I want to make an app in which i would want to make a chat module and i want to add sending videos in that application, How ever i want to use appcelerator to build this mobile app as it might take considerably less amount of time , but i dont know if appcelerator supports such complex works
can some one please tell me if this is possible in titanium , some other modules inclde ,
android caleneder ,
complex ui
thanks in advance
Well... chat is not supported in Appcelerator - not because it's not possible, but because it's not a native UI control. Appcelerator allows you to write apps using javascript that translates to NATIVE controls being displayed on the screen.
Appcelerator also allows you to write your own custom modules per platform (http://www.appcelerator.com/blog/2011/10/module-development-guide-reference-module-for-ios-and-android/) wither in java or objective-c.
If you want a chat - you can build one using native controls. Want to add pictures and video to it? up to you - you can.
Even in native java and obj-c you'd have to do it and there's no out-of-the-box solution.
Hope that answers your question.
Related
In Flutter's official web page, Flutter is described as below:
"Flutter is Google’s UI toolkit for building beautiful, natively compiled applications for mobile, web, and desktop from a single codebase."
My question is
1. Is it just for cross-platform UIs?
2. If it is, then how can you integrate with data models and all hardware features?
Thanks in advance!
Flutter is not just a framework that you can build great UI with. It uses the programming language Dart and the code is compiled to native platform code. It's not just for UI development as Google uses Flutter to make some of its applications like Stadia. Other companies like the New York Times build their apps with Flutter and those apps have functionality and they're entirely built with the Flutter framework.
So back to your question. It's not just for building beautiful UI's. Even in the documentation, it says:
natively compiled applications
So you can use Flutter to make cross-platform, native applications, not just for UI. It supports popular things like Redux, BLoC pattern, and many more for the reactivity of your app.
I recommend you take a look here to see some of the apps fully built with just the Flutter framework.
Flutter is UI plus business logic which means frontend, hence Flutter is a frontend SDK. Many people say that Dart is used for backend, but that’s not true, Dart is purely used for frontend logic and Flutter is indeed, 100% frontend. But…native Android and native iOS development too are “just” frontend, purely.
Because, the server side logic of any app is written using a backend language/framework which is not a responsibility for a frontend person (Android, iOS, Flutter or any other developer). Backend technologies to be used always depends on the company’s preferences. And remember, writing your backend in either of these frontend languages is not good for long-term lifespan of your app, most companies are not stupid, that they don’t use Kotlin or Dart or Swift in the backend to save money, they know that, ultimately, doing that will cost them even more than hiring backend devs separately because it is very rare (almost impossible) to find expert people who can code backends in Dart/Kotlin/Swift.
While JS has many existing, widely adopted stacks for backend, so the above is not same for web devs, they’ll be paid more for being a full-stack person.
We need to build a commercial mobile app that is supported on iOS, Android and UWP platforms. We have been looking at react native and xamarin forms to do so. What is more recommended/preferable technology to implement this?
Reasons why we wanted to use react native in first place:
1) more experience in JavaScript
2) Some of the UI designs in our mobile app includes having cross platform features which by default could be native to either IOS or android. Such as having icon badges on tab items, having toggle search box in navigation bar. On react native we found these were more easily achievable by git hub plugins but in xamarin forms you need to write custom renderers to achieve so.
Reasons why started investigating on xamarin forms: Since the app needs to run windows phones too, we stared using react native XP plugin to support that. But end prototype on windows phone wasn't very impressive in terms of performance and user experience of some of react native plugins we have used. Plus we also had to do quite a bit UI customisation in terms of specifying width/heights to make components work.
I have been develop on Xamarin a few years now. My honest opinion is that there is a lot of third party libraries and components that only has support for Android and iOS only. Maybe you you check out what third party libraries you need and work back from there.
If Windows Phones are an honest target for you going forward, unless you can limit to those capable of UWP apps (Win 10 Mobile) then scratch Xamarin from the list. Windows Phone 8 and 8.1 support is deprecated and will be dropped soon from Forms.
I am seeking insight. I have a android application, and would like to create a ios port. Would it be easier to recreate the application in Xamarin, or would it be like starting over again? how alike are android, and Xamarin? thanks for any insight or advice. I am wondering if it might be easier to do this or to just do it sperately on ios
First you need to disassemble your Android app to see which parts are portable. That also gives you hints on how to move on for each parts.
