Redis Windows, Performance Issues - performance

I am running redis on windows and I am having some performance issues. The machine is a Xeon E5 with 32GM RAM and SSD with HW-Raid with Windows Server 2012. There are some other processes running, but they are not critical and are idle most of the time.
I noticed performance problems and operations timeout very often, so I started "redis-cli --intrinsic-latency 100". The output shows that the max-latency goes up to 15000 microseconds, which is very slow I think.
I was also running a memory-profiler: The r/w-performance is not so good (5GB/sec) but I think this should not be the bottleneck. At the moment I have absolutly no idea what to try.
Can you give me some tipps how to find the performance problem?

There is no "fork" as in Linux in Windows. So when you dump your redis db, it can just "stop the world" in order to write on the disk "dump.rdb". Well, they did implement a "Copy-on-write" strategy that don't stop redis, it just copies values when dumping (the redis clients will still be able to get responses from redis). It is in their version log: https://github.com/MSOpenTech/Redis
There is a replacement for the UNIX fork() API that simulates the copy-on-write behavior using a memory mapped file.
This is the real bottleneck of redis in windows as it is an overhead and is more complex (bugs?). It is explained here:http://blogs.msdn.com/b/interoperability/archive/2012/04/26/here-s-to-the-first-release-from-ms-open-tech-redis-on-windows.aspx
As a result you could try running a redis on Linux to test if this is a performance issue of the windows port. Also, the more you write a dump.rdb, the bigger is the overhead (you can change the frequency or try disabling it completely for testing).
Finally, it could also be a network problem and you should check if it is not a network rule / hardware problem (not enough throughput! Bad cable or stuff, firewalls...). Are your redis clients on the same hardware machine?

I have been using a Windows port of Redis called "Memurai". They have a developer edition free of charge.
Now, in one of their blog they claim they have solved the fork() problem. See excerpt below.
Memurai performance seems good to me, even with persistence enabled (both RDB and AOF) although I have not run any specific test myself. There's another blog about Memurai perf in here.
It's worth giving it a try.
"Internally, Redis uses the fork() system call to perform asynchronous writes, but that’s not an option for Memurai because fork() doesn’t exist on Windows. Instead, Memurai uses Windows shared memory to implement a start-of-the-art version of fork() that’s finely tuned for performance and..."

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5.6 GB not enough for Cloudera?

