In the article linked from the iTerm2 page, it says that this:
echo -e $'\e]9;Growl Notification\007'
should trigger a Growl notification but it doesn't.
I've goofed around a bunch but cannot make it work.
Growl notification is definitely enabled in preferences. I don't know that I've ever seen a Growl notification from iTerm2, so perhaps there's some broken linkage but I don't know how to debug that.
Any ideas?
It has to be present in Growl's Settings -> Applications in left sidebar.
I had to reinstall iterm. Then it appeared in this tab and notification started to work.
Related
This night I've update my iPhone which I use to test my applications but that caused a problem of "Developer Disk Image", which, as I understood, basically means that Apple wants me to update my Xcode.
However, when I try to do so from "updates" tab in App Store, after I press "update" button, it just simply goes to "waiting" and then back to no progress at all. It does not update after that and the icon of the app in Launcher becomes grey, has a progress bar below it and stays at 0bytes.
I tried to delete the app and download it from the App Store again, but it all ends with Xcode.appdownload file being downloaded and that's it. Even if I try to launch that file (I know it's dumb, but should have tried) nothing happens. How do I get my App Store to work again?
Ok, I solved the issue - even though it does not mention System Updates anywhere, all I had to do is to update OS first. C'mon, Apple inc. get your scheiße together, just bugging away is not an answer!
The Mac App Store is broken beyond repair. You can try to reload the update page using CMD-R. That helps sometimes. In addition, Launchpad normally shows the progress correctly.
You can also update from Terminal.app using the command
softwareupdate -l
Good luck!
Just updated to Xcode 5 and this is the first error its throwing on the logger for all my apps. Can't seem to understand why this is happening.
2013-09-19 10:46:54.341 MyApp[1156:a0b] Cannot find executable
for CFBundle 0x8a7c7a0 </Applications/Xcode.app/Contents/Developer/Platforms/
iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk/
System/Library/AccessibilityBundles/CertUIFramework.axbundle> (not loaded)
Edit (11-11-2013): To everyone reading, once I waiting for a solid working solution to accept and close. The highest voted answer works until you re-open the project only.
Edit (30-09-2014): I can see this has been sorted since XCode 6 has been released! Finally
Final Edit-
Temporary workaround: click iOS Simulator > Reset Content and
Settings... and run again.
This error message may reappear at random. For me, it happens when I
launch a different application. There are several threads in Apple dev
forums and in StackOverflow about this problem, but none have a
definitive answer. This seems to be a SDK error to be fixed in the
next Xcode version.
Updated: October 3.
CREDIT - Please check this answer - Xcode 5 Error CertUIFramework.axbundle
Further Edit
Although this was potentially the issue resolution at the time. I believe some of the newer answers below relating to the better touch tool are in fact the correct resolutions.
After reading Kirill's answer I did some digging as I didn't want to disable BetterTouchTool for everything just the "iOS Simulator" and you can.
Open the "iOS Simulator" and will it as the active app go to the BTT drop-down menu from the top bar (of that screen if you have more than one) and select "Disable BTT for Current App". It will turn to a play icon when it's disabled.
Make sure the app name on the bar is still "iOS Simulator" as mine jumped to "Finder" a few times when I clicked the top bar!
Now re-set the simulator (if it doesn't work) and rebuild. You shouldn't get the error! :)
Don't forget to clear the error if it's still there. ;)
BTT seems to remember what apps it's disabled for (or at least it does when you close and re-open the app that's disabled I haven't tried a system re-boot yet).
Its easy. Go iOS simulator and reset content and setting.
Thanks
If you are using XCode-5 then just reset the simulator "Reset Content and Settings" and run once again
So I was having this error too in Xcode 5 and 5.1. I wanted to figure out if it's Xcode bug or something else, so I did a fresh install of Mavericks 10.9.2 and Xcode 5.1. Everything seemed fine after multiple tests.
Here is where the problem began. I put the apps and settings that I mostly use and the error came back. So I deleted everything and started adding everything one by one. After couple days I had bingo! The problem is with BetterSnapTool and BetterTouchTool
Update 12.12.2014
Just started using Xcode 6.1 and noticed that this bug seems to be gone at least with Xcode 6.1 simulators and BTT 0.9985 versions.
Update:
As GasB pointed out, it is possible to disable BTT for certain apps. So just disable it for iOS Simulator. You just have to remember not to use gestures while using the simulator as that triggers the error message.
Simple solution:
Remove the ticks in preference pane, reset simulator and do clean build. The error message will disappear.
.
I had the same problem and solved it setting the 'Localization native development region' to match my systems region. In my case from 'en' to 'de'. The referenced files are stored in localized versions in your filesystem. So this setting is used to identify the needed version.
You can find that setting in your project settings at 'Info' -> 'Custom iOS Target Properties'.
Resetting the simulator ‘fixes’ it because it turns the accessibility support off. You can normally achieve the same by simply disabling the ‘Accessibility Inspector’ in the ‘Settings’ app.
If, however, you need it enabled, particularly hate this error message, and are feeling adventurous then you can use the following monkey patches to silence the error: https://gist.github.com/alloy/9277316. (Be sure to NOT include this in your release builds.)
Resetting the simulator is a PITA, I found a way to get rid of these messages without having to to this:
go to Settings > Accessibility
turn on Accessibility Inspector
turn off Accessibility Inspector
quit Simulator
I had this problem with Xcode 5 in ML 10.8.5
I re-installed Mountain Lion (in a Parallels' VM), then update ML to 10.8.5.
