Why is this the cost? - algorithm

The algorithm of the Quicksort is:
Quicksort(A,p,r)
if p<r then
q<- partition(A,p,r)
Quicksort(A,p,q-1)
Quicksort(A,q+1,r)
According to my notes,the cost of Quicksort(A,1,n) is T(n)=T(q)+T(n-q)+ cost of partition.
Why is the cost like that and not : T(n)=T(q-1)+T(n-q)+cost of partition?
And also why is the cost of the worst case T(n)=T(n-1)+Θ(n) ?

I'm more confident about the answer to your second question.
In the worst case, the pivot can always turn out to be the lowest number (or the highest number) in the array. In that case, the divided arrays shall be of length n-1 and 0 respectively. Hence the recurrence relation shall be:
T(n)= T(n-1)+T(0) + Work done for partition
= T(n-1) + 0 + O(n)
For example in the worst case if the array is originally sorted in ascended order and you decide to choose the 1st element as the pivot always.
Initial Array: {1, 2, 3, 4, 5}
Pivot Element: 1.
Partitioned arrays: {} and {2,3,4,5}
Next pivot element: 2
Partitioned arrays: {} {3,4,5}
...
Here you can see that at each partition, the size of problem decreases by just 1 and not by a factor of half.
Hence T(n) = T(n-1) + Work done for partitioning( O(n) )

Only the terms with the highest indices are considered when performing time complexity analysis. This is because only the terms with the highest indices remain relevant as the input gets larger. For example: O(0.0001n^3 + 0.002n^2 + 0.1n + 1000000) = O(n^3). It follows that T(q-1) = T(q), since -1 is irrelevant for large values of q.
I am not sure if your note is entirely accurate. user1990169 has kindly answered why the general Quicksort has the worst case time complexity of O(n^2), but it's actually possible to spend O(n) time to determine the median in an unsorted array of n elements, meaning we can always pick the median value (the best value) for the pivot in each iteration. The time complexity of T(n)=T(n-1)+Θ(n) may result from an array where all elements have the same value, in which case, depending on implementation, all elements other than the pivot may get put into the LEFT partition or the RIGHT partition. However, even this can be avoided with some clever implementation. Thus the complexity analysis of T(n)=T(n-1)+Θ(n) may be from a specific implementation of Quicksort, rather than an optimal one.

Related

Calculating median with a Black Box algorithm in O(n) time

the problem is this:
given an array A of size n and algorithm B and B(A,n)=b where b is an element of A such that |{1<=i<=n | a_i>b}|>=n/10
|{1<=i<=n | a_i>b}|<=n/10
The time complexity of B is O(n).
i need to find the median in O(n).
I tried solving this question by applying B and then finding the groups of elements that are smaller than b, lets name this group as C.
and the elements bigger than b, lets name this group D.
we can get groups C and D by traversing through array A in O(n).
now i can apply algorithm B on the smaller group from the above because the median is not there and applying the same principle in the end i can get the median element. time complexity O(nlogn)
i can't seem to find a solution that works at O(n).
this is a homework question and i would appreciate any help or insight.
You are supposed to use function B() to choose a pivot element for the Quickselect algorithm: https://en.wikipedia.org/wiki/Quickselect
It looks like you are already thinking of exactly this procedure, so you already have the algorithm, and you're just calculating the complexity incorrectly.
In each iteration, you run a linear time procedure on a list that is at most 9/10ths the size of the list in the previous iteration, so the worst case complexity is
O( n + n*0.9 + n*0.9^2 + n*0.9^3 ...)
Geometric progressions like this converge to a constant multiplier:
Let T = 1 + 0.9^1 + 0.9^2 + ...
It's easy to see that
T - T*0.9 = 1, so
T*(0.1) = 1, and T=10
So the total number of elements processed through all iterations is less than 10n, and your algorithm therefore takes O(n) time.

time complexity to find k elements in unsorted array using quick partition [duplicate]