I am running Cloudera Hadoop on my laptop and Oracle VirtualBox VM.
I have given 5.6 GB out of mine 8 and six from eight cores as well.
And still I am not able to keep it up and running.
Even without load services would not stay up and running and when I try a query at least Hive will be down within 20 minutes. And sometimes they go down like dominoes: one after another.
More memory seemed to help some: with 3GB and all services, Hue was blinking with red colors when the Hue itself managed to get up. And after rebooting it would takes 30 - 60 minutes before I manage to get the system up enough to even try running anything on it.
There has been two sensible notes (that I have managed to find):
- Warning of swapping.
- Crashing note when the system used 26 GB of virtual memory which was not enough.
My dataset is less than one megabyte, so it is hard to understand why the system would go up to dozens of gigabytes, but for whatever was reason for that has passed: now the system is running more steadily around the 5.6 GB that I have given to it after closing down a few services: see my answer to myself.
And still it is just more stable. Right after I got a warning of swapping and the Hive went down again. What could be reason for more-or-less all Hadoop services going down if the VM starts to swap?
I don't have enough reputation to post the picture to here, but when Hive went down again it was swapping 13 pages / second and utilizing 5.9 GB / 5.6 GB. So basically my system starts crashing more-or-less right after it start to swap. "428 pages were swapped to disk in the previous 15 minute(s)"
I have used default installation options as far as hard drive is concerned.
Only addition is a shared folder between Windows and VM. That works somewhat strangely locking files all the time, so I used it just like FTP and only for passing files from one system to another. Thus I can go days without using it, but systems still crash, so that is not the cause either.
Now that the system is mostly up, services crash still about twice a day: Service Monitor and Hive are quite even with their crashing frequency. After those come Activity Monitor and Event Server, which appear to crash always together. I believe Yarn crashes as well, but it gets up on its own. Last time Hive crashed first, and then it got followed by Service Monitor, Hive (second time), Activity Monitor and Event Server all.
As swap is disk, perhaps the problem is with disk:
# cat /etc/fstab
# swapoff -a
# badblocks -v /dev/VolGroup/lv_swap
Checking blocks 0 to 8388607
Checking for bad blocks (read-only test): done
Pass completed, 0 bad blocks found.
# badblocks -vw /dev/VolGroup/lv_swap
Checking for bad blocks in read-write mode
From block 0 to 8388607
Testing with pattern 0xaa: done
Reading and comparing: done
Testing with pattern 0x55: done
Reading and comparing: done
Testing with pattern 0xff: done
Reading and comparing: done
Testing with pattern 0x00: done
Reading and comparing: done
Pass completed, 0 bad blocks found.
So nothing wrong with swap disk and I have not noticed any disk error anywhere else either.
Note that you could check file system from Windows side also. But I expect that if you make Windows to fix your Linux file system, you have good chances of destroying your Linux with that, so I did my checks somewhat pessimistically, because AFAIK these commands are safe to execute.
About half of the services kept going down, so giving more specifics would be a long story.
I succeeded to get the system more stable by closing down flume, hbase, impala, ks_indexer, oozie, spark and sqoop. And by increasing more memory to some remaining services that complained they had not been given enough memory.
Also I fixed couple of thing on the Windows side, I am not sure which one of these helped:
- MsMpEng.exe kept my hard drive busy. I didn't have permissions to kill it, but I decreased its priority to lowest possible.
- CcmExec.exe got to loop on my DVD and kept reading it for forever. This I solved by taking the DVD out from the drive. Then later on I killed the process tree to keep it from bothering for a while.
I found these using Windows resource manager.
The VM requires 4GB: http://www.cloudera.com/content/cloudera-content/cloudera-docs/DemoVMs/Cloudera-QuickStart-VM/cloudera_quickstart_vm.html You should use that.
I am not clear whether you are using the QuickStart VM though. It's set up to run just the essential services and tuned to conserve memory rather than exploit lots of memory.
It sounds like you are running your own installation, on one virtual machine, on your Windows machine. You may be running an entire cluster's worth of services on one desktop machine. Each of these services has master, worker processes, monitoring processes, etc. You don't need most of them.
You also probably have left memory settings at default suitable for a server-class machine of 16+ GB RAM. Remember these services usually run across many machines, not all on one.
Finally, you're clearly swapping, and that makes things incredibly slow. Remember this is all through a VM too!
Bottom line, use the QuickStart VM if you really want a 1-machine cluster tuned correctly. If you want a real cluster or more services, you need more hardware.
Also consider: cloudera.com/live contains a full CDH 5.1 cluster + sample data, running on demand on AWS. Of course, the advantage of the VM is that you can BYOD, but if you're simply looking for a hands-on Hadoop experience, Live is a great option.

How to investigate a web performance issue which is accumulated

Our web is running on AWS with Ubuntu OS. We developed it on top of playframework. Right after the web is deployed, it is pretty quick. However, after 1 days or os, it slows down significantly. I checked resource usage of the OS, it seems normal and is responsive. Just the web service is slow to request. I suspect there are some memory, thread pool or some resource leak. Any suggestion about how to investigate it? I used 'top' and 'ps' command to look at current resource usage but they all seem normal.
You may want to create a core dump and then take that to you dev computer and examine it. This is not the easiest way but if you have limited access to the box this may be required.
Create a core dump
Analyze Core Dump File?

Does Process Overhead Make Linux a Better Node.js Host than Windows?

My understanding is that node.js is designed to scale by adding processes rather than by spawning threads in a process. In fact, from watching an awesome introductory video by Ryan Dahl, I get the idea that spawning threads is forbidden in node.js. I like the simplicity of this approach, but I am concerned that there might be downside when running on Windows, since processes creation is more expensive on Windows than Linux.
Given modern hardware and the fact that node.js processes can be expected to be relatively long running, does process overhead still create a significant advantage for Linux when considering hosting node.js? To put it in concrete terms, if we assume an organization that is using the Windows stack only, but is planning a big move onto node.js, is there a point in considering a new OS because of this issue?
No. Node.js runs in only 1 process and doesn't spawn processes during execution.
The reason you might have gotten the impression that node uses processes to scale is because you can add a process per CPU core to enable node to take advantage of your multicore computer (you'll need a load balancer like solution for this tho). Still: you don't spawn processes on the fly. So yes, you can run node perfectly fine on Windows (or Azure) without too much of a performance hit (if any).

Is there any way of throttling CPU/Memory of a process?

