I'm converting our app over to use the Photos Framework of iOS8, the ALAsset framework is clearly a second class citizen under iOS8.
I'm having a problem is that our architecture really wants an NSURL that represents the location of the media on "disk." We use this to upload the media to our servers for further processing.
This was easy with ALAsset:
ALAssetRepresentation *rep = [asset defaultRepresentation];
self.originalVideo = rep.url;
But I'm just not seeing this ability in PHAsset. I guess I can call:
imageManager.requestImageDataForAsset
and then write it out to a temp spot in the file system but that seems awfully heavyweight and wasteful, not to mention potentially slow.
Is there a way to get this or am I going to have refactor more of my app to only use NSURLs for iOS7 and some other method for iOS8?
If you use [imageManager requestAVAssetForVideo...], it'll return an AVAsset. That AVAsset is actually an AVURLAsset, so if you cast it, you can access it's -url property.
I'm not sure if you can create a new asset out of this, but it does give you the location.
SWIFT 2.0 version
This function returns NSURL from PHAsset (both image and video)
func getAssetUrl(mPhasset : PHAsset, completionHandler : ((responseURL : NSURL?) -> Void)){
if mPhasset.mediaType == .Image {
let options: PHContentEditingInputRequestOptions = PHContentEditingInputRequestOptions()
options.canHandleAdjustmentData = {(adjustmeta: PHAdjustmentData) -> Bool in
return true
}
mPhasset.requestContentEditingInputWithOptions(options, completionHandler: {(contentEditingInput: PHContentEditingInput?, info: [NSObject : AnyObject]) -> Void in
completionHandler(responseURL : contentEditingInput!.fullSizeImageURL)
})
} else if mPhasset.mediaType == .Video {
let options: PHVideoRequestOptions = PHVideoRequestOptions()
options.version = .Original
PHImageManager.defaultManager().requestAVAssetForVideo(mPhasset, options: options, resultHandler: {(asset: AVAsset?, audioMix: AVAudioMix?, info: [NSObject : AnyObject]?) -> Void in
if let urlAsset = asset as? AVURLAsset {
let localVideoUrl : NSURL = urlAsset.URL
completionHandler(responseURL : localVideoUrl)
} else {
completionHandler(responseURL : nil)
}
})
}
}
If you have a PHAsset, you can get the url for said asset like this:
[asset requestContentEditingInputWithOptions:editOptions
completionHandler:^(PHContentEditingInput *contentEditingInput, NSDictionary *info) {
NSURL *imageURL = contentEditingInput.fullSizeImageURL;
}];
Use the new localIdentifier property of PHObject. (PHAsset inherits from this).
It provides similar functionality to an ALAsset URL, namely that you can load assets by calling the method
+[PHAsset fetchAssetsWithLocalIdentifiers:identifiers options:options]
All the above solutions won't work for slow-motion videos. A solution that I found handles all video asset types is this:
func createFileURLFromVideoPHAsset(asset: PHAsset, destinationURL: NSURL) {
PHCachingImageManager().requestAVAssetForVideo(self, options: nil) { avAsset, _, _ in
let exportSession = AVAssetExportSession(asset: avAsset!, presetName: AVAssetExportPresetHighestQuality)!
exportSession.outputFileType = AVFileTypeMPEG4
exportSession.outputURL = destinationURL
exportSession.exportAsynchronouslyWithCompletionHandler {
guard exportSession.error == nil else {
log.error("Error exporting video asset: \(exportSession.error)")
return
}
// It worked! You can find your file at: destinationURL
}
}
}
See this answer here.
And this one here.
In my experience you'll need to first export the asset to disk in order to get a fully accessible / reliable URL.
The answers linked to above describe how to do this.