According to Wikipedia, partition-based selection algorithms such as quickselect have runtime of O(n), but I am not convinced by it. Can anyone explain why it is O(n)?
In the normal quick-sort, the runtime is O(n log n). Every time we partition the branch into two branches (greater than the pivot and lesser than the pivot), we need to continue the process in both branches, whereas quickselect only needs to process one branch. I totally understand these points.
However, if you think in the Binary Search algorithm, after we chose the middle element, we are also searching only one side of the branch. So does that make the algorithm O(1)? No, of course, the Binary Search Algorithm is still O(log N) instead of O(1). This is also the same thing as the search element in a Binary Search Tree. We only search for one side, but we still consider O(log n) instead of O(1).
Can someone explain why in quickselect, if we continue the search in one side of pivot, it is considered O(1) instead of O(log n)? I consider the algorithm to be O(n log n), O(N) for the partitioning, and O(log n) for the number of times to continue finding.
There are several different selection algorithms, from the much simpler quickselect (expected O(n), worst-case O(n2)) to the more complex median-of-medians algorithm (Θ(n)). Both of these algorithms work by using a quicksort partitioning step (time O(n)) to rearrange the elements and position one element into its proper position. If that element is at the index in question, we're done and can just return that element. Otherwise, we determine which side to recurse on and recurse there.
Let's now make a very strong assumption - suppose that we're using quickselect (pick the pivot randomly) and on each iteration we manage to guess the exact middle of the array. In that case, our algorithm will work like this: we do a partition step, throw away half of the array, then recursively process one half of the array. This means that on each recursive call we end up doing work proportional to the length of the array at that level, but that length keeps decreasing by a factor of two on each iteration. If we work out the math (ignoring constant factors, etc.) we end up getting the following time:
Work at the first level: n
Work after one recursive call: n / 2
Work after two recursive calls: n / 4
Work after three recursive calls: n / 8
...
This means that the total work done is given by
n + n / 2 + n / 4 + n / 8 + n / 16 + ... = n (1 + 1/2 + 1/4 + 1/8 + ...)
Notice that this last term is n times the sum of 1, 1/2, 1/4, 1/8, etc. If you work out this infinite sum, despite the fact that there are infinitely many terms, the total sum is exactly 2. This means that the total work is
n + n / 2 + n / 4 + n / 8 + n / 16 + ... = n (1 + 1/2 + 1/4 + 1/8 + ...) = 2n
This may seem weird, but the idea is that if we do linear work on each level but keep cutting the array in half, we end up doing only roughly 2n work.
An important detail here is that there are indeed O(log n) different iterations here, but not all of them are doing an equal amount of work. Indeed, each iteration does half as much work as the previous iteration. If we ignore the fact that the work is decreasing, you can conclude that the work is O(n log n), which is correct but not a tight bound. This more precise analysis, which uses the fact that the work done keeps decreasing on each iteration, gives the O(n) runtime.
Of course, this is a very optimistic assumption - we almost never get a 50/50 split! - but using a more powerful version of this analysis, you can say that if you can guarantee any constant factor split, the total work done is only some constant multiple of n. If we pick a totally random element on each iteration (as we do in quickselect), then on expectation we only need to pick two elements before we end up picking some pivot element in the middle 50% of the array, which means that, on expectation, only two rounds of picking a pivot are required before we end up picking something that gives a 25/75 split. This is where the expected runtime of O(n) for quickselect comes from.
A formal analysis of the median-of-medians algorithm is much harder because the recurrence is difficult and not easy to analyze. Intuitively, the algorithm works by doing a small amount of work to guarantee a good pivot is chosen. However, because there are two different recursive calls made, an analysis like the above won't work correctly. You can either use an advanced result called the Akra-Bazzi theorem, or use the formal definition of big-O to explicitly prove that the runtime is O(n). For a more detailed analysis, check out "Introduction to Algorithms, Third Edition" by Cormen, Leisserson, Rivest, and Stein.
Let me try to explain the difference between selection & binary search.
Binary search algorithm in each step does O(1) operations. Totally there are log(N) steps and this makes it O(log(N))
Selection algorithm in each step performs O(n) operations. But this 'n' keeps on reducing by half each time. There are totally log(N) steps.
This makes it N + N/2 + N/4 + ... + 1 (log(N) times) = 2N = O(N)
For binary search it is 1 + 1 + ... (log(N) times) = O(logN)
In Quicksort, the recursion tree is lg(N) levels deep and each of these levels requires O(N) amount of work. So the total running time is O(NlgN).
In Quickselect, the recurision tree is lg(N) levels deep and each level requires only half the work of the level above it. This produces the following:
N * (1/1 + 1/2 + 1/4 + 1/8 + ...)
or
N * Summation(1/i^2)
1 < i <= lgN
The important thing to note here is that i goes from 1 to lgN, but not from 1 to N and also not from 1 to infinity.
The summation evaluates to 2. Hence Quickselect = O(2N).
Quicksort does not have a big-O of nlogn - it's worst case runtime is n^2.
I assume you're asking about Hoare's Selection Algorithm (or quickselect) not the naive selection algorithm that is O(kn). Like quicksort, quickselect has a worst case runtime of O(n^2) (if bad pivots are chosen), not O(n). It can run in expectation time n because it's only sorting one side, as you point out.
Because for selection, you're not sorting, necessarily. You can simply count how many items there are which have any given value. So an O(n) median can be performed by counting how many times each value comes up, and picking the value that has 50% of items above and below it. It's 1 pass through the array, simply incrementing a counter for each element in the array, so it's O(n).
For example, if you have an array "a" of 8 bit numbers, you can do the following:
int histogram [ 256 ];
for (i = 0; i < 256; i++)
{
histogram [ i ] = 0;
}
for (i = 0; i < numItems; i++)
{
histogram [ a [ i ] ]++;
}
i = 0;
sum = 0;
while (sum < (numItems / 2))
{
sum += histogram [ i ];
i++;
}
At the end, the variable "i" will contain the 8-bit value of the median. It was about 1.5 passes through the array "a". Once through the entire array to count the values, and half through it again to get the final value.

