Javascript library for visualization of Lists (data structure) - data-structures

I need to create web page where user can choose a type of a list (linked, doubly linked, circular linked list etc.) and see how it looks like. User can add and remove elements from a list and see how list is changing.
Which library is better to use for visualization of List? It would be good to find library which can take a list as input param and return image or canvas. But If such library doesn't exists I need library which can draw rectangles with text inside and connect it with each other with lines.

D3.js is more than powerful enough to do what you want. However, if all you want rectangles with in a list, you could use a table or divs for that.
Edit:
To figure out how to do this, I would recommend running through a tutorial on D3. Here are links to several. There is a bit of a learning curve, but once you get over the learning curve, it is very nice. As far as examples, what you want is similar to this or this except your layout is much simpler.
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Removing skew/distortion based on known dimensions of a shape

I have an idea for an app that takes a printed page with four squares in each corner and allows you to measure objects on the paper given at least two squares are visible. I want to be able to have a user take a picture from less than perfect angles and still have the objects be measured accurately.
I'm unable to figure out exactly how to find information on this subject due to my lack of knowledge in the area. I've been able to find examples of opencv code that does some interesting transforms and the like but I've yet to figure out what I'm asking in simpler terms.
Does anyone know of papers or mathematical concepts I can lookup to get further into this project?
I'm not quite sure how or who to ask other than people on this forum, sorry for the somewhat vague question.
What you describe is very reminiscent of augmented reality marker tracking. Maybe you can start by searching these words on a search engine of your choice.
A single marker, if done correctly, can be used to identify it without confusing it with other markers AND to determine how the surface is placed in 3D space in front of the camera.
But that's all very difficult and advanced stuff, I'd greatly advise to NOT try and implement something like this, it would take years of research... The only way you have is to use a ready-made open source library that outputs the data you need for your app.
It may even not exist. In that case you'll have to buy one. Given the niché of your problem that would be perfectly plausible.
Here I give you only the programming aspect and if you want you can find out about the mathematical aspect from those examples. Most of the functions you need can be done using OpenCV. Here are some examples in python:
To detect the printed paper, you can use cv2.findContours function. The most outer contour is possibly the paper, but you need to test on actual images. https://docs.opencv.org/3.1.0/d4/d73/tutorial_py_contours_begin.html
In case of sloping (not in perfect angle), you can find the angle by cv2.minAreaRect which return the angle of the contour you found above. https://docs.opencv.org/3.1.0/dd/d49/tutorial_py_contour_features.html (part 7b).
If you want to rotate the paper, use cv2.warpAffine. https://docs.opencv.org/3.0-beta/doc/py_tutorials/py_imgproc/py_geometric_transformations/py_geometric_transformations.html
To detect the object in the paper, there are some methods. The easiest way is using the contours above. If the objects are in certain colors, you can detect it by using color filter. https://opencv-python-tutroals.readthedocs.io/en/latest/py_tutorials/py_imgproc/py_colorspaces/py_colorspaces.html

Some options for making augmented local maps with d3

I am new to d3 geo. My task is to make a map of Boston and add some interactive features to it.
So far I've been able to get an outline of Boston. But the base map should be comparable to something you'd see in Google Maps - it should have buildings, roads, street names and city names, rivers, etc. A basic geography that makes the region more familiar.
For now, I don't need to pan, and may have just two or three zoom states.
All the visualizations I've seen that overlay interactive features onto maps like this seem to use images for the underlying maps: windhistory, polymaps, google maps and more. So I guess my questions are:
Why do some maps use images for the "backdrop"? Is it just the easiest way to build on top of existing maps? Is it more performant?
If I go with the images approach, are there any limitations to the features I can add? I'm hoping to do things like windmaps, animations, heatmaps, etc.
What are the copyright implications for using images? I imagine the answer to this is, "depends on which images I use," but are there some standard libraries that have no strings attached? For example I know if I use Google Maps, I have to display their logo, there's an API limit, etc. Are there any standard sources that are completely open?
Are there any examples where geography is added purely through TopoJSON?
Sorry if some of these seem obvious, but I am completely new to maps and just don't know the standard practices. Thanks for any help!
A quick take on your questions. Hopefully someone with more mapping experience can give you more detail:
Why do some maps use images for the "backdrop"?
File size and computation time, mostly. Drawing complete maps with buildings, roads, and topography requires a lot of data and a lot of time for the browser to render it. If your browser DOM gets too complicated, it can slow down all interactions even after the original drawing.
If I go with the images approach, are there any limitations to the features I can add?
There's a reason most interactive maps use multiple layers. The background images are best for the underlying "lay of the land" type imagery, anything you want to be interactive should be on top with SVG.
What are the copyright implications for using images?
If you're using someone's images, you have to follow their licence. You might want to look at the OpenStreetMap project.
Are there any examples where geography is added purely through TopoJSON?
I suppose that depends on what you mean by "geography"; Mike Bostock has generated topoJSON for a variety of features based on US Atlas data.
As for whether it makes sense: TopoJSON encodes paths/boundaries directly, and encodes regions as the area enclosed by a set of boundaries. You could use it to encode streets and rivers and even building outlines, but you're not saving any file size relative regular GeoJSON because those paths generally aren't duplicated the way that region boundaries are. Relative to using image tiles, any improvement in file size would be countered with increased processing time.

