I try to build a website with WebSocket (JS+PHP) and i would like to get the socket from the sender. For example, if a client 'A' send a message to my server, how can I get the socket from the client 'A'.
I've search on google but the only thing i found is that socket_select wait for a communication and return the number of socket changed, but i can't get the socket itself.
My PHP code is below
<?php
$host = 'localhost'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$sockets = array($socket);
$users = array();
$validActions = array('init');
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $sockets;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accept new socket
$sockets[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(array('type' => 'system', 'message' => $ip . ' connected'))); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
$received_text = unmask($buf); //unmask data
$received_msg = json_decode($received_text); //json decode
//check for any incomming data
while (socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
// I HAVE TO GIVE $socket FROM THE CLIENT TO THE process() FUNCTION
process($received_msg);
... MORE CODE ....
}
}
// close the listening socket
socket_close($sock);
I think that I have to use socket_select, I've read the documentation but i still don't find to right way to get the socket from the sender of a message...
Related
When I tried using Ocelot as a WebSocket proxy, I could not get it working for wss. I was able to see it working for ws.
When we are trying to proxy for wss getting decrypt operation failed while reading the bytes at the server side socket. With plan ws I am able to get this working.
Ocelot config as follows, where wss proxying is specified:
{
"Routes": [
{
"DownstreamPathTemplate": "/ws",
"UpstreamPathTemplate": "/{anything}",
"DownstreamScheme": "wss",
"DownstreamHostAndPorts": [
{
"Host": "127.0.0.1",
"Port": 8080
}
]
}
]
}
Websocket Server code which listens on port 8080:
using System;
using System.IO;
using System.Net;
using System.Net.Security;
using System.Net.Sockets;
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.RegularExpressions;
class Server
{
public static void Main()
{
string ip = "127.0.0.1";
int port = 8080;
var server = new TcpListener(IPAddress.Parse(ip), port);
server.Start();
Console.WriteLine("Server has started on {0}:{1}, Waiting for a connection...", ip, port);
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("A client connected.");
byte[] pfxData = File.ReadAllBytes(#"C:\Users\e409316\Desktop\test.pfx");
var cert = new X509Certificate2(pfxData, "Password1", X509KeyStorageFlags.UserKeySet | X509KeyStorageFlags.Exportable);
Stream sourceTcpStream = new SslStream(client.GetStream(), false);
(sourceTcpStream as SslStream).AuthenticateAsServer(
cert,
false,
SslProtocols.Tls12, true);
Stream stream = sourceTcpStream;//client.GetStream();
//Stream stream = client.GetStream();
// enter to an infinite cycle to be able to handle every change in stream
while (true)
{
//while (!stream.DataAvailable) ;
while (client.Available < 3) ; // match against "get"
byte[] bytes = new byte[client.Available];
stream.Read(bytes, 0, client.Available);
string s = Encoding.UTF8.GetString(bytes);
if (Regex.IsMatch(s, "^GET", RegexOptions.IgnoreCase))
{
Console.WriteLine("=====Handshaking from client=====\n{0}", s);
// 1. Obtain the value of the "Sec-WebSocket-Key" request header without any leading or trailing whitespace