Merge Sort Complexity Confusion

Can someone explain to me in plain english how Merge Sort is O(n*logn). I know that the 'n' comes from the fact that it takes n appends to merge two sorted lists of size n/2. What confuses me is the log. If we were to draw a tree of the function calls of running Merge Sort on a 32 element list, then it would have 5 levels. Log2(32)= 5. That makes sense, however, why do we use the levels of the tree, rather than the actual function calls and merges in the Big O definition ?
In this diagram we can see that for an 8 element list, there are 3 levels. In this context, Big O is trying to find how the number of operations behaves as the input increases, my question is how are the levels (of function calls) considered operations?
The levels of function calls are considered like this(in the book [introduction to algorithms](https://mitpress.mit.edu/books/introduction-algorithms Chapter 2.3.2):
We reason as follows to set up the recurrence for T(n), the worst-case running time of merge sort on n numbers. Merge sort on just one element takes constant time. When we have n > 1 elements, we break down the running time as follows.
Divide: The divide step just computes the middle of the subarray, which takes constant time. Thus, D(n) = Θ(1).
Conquer: We recursively solve two subproblems, each of size n/2, which contributes 2T(n/2) to the running time.
Combine: We have already noted that the MERGE procedure on an n-element subarray takes time Θ(n), and so C(n) = Θ(n).
When we add the functions D(n) and C(n) for the merge sort analysis, we are adding a function that is Θ(n) and a function that is Θ(1). This sum is a linear function of n, that is, Θ(n). Adding it to the 2T(n/2) term from the “conquer” step gives the recurrence for the worst-case running time T(n) of merge sort:
T(n) = Θ(1), if n = 1; T(n) = 2T(n/2) + Θ(n), if n > 1.
Then using the recursion tree or the master theorem, we can calculate:
T(n) = Θ(nlgn).
Simple analysis:-
Say length of array is n to be sorted.
Now every time it will be divided into half.
So, see as under:-
n
n/2 n/2
n/4 n/4 n/4 n/4
............................
1 1 1 ......................
As you can see height of tree will be logn( 2^k = n; k = logn)
At every level sum will be n. (n/2 +n/2 = n, n/4+n/4+n/4+n/4 = n).
So finally levels = logn and every level takes n
combining we get nlogn
Now regarding your question, how levels are considered operations, consider as under:-
array 9, 5, 7
suppose its split into 9,5 and 7
for 9,5 it will get converted to 5,9 (at this level one swap required)
then in upper level 5,9 and 7 while merging gets converted to 5,7,9
(again at this level one swap required).
In worst case on any level number operations can be O(N) and number of levels logn. Hence nlogn.
For more clarity try to code merge sort, you will be able to visualise it.
Let's take your 8-item array as an example. We start with [5,3,7,8,6,2,1,4].
As you noted, there are three passes. In the first pass, we merge 1-element subarrays. In this case, we'd compare 5 with 3, 7 with 8, 2 with 6, and 1 with 4. Typical merge sort behavior is to copy items to a secondary array. So every item is copied; we just change the order of adjacent items when necessary. After the first pass, the array is [3,5,7,8,2,6,1,4].
On the next pass, we merge two-element sequences. So [3,5] is merged with [7,8], and [2,6] is merged with [1,4]. The result is [3,5,7,8,1,2,4,6]. Again, every element was copied.
In the final pass the algorithm again copies every item.
There are log(n) passes, and at every pass all n items are copied. (There are also comparisons, of course, but the number is linear and no more than the number of items.) Anyway, if you're doing n operations log(n) times, then the algorithm is O(n log n).

