentation, and still don't know where to find the linker flags is a terrible thing. I've read the boost documentation which ostensibly answers this question, but didn't find the answer there.
If I want to build my program using boost library x, how do I find out which flag to give the linker to actually link it?
Most Boost libraries are header only, so all you have to do is #include them in your code and tell the compiler where to find them (-I). For those that actually need linking, your linker flags are where to find the lib (-L) and what to link (for library libx use the linker flag -lx)

Which of boost library includes boost spirit?

Oh well, I can't find this easily. Could you let me know which of boost library includes boost spirit? Is it system or iostream?
Google for 'boost spirit site:boost.org' and you get right to the Boost Spirit page. Boost is a collection of libraries, this is one such library. You may want to read the introductory documents to learn about download and installation; several Linux distributions would include it premade.

Cmake add_library with boost source files introduces references to non-existant files

we're building a cross-platform utility which must have a small footprint. We've been pulling header files from boost as and when we need them but now we must link against some boost C++ thread code. The easiest immediate solution was to create our own custom library using CMake's "add_library" command to create a static library composed of some boost thread source files. These compile without any problems.
The difficulty arises when I try to link to this library from an executable. Visual Studio 2008 returns an error saying that it cannot link to "libboost_thread-vc90-mt-sgd-1_40.lib". What really puzzles me is that I've grepped through all the source code and CMake config files and I can't find any reference to this libboost library, leading me to think that this has been autogenerated in some way.
This works OK in Linux, can anyone point out why I'm experiencing these issues in Windows?
#Gearoid
You found the correct reason for your problem, but not the correct solution. The BOOST_AUTO_LINK_NOMANGLE is an internal, i.e. for library authors, definition to control the auto-linking. The user level definition is BOOST_ALL_NO_LIB which when defined disables the auto-linking feature for all Boost Libraries code you use. This is described in the user.hpp configuration header (see user.hpp near the bottom and the Boost Config documentation). You can also control this on a per library level as describe in that header.
Ok, well, it turns out that Boost uses this auto-link feature for Visual Studio which embeds references to a mangled (ie, platform-compiler-mult-threaded, etc) boost library name.
The header file which controls this is called "auto_link.hpp" which lives in the config directory of the boost include tree. There's a special preprocessor definition called "BOOST_AUTO_LINK_NOMANGLE" which toggles this behaviour.
Another triumph of mediocrity for Microsoft.

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