// 2. Concatenate it with "258EAFA5-E914-47DA-95CA-C5AB0DC85B11" (a special GUID specified by RFC 6455)
// 3. Compute SHA-1 and Base64 hash of the new value
// 4. Write the hash back as the value of "Sec-WebSocket-Accept" response header in an HTTP response
string swk = Regex.Match(s, "Sec-WebSocket-Key: (.*)").Groups[1].Value.Trim();
string swka = swk + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11";
byte[] swkaSha1 = System.Security.Cryptography.SHA1.Create().ComputeHash(Encoding.UTF8.GetBytes(swka));
string swkaSha1Base64 = Convert.ToBase64String(swkaSha1);
// HTTP/1.1 defines the sequence CR LF as the end-of-line marker
byte[] response = Encoding.UTF8.GetBytes(
"HTTP/1.1 101 Switching Protocols\r\n" +
"Connection: Upgrade\r\n" +
"Upgrade: websocket\r\n" +
"Sec-WebSocket-Accept: " + swkaSha1Base64 + "\r\n\r\n");
stream.Write(response, 0, response.Length);
}
else
{
bool fin = (bytes[0] & 0b10000000) != 0,
mask = (bytes[1] & 0b10000000) != 0; // must be true, "All messages from the client to the server have this bit set"
int opcode = bytes[0] & 0b00001111, // expecting 1 - text message
msglen = bytes[1] - 128, // & 0111 1111
offset = 2;
if (msglen == 126)
{
// was ToUInt16(bytes, offset) but the result is incorrect
msglen = BitConverter.ToUInt16(new byte[] { bytes[3], bytes[2] }, 0);
offset = 4;
}
else if (msglen == 127)
{
Console.WriteLine("TODO: msglen == 127, needs qword to store msglen");
// i don't really know the byte order, please edit this
// msglen = BitConverter.ToUInt64(new byte[] { bytes[5], bytes[4], bytes[3], bytes[2], bytes[9], bytes[8], bytes[7], bytes[6] }, 0);
// offset = 10;
}
if (msglen == 0)
Console.WriteLine("msglen == 0");
else if (mask)
{
byte[] decoded = new byte[msglen];
byte[] masks = new byte[4] { bytes[offset], bytes[offset + 1], bytes[offset + 2], bytes[offset + 3] };
offset += 4;
for (int i = 0; i < msglen; ++i)
decoded[i] = (byte)(bytes[offset + i] ^ masks[i % 4]);
string text = Encoding.UTF8.GetString(decoded);
Console.WriteLine("{0}", text);
}
else
Console.WriteLine("mask bit not set");
Console.WriteLine();
}
}
}
}
Websocket Client code which tries to connect to ocelot endpoint (upstream endpoint on port 5000):
ClientWebSocket client = new ClientWebSocket();
ServicePointManager.SecurityProtocol = SecurityProtocolType.Tls12;
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
client.ConnectAsync(new Uri("wss://127.0.0.1:5000/"), CancellationToken.None).Wait();
var buffer = new byte[]{1,2,3};
client.SendAsync(new ArraySegment<byte>(buffer), WebSocketMessageType.Text, true,CancellationToken.None);
Error: The decryption operation failed
Found it to be a certificate validity issue. Solved it by using a trusted certificate.
I'm trying to create an rpc program to communicate hosts located on different networks and chose Router-Dealer configuration of NetMQ provided here: http://netmq.readthedocs.io/en/latest/router-dealer/#router-dealer
But the problem is that router always selects a random dealer when routing a message to backend.
Code which I used :
using (var frontend = new RouterSocket(string.Format("#tcp://{0}:{1}", "127.0.0.1", "5556")))//"#tcp://10.0.2.218:5559"
using (var backend = new DealerSocket(string.Format("#tcp://{0}:{1}", "127.0.0.1", "5557")))//"#tcp://10.0.2.218:5560"
{
// Handler for messages coming in to the frontend
frontend.ReceiveReady += (s, e) =>
{
Console.WriteLine("message arrived on frontEnd");
