Adding inside function - ruby

I have some code that won't add two numbers. What have I done wrong?
class Add
##starting_value = 5
def self.Adding
puts "How much do you want to add? "
user_choice = gets.to_i
user_choice + ##starting_value
puts "new value is"
puts ##starting_value
end
end

The problem is this line:
user_choice + ##starting_value
That adds the two values and then throws out the answer. You need to store the answer in a variable:
##starting_value = user_choice + ##starting_value
Ruby has a special shortcut for this
##starting_value += user_choice

I highly recommend reading the Pickaxe book. I assume you already have a Ruby implementation installed on your computer.
Create a file called, say, add.rb. I would try to keep things as simple as possible:
class Add
#amount = 5
def self.add
puts "How much do you want to add?"
puts "New value is #{#amount + gets.to_i}"
end
end
Add.add # add is a class method
Then run it with ruby app.rb. The output should be something like:
How much do you want to add?
100
New value is 105

Related

List in Ruby gem cli

I am making a ruby cli that outputs a list of game deals scraped from a site.
The list prints out promptly using
def games_sales
Deal.all.each_with_index do |deal, index|
puts "#{index + 1}. #{deal.title}"
end
puts "What game do you want to see?"
input = gets.strip
game_selection(input.to_i)
end
My problem comes when asking the user to select an item from the list.
def game_selection(input)
deal = Deal.find_by_index(input)
#binding.pry
deal.each do |deal|
puts "#{deal.index}"
puts " Name: #{deal.title}"
puts " Price: #{deal.price}"
puts " Store: #{deal.store}"
puts " Expiration: #{deal.expiration}"
end
deal
end
It returns the int input but only the first item on the list every time.
I forgot my find_by_index method:
def self.find_by_index(input)
all.select do |deal|
end
end
which is incomplete
Not 100% sure if I got your question right and if you're using Rails, but Deals.all let me think of this.
I had to replace Deals.all with DEALS for testing as I haven't got a rails app running. So I used an Array of OpenStructs to fake your Model result.
# this fakes Deals.all
require 'ostruct'
DEALS = [
# add any more properties the same way as title, separated by comma
OpenStruct.new(title: 123),
OpenStruct.new(title: 456)
]
def games_sales
DEALS.each_with_index do |deal, index|
puts "#{index + 1}. #{deal.title}"
end
puts "What game do you want to see?"
input = gets.strip
game_selection(input.to_i)
end
def game_selection(input)
deal = DEALS.at(input-1)
p deal[:title]
end
def self.find_by_index(input)
all.select do |deal|
deal.index == input
end
end
games_sales
Result when choosing 1 is 123, choosing 2 you'll get 456, due to p deal[:title] above in the code.
I think your find_by_index need to get the right index and in my example I had to use at(index) as at(input-1) in order to get the right result.
I really hope this helps somehow and I suggest that you add the expected result to your question, in case my answer does not help you.

I'm trying to design a simple Ruby calculator and I'm getting an error

So I've been messing around with Ruby for the first time after finishing the codecademy course up to "Object Oriented Programming, Part I" and I decided to start making a calculator. For some reason though, I get this error:
calc.rb:13:in `addition': undefined local variable or method `user_input' for main:Object (NameError)
from calc.rb:21:in `<main>'
I'm confused why it doesn't see my "user_input" array. Is it out of the scope of the method? Did I initialize it wrong?
Here's the code so you can see for yourself, it's obviously nothing sophisticated and it's not finished. I'm just trying to test for addition right now.
#!/usr/bin/env ruby
user_input = Array.new
puts "Would you like to [a]dd, [s]ubtract, [m]ultiply, or [d]ivide? "
type_of_math = gets.chomp
def addition
operator = :+
puts "Please enter the numbers you want to add (enter \"=\" to stop adding numbers): "
until gets.chomp == "="
user_input << gets.chomp.to_i
end
sum = user_input.inject(operator)
return sum
end
case type_of_math
when "a"
addition
when "s"
puts "Test for subtraction"
when "m"
puts "Test for multiplication"
when "d"
puts "Test for division"
else
puts "Wrong"
end
Consider this untested variation on your code. It's more idiomatic:
def addition
user_input = []
puts 'Please enter the numbers you want to add (enter "=" to stop adding numbers): '
loop do
input = gets.chomp
break if input == '='
user_input << input
end
user_input.map(&:to_i).inject(:+)
end
Notice that it puts user_input into the method. It also uses the normal [] direct assignment of an empty array to initialize it. Rather than chomp.to_i each value as it's entered it waits to do that until after the loop exits.
Instead of while loops, consider using loop do. They tend to be more easily seen when scanning code.
Also notice there's no return at the end of the method. Ruby automatically returns the last value seen.