Problem: I have a developers machine (read: fast, lots of memory), but the user has a users machine (read: slow, not very much memory).
I can simulate a slow network using Fiddler (http://www.fiddler2.com/fiddler2/)
I can look at how CPU is used over time for a process using Process Explorer (http://technet.microsoft.com/en-us/sysinternals/bb896653.aspx).
Is there any way I can restrict the amount of CPU a process can have, or the amount of memory a process can have in order to simulate a users machine more effectively? (In order to isolate performance problems for instance)
I suppose I could use a VM, but I'm looking for something a bit lighter.
I'm using Windows XP, but a solution for any Windows machine would be welcome. Thanks.
The platform SDK used to come with stress tools for doing just this back in the good old days (STRESS.EXE, CPUSTRESS.EXE in the SDK), but they might still be there (check your platform SDK and/or Visual Studio installation for these two files -- unfortunately I have niether the PSDK nor VS installed on the machine I'm typing from.)
Other tools:
memory: performance & reliability (e.g. handling failed memory allocation): can use EatMem
CPU: performance & reliability (e.g. race conditions): can use CPU Burn, Prime95, etc
handles (GDI, User): reliability (e.g. handling failed GDI resource allocation): ??? may have to write your own, but running out of GDI handles (buggy GTK apps would usually eat them all away until all other apps on the system would start falling dead like flies) is a real test for any Windows app
disk: performance & reliability (e.g. handling disk full): DiskFiller, etc.
AppVerifier has a low-resource simulation feature.
You could also try setting the priority of your process to be very low.
You can run MemAlloc to chew up RAM, possibly a few copies at once.
I found a related question:
Set Windows process (or user) memory limit
The accepted answer for the question has a link to the Windows API's SetProcessWorkingSetSize, so it's not exactly a tool that can limit the amount of memory that a process can use.
In terms of changing the amount of CPU resources a process can use, if you don't mind the granularity of per-core limiting of resources, Task Manager can change the processor affinity of a process.
In Task Manager, right-click a process and select "Set Affinity...", then select the processor cores that the process can be assigned to.
If the development machine has many cores but the user machine only has one, then, rather than allowing the process to run on all the available cores, set the process' processor affinity to only one core.
It has nothing to do with SetProcessWorkingSetSize
Just use internal Win32 kernel apis to restrict CPU Usage

