`FileNotFoundException` when running test(s) in VS2013 - visual-studio

I upgraded to Visual Studio 2013 after using VS 2012.
In VS 2012, when created new Test Project and add files to be "Copy Always" the visual studio copied them into bin/debug and while running the current directory(Environment.CurrentDirectory) was "bin/debug".
In VS 2013 the current directory is "TestResults/something+guid" and VS 2013 is not copying the files to this folder so an "file not found" exception thrown.
How do I change back the current directory to bin/debug in VS2013 to be like VS 2012?
Thanks!

The proper way to handle this scenario is to use DeploymentItemAttribute or test settings config to include the file(s) you want. It is this way because not all tests require the same files, different tests may require different configs entirely, or you may have several test runs and would need to inspect test artifacts to understand why one run failed and another succeeded (where the only difference was a referenced assembly, or a loose file.) Further, when run in a hosted environment (Team Foundation Server, for example) this same pattern is used on the agent server(s), writing a test to set current directory would fail when run on something like a TFS test agent.
As an aside, the path you see during a test is not actually VS2013, it's the MS Test Agent itself (a second process runs tests for sandboxing purposes, I beleive it has been this was since VS2010.)
It sounds like you have an additional problem, all but guaranteed to be one of the following. Without seeing the exception detail I'm making a best guess, these are in order of likelihood:
You have a loose file such as "test.txt" included in your test project and you have a DeploymentItemAttribute decorating your test method. But the "Copy to output folder" setting for "test.txt" is set to "Do not copy".
Changing this setting, rebuilding, then retesting should work.
You have a missing assembly reference, likely for a non-BCL assembly (or, more specifically, you're missing a reference to an assembly which is referenced by an assembly you are referencing.)
To fix this problem you should load fuslogvw.exe and use the log data to discover any missing assembly reference(s) to your test project.
You have referenced a native DLL or assembly which is compiled for a specific processor architecture (x86 vs x64 vs MSIL) and it cannot be loaded within the processor architecture which MS Test Agent is running.
The solution to this is to use an assembly with the correct processor architecture when running the test.
Between project references, "Copy to output directory" setting, and [DeploymentItem], your tests should be finding the file(s) they rely on.
Let me know if you need more info, if you're still having a problem i would suggest editing the question to include the exception detail (or at least the parts that matter, such as Type, Message and the first 5 lines of StackTrace.)

Related

TypeScript compilation outside of project created with Visual Studio

I have inherited a large LOB application that is built using TypeScript. The project has no reference paths in any of the files due to the fact it has been setup and created using Visual Studio 2013 - Visual Studio seems to have some magic where it will pick up the global TypeMaps itself. scoff.
The current build process has been to use Grunt to copy the compiled .js files (which are generated on save in Visual Studio) to a build directory - not actually compile them.
(to further reinforce this point, Grunt is NOT compiling any TypeScript).
This build process is now no longer acceptable as I am moving the application to a build through a Continuous Integration process, using Team City and Command Line tsc.exe/Grunt - so when the repository is checked out there are obviously no generated .js files in the project.
In its current state there is a host of compilation errors when trying to use Command Line tsc.exe/Grunt to compile the TypeScript files, I think due to the fact that the application is not using reference paths?
Does this mean I'm going to need to add all of the relevant reference paths to each file in the project?
Has anyone got any experience regarding this kind of setup and could point me in the right direction to manage these reference paths and build process?
Thanks
In its current state there is a host of compilation errors when trying to use Command Line tsc.exe/Grunt to compile the TypeScript files, I think due to the fact that the application is not using reference paths
No. You should use a tsconfig.json which will create the compilation context.
More
https://basarat.gitbooks.io/typescript/content/docs/project/project.html
A solution has been found.
Using the Visual Studio configuration options in the grunt-ts task I have setup the task to specifically use the projects .csprog and TypeScript 1.4 compiler (we are locked into this compiler).
My configuration for the grunt-ts task:
ts: {
default: {
vs: "Consortium.Client.Web.csproj",
options: {
compiler: "1.4/tsc"
}
}
}
I hope on the off chance, this helps someone else.