Just want to post the hidden gem from a comment from #jlw
#rishu1992 For slo-mo videos, grab the AVComposition's
AVCompositionTrack (of mediaType AVMediaTypeVideo), grab its first
segment (of type AVCompositionTrackSegment), and then access its
sourceURL property. – jlw Aug 25 '15 at 11:52
In speking of url from PHAsset, I had once prepared a util func on Swift 2 (although only for playing videos from PHAsset). Sharing it in this answer, might help someone.
static func playVideo (view:UIViewController, asset:PHAsset)
Please check this Answer
Here's a handy PHAsset category:
#implementation PHAsset (Utils)
- (NSURL *)fileURL {
__block NSURL *url = nil;
switch (self.mediaType) {
case PHAssetMediaTypeImage: {
PHImageRequestOptions *options = [[PHImageRequestOptions alloc] init];
options.synchronous = YES;
[PHImageManager.defaultManager requestImageDataForAsset:self
options:options
resultHandler:^(NSData *imageData, NSString *dataUTI, UIImageOrientation orientation, NSDictionary *info) {
url = info[#"PHImageFileURLKey"];
}];
break;
}
case PHAssetMediaTypeVideo: {
dispatch_semaphore_t semaphore = dispatch_semaphore_create(0);
[PHImageManager.defaultManager requestAVAssetForVideo:self
options:nil
resultHandler:^(AVAsset *asset, AVAudioMix *audioMix, NSDictionary *info) {
if ([asset isKindOfClass:AVURLAsset.class]) {
url = [(AVURLAsset *)asset URL];
}
dispatch_semaphore_signal(semaphore);
}];
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
break;
}
default:
break;
}
return url;
}
#end
I had similiar problem with video files, what worked for me was:
NSString* assetID = [asset.localIdentifier substringToIndex:(asset.localIdentifier.length - 7)];
NSURL* videoURL = [NSURL URLWithString:[NSString stringWithFormat:#"assets-library://asset/asset.mov?id=%#&ext=mov", assetID]];
Where asset is PHAsset.
Related
With file access in a sandboxed osx app with swift in mind, does it work the same with URLs provided via Finder or other apps drops?
As there's no NSOpenPanel call to afford folder access as in this example, just urls - I think the folder access is implicit since the user dragged the file from the source / desktop "folder" much the same as implicit selection via the open dialog.
I have not begun the sandbox migration yet but wanted to verify my thinking was accurate, but here's a candidate routine that does not work in sandbox mode:
func performDragOperation(_ sender: NSDraggingInfo!) -> Bool {
let pboard = sender.draggingPasteboard()
let items = pboard.pasteboardItems
if (pboard.types?.contains(NSURLPboardType))! {
for item in items! {
if let urlString = item.string(forType: kUTTypeURL as String) {
self.webViewController.loadURL(text: urlString)
}
else
if let urlString = item.string(forType: kUTTypeFileURL as String/*"public.file-url"*/) {
let fileURL = NSURL.init(string: urlString)?.filePathURL
self.webViewController.loadURL(url: fileURL!)
}
else
{
Swift.print("items has \(item.types)")
}
}
}
else
if (pboard.types?.contains(NSPasteboardURLReadingFileURLsOnlyKey))! {
Swift.print("we have NSPasteboardURLReadingFileURLsOnlyKey")
}
return true
}
as no URL is acted upon or error thrown.
Yes, the file access is implicit. As the sandbox implementation is poorly documented and had/has many bugs, you want to work around URL and Filenames. The view should register itself for both types at initialisation. Code is in Objective-C, but API should be the same.
[self registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType, NSURLPboardType, nil]];
Then on performDragOperation:
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
{
BOOL dragPerformed = NO;
NSPasteboard *paste = [sender draggingPasteboard];
NSArray *typesWeRead = [NSArray arrayWithObjects:NSFilenamesPboardType, NSURLPboardType, nil];
//a list of types that we can accept
NSString *typeInPasteboard = [paste availableTypeFromArray:typesWeRead];
if ([typeInPasteboard isEqualToString:NSFilenamesPboardType]) {
NSArray *fileArray = [paste propertyListForType:#"NSFilenamesPboardType"];
//be careful since this method returns id.
//We just happen to know that it will be an array. and it contains strings.
NSMutableArray *urlArray = [NSMutableArray arrayWithCapacity:[fileArray count]];
for (NSString *path in fileArray) {
[urlArray addObject:[NSURL fileURLWithPath:path]];
}
dragPerformed = //.... do your stuff with the files;
} else if ([typeInPasteboard isEqualToString:NSURLPboardType]) {
NSURL *droppedURL = [NSURL URLFromPasteboard:paste];
if ([droppedURL isFileURL]) {
dragPerformed = //.... do your stuff with the files;
}
}
return dragPerformed;
}
You can do it sneakily† using the undocumented PHAsset.ALAssetURL property, but I'm looking for something documented.
