How to install and use the JMeter plugin "Standard Set" - jmeter

Hi I have downloaded the Standard Set from the JMeter plugin site.
I installed it as it says here:
http://jmeter-plugins.org/wiki/PluginInstall/
The problem is that I don't get to see any option in the Listener Menu that let me add a new Graphs Generator Listener as described here:
http://jmeter-plugins.org/wiki/GraphsGeneratorListener/
I need to create a Transactions per Second graph , but I don't know how to do it.
I really appreciate if you could help me out.
Thanks in advance.

If you do not see the extra elements in the menu, there is something wrong with your jmeter-plugins installation.
Make sure you unpacked the zip in the folder above 'bin', that is not clear in the instructions.
At the same folder level as 'bin' there should also be a 'lib', and beneath this, 'ext'.
Check that the 'ext' folder contains the jmeter plugin jar and other support files.
it should look like this:
|-apache-jmeter-2.11
| |-bin
| | |-jmeter.bat
| | |-ApacheJMeter.jar
| | |-...
| |-lib
| | |-ext
| | | |-JMeterPlugin-Standard.jar
| | | |-...
| | |-...
| |-...
|-...
Make sure you restart jmeter after moving these files. If you have the jar in the right place, the extensions will be loaded and available from menu options.

To install the JMeter Plugins,
-> Copy the JMeterPlugins.jar file from JMeterPlugins-VERSION.zip
-> Paste the file to JMETER_INSTALL_DIR/libexec/lib/ext

Related

How to work with packages in Liquibase

We use liquibase with oracle. So we have some packages with procedures inside.
In our case changelog structure looks like:
master.xml
|
| release1
| |
| release-maser.xml
| release2
| |
| release-maser.xml
| softObjects
| |
| package-master.xml
| packages
| |
| somePackage.pkb
| somePackage.pks
change sets inside "releases" with runOnChange=false and "softObjects"(that can be create used CREATE OR REPLACE) with runOnChange=true like in best practices:
Try to maintain separate changelog for Stored Procedures and use
runOnChange=”true”. This flag forces LiquiBase to check if the
changeset was modified. If so, liquibase executes the change again.
So every update intall some "delta" change sets from "release" and AFTER reinstal all "softObjects" that was changed and in usual case all is OK.
But if I need to setup new DB, I will get a problem:
in change set from second release I use somePackage(v1), but in next release i need to change logic/API somePackage so I will get somePackage(v2) that can not be used in previously created change sets. So for now I have change set that on update will try to use wrong package version.
For avoid this I can add soft objects directly inside release folder without runOnChange=true when i create it. When I need to change it, i should just copy previous version of file to my new release and make changes inside a COPY.
This approach has some disadvantages:
you make a lot of copy files that can consist from thousands lines of
code(yes I know that it isn`t good)
version control system recognize it as a new file (good challenge for
reviewers)
What i undestand wrong? How should I work with "softObjects", if this objects might be changed?

Windows directory juction: no files are copied via network access

I have a problem with file storage organization.
There is a network of Windows 7 and Windows XP computers. One of them is a file storage server.
Software packs are located on the storage server. Each software pack includes
1. active folder;
1. some folders for each program.
(see the structure example below)
Active folder is a structure of the actual program's versions, must allow to copy all the software in their actual versions avoiding file's duplicating via direct copying. Also fast switching of actual version is needed.
Program folders contain folders for each program's version.
I tried to solve the task via windows directory junction. I created the links via Far Manager 3, command Alt+F6, type directory junction.
Desired structure example
+---active % 389 MB, desired package of actual software
| +---notepad++ % directory junction
| | \---7.3.1
| | npp.7.3.1.Installer.exe
| | npp.7.3.1.Installer.x64.exe
| |
| +---octave % directory junction
| | \---4.2.1
| | octave-4.2.1-w32-installer.exe
| | octave-4.2.1-w64-installer.exe
| |
| \---texstudio % directory junction
| \---2.12.4
| texstudio-2.12.4-win-qt5.6.2.exe
|
+---notepad++
| +---6.8.8
| | npp.6.8.8.Installer.exe
| |
| \---7.3.1 % actual version
| npp.7.3.1.Installer.exe
| npp.7.3.1.Installer.x64.exe
|
+---octave
| +---4.2.0
| | octave-4.2.0-w32-installer.exe
| | octave-4.2.0-w64-installer.exe
| | octave-4.2.0-w64.zip
| |
| \---4.2.1 % actual version
| octave-4.2.1-w32-installer.exe
| octave-4.2.1-w64-installer.exe
|
\---texstudio
+---2.11.0
| texstudio-2.11.0-win-qt5.5.1.exe
|
+---2.12.0
| texstudio-2.12.0-win-qt5.6.2.exe
|
+---2.12.2
| texstudio-2.12.2-win-qt5.6.2.exe
|
\---2.12.4 % actual version
texstudio-2.12.4-win-qt5.6.2.exe
Local usage
Local means I operate on the storage server's Windows GUI.
If to copy active folder to another server's folder observed result is the same as desired:
TEST_COPY
\---active % 389 MB, all the files are copied
+---notepad++
| \---7.3.1
| npp.7.3.1.Installer.exe
| npp.7.3.1.Installer.x64.exe
|
+---octave
| \---4.2.1
| octave-4.2.1-w32-installer.exe
| octave-4.2.1-w64-installer.exe
|
\---texstudio
\---2.12.4
texstudio-2.12.4-win-qt5.6.2.exe
Network file access
If to access to the storage server's active folder via network sharing and copy it the desired result does not happen.
Of course, tree /A /F command shows the same structure of the copied tree, but active is 0 MB size and child folders notepad++, octave, texstudio are also zero-sized and empty.
TEST_COPY
\---active % 0 MB, no any files, only subfolders
+---notepad++
| \---7.3.1
|
+---octave
| \---4.2.1
|
\---texstudio
\---2.12.4
Only if try to copy directly directory junctions subfolders inside active folder (7.3.1, 4.2.1, 2.12.4) the content will be copied as desired. But every user wants to copy active folder, not its second level childs.
BTW. Sometimes when trying to copy an error occurred: file/folder already exists, and copy process was broken unexpectedly.
May be links are set up wrong or there are other methods to reach the desired result.