NetMQMessage msg = e.Socket.ReceiveMultipartMessage();
string clientAddress = msg[0].ConvertToString();
Console.WriteLine("Sending to :" + clientAddress);
//TODO: Make routing here
backend.SendMultipartMessage(msg); // Relay this message to the backend };
// Handler for messages coming in to the backend
backend.ReceiveReady += (s, e) =>
{
Console.WriteLine("message arrived on backend");
var msg = e.Socket.ReceiveMultipartMessage();
frontend.SendMultipartMessage(msg); // Relay this message to the frontend
};
using (var poller = new NetMQPoller { backend, frontend })
{
// Listen out for events on both sockets and raise events when messages come in
poller.Run();
}
}
Code for Client:
using (var client = new RequestSocket(">tcp://" + "127.0.0.1" + ":5556"))
{
var messageBytes = UTF8Encoding.UTF8.GetBytes("Hello");
var messageToServer = new NetMQMessage();
//messageToServer.AppendEmptyFrame();
messageToServer.Append("Server2");
messageToServer.Append(messageBytes);
WriteToConsoleVoid("======================================");
WriteToConsoleVoid(" OUTGOING MESSAGE TO SERVER ");
WriteToConsoleVoid("======================================");
//PrintFrames("Client Sending", messageToServer);
client.SendMultipartMessage(messageToServer);
NetMQMessage serverMessage = client.ReceiveMultipartMessage();
WriteToConsoleVoid("======================================");
WriteToConsoleVoid(" INCOMING MESSAGE FROM SERVER");
WriteToConsoleVoid("======================================");
//PrintFrames("Server receiving", clientMessage);
byte[] rpcByteArray = null;
if (serverMessage.FrameCount == 3)
{
var clientAddress = serverMessage[0];
rpcByteArray = serverMessage[2].ToByteArray();
}
WriteToConsoleVoid("======================================");
Console.ReadLine();
}
Code for Dealer:
using (var server = new ResponseSocket())
{
server.Options.Identity = UTF8Encoding.UTF8.GetBytes(confItem.ResponseServerID);
Console.WriteLine("Server ID:" + confItem.ResponseServerID);
server.Connect(string.Format("tcp://{0}:{1}", "127.0.0.1", "5557"));
using (var poller = new NetMQPoller { server })
{
server.ReceiveReady += (s, a) =>
{
byte[] response = null;
NetMQMessage serverMessage = null;
try
{
serverMessage = a.Socket.ReceiveMultipartMessage();
}
catch (Exception ex)
{
Console.WriteLine("Exception on ReceiveMultipartMessage : " + ex.ToString());
//continue;
}
byte[] eaBody = null;
string clientAddress = "";
if (serverMessage.FrameCount == 2)
{
clientAddress = serverMessage[0].ConvertToString();
Console.WriteLine("ClientAddress:" + clientAddress);
eaBody = serverMessage[1].ToByteArray();
Console.WriteLine("Received message from remote computer: {0} bytes , CurrentID : {1}", eaBody.Length, confItem.ResponseServerID);
}
else
{
Console.WriteLine("Received message from remote computer: CurrentID : {0}", confItem.ResponseServerID);
}
};
poller.Run();
}
}
Is it possible to choose a specific backend on frontend.ReceiveReady?
Thanks!
Your backend should be router as well. You need the worker to register or you need to know all the available workers and their identity. When send on the backend push the worker identity at the beginning of the server.
Take a look at the Majordomo example in the zeromq guide:
http://zguide.zeromq.org/page:all#toc72
http://zguide.zeromq.org/page:all#toc98
I learned how to use ZeroMQ on a localhost, but I failed to do it on a remote IP.
Q1: Do I need a broker?If so,Q2: which broker and how to do it.?
