When I run my code I get:
Breaking on exception: String expected
What I am trying to do is connect to my server using a websocket. However, it seems that no matter if my server is online or not the client still crashes.
My code:
import 'dart:html';
WebSocket serverConn;
int connectionAttempts;
TextAreaElement inputField = querySelector("#inputField");
String key;
void submitMessage(Event e) {
if (serverConn.readyState == WebSocket.OPEN) {
querySelector("#chatLog").text = inputField.value;
inputField.value = "";
}
}
void recreateConnection(Event e) {
connectionAttempts++;
if (connectionAttempts <= 5) {
inputField.value = "Connection failed, reconnecting. Attempt" + connectionAttempts.toString() + "out of 5";
serverConn = new WebSocket("ws://127.0.0.1:8887");
serverConn.onClose.listen(recreateConnection);
serverConn.onError.listen(recreateConnection);
} else {
inputField.value = "Connections ran out, please refresh site";
}
}
void connected(Event e) {
serverConn.sendString(key);
if (serverConn.readyState == WebSocket.OPEN) {
inputField.value = "CONNECTED!";
inputField.readOnly = false;
}
}
void main() {
serverConn = new WebSocket("ws://127.0.0.1:8887");
serverConn.onClose.listen(recreateConnection);
serverConn.onError.listen(recreateConnection);
serverConn.onOpen.listen(connected);
//querySelector("#inputField").onInput.listen(submitMessage);
querySelector("#sendInput").onClick.listen(submitMessage);
}
My Dart Editor says nothing about where the problem comes from nor does it give any warning until run-time.
You need to initialize int connectionAttempts; with a valid value;
connectionAttempts++; fails with an exception on null.
You also need an onMessage handler to receive messages.
serverConn.onMessage.listen((MessageEvent e) {
recreateConnection should register an onOpen handler as well.
After serverConn = new WebSocket the listener registered in main() will not work
If you register a listener where only one single event is expected you can use first instead of listen
serverConn.onOpen.first.then(connected);
According to #JAre s comment.
Try to use a hardcoded string
querySelector("#chatLog").text = 'someValue';
to ensure this is not the culprit.
Related
I want to implement Play Install Referrer API and I found document and I read that but I have have some confusion. First I have implemented all code provided by google. But I want to know which type of url I need to create so that user can click on link and go to play store and install my app and then I get the referral detail..
I use this code:
InstallReferrerClient mReferrerClient;
mReferrerClient = newBuilder(this).build();
mReferrerClient.startConnection(this);
#Override
public void onInstallReferrerSetupFinished ( int responseCode){
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established
/* ReferrerDetails response = null;
try {
response = mReferrerClient.getInstallReferrer();
response.getInstallReferrer();
response.getReferrerClickTimestampSeconds();
response.getInstallBeginTimestampSeconds();
} catch (RemoteException e) {
e.printStackTrace();
}*/
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection could not be established
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected () {
}
But which type of link I create so user go to play store and after install play store referral api give me data..
Sample url - "https://play.google.com/store/apps/details?id=com.dummy.app&referrer=referralCode%3D311566%26source%3DFacebook+App"
When using the Google Play Referrer API -
InstallReferrerClient mReferrerClient;
mReferrerClient = newBuilder(this).build();
mReferrerClient.startConnection(this);
#Override
public void onInstallReferrerSetupFinished ( int responseCode){
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established
/* ReferrerDetails response = null;
try {
response = mReferrerClient.getInstallReferrer();
response.getInstallReferrer();
response.getReferrerClickTimestampSeconds();
response.getInstallBeginTimestampSeconds();
} catch (RemoteException e) {
e.printStackTrace();
}*/
// End the connection once you get the data
referrerClient.endConnection();
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection could not be established
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected () {
}
getInstallReferrer()
will return String 'referralCode=311566&source=Facebook App'
play install referral library i wants to describe this in simple wording, being a developer you wants to know about these elements how much time you app bundle take to install on the user devices from play store, and referral url , referral click time and many others elements , google make it easy for you know you have to use play install referral library for this purpose.
add this dependency
implementation 'com.android.installreferrer:installreferrer:1.1'
you can follow the guidelines from here:
play installer referral guidelines
declare this variable in any java activity
InstallReferrerClient referrerClient;
in on create method use this code below :
referrerClient = InstallReferrerClient.newBuilder(this).build();
referrerClient.startConnection(new InstallReferrerStateListener() {
#Override
public void onInstallReferrerSetupFinished(int responseCode) {
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established.