djangocms text_ckeditor wordcount plugin

I am working in a djangocms project that uses the djangocms_text_ckeditor https://github.com/divio/djangocms-text-ckeditor
I would like to integrate a wordcount plugin similar to this https://github.com/w8tcha/CKEditor-wordcount-Plugin
Have someone of you did this before successfully? It would be great if I could get the plugin via pip or so, not downloading and including it in the project. And also, how would the CKEDITOR_SETTINGS look like?
I couldn't find any workaround, just a similar post but that does not use this djangocms text editor for that purpose.
Thanks in advance!
The extension is a javascript plugin for the ckeditor (as opposed to a djangocms plugin).
To load a javascript plugin two steps are needed:
Make the js plugin resources available to ckeditor. This is done through static folder in your project wich includes all js, css etc. files. In the static folder create the folders djangocms_text_ckeditor/ckeditor/plugins. Copy the js plugin into this folder. In your case thats the whole folder wordcount. The directory tree should look like
static
|
+---djangocms_text_ckeditor
| |
| +---ckeditor
| | |
| | +---plugins
| | | |
| | | +---wordcount
| | | | |
| | | | +---css
| | | | +---lang
| | | | +---plugin.js
Let the djangocms plugin ckeditor know about the js plugin. To this end, look for the setting CKEDITOR_SETTINGS in your project's settings.py file. If it is not there create it. It's a dictionary that is used, e.g., to configure the toolbars. In this dictionary have a key extraPlugins with a string value that consists of comma separated names of plugins to load, e.g.,
CKEDITOR_SETTINGS = {
...,
'extraPlugins': 'cmsplugins,wordcount,glyphicons,...',
...,
}
Hope that works for you.

InDesign - how do I know if an image already placed?

I am working on a book with many images, and I want to ensure that I place each picture only once. Is there a way to tell indesign to to check if image exist before placing it? Or a way to define a preflight profile for it?
Thank you,
Omer
You should be able to see a list in the links panel.
It shows the number of times and the page number it appears on.
example:
Name | ! | Pg |
--------------------|---|----|
my-image.psd (2) | | |
my-image.psd | | 1 |
my-image.psd | | 4 |

Using custom files in Ruby/scripts to create working wc3 map

I am totally green in those kind of things, I tried reading some tutorials and still couldn't do it on my own.
Here lies the problem: I have 2 files (bulid, compile) which are somehow supposed to take other files and create a working warcraft3 map.
There's an instruction I followed:
To build:_
$ ./scripts/compile # most basic way of calling compile
$ ./scripts/build # most basic way of building a map
build
Script which takes an unportected map and applies any build settings passed via argv
upon on it then turns it into a working warcraft3 map file.
Options | Default | Description
----------------|-------------------------|---------------------------------------------------------------------
env | beta | map environment: each environment has default build settings
debug_script | false | debug this build script
do_jasshelper | true | turns vJass & ZINC into JASS
do_compile | true | turns ../src into out.j. When false, looks for {map_script_path}
do_optimizer | false | uses Vexorian's map optimizer to protect and make the map run faser
do_widgetizer | false | uses PitzerMike's map widgetizer to make map load faster
debug | false | whether the --debug flag should be passed to jasshelper
launchwc3 | false | whether the script should launch wc3 with the map loaded on exit
map_unpro_path | base-maps/{highest}.w3x | the base map file to inject script into
map_script_path | ../out.j | map script path to load into map
map_output_path | ITT_{commit}_{time}.w3x | path where to put the compiled map
setting up
This application requires Ruby
$ git clone git#github.com:theQuazz/island-troll-tribes
$ cd island-troll-tribes
$ scripts/build
It might be a easy thing to do, but I am really bad at this kind of stuff, if someone could explain what to do step by step I would greatly appreciate it

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