Update:
OK. I'm using the ZMQ Weather Update example but with a remote IP ( not the localhost ). Here is what I do using C# ZMQ bindings ( however, I'm OK to use any other language ):
ZMQ Server:
using (var context = new ZContext())
using (var publisher = new ZSocket(context, ZSocketType.PUB))
{
string address = "tcp://*:5001";
publisher.Bind(address);
publisher.Send("msg")
}
Proxy:
using (var context = new ZContext())
using (var frontend = new ZSocket(context, ZSocketType.XSUB))
using (var backend = new ZSocket(context, ZSocketType.XPUB))
{
// Frontend is where the weather server sits
string localhost = "tcp://127.0.0.1:5001";
Console.WriteLine("I: Connecting to {0}", localhost);
frontend.Connect(localhost);
// Backend is our public endpoint for subscribers
string remoteIP = "216.123.23.98"; // For example
var tcpAddress = string.Format("tcp://{0}:8100", remoteIP); // I also tried localhost address here
Console.WriteLine("I: Binding on {0}", tcpAddress);
backend.Bind(tcpAddress);
var epgmAddress = string.Format("epgm://localhost;{0}:8100", remoteIP);
Console.WriteLine("I: Binding on {0}", epgmAddress);
backend.Bind(epgmAddress);
using (var subscription = ZFrame.Create(1))
{
subscription.Write(new byte[] { 0x1 }, 0, 1);
backend.Send(subscription);
}
// Run the proxy until the user interrupts us
ZContext.Proxy(frontend, backend);
}
Client:
using (var context = new ZContext())
using (var subscriber = new ZSocket(context, ZSocketType.SUB))
{
string remoteIP = "tcp://216.123.23.98"; //For example
Console.WriteLine("I: Connecting to {0}…", remoteIP);
subscriber.Connect(connect_to);
// Subscribe to zipcode
string zipCode = args[0];
Console.WriteLine("I: Subscribing to zip code {0}…", zipCode);
subscriber.Subscribe(zipCode);
// Process 10 updates
int i = 0;
long total_temperature = 0;
for (; i < 20; ++i)
{
ZError err;
using (var replyFrame = subscriber.ReceiveFrame(out err))
{
string reply = replyFrame.ReadString(Encoding.ASCII);
Console.WriteLine(reply);
total_temperature += Convert.ToInt64(reply.Split(' ')[1]);
}
}
Console.WriteLine("Average temperature for zipcode '{0}' was {1}", zipCode, (total_temperature / i));
}
When I run this I get error in Server and error in proxy - server gets
Invalid end point
and proxy gets EINVAL(22):
Invalid argument at ZeroMQ.ZSocket.Bind(String endpoint)
A1: No, ZeroMQ is a Broker-less messaging framework.
A2: N/A
How to repair the code?
All the services need to obey respective transport-class addressing rules, for the TCP/IP case - both the .bind() / .connect() methods have to state both parts of the IP:PORT# specification ( with some aids from DNS-resolution for the IP-part, but the :PORT#-part is still mandatory )
( which the source-code does not meet in client, ref.:
subscriber.Connect(connect_to);
whereas there ought be also a Proxy-side matching :PORT#, i.e.:8100, specified, for a correct .connect() ).
For the clarity and for avoiding a port#-collision, remove the epgm transport class from the code.
I successfully installed Redis on two machines and made then work as Master-Slave.
I tested some code to check if replication work and everything is ok.
My client manager looks like
var manager = new PooledRedisClientManager(new[] { "MasterIP:6379" }, new[] { "MasterIP:6379", "SlaveIP:6379" });
But now i shutdown my master instance and when i test my code again i get an error like client cant connect to Master server.
p.s For read i use GetReadOnlyCacheClient();
I repeated my code and i notice that client first is getting Master (error cant connect), then when i run my code again client is getting Slave, then again when i run my code client is getting master and so on.
I downloaded source code on ServiceStack.Redis client. I just wanted to check when that error happens and here is the code.
private void Connect()
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)
{
SendTimeout = SendTimeout,
ReceiveTimeout = ReceiveTimeout
};
try
{
if (ConnectTimeout == 0)
{
socket.Connect(Host, Port);
}
else
{
var connectResult = socket.BeginConnect(Host, Port, null, null);
connectResult.AsyncWaitHandle.WaitOne(ConnectTimeout, true);
}
if (!socket.Connected)
{
socket.Close();
socket = null;
return;
}
Bstream = new BufferedStream(new NetworkStream(socket), 16 * 1024);
if (Password != null)
SendExpectSuccess(Commands.Auth, Password.ToUtf8Bytes());
db = 0;
var ipEndpoint = socket.LocalEndPoint as IPEndPoint;
clientPort = ipEndpoint != null ? ipEndpoint.Port : -1;
lastCommand = null;
lastSocketException = null;
LastConnectedAtTimestamp = Stopwatch.GetTimestamp();
if (ConnectionFilter != null)
{
ConnectionFilter(this);
}
}
catch (SocketException ex)
{
if (socket != null)
socket.Close();
socket = null;
HadExceptions = true;
var throwEx = new RedisException("could not connect to redis Instance at " + Host + ":" + Port, ex);
log.Error(throwEx.Message, ex);
throw throwEx;
}
}
I really dont understand this code, couze project is really big, but i think there is no If this server fails, then try to get from another host in read only server list if any other exist
I can make some kind of mine custom logic to check if fail to try to get another read only instance..but isnt this client supported to be ready about this issue?
