MsTest and OWIN, duplicated controller - visual-studio

I have a set of integration tests executed by MsTest around OWIN, using the OWIN startup method for self host.
The tests are quite simple and use the following pattern:
WebApp.Start<Startup>(url: appAddress);
HttpClient client = new HttpClient();
client.DefaultRequestHeaders
.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
var response = client.GetAsync(uri).Result;
When I run the test on our local DEV machines, they are green.
When we run the test from Visual Studio inside our Build Machine, they are green.
If they run from the queue, few days ago, we started to get this annoying error from OWIN:
*** OWIN STARTED ***
{"Message":"An error has occurred.",
"ExceptionMessage":"Multiple types were found that match the controller named 'xxx'.
This can happen if the route that services this request ('odata/v1/{*odataPath}') found multiple controllers defined with the same name but differing namespaces, which is not supported.
The request for 'xxx' has found the following matching controllers:
namespace.V1.Controllers.xxxController
namespace.V1.Controllers.xxxController",
"ExceptionType":"System.InvalidOperationException","StackTrace":" at System.Web.Http.Dispatcher.DefaultHttpControllerSelector.SelectController(HttpRequestMessage request)
at System.Web.Http.Dispatcher.HttpControllerDispatcher.<SendAsync>d__1.MoveNext()"}
And this is strange because we use Windsor to resolve the controllers and we also print out the registrations in Windsor and of course there is only one controller with that name. We have this issue on all the controllers only if the code is executed within MsBuild ... Inside Visual Studio of the Build Machine or in production, it works.
Could be that the error is something else but swallowed by OWIN?

I was getting the same error and In my case it was a combination of factors:
I'm using Nunit and Owin for selfhosting.
In the setup of the tests I start web server:
_server = WebApp.Start<Startup>(new StartOptions(baseAddress));
In the teardown of the tests I kill it:
_server.Dispose();
One of my tests was using TestCaseSource which is executed before the setup:
[TestCaseSource(typeof(TestData), "TestDataSource")]
public void Test_With_Source(TestData testcase)
Down the line, inside TestData.TestDataSource I was loading the assembly that contains the controllers to get some route information:
loadedAssembly = Assembly.LoadFile(dll); //First load of the assembly
At the point where the the web server was started (on the setup) the assembly was loaded once already (by the TestCaseSource) so I end up with the same assembly twice and web api complaining about a duplication of the same controller.
My fix was to remove the Assembly.LoadFile(dll) by:
typeof(BaseController).Assembly
That made the assembly containing the BaseController not been loaded twice.

We solved the problem in our tests by hosting the OWIN project within IIS express
public class IisExpressRunner : IDisposable
{
/// <summary>
/// Stores whether this instance has been disposed.
/// </summary>
private Boolean _isDisposed;
/// <summary>
/// Stores the IIS Express process.
/// </summary>
private Process _process;
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Starts IIS Express using the specified directory path and port.
/// </summary>
/// <param name="configPath">
/// The directory path.
/// </param>
/// <param name="siteName">
/// The port.
/// </param>
public void Start(String configPath, string siteName)
{
String iisExpressPath = DetermineIisExpressPath();
String arguments = String.Format(
CultureInfo.InvariantCulture, "/config:\"{0}\" /site:{1}", configPath, siteName);
ProcessStartInfo info = new ProcessStartInfo(iisExpressPath)
{
WindowStyle = ProcessWindowStyle.Hidden,
ErrorDialog = true,
LoadUserProfile = true,
CreateNoWindow = false,
UseShellExecute = false,
Arguments = arguments
};
Thread startThread = new Thread(() => StartIisExpress(info))
{
IsBackground = true
};
startThread.Start();
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="disposing">
/// <c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.
/// </param>
protected virtual void Dispose(Boolean disposing)
{
if (_isDisposed)
{
return;
}
if (disposing)
{
// Free managed resources
if (_process.HasExited == false)
{
_process.CloseMainWindow();
}
_process.Kill();
_process = null;
}
// Free native resources if there are any
_isDisposed = true;
}
/// <summary>
/// Determines the IIS express path.
/// </summary>
/// <returns>
/// A <see cref="String"/> instance.
/// </returns>
private static String DetermineIisExpressPath()
{
String iisExpressPath;
if (Environment.Is64BitOperatingSystem)
{
iisExpressPath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86);
}
else
{
iisExpressPath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
}
iisExpressPath = Path.Combine(iisExpressPath, #"IIS Express\iisexpress.exe");
return iisExpressPath;
}
/// <summary>
/// Starts the IIS express.
/// </summary>
/// <param name="info">
/// The info.
/// </param>
[SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes",
Justification = "Required here to ensure that the instance is disposed.")]
private void StartIisExpress(ProcessStartInfo info)
{
try
{
_process = Process.Start(info);
_process.WaitForExit();
}
catch (Exception)
{
Dispose();
}
}
}

