I have just updated my android studio to version 0.8.8 and finally managed to put map box sdk in it and its working perfectly. I wanted to add another libraries which is my case universal image loader and Facebook sdk when i try to add one of them gradle project sync fails basic functionality
will not work error shows up.
How can this be solved.
Thank you.
6 hours ago Android Studio 0.8.9 was released fixing this problem:
http://tools.android.com/recent/androidstudio089released
This solved the problem for me, and will most likely do the same for you! The update is currently on Canary channel so you probably have to activate it in your update settings.
Regards,
David
Related
I'm building a new Xamarin Forms 5 app using VS 2022 17.1.1. Everything in the project appears to be up-to-date.
I've been working on this project for a while and never had this issue. All of a sudden it just appeared today. The last action I took was to install the Plugin.InAppBilling package, thought the package in question is not used by the Plugin.InAppBilling package.
The error is as follows:
All I can see is that the shared project is using System.Numerics.Vectors version 4.5.0 and it seems to be dependency of Xamarin.Essentials which is version 1.7.1 in my project.
However, the version number of System.Numerics.Vectors seems to be 2.0.5.0 in the Android and iOS projects.
I found the GitHub issue here but I'm not seeing any clear resolution to this issue. Even though it appears to be a warning, in my case, I can no longer run the app because I keep getting deployment error to the Android Emulator or actual device. It simply refuses to deploy my app to the device/emulator. So, it's really NOT a warning in my case. It's a show-stopper. I'm a bit surprised about how lightly the Xamarin Essentials folks seem to have taken this issue on GitHub.
Has anyone actually resolved this issue? If so, what's the solution?
BTW, in my case both the Android and the iOS projects are throwing this error/warning and both use System.Numberics.Vectors version 2.0.5.0 even though the shared project has version 4.5.0 installed as a dependency undre Xamarin Esssentials.
I'd appreciate some pointers on how to make this issue disappear. Thanks.
At first, you can try to update the Xamarin.Essentials package in the Android and IOS project with the nuget package manager to the version 1.7.1.
And then, if the error is still here, you can right click the reference and remove the reference of the System.Numberics.Vectors 2.0.5.0 both in your Android and IOS project. Then download the System.Numberics.Vectors 4.5.0 in the nuget package manager both too.
So I already have these installed. I had Android Studio 4.2.0 but deleted it and got 4.1.0 to fit the circumstances. Now, it's telling me to get 4.0 and 4.1, which is confusing me a lot. I have Flutter and Dart installed, so I don't understand where I went wrong. s
I think your previous version of Android Studio isn't deleted properly. Try deleting its caches too. And I don't think these dart and flutter plugins installation is required for you as you are using visual studio code.
Try running a sample project and see if it runs or not.
Happy Coding
I am implementing google Admob in my Xamarin.Forms application. My android project is working perfectly but my iOS project fails to build. when I build the project it shows
Failed to resolve "ObjCRuntime.TrampolineBlockBase" reference from "Xamarin.iOS, Version=0.0.0.0, Culture=neutral, PublicKeyToken=84e04ff9cfb79065"
and it also say I am missing few files.
I tried to download the mobile sdk framework for ios from https://developers.google.com/admob/ios/quick-start#cocoapods and then add to the project but I can't seem to add this framework to references.
Any kind of help is really helpful.
I had this issue on App Center. Resolved by upgrading SDK and Xcode versions in build configuration options
I was able to resolve the issue from upgrading the visual studio 2019 to 16.4.5 and downgrading the Xamarin.Firebase.iOS.AdMob from 7.47.0.1 to 7.27.0.3
After doing that I restarted Visual Studio and build the project it successfully built.
Also, I referred to this link for help
Edit:
In short, Visual studio installed the new appropriate mono framework for ios which basically solved the issue here.
In case anyone else runs into this issue, I got this issue after adding the Maps sdk to iOS. I had to upgrade Xamarin.iOS from 13.6.0.12 to 13.10.0.21 to resolve the issue.
I've been trying to setup Fabric on my unity project for analytics and fastlane, but it will not get past Step 1 of the setup.
I have Unity 5.6.3f1 and the plugin installation got through without a hitch on Unity, but it's like the dashboard will not recognize the installation.
I also installed (and reinstalled multiple times) Android Studio with the Android SDK and still nothing.
As per the instructions from Unity, I Built my prototype and ran it on my phone and it worked OK, but still no progress on the Setup.
The Android SDK and JDK point to the correct file path on Unity's preferences as well.
I wanted to try to reinstall the Fabric plugin, but the uninstall instructions on the site's knowledge base is only applicable for Macs and I use a PC. I don't have an option to "quit fabric" nor does it appear in my Android SDK plugin list.
I'm not too sure what to do next.
If I'm missing any info, please let me know.
Thanks!
Edit: forgot to add the screenshot
Screenshot: https://imgur.com/a/JOQuP
I'm still getting the gray box with XFPageRendererView text slugged in whenever I try and use the Xamarin Forms Previewer.
I'm on the latest stable build of Xamarin and using latest updated Visual Studio 2015 Enterprise.
When I check Xamarin bug report there's an old bug about this from last year marked as closed but it's still "open" for me.
Hoping it goes without saying that I know I don't "need" the previewer. But for basic layout and sanity check it would be so much quicker.
Thanks.
Last week this was also my problem. i searched the solution in xamarin forums and they said that if you install a mac agent, forms previewer will work. I dont have a mac so never tried it. the solution that worked for me was to install the latest BETA version of xamarin.
See image on how to install BETA
keep up to date JDK version
Check out JDK current version. Tools -> Options -> Xamarin -> Java Development Kit
Install or Update the JDK
Restart Vs studio 2017
After February 20 someday Xamarin's update fixed the problem. Make sure you installed Java SDK 64 bit. Also before opening the XAML file, please build/rebuild the solution couple of times. And try to open/reopen the file couple of times. For details you can check my blog here.