Manipulating a map to hide and show elements depending on the zoom level

Disclaimer: I'm an absolute d3.js n00b. I'm beginning to become proficient in JavaScript, but d3.js is giving me a bit of a headache.
I've a project I want to do, quite similar to The Art of Asking. I have a lot of data to show - I have to go down to the parliamentary/congressional district level for a few countries, not just provinces or states - and trying to load all the SVG elements kills a few lower-end computers I've been testing the project on. I rather would like it if I didn't explode any computers. (Actually, I'm pretty sure not exploding computers is a requirement of my project.)
To work around this, I figure that doing a hide/show mechanism like The Art of Asking is the path of least resistance, but while I can figure out how to hide an element, I haven't a clue how to show it after it's been hidden. I think creating a map that acts like a collapsible tree would be similar to what I want to do, but I could also just be going in the wrong direction entirely.

Object detection + segmentation

I 'm trying to find an efficient way of acceptable complexity to
detect an object in an image so I can isolate it from its surroundings
segment that object to its sub-parts and label them so I can then fetch them at will
It's been 3 weeks since I entered the image processing world and I've read about so many algorithms (sift, snakes, more snakes, fourier-related, etc.), and heuristics that I don't know where to start and which one is "best" for what I'm trying to achieve. Having in mind that the image dataset in interest is a pretty large one, I don't even know if I should use some algorithm implemented in OpenCV or if I should implement one my own.
Summarize:
Which methodology should I focus on? Why?
Should I use OpenCV for that kind of stuff or is there some other 'better' alternative?
Thank you in advance.
EDIT -- More info regarding the datasets
Each dataset consists of 80K images of products sharing the same
concept e.g. t-shirts, watches, shoes
size
orientation (90% of them)
background (95% of them)
All pictures in each datasets look almost identical apart from the product itself, apparently. To make things a little more clear, let's consider only the 'watch dataset':
All the pictures in the set look almost exactly like this:
(again, apart form the watch itself). I want to extract the strap and the dial. The thing is that there are lots of different watch styles and therefore shapes. From what I've read so far, I think I need a template algorithm that allows bending and stretching so as to be able to match straps and dials of different styles.
Instead of creating three distinct templates (upper part of strap, lower part of strap, dial), it would be reasonable to create only one and segment it into 3 parts. That way, I would be confident enough that each part was detected with respect to each other as intended to e.g. the dial would not be detected below the lower part of the strap.
From all the algorithms/methodologies I've encountered, active shape|appearance model seem to be the most promising ones. Unfortunately, I haven't managed to find a descent implementation and I'm not confident enough that that's the best approach so as to go ahead and write one myself.
If anyone could point out what I should be really looking for (algorithm/heuristic/library/etc.), I would be more than grateful. If again you think my description was a bit vague, feel free to ask for a more detailed one.
From what you've said, here are a few things that pop up at first glance:
Simplest thing to do it binarize the image and do Connected Components using OpenCV or CvBlob library. For simple images with non-complex background this usually yeilds objects
HOwever, looking at your sample image, texture-based segmentation techniques may work better - the watch dial, the straps and the background are wisely variant in texture/roughness, and this could be an ideal way to separate them.
The roughness of a portion can be easily found by the Eigen transform (explained a bit on SO, check the link to the research paper provided there), then the Mean Shift filter can be applied on the output of the Eigen transform. This will give regions clearly separated according to texture. Both the pyramidal Mean Shift and finding eigenvalues by SVD are implemented in OpenCV, so unless you can optimize your own code its better (and easier) to use inbuilt functions (if present) as far as speed and efficiency is concerned.
I think I would turn the problem around. Instead of hunting for the dial, I would use a set of robust features from the watch to 'stitch' the target image onto a template. The first watch has a set of squares in the dial that are white, the second watch has a number of white circles. I would per type of watch:
Segment out the squares or circles in the dial. Segmentation steps can be tricky as they are usually both scale and light dependent
Estimate the centers or corners of the above found feature areas. These are the new feature points.
Use the Hungarian algorithm to match features between the template watch and the target watch. Alternatively, one can take the surroundings of each feature point in the original image and match these using cross correlation
Use matching features between the template and the target to estimate scaling, rotation and translation
Stitch the image
As the image is now in a known form, one can extract the regions simply via pre set coordinates

Drawing Tools for drawing array/linked list images

I'm thinking of writing few blogs on arrays and linked list and for that I need some good drawing tool for drawing images to explain the concept and the logic. I don't want to copy/paste images from other source so if anyone among you knows about any such tool in which I can create images fast and similar to ones given in books and on other site, please let me know.
Graphviz can draw linked data structures by using special "record" node shapes. Here's one example which was automatically generated during a debug session.
I believe that Google Docs Draw, could satisfy your needs.
http://googlesystem.blogspot.com/2009/03/drawing-in-google-docs.html
I use Omni Graffle for the sort of task you are describing.
http://www.omnigroup.com/products/omnigraffle/

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