How to obtain good concurrent read performance from disk

I'd like to ask a question then follow it up with my own answer, but also see what answers other people have.
We have two large files which we'd like to read from two separate threads concurrently. One thread will sequentially read fileA while the other thread will sequentially read fileB. There is no locking or communication between the threads, both are sequentially reading as fast as they can, and both are immediately discarding the data they read.
Our experience with this setup on Windows is very poor. The combined throughput of the two threads is in the order of 2-3 MiB/sec. The drive seems to be spending most of its time seeking backwards and forwards between the two files, presumably reading very little after each seek.
If we disable one of the threads and temporarily look at the performance of a single thread then we get much better bandwidth (~45 MiB/sec for this machine). So clearly the bad two-thread performance is an artefact of the OS disk scheduler.
Is there anything we can do to improve the concurrent thread read performance? Perhaps by using different APIs or by tweaking the OS disk scheduler parameters in some way.
Some details:
The files are in the order of 2 GiB each on a machine with 2GiB of RAM. For the purpose of this question we consider them not to be cached and perfectly defragmented. We have used defrag tools and rebooted to ensure this is the case.
We are using no special APIs to read these files. The behaviour is repeatable across various bog-standard APIs such as Win32's CreateFile, C's fopen, C++'s std::ifstream, Java's FileInputStream, etc.
Each thread spins in a loop making calls to the read function. We have varied the number of bytes requested from the API each iteration from values between 1KiB up to 128MiB. Varying this has had no effect, so clearly the amount the OS is physically reading after each disk seek is not dictated by this number. This is exactly what should be expected.
The dramatic difference between one-thread and two-thread performance is repeatable across Windows 2000, Windows XP (32-bit and 64-bit), Windows Server 2003, and also with and without hardware RAID5.
The problem seems to be in Windows I/O scheduling policy. According to what I found here there are many ways for an O.S. to schedule disk requests. While Linux and others can choose between different policies, before Vista Windows was locked in a single policy: a FIFO queue, where all requests where splitted in 64 KB blocks. I believe that this policy is the cause for the problem you are experiencing: the scheduler will mix requests from the two threads, causing continuous seek between different areas of the disk.
Now, the good news is that according to here and here, Vista introduced a smarter disk scheduler, where you can set the priority of your requests and also allocate a minimum badwidth for your process.
The bad news is that I found no way to change disk policy or buffers size in previous versions of Windows. Also, even if raising disk I/O priority of your process will boost the performance against the other processes, you still have the problems of your threads competing against each other.
What I can suggest is to modify your software by introducing a self-made disk access policy.
For example, you could use a policy like this in your thread B (similar for Thread A):
if THREAD A is reading from disk then wait for THREAD A to stop reading or wait for X ms
Read for X ms (or Y MB)
Stop reading and check status of thread A again
You could use semaphores for status checking or you could use perfmon counters to get the status of the actual disk queue.
The values of X and/or Y could also be auto-tuned by checking the actual trasfer rates and slowly modify them, thus maximizing the throughtput when the application runs on different machines and/or O.S. You could find that cache, memory or RAID levels affect them in a way or the other, but with auto-tuning you will always get the best performance in every scenario.
I'd like to add some further notes in my response. All other non-Microsoft operating systems we have tested do not suffer from this problem. Linux, FreeBSD, and Mac OS X (this final one on different hardware) all degrade much more gracefully in terms of aggregate bandwidth when moving from one thread to two. Linux for example degraded from ~45 MiB/sec to ~42 MiB/sec. These other operating systems must be reading larger chunks of the file between each seek, and therefor not spending nearly all their time waiting on the disk to seek.
Our solution for Windows is to pass the FILE_FLAG_NO_BUFFERING flag to CreateFile and use large (~16MiB) reads in each call to ReadFile. This is suboptimal for several reasons:
Files don't get cached when read like this, so there are none of the advantages that caching normally gives.
The constraints when working with this flag are much more complicated than normal reading (alignment of read buffers to page boundaries, etc).
(As a final remark. Does this explain why swapping under Windows is so hellish? Ie, Windows is incapable of doing IO to multiple files concurrently with any efficiency, so while swapping all other IO operations are forced to be disproportionately slow.)
Edit to add some further details for Will Dean:
Of course across these different hardware configurations the raw figures did change (sometimes substantially). The problem however is the consistent degradation in performance that only Windows suffers when moving from one thread to two. Here is a summary of the machines tested:
Several Dell workstations (Intel Xeon) of various ages running Windows 2000, Windows XP (32-bit), and Windows XP (64-bit) with single drive.
A Dell 1U server (Intel Xeon) running Windows Server 2003 (64-bit) with RAID 1+0.
An HP workstation (AMD Opteron) with Windows XP (64-bit), and Windows Server 2003, and hardware RAID 5.
My home unbranded PC (AMD Athlon64) running Windows XP (32-bit), FreeBSD (64-bit), and Linux (64-bit) with single drive.
My home MacBook (Intel Core1) running Mac OS X, single SATA drive.
My home Koolu PC running Linux. Vastly underpowered compared to the other systems but I demonstrated that even this machine can outperform a Windows server with RAID5 when doing multi-threaded disk reads.
CPU usage on all of these systems was very low during the tests and anti-virus was disabled.
I forgot to mention before but we also tried the normal Win32 CreateFile API with the FILE_FLAG_SEQUENTIAL_SCAN flag set. This flag didn't fix the problem.
It does seem a little strange that you see no difference across quite a wide range of windows versions and nothing between a single drive and hardware raid-5.
It's only 'gut feel', but that does make me doubtful that this is really a simple seeking problem. Other than the OS X and the Raid5, was all this tried on the same machine - have you tried another machine? Is your CPU usage basically zero during this test?
What's the shortest app you can write which demonstrates this problem? - I would be interested to try it here.
I would create some kind of in memory thread safe lock. Each thread could wait on the lock until it was free. When the lock becomes free, take the lock and read the file for a defined length of time or a defined amount of data, then release the lock for any other waiting threads.
Do you use IOCompletionPorts under Windows? Windows via C++ has an in-depth chapter on this subject and as luck would have it, it is also available on MSDN.
Paul - saw the update. Very interesting.
It would be interesting to try it on Vista or Win2008, as people seem to be reporting some considerable I/O improvements on these in some circumstances.
My only suggestion about a different API would be to try memory mapping the files - have you tried that? Unfortunately at 2GB per file, you're not going to be able to map multiple whole files on a 32-bit machine, which means this isn't quite as trivial as it might be.

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