† In Objective-C, this will help
#interface PHAsset (Sneaky)
#property (nonatomic, readonly) NSURL *ALAssetURL;
#end
Create the assetURL by leveraging the localidentifier of the PHAsset.
Example:
PHAsset.localidentifier returns 91B1C271-C617-49CE-A074-E391BA7F843F/L0/001
Now take the 32 first characters to build the assetURL, like:
assets-library://asset/asset.JPG?id=91B1C271-C617-49CE-A074-E391BA7F843F&ext=JPG
You might change the extension JPG depending on the UTI of the asset (requestImageDataForAsset returns the UTI), but in my testing the extensions of the assetURL seems to be ignored anyhow.
I wanted to be able to get a URL for an asset too. However, I have realised that the localIdentifier can be persisted instead and used to recover the PHAsset.
PHAsset* asset = [PHAsset fetchAssetsWithLocalIdentifiers:#[localIdentifier] options:nil].firstObject;
Legacy asset URLs can be converted using:
PHAsset* legacyAsset = [PHAsset fetchAssetsWithALAssetUrls:#[assetUrl] options:nil].firstObject;
NSString* convertedIdentifier = legacyAsset.localIdentifier;
(before that method gets obsoleted...)
(Thanks holtmann - localIdentifier is hidden away in PHObject.)
Here is working code tested on iOS 11 both simulator and device
PHFetchResult *result = [PHAsset fetchAssetsWithMediaType:PHAssetMediaTypeImage options:nil];
[result enumerateObjectsUsingBlock:^(id _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
PHAsset *asset = (PHAsset *)obj;
[asset requestContentEditingInputWithOptions:nil completionHandler:^(PHContentEditingInput * _Nullable contentEditingInput, NSDictionary * _Nonnull info) {
NSLog(#"URL:%#", contentEditingInput.fullSizeImageURL.absoluteString);
NSString* path = [contentEditingInput.fullSizeImageURL.absoluteString substringFromIndex:7];//screw all the crap of file://
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL isExist = [fileManager fileExistsAtPath:path];
if (isExist)
NSLog(#"oh yeah");
else {
NSLog(#"damn");
}
}];
}];
Read the bottom!
The resultHandler for PHImageManager.requestImage returns 2 objects: result and info.
You can get the original filename for the PHAsset (like IMG_1043.JPG) as well as its full path on the filesystem with:
let url = info?["PHImageFileURLKey"] as! URL
This should work right, but for some reason it doesn't. So basically, you have to copy your image to a file then access that then delete it.
The PHImageFileURLKey is usable to get the original file name, but you cannot actually access that file. It probably has to do with the fact that code in the background can access the file while other apps can delete it.
Here is a PHAsset extension written in Swift that will retrieve the URL.
extension PHAsset {
func getURL(completionHandler : #escaping ((_ responseURL : URL?) -> Void)){
if self.mediaType == .image {
let options: PHContentEditingInputRequestOptions = PHContentEditingInputRequestOptions()
options.canHandleAdjustmentData = {(adjustmeta: PHAdjustmentData) -> Bool in
return true
}
self.requestContentEditingInput(with: options, completionHandler: {(contentEditingInput: PHContentEditingInput?, info: [AnyHashable : Any]) -> Void in
completionHandler(contentEditingInput!.fullSizeImageURL as URL?)
})
} else if self.mediaType == .video {
let options: PHVideoRequestOptions = PHVideoRequestOptions()
options.version = .original
PHImageManager.default().requestAVAsset(forVideo: self, options: options, resultHandler: {(asset: AVAsset?, audioMix: AVAudioMix?, info: [AnyHashable : Any]?) -> Void in
if let urlAsset = asset as? AVURLAsset {
let localVideoUrl: URL = urlAsset.url as URL
completionHandler(localVideoUrl)
} else {
completionHandler(nil)
}
})
}
}
}
I'm trying to implement Game Center into my ios7 game (Xcode 5), but the material in the apple docs and the stuff I've seen online doesn't seem to work very well.