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app.
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection couldn't be established.
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected() {
// Try to restart the connection on the next request to
// Google Play by calling the startConnection() method.
}
});
inside onInstallReferrerSetupFinished stabled you can get these data easily,you code will be after that like this
ReferrerDetails response = null;
try {
response = referrerClient.getInstallReferrer();
} catch (RemoteException e) {
e.printStackTrace();
}
String referrerUrl = response.getInstallReferrer();
long referrerClickTime = response.getReferrerClickTimestampSeconds();
long appInstallTime = response.getInstallBeginTimestampSeconds();
boolean instantExperienceLaunched = response.getGooglePlayInstantParam();
whole code will be like this
referrerClient = InstallReferrerClient.newBuilder(this).build();
referrerClient.startConnection(new InstallReferrerStateListener() {
#Override
public void onInstallReferrerSetupFinished(int responseCode) {
switch (responseCode) {
case InstallReferrerClient.InstallReferrerResponse.OK:
// Connection established.
ReferrerDetails response = null;
try {
response = referrerClient.getInstallReferrer();
} catch (RemoteException e) {
e.printStackTrace();
}
String referrerUrl = response.getInstallReferrer();
long referrerClickTime = response.getReferrerClickTimestampSeconds();
long appInstallTime = response.getInstallBeginTimestampSeconds();
boolean instantExperienceLaunched = response.getGooglePlayInstantParam();
break;
case InstallReferrerClient.InstallReferrerResponse.FEATURE_NOT_SUPPORTED:
// API not available on the current Play Store app.
break;
case InstallReferrerClient.InstallReferrerResponse.SERVICE_UNAVAILABLE:
// Connection couldn't be established.
break;
}
}
#Override
public void onInstallReferrerServiceDisconnected() {
// Try to restart the connection on the next request to
// Google Play by calling the startConnection() method.
}
});
I am using Linphone SDK in Xamarin.forms project for the sip calling. I am able to make the connection using following code:
var authInfo = Factory.Instance.CreateAuthInfo(username.Text,
null, password.Text, null, null,domain.Text);
LinphoneCore.AddAuthInfo(authInfo);
String proxyAddress ="sip:"+username.Text+"#192.168.1.180:5160";
var identity = Factory.Instance.CreateAddress(proxyAddress);
var proxyConfig = LinphoneCore.CreateProxyConfig();
identity.Username = username.Text;
identity.Domain = domain.Text;
identity.Transport = TransportType.Udp;
proxyConfig.Edit();
proxyConfig.IdentityAddress = identity;
proxyConfig.ServerAddr = domain.Text + ":5160;transport=udp";
proxyConfig.Route = domain.Text;
proxyConfig.RegisterEnabled = true;
proxyConfig.Done();
LinphoneCore.AddProxyConfig(proxyConfig);
LinphoneCore.DefaultProxyConfig = proxyConfig;
LinphoneCore.RefreshRegisters();
After Successful connection, I am using the code for placing the code.