I am looking for solution that can proxy my udp packets. I have one client sending udp packets to a server. Connection between them is very bad and I get lot of packet loss. One solution is to have a new proxy server that will just redirect all packets from client to destination server. The new proxy server has good connection to both locations.
So far I have found Simple UDP proxy/pipe
Are there some tools for such purpose ?
Cheers
I also wrote a Python script for this one day. This one goes both ways:
https://github.com/EtiennePerot/misc-scripts/blob/master/udp-relay.py
Usage: udp-relay.py localPort:remoteHost:remotePort
Then, point your UDP application to localhost:localPort and all packets will bounce to remoteHost:remotePort.
All packets sent back from remoteHost:remotePort will be bounced back to the application, assuming it is listening on the port it just sent packets from.
Here is Python code written for this purpose:
import socket
from threading import Thread
class Proxy(Thread):
""" used to proxy single udp connection
"""
BUFFER_SIZE = 4096
def __init__(self, listening_address, forward_address):
print " Server started on", listening_address
Thread.__init__(self)
self.bind = listening_address
self.target = forward_address
def run(self):
# listen for incoming connections:
target = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
target.connect(self.target)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
s.bind(self.bind)
except socket.error, err:
print "Couldn't bind server on %r" % (self.bind, )
raise SystemExit
while 1:
datagram = s.recv(self.BUFFER_SIZE)
if not datagram:
break
length = len(datagram)
sent = target.send(datagram)
if length != sent:
print 'cannot send to %r, %r !+ %r' % (self.target, length, sent)
s.close()
if __name__ == "__main__":
LISTEN = ("0.0.0.0", 8008)
TARGET = ("localhost", 5084)
while 1:
proxy = Proxy(LISTEN, TARGET)
proxy.start()
proxy.join()
print ' [restarting] '
I used this two scripts to test it.
import socket
target = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
target.connect(("localhost", 8008))
print 'sending:', target.send("test data: 123456789")
and
import socket
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
s.bind(("localhost", 5084))
while 1:
datagram = s.recv(1024)
if not datagram:
break
print repr(datagram)
s.close()
This version sends one reply back. It's good for one client only.
import socket
from threading import Thread
class Proxy(Thread):
""" used to proxy single udp connection
"""
BUFFER_SIZE = 4096
def __init__(self, listening_address, forward_address):
print " Server started on", listening_address
Thread.__init__(self)
self.bind = listening_address
self.target = forward_address
def run(self):
# listen for incoming connections:
target = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
target.connect(self.target)
s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
try:
s.bind(self.bind)
except socket.error, err:
print "Couldn't bind server on %r" % (self.bind, )
raise SystemExit
while 1:
(datagram,addr) = s.recvfrom(self.BUFFER_SIZE)
if not datagram:
break
length = len(datagram)
sent = target.send(datagram)
if length != sent:
print 'cannot send to %r, %r !+ %r' % (self.s, length, sent)
datagram = target.recv(self.BUFFER_SIZE)
if not datagram:
break
length = len(datagram)
sent = s.sendto(datagram,addr)
if length != sent:
print 'cannot send to %r, %r !+ %r' % (self.s, length, sent)
s.close()
if __name__ == "__main__":
LISTEN = ("0.0.0.0", 5093)
TARGET = ("10.12.2.26", 5093)
while 1:
proxy = Proxy(LISTEN, TARGET)
proxy.start()
proxy.join()
print ' [restarting] '
Here is a working
TCP or UDP Redirector / UDP Proxy / UDP Pipe / TCP Proxy / TCP Pipe
I created many different models of UDP Proxy connection bouncers and they all seem to lose connection using the standard Sockets class, but using UDPClient classes this problem completely went away.