Related

Ninject InRequestScope sometimes seems to return a wrong instance

I am developing an MVC 5 application that uses Ninject to handle dependency injection. The application defines a SecurityService that provided various information about current logged user. I am using Windows Authentication.
Ok, let's dive into the code.
NinjectWebCommon.cs
private static readonly Bootstrapper bootstrapper = new Bootstrapper();
private static KernelBase kernel;
/// <summary>
/// Starts the application
/// </summary>
public static void Start()
{
DynamicModuleUtility.RegisterModule(typeof(OnePerRequestHttpModule));
DynamicModuleUtility.RegisterModule(typeof(NinjectHttpModule));
bootstrapper.Initialize(CreateKernel);
}
/// <summary>
/// Stops the application.
/// </summary>
public static void Stop()
{
bootstrapper.ShutDown();
}
/// <summary>
/// Creates the kernel that will manage your application.
/// </summary>
/// <returns>The created kernel.</returns>
private static IKernel CreateKernel()
{
kernel = new StandardKernel();
try
{
kernel.Bind<Func<IKernel>>().ToMethod(ctx => () => new Bootstrapper().Kernel);
kernel.Bind<IHttpModule>().To<HttpApplicationInitializationHttpModule>();
RegisterServices(kernel);
return kernel;
}
catch
{
kernel.Dispose();
throw;
}
}
/// <summary>
/// Load your modules or register your services here!
/// </summary>
/// <param name="kernel">The kernel.</param>
private static void RegisterServices(IKernel kernel)
{
kernel.Bind<ISecurityService>().To<SecurityService>().InRequestScope();
// custom bindings are defined here
}
public static void PerformInjectionOn(object instance)
{
kernel.Inject(instance);
}
Please, notice kernel.Bind<ISecurityService>().To<SecurityService>().InRequestScope(); for security binding definition.
SecurityService.cs
private AppUser _CurrentUser = null;
/// <summary>
/// gets logged user data, based on current identity username (Sam account name)
/// </summary>
/// <returns>AppUser object if windows identity maps to an existing active user. Otherwise null</returns>
public AppUser GetLoggedUserData()
{
lock(lockObj)
{
String currUsername = WindowsIdentity.GetCurrent().Name;
// comparison between current user name and actually authenticated user is needed since some requests end with different values!
if (_CurrentUser == null || !_CurrentUser.Username.Equals(currUsername))
{
_CurrentUser = _ScopedDataAccess.AppUserRepository.AllNoTracking
// some includes
.SingleOrDefault(u => u.IsEnabled && u.Username.Equals(currUsername));
if (_CurrentUser == null)
{
logger.LogEx(LogLevel.Info, "GetLoggedUserData - user {0} authentication failed", currUsername);
return null;
}
}
return _CurrentUser;
}
}
My problem is that, even if SecurityService is instantiated per request, sometimes I receive an instance where _CurrentUser.Username is different from currUsername (i.e. both are valid A/D users with which I perform the test).
Current workaround is to have !_CurrentUser.Username.Equals(currUsername) to invalidate cached user instance, if request authenticated user is different from cached one, but I would like to know what is happening.
Just out of curiosity, I have checked InThreadScope and had the same problem, but I think this can be explained by the fact that the thread pool used by IIS may provide the same thread for another request.
Does anyone know why InRequestScope behaves like this?
Thanks.
[edit]
Call stack when current user is different from cached one:
ProjectName.Models.dll!ProjectName.Models.SecurityService.GetLoggedUserData() Line 54 C#
ProjectName.Models.dll!ProjectName.Models.SecurityService.GetAndCheckUserData() Line 76 C#
ProjectName.Models.dll!ProjectName.Models.SecurityService.IsAdmin.get() Line 98 C#
ProjectName.Models.dll!ProjectName.Models.EntitiesCache.ProjectStatuses.get() Line 51 C#
ProjectName.Services.dll!ProjectName.Services.ProjectService.CreateSelectorsDomain() Line 253 C#
ProjectName.Services.dll!ProjectName.Services.ProjectService.ProjectService(ProjectName.Models.ISecurityService securityService, ProjectName.Models.IEntitiesCache entitiesCache, ProjectName.Models.IScopedDataAccess dataAccess, ProjectName.Services.IProjectTemplateService projectTemplateService) Line 33 C#
[External Code]
ProjectName.Web.dll!ProjectName.Web.NinjectWebCommon.PerformInjectionOn(object instance) Line 93 C#
ProjectName.Web.dll!ProjectName.Web.BaseController.BaseController() Line 21 C#
[External Code]
The logic in all steps in synchronous (no async, await, no Tasks)