if (LinphoneCore.CallsNb == 0)
{
string phoneCall = "sip:"+address.Text+ "#192.168.1.180:5160";
var addr = LinphoneCore.InterpretUrl(phoneCall);
LinphoneCore.InviteAddress(addr);
}
else
{
Call call = LinphoneCore.CurrentCall;
if (call.State == CallState.IncomingReceived)
{
LinphoneCore.AcceptCall(call);
}
else
{
LinphoneCore.TerminateAllCalls();
}
}
And the listener that is listening to call state changed event is as:
private void OnCall(Core lc, Call lcall, CallState state, stringmessage)
{
call_status.Text = "Call state changed: " + state;
if (lc.CallsNb > 0)
{
if (state == CallState.IncomingReceived)
{
call.Text = "Answer Call (" + lcall.RemoteAddressAsString + ")";
}
else
{
call.Text = "Terminate Call";
}
if (lcall.CurrentParams.VideoEnabled) {
video.Text = "Stop Video";
} else {
video.Text = "Start Video";
}
}
else
{
call.Text = "Start Call";
call_stats.Text = "";
}
}
The call status is giving 'Internal Server Error'. I am able to receive the calls using Linphone or X-lite Soft Phone in my code, But I am not able to place the calls. I don't know whether this issue is related to server or it is related to my code. Please suggest.
Internal Server Error (HTTP Status code 500) means that an unexpected error occurred on the server. So I would suspect the problem is rather there than with your app's code.
500 - A generic error message, given when an unexpected condition was encountered and no more specific message is suitable.
It could be that your request doesn't satisfy the expectations of the endpoint you are calling, but even then, the server should then respond with a more meaningful error, than crashing with 500.
I want create a tcp server in c# and use it in universal app javascript based project, and I create the folowing code (Server):
//C# Windows Runtime Component
public sealed class Server
{
public Server()
{
Debug.WriteLine("Server...");
}
public async void Connection()
{
IPAddress ip = IPAddress.Parse("192.168.0.10");
TcpListener server = new TcpListener(ip, portNumber);
TcpClient client = default(TcpClient);
try
{
server.Start();
Debug.WriteLine("Server started ... " + ip.ToString());
}
catch (Exception e)
{
Debug.WriteLine(e.ToString());
}
while (true)
{
client = await server.AcceptTcpClientAsync();
byte[] recievedBuffer = new byte[100];
NetworkStream stream = client.GetStream();
stream.Read(recievedBuffer, 0, recievedBuffer.Length);
string msg = Encoding.UTF8.GetString(recievedBuffer, 0, recievedBuffer.Length);
Debug.WriteLine(msg);
}
}
}
//in HTML
<script>
console.log("test");
var server = new Server.Server();
server.connection();
console.log("msg");
</script>
I don't know why Debug.WriteLine and console.log method don't work, nothing are printed in output or in javascript console.
The Server code works with Android client, if the server is "Console App" project but in "Universal App Javscript" nothing append, I don't have warning or error.
So I don't know if I'm doing bad, because console.log and Debug.WriteLine don't work.
I have a solution that work with windows universal app, I remove Connection and add followings methods:
public async void StartServer()
{
try
{
var streamSocketListener = new Windows.Networking.Sockets.StreamSocketListener();
streamSocketListener.ConnectionReceived += this.StreamSocketListener_ConnectionReceived;
await streamSocketListener.BindEndpointAsync(new HostName("192.168.0.10"), PortNumber);
}
catch (Exception ex){}
}
private async void StreamSocketListener_ConnectionReceived(Windows.Networking.Sockets.StreamSocketListener sender, Windows.Networking.Sockets.StreamSocketListenerConnectionReceivedEventArgs args)
{
string request;
using (var streamReader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
{
request = await streamReader.ReadLineAsync();
}
sender.Dispose();
}
//in main.js just call this method
new Server.Server().startServer();
But I still don't know why Debug.WriteLine() in c# and console.log() in javascript don't work.
I'm working on WP7/8 application with barcode scanning. And have a problem with disposing camera. Camera initialize too long, and when camera is still initializing and I press back button, I've got a fatal error:
A first chance exception of type 'System.ObjectDisposedException'
occurred in Microsoft.Devices.Camera.ni.dll WinRT information: Fatal
error. Disposing capture device.