Then installrd Xcode 5, and it's worked fine.
I think that the error is caused by a third SW installed in ML.
The application Moom is also causing this issue, and I couldn't find a way to disable it for just the iOS Simulator. So for now I disabled it's accessibility features.
I'm on Mavericks (10.9.3) and encountered the same error in xCode(5.1.1).
I tried anything - reinstalling xCode from both AppStore and dmg. Resetting the emulator resulted in the same error and deleting the Simulator SDK folder gave no results too.
The issue on my end was indeed Moom as mentioned by #aorcsik! Disabling it's accessibility, followed by clean (cmd+shift+k) in xCode cleared the error.
Open Disk Utility and apply Repair Disk Permissions in Macintosh HD.
After doing above step, apply Reset Contents and Settings in iOS Simulator.
This above solution can definitely fix your problem.
I had this problem, and none of the answers in this thread could fix it. Mine was simple UI with a UIDatePicker. I resolved it by removing the UIDatePicker and the associated code, then added them in again. Problem solved!
For me it was Keyboard Maestro, adding the simulator to Maestro's exclude list silenced the warnings
I'm using OSX's Notification Center APIs for the first time and can't seem to figure out how to make my app's icon to show up in the Notification badge.
The default "your app doesn't have an icon" icon keeps showing up:
Here's what I've done so far
I have created an icns file that includes 512, 256, 128, 32 & 16px versions
dragged the icon into the "App Icon" section of the target's summary
I made to sure to check the box to copy the icon into the project
the plist's "Icon file" section references the correct icon name (minus the .icns) part
Any ideas? The icon doesn't show up when I run the app thru Xcode or when I export an archive either.
I also have extracted the Sparrow.icns file from Sparrow.app and tried using that one instead of the one I made. That didn't work either.
I was able to fix this issue by incrementing the Build number in the General section for the build Target.
You can force the Notification Center to refresh all of the icons by deleting the Notification Center database file (~/Library/Application Support/NotificationCenter/SOME_UUID.db) and then killing the Notification Center process (e.g., from Activity Monitor).
Unfortunately this has the side effect of deleting your notification history, but this wasn't too much of an issue for me.
There's actually an ongoing debate on Apple's developer forums (link, link for people with access) about this. As far as I know, there's currently no real solution, but you can try the following:
Change your app's bundle ID and try it again. If you change it, clean your app, and change back, some people have reported success with seeing their icon show up.
Log in as another user. The caching Notification Center uses may be per-user, so you might be able to get the properly-iconned notifications as a different person.
The folder location has been moved for OSX 10.10+.
Following command takes to you to its new location:
$ cd `getconf DARWIN_USER_DIR`/com.apple.notificationcenter/db
and then
$ open .
Easiest way that I managed to get the icon to show up is change the Bundle Identifier in your project. This works on OSX 10.10.5 and XCode 7.2
(Once notification center picks up the change, you can change it back to your original bundle identifier if you already have a provisioning profile associated with it)
I have solved the issue by archiving my app and adding a copy to my applications folder. When the app is in Application folder, the icon is always visible even you run the app from XCode...
I tried all of the above suggestions but the only thing that worked for me on 10.14 was to delete DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData
If anyone still having this issue, and none of the methods above worked, here is how I solved it:
open Notifications from the System Preference (easiest is to open Alfred or spotlight and type Notifications)
find your application and remove it (press backspace/delete button)
NOTE: this may remove all notifications
I am using Xcode 11.5 and I had the same problem. In my case tough, it was sufficient to clean build output, close and reopen the project. Then do a fresh build and let it run again. The icon was there afterwards.
Side note: I've placed the app icon for every size in the assets.xcassets file, except 1024 x 1024 pixels. Don't know if this is relevant or not. Hope that helps.
When I plug my device in and run my app, the log output doesn't show up in the Organizer Console. Is there some other place to look for log output? I thought I could find it in Console.app but I'm having trouble.
It sounds like you're looking in xcode 'organiser' window, which is the correct place.
Are you running foul of this bug:
Why is XCode Organizer console sometimes empty when I connect my iPhone
Essentially you may need to completely quit and restart xcode after connecting the device and/or whenever it stops working.
I noticed in the Settings app, there is now a Developer entry which has a Logging On/Off switch. I'm not sure what it does exactly but you might want to try turning it on.
I wrote a simple Mac 'Service' for Finder, that executes a command.
Basically: this adds a ContextMenu in Finder.
If I right-click a file in Finder, a menu item pops up. If the user clicks it, it executes my script. (kind of like 'Send to Bluetooth device, ...')
In OS X Leopard (10.5) and earlier, all services are enabled.
In 10.6 (Snow Leopard), Apple changed the behavior, services now have preferences, and can be enabled or disabled by the user. (which is a good thing)
However, I wrote the service, but there seems to be no way to enable it automatically (in our installer).
I tried doing it with Applescript, going to the System Preferences and ticking the checkbox that way, but it requires some accessibility features to be turned on. (off by default).
Is it possible? If so, how?
Or do I need something else to provide Context Menus in Finder.
I tracked File changes on my filesystem while changing the preferences and discovered there was a plist file:
~/Library/Prefrences/pbs.plist
which contains what I need.
If I edit that manually, it seems to work. So, problem solved :)