.Net wrapper eventhandling

Situation:
I have a dll and a program which should use this dll with Late binding.
Every method is working are also events. For excample there is a logging event. I want to an own logging method in the program but here is my problem. I don't no how.
dll log class (c#):
/// <summary>
/// log helper class.
/// </summary>
public static class Log {
// ######### Enum #############################################################################################
/// <summary>
/// Log level enum.
/// </summary>
public enum LogLevel {
None = -1,
Debug = 0,
Info = 1,
Warn = 2,
Error = 3,
Fatal = 4
}
// ######### Events ###########################################################################################
/// <summary>
/// log helper class log event.
/// </summary>
public static event EventHandler<HelperLogEventArgs> HelperLog;
// ######### Constructor ######################################################################################
/// <summary>
/// Default constructor
/// </summary>
static Log() {
HelperLog += DebugLog;
}
// ######### Methods ##########################################################################################
/// <summary>
/// log helper class log event handling.
/// </summary>
/// <param name="e">Log event arguments</param>
public static void OnHelperLog(HelperLogEventArgs e) {
EventHandler<HelperLogEventArgs> handler = HelperLog;
if (handler != null) {
handler(null, e);
}
}
/// <summary>
/// Log a message to the debug console.
/// </summary>
/// <param name="sender">Event sender</param>
/// <param name="e">Log event arguments</param>
private static void DebugLog(object sender, HelperLogEventArgs e) {
Debug.WriteLine(String.Format(" [{0}]: {1}", e.logLevel.ToString(), e.message));
}
/// <summary>
/// Log a message.
/// </summary>
/// <param name="level">Log level</param>
/// <param name="message">Log message</param>
public static void Log(LogLevel level, string message) {
HelperLogEventArgs args = new HelperLogEventArgs();
args.logLevel = level;
args.logTime = DateTime.Now;
args.message = message;
OnHelperLog(args);
}
// ######### Help Classes #####################################################################################
/// <summary>
/// log helper class event argument class.
/// </summary>
public class HelperLogEventArgs : EventArgs {
/// <summary>
/// Log message log level.
/// </summary>
public Log.LogLevel logLevel;
/// <summary>
/// Log message text.
/// </summary>
public string message;
/// <summary>
/// Log message log timestamp.
/// </summary>
public DateTime logTime;
}
}
And now I have a Wrapper class in the external program with loads the dll unfortunately in another language (vb.Net.):
If _oAssembly Is Nothing Then
_oAssembly = Assembly.LoadFrom(sTfsHelperDllPath)
End If
' This will not throw an exception but return nothing.
_oTFSHelper = _oAssembly.CreateInstance("TFSHelper.TFSHelper")
If _oTFSHelper Is Nothing Then
' Throw manually an exception on error.
Throw New Exception("## TFSHelper could not be loaded. ##")
End If
Now can somebody show me how I write and add a logging method/ event hander in the external programm with will called then the event in the ddl is raised?
One possible solution is to use Reflection to add an event:
' Add event Handler
Dim method As MethodInfo = Me.GetType().GetMethod("<NewEventHandlerName>", BindingFlags.NonPublic Or BindingFlags.Instance Or BindingFlags.Public)
Dim eventInfo As EventInfo = _oTFSHelper.GetType().GetEvent("<EventName>")
Dim type As Type = eventInfo.EventHandlerType
Dim handler As [Delegate] = [Delegate].CreateDelegate(type, Me, method)
eventInfo.AddEventHandler(_oTFSHelper, handler)

