Making request using WebSockets in sails but not receiving response from the server - websocket

I'm starting with Websockets and I have a problem.
I have a sails.js application that uses sockets to update the client side.
On the client side it makes an API call using socket.get("/api/v1/actor...") to bring all the items of the database. When I see what the WebSocket's traffic on the Chrome console:
As you can see, the connection has been established and the API call has been correctly done through the socket.
The problem is, there is no answer from the server, not even an error.
If I make the same API call using ajax, I get response, but it doesn't work using WebSockets.
Any idea what might be producing this behavior?
EDIT: I add here the code here that processes the request and this one here that sends the request, but the problem is that it never execute this code. I think we we are closer to the find the cause, since we think it has to do with a network problem. We figured there is an F5 reverse-proxy which is not properly set up to handle websockets

The answer didn't make any sense now that I've seen the code that's why I've edited it. I only answered because I could't comment on your question and ask you for the code.
Your calling code seems correct and the server side of things the process of response should be handled automatically by the framework, you only need to return some JSON in the controller method.
I instantiated a copy of the server (just changed the adapters to run it locally) and the server replied to the web socket requests (although I only tested the route '/index').
Normally when the problems are caused by a reverse proxy the socket simply refuses to connect and you can't even send data to server. Does the property "socket.socket.connected" returns true?
The best way to test is to write a small node application with socket.io client and test it in the same machine that the application server is running, then you can exclude network problems.

Related

How do I respond to multiple gRPC clients?

I am building an application which can have multiple gRPC servers and definitely will have multiple gRPC clients, I wanted to know, how to identify on server side that this is the client I am talking to and only send data to that client. I am using bidirectional streaming RPC and right now the data gets broadcasted to every client and I don't want that. What functions in go gRPC make it possible or how can I implement it?
There are two ways to read this question. One way is to read it as the auth problem as answered before. The second way is how I read it, as a connection/session problem.
When the client connects, the grpc server will invoke a function to implement the call in its own goroutine, and that function will be only talking to the client that initiated that call. So, the struct you registered as your grpc server will be shared among many connections, but each connection will run in its own goroutine, and will only talk to the client that initiated it. That also means you have to make sure the grpc server implementation is thread-safe.
You mentioned data is being broadcasted to every client? There is no broadcast in grpc, are you sure that's what's happening?
This sounds like a common authentication/authorization problem that ultimately won't have much to do with gRPC or Go.
You need a way for a client to indicate who they are. Personally I'm a fan of JWTs. In a standard HTTP request, there are authorization headers that can indicate who is making the request. Similarly, gRPC supports meta data attached to each remote call. In my current work project, every call must have a JWT in the meta data or else I don't process the request. Every call except the login endpoint that is.
I haven't looked into how to get details like a gRPC client's IP address or other information about a client's connection but chances are that anything provided by gRPC's generated code is something potentially faked by the client. When architected correctly, JWTs can offer cryptographic confidence that the client is who they claim to be.

Can the Server tell the Client to refresh the page?

I have a Client that tell my server to contact another server and save the data there upon saving if successful I can receive a callback, how can I then tell the Client to refresh the page because this 2nd Server is also sending data to the Client, can I do it using headers?
There is no tranditional ways to push messages (refresh request and so on) to the webpage directly from the server.
Before giving some solutions, I'm sorry to say that your description to your question is quite ambiguous. server, another server, this 2nd Server is also sending data to the Client does not make much sense. You may reorganize your description to show the whole business logic better. Giving necessary code will be better.
So focusing on sending message from server to client within browser environment, there are several ways you could consider:
Ajax
You could use ajax to request the server at client side. You can poll the server at regular intervals, checking the response to determine whether the page should be refreshed.
Pro: widely supported, easy for both client side and server side
Con: polling is not a real-time solution and will make some redundant requests
Websocket
Pro: real-time bidirectional socket-like communication
Con: may be too heavy for the simple task you mentioned
Server push
Part of PWA specification
Pro: allow direct communication from server to client
Con: complexity, insufficient browser support