Could anybody helps me how to avoid this error?
my code:
protected override void OnNavigatedTo(NavigationEventArgs e)
{
InitializeAndGo();
base.OnNavigatedTo(e);
}
protected override void OnNavigatingFrom(System.Windows.Navigation.NavigatingCancelEventArgs e)
{
disposeCamera();
}
private void PhotoCameraOnInitialized(object sender, CameraOperationCompletedEventArgs cameraOperationCompletedEventArgs)
{
_width = Convert.ToInt32(_photoCamera.PreviewResolution.Width);
_height = Convert.ToInt32(_photoCamera.PreviewResolution.Height);
_luminance = new PhotoCameraLuminanceSource(_width, _height);
if (_photoCamera.IsFlashModeSupported(FlashMode.Auto))
{
_photoCamera.FlashMode = FlashMode.Off;
}
cameraInitialized = true;
Dispatcher.BeginInvoke(() =>
{
FlashCheckbox.IsEnabled = true;
if (_photoCamera.IsFlashModeSupported(FlashMode.Auto))
{
_photoCamera.FlashMode = FlashMode.Off;
}
});
_photoCamera.Focus();
}
private void InitializeAndGo()
{
stopScan = false;
_photoCamera = new PhotoCamera();
_photoCamera.Initialized += PhotoCameraOnInitialized;
_photoCamera.AutoFocusCompleted += PhotoCameraOnAutoFocusCompleted;
viewfinderBrush.SetSource(_photoCamera);
_previewTransform.Rotation = _photoCamera.Orientation;
_results = new ObservableCollection<Result>();
_barcodeReader = new BarcodeReader();
_barcodeReader.TryHarder = true;
_barcodeReader.AutoRotate = true;
_service = new MyMoviesDataService(ErrorDataService);
}
private void disposeCamera()
{
try
{
cameraInitialized = false;
StopScan();
_photoCamera.Initialized -= PhotoCameraOnInitialized;
_photoCamera.AutoFocusCompleted -= PhotoCameraOnAutoFocusCompleted;
_photoCamera.Dispose();
_photoCamera = null;
}
catch (Exception ex)
{
App.ShowErrorToast(ex.Message);
}
}
Don't use the camera until it's been successfully initialized (You can check this in the camera's Initialized event).
Also, wrap any usages of the camera in a
try
{
// camera code here
}
catch (ObjectDisposedException)
{
// re-initialize the camera?
}
to handle situations like suspension, which will dispose of the camera automatically.
As for the
An exception of type 'System.ObjectDisposedException' occurred in
Microsoft.Devices.Camera.ni.dll and wasn't handled before a
managed/native boundary WinRT information: Fatal error. Disposing
capture device.
This is something Microsoft needs to fix; I mean, how are you supposed to handle a native code exception if it isn't allowed to propagate to managed code?
Where is the exception coming from (which code line / block)?
I would for starter put a try...catch around InitializeAndGo() in the OnNavigatedTo event handler. And on the whole PhotoCameraOnInitialized event handler also.
Cheers,
This problem confuse me several days, when the code run to
await ApplicationData.Current.LocalFolder.GetFileAsync(udFileName);
The app was always jump to
UnhandledException += (sender, e) =>
{
if (global::System.Diagnostics.Debugger.IsAttached) global::System.Diagnostics.Debugger.Break();
};
The Exception e is:
{Windows.UI.Xaml.UnhandledExceptionEventArgs}
Exception {"Object reference not set to an instance of an object."}
System.Exception {System.NullReferenceException}
Message "System.NullReferenceException.......
Following is the function I invoked:
public async void RestoreUserDefaults()
{
string udFileName = "userdefaults.udef";
bool bExist = true;
{
try
{
await ApplicationData.Current.LocalFolder.GetFileAsync(udFileName);
}
catch (FileNotFoundException)
{
bExist = false;
}
}
}
I had add the file type to the package.appxmanifest.
anyone can help me, so many thanks.....