Using Caliburn in a WP7 UserControl throws exception

I'm trying to build a UserControl for a Windows Phone app using Caliburn Micro inside the control. The bootstrapper is usually setup in the App resources
<Application.Resources>
<local:AppBootstrapper x:Key="bootstrapper" />
</Application.Resources>
I try to do this in the Xaml of the user control.
<UserControl.Resources>
<local:AppBootstrapper x:Key="bootstrapper" />
</UserControl.Resources>
But this throws an exception during initialization when the component is loaded. The LoadComponent call throws the exception: "A first chance exception of type 'System.InvalidOperationException' occurred in Microsoft.Phone.ni.dll"
Where and when should the bootstrapper be initialised?
It's not intended to be used in a UserControl's resources, so I can't guarantee any good or bad behavior. The bootstrapper should be used in the application resources or you can instantiate it directly in code. Try creating it in the user control's ctor, just after the InitializeComponent call.
Since you are placing a bootstrapper on a UserControl it seems that the PhoneApplicationService is probably already instantiated - have you tried putting the boostrapper in the app resources section?
The CM source shows that CM creates a new instance of PhoneApplicationService when the bootstrapper initialises and that looks like the issue, the root of your application must have already created an instance.
Is there a reason you can't use the boostrapper in the standard way (in app resources)? Does your App.xaml contain an initialiser for PhoneApplicationService?
Edit:
CM source where you are getting the error is in PrepareApplication. e.g.
protected override void PrepareApplication() {
base.PrepareApplication();
phoneService = new PhoneApplicationService();
phoneService.Activated += OnActivate;
phoneService.Deactivated += OnDeactivate;
phoneService.Launching += OnLaunch;
phoneService.Closing += OnClose;
Application.ApplicationLifetimeObjects.Add(phoneService);
if (phoneApplicationInitialized) {
return;
}
RootFrame = CreatePhoneApplicationFrame();
RootFrame.Navigated += OnNavigated;
phoneApplicationInitialized = true;
}
You could probably just subclass this and get away with not creating a new PhoneApplicationService but reusing the existing one:
/// <summary>
/// A custom bootstrapper designed to setup phone applications.
/// </summary>
public class CustomPhoneBootstrapper : Bootstrapper {
bool phoneApplicationInitialized;
PhoneApplicationService phoneService;
/// <summary>
/// The root frame used for navigation.
/// </summary>
public PhoneApplicationFrame RootFrame { get; private set; }
/// <summary>
/// Provides an opportunity to hook into the application object.
/// </summary>
protected override void PrepareApplication(PhoneApplicationService phoneAppService, PhoneApplicationFrame rootFrame) {
base.PrepareApplication();
phoneService = phoneAppService;
phoneService.Activated += OnActivate;
phoneService.Deactivated += OnDeactivate;
phoneService.Launching += OnLaunch;
phoneService.Closing += OnClose;
Application.ApplicationLifetimeObjects.Add(phoneService);
if (phoneApplicationInitialized) {
return;
}
RootFrame = rootFrame;
RootFrame.Navigated += OnNavigated;
phoneApplicationInitialized = true;
}
void OnNavigated(object sender, NavigationEventArgs e) {
if (Application.RootVisual != RootFrame) {
Application.RootVisual = RootFrame;
}
}
/// <summary>
/// Occurs when a fresh instance of the application is launching.
/// </summary>
protected virtual void OnLaunch(object sender, LaunchingEventArgs e) { }
/// <summary>
/// Occurs when a previously tombstoned or paused application is resurrected/resumed.
/// </summary>
protected virtual void OnActivate(object sender, ActivatedEventArgs e) { }
/// <summary>
/// Occurs when the application is being tombstoned or paused.
/// </summary>
protected virtual void OnDeactivate(object sender, DeactivatedEventArgs e) { }
/// <summary>
/// Occurs when the application is closing.
/// </summary>
protected virtual void OnClose(object sender, ClosingEventArgs e) { }
}
Disclaimer: Not sure if any of this will work since I've never devved for Windows Phone but as far as I can see that should do what the original bootstrapper did but skip the creation of the application and the root frame. You just need to supply the app and the root frame (or maybe just the app if you can get the root frame from the application object - like I said, no idea what's possible)

How do I fix 'No suitable method found to override' error on XNA 4.0?