The UDP Proxy is only 25 lines of code but the power and stability is off the charts
Below is examples how to do it in both TCP and UDP
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Diagnostics;
using System.Net;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
string Address= "*PUT IP ADDRESS HERE WHERE UDP SERVER IS*";
int UDPPort = *PUT UDP SERVER PORT HERE*;
UdpRedirect _UdpRedirect = new UdpRedirect() { _address = Address, _Port = UDPPort};
Thread _Thread = new Thread(_UdpRedirect.Connect);
_Thread.Name = "UDP";
_Thread.Start();
int TCPPort = *PUT TCP PORT HERE FOR TCP PROXY*;
TcpRedirect _TcpRedirect = new TcpRedirect(Address, TCPPort);
}
}
class UdpRedirect
{
public string _address;
public int _Port;
public UdpRedirect()
{
}
public void Connect()
{
UdpClient _UdpClient = new UdpClient(_Port);
int? LocalPort = null;
while (true)
{
IPEndPoint _IPEndPoint = null;
byte[] _bytes = _UdpClient.Receive(ref _IPEndPoint);
if (LocalPort == null) LocalPort = _IPEndPoint.Port;
bool Local = IPAddress.IsLoopback(_IPEndPoint.Address);
string AddressToSend = null;
int PortToSend = 0;
if (Local)
{
AddressToSend = _address;
PortToSend = _Port;
}
else
{
AddressToSend = "127.0.0.1";
PortToSend = LocalPort.Value;
}
_UdpClient.Send(_bytes, _bytes.Length, AddressToSend, PortToSend);
}
}
}
class TcpRedirect
{
public TcpRedirect(string _address, int _Port)
{
TcpListener _TcpListener = new TcpListener(IPAddress.Any, _Port);
_TcpListener.Start();
int i = 0;
while (true)
{
i++;
TcpClient _LocalSocket = _TcpListener.AcceptTcpClient();
NetworkStream _NetworkStreamLocal = _LocalSocket.GetStream();
TcpClient _RemoteSocket = new TcpClient(_address, _Port);
NetworkStream _NetworkStreamRemote = _RemoteSocket.GetStream();
Console.WriteLine("\n<<<<<<<<<connected>>>>>>>>>>>>>");
Client _RemoteClient = new Client("remote" + i)
{
_SendingNetworkStream = _NetworkStreamLocal,
_ListenNetworkStream = _NetworkStreamRemote,
_ListenSocket = _RemoteSocket
};
Client _LocalClient = new Client("local" + i)
{
_SendingNetworkStream = _NetworkStreamRemote,
_ListenNetworkStream = _NetworkStreamLocal,
_ListenSocket = _LocalSocket
};
}
}
public class Client
{
public TcpClient _ListenSocket;
public NetworkStream _SendingNetworkStream;
public NetworkStream _ListenNetworkStream;
Thread _Thread;
public Client(string Name)
{
_Thread = new Thread(new ThreadStart(ThreadStartHander));
_Thread.Name = Name;
_Thread.Start();
}
public void ThreadStartHander()
{
Byte[] data = new byte[99999];
while (true)
{
if (_ListenSocket.Available > 0)
{
int _bytesReaded = _ListenNetworkStream.Read(data, 0, _ListenSocket.Available);
_SendingNetworkStream.Write(data, 0, _bytesReaded);
Console.WriteLine("(((((((" + _bytesReaded + "))))))))))" + _Thread.Name + "\n" + ASCIIEncoding.ASCII.GetString(data, 0, _bytesReaded).Replace((char)7, '?'));
}
Thread.Sleep(10);
}
}
}
}
}