Finding the minimum unique number in an array

The minimum unique number in an array is defined as
min{v|v occurs only once in the array}
For example, the minimum unique number of {1, 4, 1, 2, 3} is 2.
Is there any way better than sorting?
I believe this is an O(N) solution in both time and space:
HashSet seenOnce; // sufficiently large that access is O(1)
HashSet seenMultiple; // sufficiently large that access is O(1)
for each in input // O(N)
if item in seenMultiple
next
if item in seenOnce
remove item from seenOnce
add to item seenMultiple
else
add to item seeOnce
smallest = SENTINEL
for each in seenOnce // worst case, O(N)
if item < smallest
smallest = item
If you have a limited range of integral values, you can replace the HashSets with BitArrays indexed by the value.
You don't need to do full sorting. Perform bubble sort inner loop until you get distinct minimum value at one end. In the best case this will have time complexity O(k * n) where k = number of non-distinct minimum values. However worst case complexity is O(n*n). So, this can be efficient when expected value of k << n.
I think this would be the minimum possible time complexity unless you can adapt any O(n * logn) sorting algorithms to the above task.
Python version using dictionary.
Time complexity O(n) and space complexity O(n):
from collections import defaultdict
d=defaultdict(int)
for _ in range(int(input())):
ele=int(input())
d[ele]+=1
m=9999999
for i in d:
if d[i]==1 and i<m:
m=i
print(m if m!= 9999999 else -1)
Please tell me if there is a better approach.

Why is the runtime of the selection algorithm O(n)?