How to build an F# application with dependencies downloaded from Paket?

I'm having a hard time trying to build a F# project in Visual Studio that has dependencies downloaded with Paket. It raises several of the following errors (with different dlls each time):
Could not resolve this reference. Could not locate the assembly "XPlot.Plotly.dll". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors. (Code=MSB3245)
For this very example, visual studio adds the option -r:C:\projects\StarWars-social-network-master\packages\XPlot.Plotly\lib\net45\XPlot.Plotly.dll. The file actually exists in my filesystem, so I don't know what I am doing wrong. Can anyone point me to a workaround?
Thank you.
From the directory name, I guess you're looking at Evelina Gabasova's Star Wars network analysis.
As far as I can tell, the project uses F# Script files and so you do not need to compile it at all. It is designed to be used with F# Interactive. Once you open the project, you can look at the individual script files *.fsx, select blocks of code and run them interactively - If you are using Visual Studio, this is done using Alt+Enter - other editors use either this or Ctrl+Enter (Xamarin Studio).
Many F# data analysis scripts follow this pattern - you're not really building a project that needs to be compiled and executed as a whole, so running bits of code from script files immediately makes a lot more sense in this context.

Building MSI from TFS Build

I am trying to build MSIs in a TFS Build by shelling out to DEVENV.exe (since MSBUILD does not support VSPROJs). In any case, my first installer project builds fine, the second one fails. If I reverse the order, same thing happends (i.e. the error does not follow the project). Looking at the output, I get the following errors:
Deserializing the project state for project '[MyProject].dbproj'
[MyProject].dbproj : error : Error HRESULT E_FAIL has been returned from a call to a COM component.
Also, I get:
Package 'Microsoft.VisualStudio.TestTools.TestCaseManagement.QualityToolsPackage, Microsoft.VisualStudio.QualityTools.TestCaseManagement, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' failed to load
It looks as though the first build tries to serialize the DB project (and it says it succeeds, but there is no DBML file anywhere). Then the second build tries to deserialize the DB project and fails.
I've tried resetting env settings (using the /resetusersettings flag) as well as using the /resetskippkgs flag. Nothing works.
Any ideas?
When you shell out to DevEnv, are you building that specific project (.vdproj file), or are you building the solution? It sounds like VS is trying to open the solution on the build machine and the database and test project systems aren't present.
Have you considered porting your setup project to WiX?
Start simple. Unless you're well versed in the problem you're trying to solve it's usually best to try it "by hand" before getting it running as part of a TFS build. RDP into the build server and try running the necessary commands at the command line and see what happens. You can even go simpler than that and RDP into the build machine and load Visual Studio and build it.
Bottom line is that if you can't get it to build within Visual Studio or at the command line by calling devenv.exe it won't work as part of the team build.
I am using the below Exec task to do precisely what you are doing as part of a TFS build. So I know this works. Your platform and configuration may vary depending on what you're building. The nice thing about this is that you'll have a log file at C:\Temp\MSIBuildOutputLog.txt that you can analyze for additional errors and information.
<Exec Command=""C:\Program Files (x86)\Microsoft Visual Studio 10.0\Common7\IDE\devenv.exe" "$(PathToSolution)\solution.sln" /Build "Release|Mixed Platforms" /out "C:\Temp\MSIBuildOutputLog.txt"" />
One important thing to note... There is a bug in VS2010 which causes MSI generation to fail when you try to run it at the command line using devenv.exe. This took me days to find and figure out, but you need this hotfix. Worked like a charm...
http://archive.msdn.microsoft.com/KB2286556
Actually it's the deployment projects that don't support msbuild. FWIW, this is all deprecated in the next release of Visual Studio so you might want to start looking at InstallShield Limited Edition and/or Windows Installer XML now before spending too much time on dead end, broken technology. Both of these alternatives have proper MSBuild support aswell as many other improvements.
It would be perhaps better and quicker to adopt WIX (Windows Installer XML) which is the technology MS now recommends to use within VS/MSBuild/TFSBuild environment to crate MSIs.
It is relatively easy to setup and integrate within your VS Solutions. It uses XML based files to describe your MSIs and uses these files to create your MSIs when you compile.
I would start by downloading Wix from http://wix.codeplex.com/
Once installed you would be able to use the VS2010 integration of Wix based projects to create MSIs. To get started quickly simply add a new Wix project to your solution and reference the projects whose output you wish to combine into an MSI. Next you can run a tool called "Heat" which is included with Wix toolkit to generate the XML files by scanning your projects.
Once you have these XML files, add them to your Wix project and compile.