These are the two main methods I'm using wish produce no errors but I don't get any data either:
- (void) retrieveTopTenScores
{
GKLeaderboard *leaderboardRequest = [[GKLeaderboard alloc] init];
if (leaderboardRequest != nil)
{
leaderboardRequest.playerScope = GKLeaderboardPlayerScopeGlobal;
leaderboardRequest.timeScope = GKLeaderboardTimeScopeToday;
leaderboardRequest.identifier = kLeaderboardID;
leaderboardRequest.range = NSMakeRange(1,10);
[leaderboardRequest loadScoresWithCompletionHandler: ^(NSArray *scores, NSError *error) {
if (error != nil)
{
// Handle the error.
}
if (scores != nil)
{
// Process the score information.
} else {
NSLog(#"scores retrieved successfully but no scores in the leaderboard");
}
}];
}
}
-(void)submitMyScore
{
//This is the same category id you set in your itunes connect GameCenter LeaderBoard
GKScore *myScoreValue = [[GKScore alloc] initWithLeaderboardIdentifier:kLeaderboardID];
myScoreValue.value = 5123123;
[myScoreValue reportScoreWithCompletionHandler:^(NSError *error){
if(error != nil){
NSLog(#"Score Submission Failed");
} else {
NSLog(#"Score Submitted");
}
}];
}
So I'm looking for some simple example code to do this successfully...
thanks
rich
I see nothing wrong with your code. Is the player authenticated when you run it?, what error are you getting? If you look for sample GameKit code there is some at iOS 6 Advanced Cookbook from Erica Sadun, but nothing you shouldn't be able to figure out reading the API.
the answer is this for submitting scores in iOS7 to the game centre
Game Center Helper/Manager/Control (Object).h
+ (gamecenterhelper/manager/control *)sharedInstance;
-(void)reportScore:(int64_t)score forLeaderboardID:(NSString*)identifier;
Game Center Helper/Manager/Control (Object).m
-(void)reportScore:(int64_t)score forLeaderboardID:(NSString*)identifier
{
GKScore *scoreReporter = [[GKScore alloc] initWithLeaderboardIdentifier: identifier];
scoreReporter.value = score;
scoreReporter.context = 0;
NSArray *scores = #[scoreReporter];
[GKScore reportScores:scores withCompletionHandler:^(NSError *error) {
}];
}
viewcontroller.h
#import "gamecenterhelper/manager/control"
viewcontroller.m
[[gamecenterhelper/manager/control sharedInstance] reportScore:(int64_t) forLeaderboardID:(NSString*)];
//in place of int64_t place your integer you want uploaded, and instead on NNString* add your leaderboard identifier
I've just implemented a share-button, that has a share menu:
[_shareButton sendActionOn:NSLeftMouseDownMask];
And has this action connected:
-(IBAction)share:(id)sender {
NSArray *shareArray = #[#"testShare"];
NSSharingServicePicker *sharingServicePicker = [[NSSharingServicePicker alloc] initWithItems:shareArray];
sharingServicePicker.delegate = self;
[sharingServicePicker showRelativeToRect:[sender bounds]
ofView:sender
preferredEdge:NSMinYEdge];
}
Now to my question, I don't want Facebook and Twitter to be an option in the menu. I only want E-Mail and Messages to be available. Also I would like to add "Print", but don't know if I can do that.
Is that possible?
Thanks
(Don't have enough rep points to add 'NSSharingService' as a tag)
Solved it by using proposedSharingServices.
- (NSArray *)sharingServicePicker:(NSSharingServicePicker *)sharingServicePicker sharingServicesForItems:(NSArray *)items proposedSharingServices:(NSArray *)proposedServices{
// Find and the services you want
NSMutableArray *newProposedServices = [[NSMutableArray alloc] initWithCapacity:5];
for (NSSharingService *sharingService in proposedServices) {
if ([[sharingService title] isEqualToString:#"Email"] || [[sharingService title] isEqualToString:#"Message"]) {
[newProposedServices addObject:sharingService];
}
}
NSArray *services = newProposedServices;
NSSharingService *customService = [[NSSharingService alloc] initWithTitle:#"Print" image:[NSImage imageNamed:#"PrintImage"] alternateImage:nil handler:^{
// Do whatever
}];
services = [services arrayByAddingObject:customService];
return services;
}
Comparing a proposed service to a new named instance works. Here's a trivial Swift code from my project:
let excludedNames = [
NSSharingServiceNamePostOnFacebook,
NSSharingServiceNamePostOnTwitter,
]
var excludedServices = [NSSharingService]()
for name in excludedNames {
if let service = NSSharingService(named: name) {
excludedServices += [service]
}
}
return proposedServices.filter {
!excludedServices.contains($0)
}
No need to use a private name property.