According to Wikipedia, partition-based selection algorithms such as quickselect have runtime of O(n), but I am not convinced by it. Can anyone explain why it is O(n)?
In the normal quick-sort, the runtime is O(n log n). Every time we partition the branch into two branches (greater than the pivot and lesser than the pivot), we need to continue the process in both branches, whereas quickselect only needs to process one branch. I totally understand these points.
However, if you think in the Binary Search algorithm, after we chose the middle element, we are also searching only one side of the branch. So does that make the algorithm O(1)? No, of course, the Binary Search Algorithm is still O(log N) instead of O(1). This is also the same thing as the search element in a Binary Search Tree. We only search for one side, but we still consider O(log n) instead of O(1).
Can someone explain why in quickselect, if we continue the search in one side of pivot, it is considered O(1) instead of O(log n)? I consider the algorithm to be O(n log n), O(N) for the partitioning, and O(log n) for the number of times to continue finding.
There are several different selection algorithms, from the much simpler quickselect (expected O(n), worst-case O(n2)) to the more complex median-of-medians algorithm (Θ(n)). Both of these algorithms work by using a quicksort partitioning step (time O(n)) to rearrange the elements and position one element into its proper position. If that element is at the index in question, we're done and can just return that element. Otherwise, we determine which side to recurse on and recurse there.
Let's now make a very strong assumption - suppose that we're using quickselect (pick the pivot randomly) and on each iteration we manage to guess the exact middle of the array. In that case, our algorithm will work like this: we do a partition step, throw away half of the array, then recursively process one half of the array. This means that on each recursive call we end up doing work proportional to the length of the array at that level, but that length keeps decreasing by a factor of two on each iteration. If we work out the math (ignoring constant factors, etc.) we end up getting the following time:
Work at the first level: n
Work after one recursive call: n / 2
Work after two recursive calls: n / 4
Work after three recursive calls: n / 8
...
This means that the total work done is given by
n + n / 2 + n / 4 + n / 8 + n / 16 + ... = n (1 + 1/2 + 1/4 + 1/8 + ...)
Notice that this last term is n times the sum of 1, 1/2, 1/4, 1/8, etc. If you work out this infinite sum, despite the fact that there are infinitely many terms, the total sum is exactly 2. This means that the total work is
n + n / 2 + n / 4 + n / 8 + n / 16 + ... = n (1 + 1/2 + 1/4 + 1/8 + ...) = 2n
This may seem weird, but the idea is that if we do linear work on each level but keep cutting the array in half, we end up doing only roughly 2n work.
An important detail here is that there are indeed O(log n) different iterations here, but not all of them are doing an equal amount of work. Indeed, each iteration does half as much work as the previous iteration. If we ignore the fact that the work is decreasing, you can conclude that the work is O(n log n), which is correct but not a tight bound. This more precise analysis, which uses the fact that the work done keeps decreasing on each iteration, gives the O(n) runtime.
Of course, this is a very optimistic assumption - we almost never get a 50/50 split! - but using a more powerful version of this analysis, you can say that if you can guarantee any constant factor split, the total work done is only some constant multiple of n. If we pick a totally random element on each iteration (as we do in quickselect), then on expectation we only need to pick two elements before we end up picking some pivot element in the middle 50% of the array, which means that, on expectation, only two rounds of picking a pivot are required before we end up picking something that gives a 25/75 split. This is where the expected runtime of O(n) for quickselect comes from.
A formal analysis of the median-of-medians algorithm is much harder because the recurrence is difficult and not easy to analyze. Intuitively, the algorithm works by doing a small amount of work to guarantee a good pivot is chosen. However, because there are two different recursive calls made, an analysis like the above won't work correctly. You can either use an advanced result called the Akra-Bazzi theorem, or use the formal definition of big-O to explicitly prove that the runtime is O(n). For a more detailed analysis, check out "Introduction to Algorithms, Third Edition" by Cormen, Leisserson, Rivest, and Stein.
Let me try to explain the difference between selection & binary search.
Binary search algorithm in each step does O(1) operations. Totally there are log(N) steps and this makes it O(log(N))
Selection algorithm in each step performs O(n) operations. But this 'n' keeps on reducing by half each time. There are totally log(N) steps.
This makes it N + N/2 + N/4 + ... + 1 (log(N) times) = 2N = O(N)
For binary search it is 1 + 1 + ... (log(N) times) = O(logN)
In Quicksort, the recursion tree is lg(N) levels deep and each of these levels requires O(N) amount of work. So the total running time is O(NlgN).
In Quickselect, the recurision tree is lg(N) levels deep and each level requires only half the work of the level above it. This produces the following:
N * (1/1 + 1/2 + 1/4 + 1/8 + ...)
or
N * Summation(1/i^2)
1 < i <= lgN
The important thing to note here is that i goes from 1 to lgN, but not from 1 to N and also not from 1 to infinity.
The summation evaluates to 2. Hence Quickselect = O(2N).
Quicksort does not have a big-O of nlogn - it's worst case runtime is n^2.
I assume you're asking about Hoare's Selection Algorithm (or quickselect) not the naive selection algorithm that is O(kn). Like quicksort, quickselect has a worst case runtime of O(n^2) (if bad pivots are chosen), not O(n). It can run in expectation time n because it's only sorting one side, as you point out.
Because for selection, you're not sorting, necessarily. You can simply count how many items there are which have any given value. So an O(n) median can be performed by counting how many times each value comes up, and picking the value that has 50% of items above and below it. It's 1 pass through the array, simply incrementing a counter for each element in the array, so it's O(n).
For example, if you have an array "a" of 8 bit numbers, you can do the following:
int histogram [ 256 ];
for (i = 0; i < 256; i++)
{
histogram [ i ] = 0;
}
for (i = 0; i < numItems; i++)
{
histogram [ a [ i ] ]++;
}
i = 0;
sum = 0;
while (sum < (numItems / 2))
{
sum += histogram [ i ];
i++;
}
At the end, the variable "i" will contain the 8-bit value of the median. It was about 1.5 passes through the array "a". Once through the entire array to count the values, and half through it again to get the final value.

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