Visual Studio 2010 randomly says the command line changed, and rebuilds

Visual Studio sometimes decides to rebuild my entire huge project because of one small change. I turned build logging up to Diagnostic to see what was the problem, and here's what I'm seeing:
< Bunch of spam >
Outputs for C:\<snip>\PRECOMPILEDHEADERS.CPP:
C:\<snip>\PRECOMPILEDHEADERS.OBJ
All outputs are up-to-date.
Forcing rebuild of all source files due to a change in the command line
... and then it rebuilds my precompiled headers, then everything else.
This happens when I change a single .cpp or .h file inside the project. I'm not changing anything in the project settings. It also doesn't happen all the time for the same change; it's random.
Any ideas on what's going on here? Where can I get more information? I tried enabling debugging via the description in http://blogs.msdn.com/b/vsproject/archive/2009/07/21/enable-c-project-system-logging.aspx but it didn't give any more information. I can't figure out where this "Forcing rebuild of all source files due to a change in the command line" is coming from. It's not in any of the factory MSBuild files.
Some other info: it's a C++/CLI dll project that links a lot of other projects, including C#, native c++, and other C++/CLI dll's. I tried removing all the C# projects from the dependencies since those tend to cause problems, but that didn't change it. I've googled that specific string, but my situation doesn't match that of any of the other people reporting it. (One was using Intel C++, another was MSBuild from the command line and changing the case. I'm hitting build solution from within Visual Studio itself).
Edit to explain common fixes I've tried:
I've tried building only the project. Does the same thing.
I'm not including any .h files that don't exist.
I've deleted the bin/object folders and rebuilt from scratch. This usually makes it go away for a couple builds, but then it comes right back.
Edit #2:
Found something suspicious earlier in the log:
3>Using "ResolveNonMSBuildProjectOutput" task from assembly "Microsoft.Build.Tasks.v4.0, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a".
3>Task "ResolveNonMSBuildProjectOutput"
3> Resolving project reference "..\..\..\..\CommonCore\VS2010\Project1\Project1.vcxproj".
3> Project reference "..\..\..\..\CommonCore\VS2010\Project1\Project1.vcxproj" has not been resolved.
This is repeated for several of my projects... I'm gonna chase that down and see if maybe it's a problem with the project reference hint paths.
Ok, it's an old thread, but I encountered the same problem recently.
My solution was to disable the precompiled headers - now a simple change in one sourcefile won't lead into a "rebuild" any more.
I have had the same problem with Visual Studio 2012 recently. I'm on Windows 7 with Visual Studio 2012 Professional (2012.2) building C++ projects. It's worth noting that I recently migrated the solution from Visual Studio 2008 to Visual Studio 2012.
One of the C++ projects (an executable with a DLL project as a reference) was rebuilding every time one of its compilation units was changed, e.g. simply saving main.cpp would cause all compilation units (including the pre-compiled header) to rebuild. I spotted the the following message in the build logs:
Forcing rebuild of all source files due to a change in the command line since the last build.
I turned build log file verbosity to Diagnostic (Tools > Options > Projects and Solutions > Build and Run) and compared the log files from a clean build and a build after one compilation unit has been changed (which forced a full rebuild). I noticed that:
"Path" had changed from one build to the next (";C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\Extensions\Microsoft\VsGraphics" seems to have been tacked on the end)
there was a difference in TaskTracker.exe command lines to do with CancelEvents
there was a warning about OutputPath not being set
I pulled my hair out.
I eventually resorted to recreating the offending project from scratch rather than relying on the project that was automatically generated during the migration process from 2008 to 2012. It seems to be behaving as expected now.
I did three things, and the problem seems to have gone away. I'm trying to narrow it down a little but I figured I'd go ahead and post them:
Deleted and re-added all the references and project references
Fixed one of my projects that wasn't setting the .NET framework target to 3.5 to match the rest of my solution (I was getting away with it because the project didn't use .NET anyway)
Set "Copy Local Satellite Assemblies" to false for all references including System ones.
Beware that some or all of this stuff might be voodoo...