I am following the road not taken tutorial, but I get a No suitable mthod found to override error. Here is my XNA project:
Code
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
SpriteBatch mSpriteBatch;
Texture2D mTrack;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before
/// starting to run. This is where it can query for any required
/// services and load any non-graphic related content.
/// Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
//Change the resolution to 800x600
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
graphics.ApplyChanges();
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadGraphicsContent(bool loadAllContent)
{
if (loadAllContent)
{
//Create the SpriteBatch used for drawing the Sprites
mSpriteBatch = new SpriteBatch(graphics.GraphicsDevice);
//Load the images from computer into the Texture2D objects
mTrack = Content.Load<Texture2D>("Track");
}
// TODO: use this.Content to load your game content here
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
// Allows the game to exit
if (GamePad.GetState(PlayerIndex.One).Buttons.Back
== ButtonState.Pressed)
this.Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
mSpriteBatch.Begin();
mSpriteBatch.Draw(mTrack,
new Rectangle(0, 0, mTrack.Width, mTrack.Height),
Color.White);
mSpriteBatch.End();
base.Draw(gameTime);
}
}
}
Error
TheRoadNotTaken.Game1.LoadGraphicsContent(bool)': no suitable method found to override
How can I fix this error?
I believe LoadGraphicsContent has been deprecated. You need to override LoadContent() instead of LoadGraphicsContent(bool loadAllContent)
If that tutorial is for 4.0, then its using outdated information. Here's the MSDN for it: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.game.loadgraphicscontent(v=xnagamestudio.31).aspx

Sterling serialization problem on Windows Phone 7

I have a problem with Sterling Database for Windows Phone. I implemented the database step by step in my wp7app, but it doesn't serialize my data when new entities are saved. For example: I serialize credentials using sterling database:
var userCredentials = new UserCredentials(userName, password);
App.Database.Save(userCredentials);
App.Database.Flush();
But when the application is reactivated (or re-launched) Sterling doesn't return any values from isolated storage:
var firstOrDefault = App.Database.Query<UserCredentials, string>()
.ToList()
.FirstOrDefault();
My ActivateEngine method looks are standard and TableDefinition is:
CreateTableDefinition< UserCredentials, string >(t => t.UserName),
Why is sterling database doesn't serialize my data? Everything seems to be implemented fine. Please help.
Are you activating and registering the database on startup and diposing on completion as described in the Quickstart?
My personal preference is to use an application service similar to the following:
namespace MyApp.Data
{
using System.Windows;
using Wintellect.Sterling;
using Wintellect.Sterling.IsolatedStorage;
///
/// Defines a an application service that supports the Sterling database.
///
public class SterlingDatabaseService : IApplicationService, IApplicationLifetimeAware
{
public static SterlingDatabaseService Current { get; private set; }
public ISterlingDatabaseInstance Database { get; private set; }
private SterlingEngine _engine;
///
/// Called by an application in order to initialize the application extension service.
///
/// Provides information about the application state.
public void StartService(ApplicationServiceContext context)
{
Current = this;
_engine = new SterlingEngine();
}
///
/// Called by an application in order to stop the application extension service.
///
public void StopService()
{
_engine = null;
}
///
/// Called by an application immediately before the event occurs.
///
public void Starting()
{
_engine.Activate();
Database = _engine
.SterlingDatabase
.RegisterDatabase(new IsolatedStorageDriver());
}
///
/// Called by an application immediately after the event occurs.
///
public void Started()
{
return;
}
///
/// Called by an application immediately before the event occurs.
///
public void Exiting()
{
_engine.Dispose();
}
///
/// Called by an application immediately after the event occurs.
///
public void Exited()
{
return;
}
}
}
If you use this approach, don't forget to add an instance in App.xaml:
<Application.ApplicationLifetimeObjects>
<!-- Required object that handles lifetime events for the application. -->
<shell:PhoneApplicationService Activated="Application_Activated"
Closing="Application_Closing"
Deactivated="Application_Deactivated"
Launching="Application_Launching" />
<data:SterlingDatabaseService />
</Application.ApplicationLifetimeObjects>

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