Android UI
UI can be reused easily, as Xamarin.Android projects use the same XML format. So that you can create Xamarin.Android projects and then replace their UI with your existing Android UI.
Third Party
Third party SDK/components can be imported to Xamarin, https://developer.xamarin.com/guides/android/advanced_topics/xamarin-for-java/
Or some vendors already have their Xamarin libraries/components.
General Java Code
For general Java code you want to port, you can try Sharpen,
https://github.com/mono/sharpen
Good luck.
Xamarin
Write the model in C#
Write the views for each OS in their own native way
Xamarin promises that the new functionality in libraries is added the same day
Telerik Native script
Write in javascript and call native script's api that then calls the separate OS javascript apis?
Write the view in html5 and css which is re-usable for all OSs as they now all support html5 and css front ends?
Telerik simply states... and I paraphrase 'it does not have this problem'
If the above is so, how is Telerik any better than Xamarin as it states on its website:
"When using NativeScript the new additions to the native platform are
available immediately. This is not the case in neither Xamarin or
Appcelerator, where there are technical limitations and wrappers needs
to be created when new native platform features are added."
I am confused at how Telerik is being penned as being better than Xamarin when Xamarin comes with strong type language without using TypeScript's slightly loose thing going on. And also that Xamarin does in fact sit in exactly the same boat as Xamarin apart form the view part... which is actually supposed to be a benefit?
Question:
- What's the difference between them apart from the two I have denoted?
- Why would Telerik claim such a thing?
[Disclaimer: I work for Telerik.]
Telerik NativeScript and Xamarin are solving similar problems in different ways. Both frameworks are focused on enabling developers to create cross-platform mobile applications with native UI and shared, common code across all platforms.
For NativeScript, we're focused heavily on the web developer skill set. We want anyone that is comfortable today writing HTML/CSS/JavaScript to feel instantly at home creating native apps using NativeScript.
The only thing that is a little different is that views are defined in an XML-based markup. This markup is parsed by NativeScript and rendered as native UI on all target platforms. (NativeScript modules encapsulate the platform-specific renderings.)
The capability you highlight is also something unique to NativeScript's approach for exposing underlying native platform APIs. NativeScript effectively uses (build-time) reflection to make ANY native API available to the JavaScript proxy. That includes 3rd party native libraries. You do not depend on Telerik (or the open source community) to update NativeScript to take advantage of these new APIs. You simply execute a command and auto-discover the new APIs.
Of course, we don't expect a lot of people to write against the raw native APIs using JavaScript, so that's where modules again help encapsulate the different native APIs and expose a single, clean, cross-platform JavaScript API. Anyone can create NativeScript modules.
There's a great post that explains how all of this works in much more detail on the Telerik Developer Network (TDN):
http://developer.telerik.com/featured/nativescript-works/
NativeScript's public beta will be available this week, and v1 will ship in May.
UPDATE [Feb 2016]
Since this was originally posted, NativeScript has shipped and is now in v1.6. It is also now integrating heavily with Angular 2. You can track the project progress on GitHub: https://github.com/NativeScript/NativeScript
UPDATE [June 2016]
There are now performance metrics comparing NativeScript and Xamarin. Please find them here:
https://github.com/NativeScript/sample-iOS-Profiling/tree/performance-tests
Telerik is a UI component and it has some beautiful control for designing in xamarin forms,MVC. Net and etc, but xamarin forms is a technology that helps deveopers to make mobile application using c#
Is it possible to develop games using titanium to wrap html5 canvas and javascript? If it is possible would that get flagged by the Apple app store? because it is "not a unique experience". This is based on what i read from http://www.adobe.com/devnet/phonegap/articles/apple-application-rejections-and-phonegap-advice.html
Is it even possible to develop a game through titanium with pure javascript? If so do you have any examples? I must be using the wrong keywords but everytime i search about game development and titanium i get http://developer.appcelerator.com/blog/2012/03/getting-started-with-game-development-titanium.html which is an old article.
I am an aspiring developer with a C/C+,javascript,HTML5 background but i'm still deciding whether to use a wrapper like titanium or phoneGap or to suck it up and just learn to develop native apps.
There was a library that helped with this in the past.
http://developer.appcelerator.com/blog/2012/03/getting-started-with-game-development-titanium.html
From what I remember, what was left of that technology was sent over to Lanica and they are developing technology to allow game development. They have a game engine that is in early beta.
http://lanica.co/
The Most Helpful framework is lanica you have to check it