NUnit tests in a separate project, same solution

I have a solution containing my main project and a test project using NUnit. Everything compiles but when I run NUnit I get the exception below after the tests load, and the tests fail. I've added the main project as a reference, and I have $(ProjectDir)bin/Debug/$(TargetName)$(TargetExt) in the arguments for NUnit in the external tools setup, with a blank initial directory.
MyMainProjectTests.Database.TestAddDelete:
System.BadImageFormatException : Could not load file or assembly 'MyMainProject,
Version=1.1.1.0, Culture=neutral, PublicKeyToken=null' or one of its
dependencies. An attempt was made to load a program with an incorrect format.
TearDown : System.Reflection.TargetInvocationException : Exception has been
thrown by the target of an invocation.
----> System.BadImageFormatException : Could not load file or assembly
'ChickenPing, Version=1.1.1.0, Culture=neutral, PublicKeyToken=null' or one
of its dependencies. An attempt was made to load a program with an incorrect
format.
After scouring for hours the only thing I've found is a bug in VS2005 which mentions the /bin and /obj directories, but the answer provided didn't help.
Any solutions?
Instead of setting up NUnit as an External Tool, I set the unit test project as the StartUp project. In the project's Properties screen, set the Start Action to "Start external program" and point it to nunit.exe. In the Start Options section, I specify the test assembly (no path necessary) in the "Command line arguments" box. At this point, simply press F5 to start up NUnit.
Use the nunit-x86.exe instead of nunit.exe as your runner.
A better longer term solution may be to buy ReSharper that includes a much nicer test runner for NUnit that fully integrates into Visual Studio. It auto detects your .NET project type (x68 or x64). ReShaper comes with tons of other features of which unit testing is just one. Their test runner also integrates with their DotCover code coverage analyser.
You may find that you'll need a later version of Visual Studio to use ReSharper. The latest version works with Visual Studio 2013 Community Edition that you can get for free though I understand you may have issues upgrading some project features from such a rather old VS2005 project.
I don't have any affiliation with ReSharper.
Are you running on x64? You will get that error if loading a x64 bit from x86 and vise versa. Also, the path you are trying to create should be the $(TargetPath) macro.
Just set "Platform target" of Tests project to "x86".
Is your main project a .exe or a .dll? Older versions of .NET couldn't reference an .exe, so that might be the problem.
In either case, I'd expect problems if the main assembly didn't end up somewhere accessible by your test assembly (for example, in the same directory). You could check that, and if not make it so, perhaps by having Visual Studio copy the referenced (main) assembly to the local directory.
The "An attempt was made to load a program with an incorrect format." makes me wonder if the "missing assembly" theory is right, but without more info, it's the best guess I can think of.
Go the the NUnit install (example: C:\Program Files (x86)\NUnit 2.6.3\bin) location and open nunit-86.exe.

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