Rather then trying to say what you don't want simply return a list of what you do want.
- (NSArray<NSSharingService *> *)sharingServicePicker:(NSSharingServicePicker *)sharingServicePicker sharingServicesForItems:(NSArray *)items proposedSharingServices:(NSArray<NSSharingService *> *)proposedServices
{
NSArray *result = #[[NSSharingService sharingServiceNamed:NSSharingServiceNameComposeEmail], [NSSharingService sharingServiceNamed:NSSharingServiceNameComposeMessage]];
return result;
}
A slightly different approach via proposedSharingServices:
- (NSArray*)sharingServicePicker:(NSSharingServicePicker *)sharingServicePicker sharingServicesForItems:(NSArray *)items proposedSharingServices:(NSArray *)proposedServices {
NSArray *excludedServices = #[NSSharingServiceNamePostOnFacebook,
NSSharingServiceNamePostOnTwitter];
NSArray *sharingServices = [proposedServices filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:#"NOT (name IN %#)", excludedServices]];
return sharingServices;
}
Here's a better way - no private API access required.
NSArray *excludedServices = #[NSSharingServiceNamePostOnFacebook,
NSSharingServiceNamePostOnTwitter];
NSMutableArray *includedServices = [[NSMutableArray alloc] init];
for (NSSharingService *service in proposedServices) {
if ([excludedServices indexOfObject:service] == NSNotFound) {
[includedServices addObject:service];
}
}
return includedServices;
I have quite a simple problem. I want to put the audiofiles into my table view. How do I distinguish them from pdfs and movies, etc?
I get them from iTunes over Scripting Bridge:
iTunesSource *source = [[[self iTunes] sources] objectAtIndex:0];
iTunesPlaylist *mainPlaylist = [[source libraryPlaylists] objectAtIndex:0] ;
library_ = [[NSArray arrayWithArray:[mainPlaylist tracks]] retain ] ;
This gives me an error saying the class iTunesFileTrack could not be found ( at linking time)
:
[track get];
if(![track isKindOfClass:[iTunesFileTrack class]]) {
DLog1(#"SKIPPING kind: %#", [track kind]);
}
I'm sure I'm missing something simple :)
On a related note: Is there a faster way to read the iTunes library? I just advice on loading it from an xml file but that seems unsafe to me. If apple changes anything in the next release I'm screwed.
Thank you
EDIT: With sdef /Applications/iTunes.app | sdp -fhm --basename iTunes I can generate the .m file I need to check for the class. But it does not seem to work:
[track get];
if(![[track className] isEqualToString:#"ITunesFileTrack"]) {
DLog1(#"SKIPPING kind: %#", [track kind]);
continue;
}
Skipps just my streams :P Not the movies. (Even when I add (track.videoKind != iTunesEVdKNone)). Even the PDF's are iTunesFileTracks. But the .h states:
// a track representing an audio file (MP3, AIFF, etc.)
#interface iTunesFileTrack : iTunesTrack
I use something like this in my code so it should work (app is the iTunes SBApplication):
1.) First get the library source
- (ITunesSource *)librarySource {
NSArray *sources = [[app sources] get];
NSArray *libs = [sources filteredArrayUsingPredicate:[NSPredicate
predicateWithFormat:#"kind == %i",
ITunesESrcLibrary]];
if ([libs count]) {
return [libs objectAtIndex:0];
}
return nil;
}
2.) Iterate through the library playlist(s)
NSArray *libraryLists = [[[self librarySource] libraryPlaylists] get];
for (ITunesLibraryPlaylist *list in libraryLists) {
NSArray *listTracks = [[list fileTracks] get];
for (ITunesTrack *listTrack in listTracks) {
// do stuff...
}
[listTracks release];
}
3.) You can check for other track types like so
if (track.videoKind != ITunesEVdKNone || track.podcast) {
// track is not of type music
}