The Android Development Tool (ADT) Plugin is not showing in Eclipse 4.4.0 on Ubuntu Linux, despite being installed.
I have tried:
sudo /opt/eclipse/eclipse -clean
and several complete re-installs of Eclipse.
On my several retries, the ADT sometimes did show up in the preferences, and asked for the SDK Location. Which I don't know, since I used Eclipse's Install new software interface. I've never been pointed to any install location. I can't find any file named android-sdk*.
1) How can I make the ADT show up?
2) When the ADT shows up in preferences, which directory is the SDK Location?
I've searched far and wide on Stackoverflow and elsewhere, but question 1) was always answered with 'un-install and re-install the ADT', which doesn't work, and question 2) was always considered a given; no actual directory was indicated in anything I found.
So much kudos to who can tell me!
One common problem is being in an Eclipse perspective other than Java. For example, if you are in perspective Java EE, Android ADT menu won't show.
Not sure about the SDK location when installed from ADT but it is probably an android directory in your home directory (/root/android or /home/user/android)
Related
I'm trying to just build webkit on windows. As usual I started with webkit site and trying to get developer tools setup. I'm struck basically at the cygwin Installation itself.
The cygwin-downloader gets all the packages and runs the setup normally.
As per the installation instructions, I selected the Install from Local Directory Option (cygwin install and source package directories are different).
There was some initial turbulance in finding the packages, somehow i could let it find the packages. The screen looks like this now.
I selected the packages (all) and then proceeded with next. It just ran very fast and exited saying nothing needs to be installed. It looked like this.
After I ran the cygwin shorcut from the desktop its shouting something is missing.
I don't understand what am I missing here. Also at some link it says we need a port to build webkit. If thats the case, how does anyone port webkit to their applications without building the webkit alone?
I know this is not a programming question. but this will help most of the people who are taking baby steps in understanding and build WebKit. Thanks!
According to this, it's seems a cygwin-downloader's bug.
However, there is a workaround...
Just copy {cygwin-downloader}\setup.ini file to a {cygwin-downloader}\x86\ directory. Then reopen setup.exe. It will show you a package list without turbulence. You don't need to click all from the package list. Just click Next.
I downloaded the latest adt bundle (adt-bundle-windows-x86_64-20140624), and uncompresed that zip file, but when i try to open that adt, it open as juno eclipse. can any body help me to resolve this prblem.
thanks in advance
ADT Bundle contains Eclipse, to start Android development you need the ADT and the bundle comes with both you don't have to spend time searching for the ADT and Eclipse
Same problem here, using OSX. The downloaded ADB dows not show the typical ADB buttons and other extension provided by the plugins, but just a plain Eclipse. Installing an older version of ADT (adt-bundle-mac-x86_64-20140321) and updating won't help.
The package seemes somehow broken, some files like the ADT app icon, just aren't there. Other people experimented problems (Same problem; Other problem, also documented here).
I know it's not a real answer, but I just switched to Android Studio. I think the only other option is reverting to an older versione and wait for a new release.
To not get blocked I've continued to install the latest ADT Bundle 23.0.0 and adt-bundle-windows-x86_64-20140624 fresh on my system. Updated the SDK to the latest and continued to set "targetVersion as '19'" instead of setting it to 20 or 21.
That way you can proceed ahead with your coding and later when things get resolved...you can implement that to new version. BTW, I've also selected 'Blank Activity / Empty Activity" during the project creation
Comment back if it makes sense or NOT until the problem gets resolved by Google... :)
The Bug thread about this issue can be tracked here : Latest ADT Bundle Bug Tracker
I am having a hard time trying to build my javafx app into .app (for mac).
I found a legit way to do that, here is resource for that:
http://docs.oracle.com/javafx/2/deployment/deploy_quick_start.htm
However, it is far from what I'm looking for. By following that tutorial, I managed to build an app from my javafx project, however the size of file was just ridiculous and it is because the whole JRE is being bundled inside. I am now looking for a way to deploy .app file with dependencies (it's important) ONLY and without JRE. (JRE should be pre-installed by user). Is there a way to do that? I really tried to find one, but faild. Hope you, guys, help me.
Instructions for packaging a JavaFX application as a native installable app without including a JRE:
JavaFX packaging tools update - Self-Contained Applications: Create Package without Java Runtime.
The tools used are the same as from the deployment quick start you mention in your question. You just set the fx:platform basedir="".