calling an array defined in one method in another method

am learning ruby and i had come across this particular issue.
I have method which reads the user input data into an array and i have another method which displays the values in the same array to the user with some processing.
However this doesnt seem to be the correct way as the system always throws a
Arraypass.rb:23:in <main>': undefined local variable or methodnames' for main:Object (NameError)
Appreciate if someone can show a way forward in this,
for example:
class School
def askdetails
print "How many students are there"
n=(gets.chomp.to_i - 1)
print "Enter names one by one"
names=Array.new(n)
for i in (0..n)
names[i]=gets.chomp
end
return names,n
end
def showdetails(names,n)
for i in (0..n)
puts names[i]
end
end
end
stud=School.new
stud.askdetails
stud.showdetails(names,n)
Write the code as
#!/usr/bin/env ruby
class School
def askdetails
print "How many students are there"
n = gets.chomp.to_i - 1
print "Enter names one by one"
names = Array.new(n)
for i in (0..n)
names[i]=gets.chomp
end
return names,n
end
def showdetails(names,n)
for i in (0..n)
puts names[i]
end
end
end
stud = School.new
names, n = stud.askdetails
stud.showdetails(names,n)
The thing, you missed is #askdetails methods returning an Array, which you didn't assign any where before using those.
Read Array Decomposition, this is what I did here :
names, n = stud.askdetails
here is your answer:
names,n = stud.askdetails
stud.showdetails(names,n)

how to set two instance variables to each other in Ruby

I'm working on Chris Pine's Ruby tutorial. I have to write a cheat method that allows me to set which side of the die I want to show: https://pine.fm/LearnToProgram/?Chapter=09
I have two instance variables: #numberShowing and #numberCheat. #numberCheat receives an input from the user and I want to set #numberShowing to take the value of #numberCheat. However, #numberShowing always outputs some random number. Any tips?
Here's my code so far:
class Die
def initialize
roll
end
def roll
#numberShowing = 1 + rand(6)
end
def showing
#numberShowing
end
def cheat
puts "cheat by selecting your die number between 1 and 6"
#numberCheat = gets.chomp
end
#numberShowing = #numberCheat
end
puts Die.new.cheat
puts Die.new.showing
Thanks!
Move #numberShowing = #numberCheat into the cheat method. But your test is not going to prove it worked. Try something like:
die = Die.new
puts "Currently showing #{die.showing}"
puts "Cheating to change showing number to #{die.cheat}"

Catch and throw not working in ruby

I am trying to make a number guessing game in Ruby but the program exits after I type in yes when I want to play again. I tried using the catch and throw but it would not work. Could I please get some help.
Here is my code.
class Game
def Play
catch (:start) do
$a=rand(11)
puts ($a)
until $g==$a
puts "Guess the number between 0-10."
$g=gets.to_i
if $g>$a
puts "The number you guessed is too high."
elsif $g==$a
puts "Correct you won!!!"
puts "Would you like to play again?"
$s=gets()
if $s=="yes"
$c=true
end
if $c==true
throw (:start)
end
elsif $g<$a
puts "The number you guessed is too low."
end
end
end
end
end
Game.new.Play
Edit: Here's my new code after trying suggestions:
class Game
def Play
catch (:start) do
$a=rand(11)
puts ($a)
while $s=="yes"
until $g==$a
puts "Guess the number between 0-10."
$g=gets.chomp.to_i
if $g>$a
puts "The number you guessed is too high."
elsif $g==$a
puts "Correct you won!!!"
puts "Would you like to play again?"
$s=gets.chomp
if $s=="yes"
throw (:start)
end
elsif $g<$a
puts "The number you guessed is too low."
end
end
end
end
end
end
Game.new.Play
Your first problem is here:
$s=gets()
if $s=="yes"
$c=true
end
The gets method will read the next line including the new line character '\n', and you compare it to only "yes":
> gets
=> "yes\n"
The idiomatic way to fix this in Ruby is the chomp method:
> gets.chomp
=> "yes"
That said, your code has two other deficiencies.
You may come from a language such as PHP, Perl, or even just Bash scripting, but Ruby doesn't require the dollar sign before variables. Using a $ gives a variable global scope, which is likely not what you want. In fact, you almost never want a variable to have global scope.
Ruby uses three types of symbol prefixes to indicate scope - # for instance, ## for class, and $ for global. However the most common type of variable is just local which doesn't need any prefix, and what I would suggest for your code.
I have always been told that it is very bad practice to use exceptions for control structure. Your code would be better served with a while/break structure.
When you do gets(), it retrieves the full line with a '\n' in the end. You need to trim the new line character by using:
$g=gets.chomp.to_i
Same for other gets
Based on your updated code (where you fixed the newline problem shown by others), your new problem is that you have wrapped all your game inside while $s=="true". The very first time your code is run, $s is nil (it has never been set), and so you never get to play. If you used local variables instead of global variables (s instead of $s) this would have become more obvious, because the code would not even have run.
Here's one working way that I would re-write your game.
class Game
def play
keep_playing = true
while keep_playing
answer = rand(11) # Make a new answer each time
puts answer if $DEBUG # we don't normally let the user cheat
loop do # keep going until I break from the loop
puts "Guess the number between 0-10."
guess = gets.to_i # no need for chomp here
if guess>answer
puts "The number you guessed is too high."
elsif guess<answer
puts "The number you guessed is too low."
else
puts "Correct you won!!!",
"Would you like to play again?"
keep_playing = gets.chomp.downcase=="yes"
break
end
end
end
end
end
Game.new.play
I know this doesn't really answer your question about why your code isn't working, but after seeing the code you posted I just had to refactor it. Here you go:
class Game
def initialize
#answer = rand(11)
end
def play
loop do
guess = get_guess
display_feedback guess
break if guess == #answer
end
end
def self.play_loop
loop do
Game.new.play
break unless play_again?
end
end
private
def get_guess
puts "Guess the number between 0-10."
return gets.chomp.to_i
end
def display_feedback(guess)
if guess > #answer
puts "The number you guessed is too high."
elsif guess < #answer
puts "The number you guessed is too low."
elsif guess == #answer
puts "Correct you won!!!"
end
end
def self.play_again?
puts "Would you like to play again?"
return gets.chomp == "yes"
end
end
Game.play_loop

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