The theory of websockets with API

I have an API running on a server, which handle users connection and a messaging system.
Beside that, I launched a websocket on that same server, waiting for connections and stuff.
And let's say we can get access to this by an Android app.
I'm having troubles to figure out what I should do now, here are my thoughts:
1 - When a user connect to the app, the API connect to the websocket. We allow the Android app only to listen on this socket to get new messages. When the user want to answer, the Android app send a message to the API. The API writes itself the received message to the socket, which will be read back by the Android app used by another user.
This way, the API can store the message in database before writing it in the socket.
2- The API does not connect to the websocket in any way. The Android app listen and write to the websocket when needed, and should, when writing to the websocket, also send a request to the API so it can store the message in DB.
May be none of the above is correct, please let me know
EDIT
I already understood why I should use a websocket, seems like it's the best way to have this "real time" system (when getting a new message for example) instead of forcing the client to make an HTTP request every x seconds to check if there are new messages.
What I still don't understand, is how it is suppose to communicate with my database. Sorry if my example is not clear, but I'll try to keep going with it :
My messaging system need to store all messages in my API database, to have some kind of historic of the conversation.
But it seems like a websocket must be running separately from the API, I mean it's another program right? Because it's not for HTTP requests
So should the API also listen to this websocket to catch new messages and store them?
You really have not described what the requirements are for your application so it's hard for us to directly advise what your app should do. You really shouldn't start out your analysis by saying that you have a webSocket and you're trying to figure out what to do with it. Instead, lay out the requirements of your app and figure out what technology will best meet those requirements.
Since your requirements are not clear, I'll talk about what a webSocket is best used for and what more traditional http requests are best used for.
Here are some characteristics of a webSocket:
It's designed to be continuously connected over some longer duration of time (much longer than the duration of one exchange between client and server).
The connection is typically made from a client to a server.
Once the connection is established, then data can be sent in either direction from client to server or from server to client at any time. This is a huge difference from a typical http request where data can only be requested by the client - with an http request the server can not initiate the sending of data to the client.
A webSocket is not a request/response architecture by default. In fact to make it work like request/response requires building a layer on top of the webSocket protocol so you can tell which response goes with which request. http is natively request/response.
Because a webSocket is designed to be continuously connected (or at least connected for some duration of time), it works very well (and with lower overhead) for situations where there is frequent communication between the two endpoints. The connection is already established and data can just be sent without any connection establishment overhead. In addition, the overhead per message is typically smaller with a webSocket than with http.
So, here are a couple typical reasons why you might choose one over the other.
If you need to be able to send data from server to client without having the client regular poll for new data, then a webSocket is very well designed for that and http cannot do that.
If you are frequently sending lots of small bits of data (for example, a temperature probe sending the current temperature every 10 seconds), then a webSocket will incur less network and server overhead than initiating a new http request for every new piece of data.
If you don't have either of the above situations, then you may not have any real need for a webSocket and an http request/response model may just be simpler.
If you really need request/response where a specific response is tied to a specific request, then that is built into http and is not a built-in feature of webSockets.
You may also find these other posts useful:
What are the pitfalls of using Websockets in place of RESTful HTTP?
What's the difference between WebSocket and plain socket communication?
Push notification | is websocket mandatory?
How does WebSockets server architecture work?
Response to Your Edit
But it seems like a websocket must be running separately from the API,
I mean it's another program right? Because it's not for HTTP requests
The same process that supports your API can also be serving the webSocket connections. Thus, when you get incoming data on the webSocket, you can just write it directly to the database the same way the API would access the database. So, NO the webSocket server does not have to be a separate program or process.
So should the API also listen to this websocket to catch new messages
and store them?
No, I don't think so. Only one process can be listening to a set of incoming webSocket connections.

gevent-socketio - Error during WebSocket handshake: Unexpected response code: 401

I am working on a pyramid realtime app that would benefit from utilizing websockets. I found that the gevent-socketio library would probably be best for my purposes.
When testing locally on my PC, the websocket transport is used and runs just fine. However, when testing on a server, the handshake fails reporting a 401 response. It then falls back to a long polling transport, which works, but I would really benefit from the speed of websocket.
This makes me believe that there is some kind of authorization issue happening since I am not connecting to the local machine anymore, but I am at a complete loss as to where to look for help.
EDIT:
Now the issue was narrowed down to the fact that we were using mod_proxy, a lighttpd module, to instance the server for development and production. Is there any work around for proxying or do we have to a abandon the idea of server instancing? Ideally we would like to have some way of authorizing users to access our development server, which is how we had it set up with mod_proxy.

Is this chat using "long polling" or "http streaming"?

Is this chat using "long polling" or "http streaming" ?
http://go-mono.com/moonlight/chat.aspx
It's not anything that simple. It uses http://www.mibbit.com/chat, which is a full IRC client written in Javascript and Java. Blog at http://blog.mibbit.com/.
Edit: Here's your answer.
The first part I got working was the communications between browser and server. That’s done using 2 XMLHttpRequests. The first one is simply to send data from browser to server. It utilizes keep-alive, to minimise new connections.
The second XHR is the ‘receive lazy polling’ one. It connects to the server, and the server holds it open until there are messages available, or a timeout expires. This one is also keep-alive, so the next request goes down the same connection.
What you end up with is 2 connections held open to the server, with packets (json in this case), and some http headers from time to time.
To make sure the server would scale, I wrote a custom webserver in java using nio. It handles all of the connections in a single thread and as I say, scales to tens of thousands of connections.
If the client requests a new connection, it sends a request to the webserver, which then connects out, and starts proxying etc. It also runs an ident server in the case of irc connections so that an irc server can identify individual browsers. I looked at existing frameworks etc to do this sort of thing, but I valued learning how it all works, and thought that my use case may be specific enough to be able to optimise more than general frameworks can.

Resources