I'll just quote the article here:
This may sound a bit puzzling at first glance. Package without embedded Java Runtime is not really self-contained and obviously will not help with:
Deployment on fresh systems. JRE need to be installed separately (and this step will require admin permissions).
Possible compatibility issues due to updates of system runtime.
However, these packages are much much smaller in size. If download size matters and you are confident that user have recommended system JRE installed then this may be good option to consider if you want to improve user experience for install and launch.
Technically, this is implemented as an extension of previous feature. Pass empty string as value for 'basedir' attribute and this will be treated as request to not bundle Java runtime, e.g.
<fx:platform basedir=""/>
I have a brand new installation of Eclipse with BlackBerry Plugin for mac.
The Java SDK 6.0.0 is already installed, the only thing now is that I want to compile for minor version, like 4.5.0
I have tried :
Help -> Install New Sotftware... -> http://www.blackberry.com/go/eclipseUpdate/3.5/java
But it gives me an error.
"No repository found at http://www.blackberry.com/go/eclipseUpdate/3.5/java"
anyone had the same issue ?
It seems that it worked for some people.
I don't know if what you're trying is possible, I also couldn't get it to work. According to the RIM site, they don't support building apps on OS X for non-6.0 right now, and based on the workaround below, I think it might not be as simple as installing the packages from the Eclipse installer.
However, I found a great post on building BlackBerry apps on OS X, and since then I've been working on my MBP, and can't say I would turn back. Here's a summary of how I got it set up:
Install Eclipse (I am using 3.5, but it may not matter) and VirtualBox.
Create a new VM and install Windows (tested with XP SP3). This
would probably work using VMWare Fusion or Parallels too.
On the VM, install Java 6 and the version of the BlackBerry JDE
that matches your target OS.
In OS X, download
bb-ant-tools.jar and move it
to ~/.ant/lib.
Get an OS X version of preverify, which is included in the Sun
J2ME SDK 3.0 for OS
X.
Install it and either copy
/Applications/Java_ME_SDK_3.0.app/Contents/Resources/bin/preverify to
somewhere in your PATH or just add that directory to your PATH.
If you don't have one already, create the file ~/.MacOSX/environment.plist.
Edit this file with /Developer/Applications/Utilities/Property\
List\ Editor.app/.
Create a new variable called PATH and set it to the value of your
shell PATH, making sure that the directory containing preverify is
included. This allows Ant, via Eclipse, to see the preverify command
when Eclipse is launched from Eclipse.app and not from the command
line. See this
for more details.
In OS X, create a directory for the BlackBerry components
(something like "bb-components").
From the BlackBerry JDE installation in the VM, copy both "lib" and
"bin" directories to this directory.
In Eclipse, create a new Java project.
Choose "Use an execution environment JRE:" and select Java 1.3.
Right click the project in the "Package Explorer" and select "Build
Path" and then "Configure Build Path."
Add bb-components/lib/net_rim_api.jar as an "External JAR."
Remove the "JRE System Library." This is so that only BlackBerry
supported classes will be offered via autocompletion etc.
Copy the attached minimal
build.xml into the project.
Edit the build.xml to suit your environment (specifically the
jde.home property) and anything else you want to customise.
Right click and select "Run as" and then "Ant Build" (the first
one). You can also build using Ant on the command line, of course.
These were adapted from https://spin.atomicobject.com/2010/11/04/our-blackberry-development-environment
Good luck!
I develop all of my BB apps on Mac hardware but I'm running Windows through Parallels. Not better than having native Mac tools, but it works!
Has anyone successfully installed and run the Blackberry Eclipse plugin for MacOS?
Apparently, BB has not improved their Mac support much in the last year, since there was a question here about it last year.
I've followed their instructions to the letter, but they seem to assume that all you'll ever do in Eclipse is use their plugin. I want to move their plugin into an existing Eclipse installation.
I've copied the net.rim.* files from their Eclipse installation in to my /plugins folder, restarted, they show up in the list of installed plugins, but building an app always yields this error:
"Failed importing native project for BlackBerry. Missing Blackberry plugin. For more details see http://na.blackberry.com/eng/developers/javaappdev/javaupdate.jsp"
Thanks.
Mike
Here's the secret:
point Eclipse 3.6 Hellios to the following plug-in URL: http://www.blackberry.com/go/eclipseUpdate/3.6/web
Eclipse/Help/Install New Software... Add, enter some name and the URL above, and it works.