As the title says, my genymotion is getting the static position declared in the gps options. Theres another option that I could get my current position? Im using cordova application testing with genymotion.
Genymotion does not plug the GPS position to your computer's position.
If you want to customize your position you can do it on several ways:
Use the GPS Widget (free feature) located on the right bar of the device. You can either set manually GPS data or use the Map view to do it easily
Use the Genyshell (free feature) to script the positions injection.
Use the Java API (paid feature). By including the JAR of this feature you can control the GPS and other device sensors. This feature is very useful to improve code coverage, for unit testing for example.
I was using cordova geolocation plugin.
navigator.geolocation.getCurrentPosition(onSuccess,onError,options);
And I was also facing the same problem, It wasn't working in genymotion. Setting enableHighAccuracy to true worked for me like below.
var options = {
enableHighAccuracy: true,
maximumAge: 0
};
For programming, you could give fake position by using any app. For instance you might use Fake GPS location to give static GPS position.
Related
Is there any solution to take picture using the laptop camera with Flutter desktop (on Windows)?
I don't want to use go-flutter.
You would need to write a plugin that implements it using Windows APIs.
Since the Texture widget isn't supported for Windows yet, you would need to use a separate native window for any live preview UI.
use camera_windows 0.1.0+1, the official plugin
For example I try to print out to the console and it doesn't, my script is attached to my main camera so we can rule that out and yes the script is active also, any help will be appreciated, right now what I am working on is to click on a certain part of my GameObject in AR and while my phone is connected to the computer I want to see the name of the certain part I clicked on in the console.
When you run the app on and Android device the log does not go to the Unity editor console. In order to see it you need to open Android Studio and then use the Logcat tab to see the device log.
Alternatively, you can run logcat from the command line
adb logcat.
More information: https://developer.android.com/studio/command-line/logcat.html
I have worked with ARCore and had the same frustating experience when it comes to debugging.
If you just want console prints, then use Log viewer which can catch and show them on Android too. (https://assetstore.unity.com/packages/tools/log-viewer-12047)
However, because I wanted more control and the ability to test and debug my game logic right inside the editor (without deploying to the phone all the time), I wrote a little plugin that allows me to do just that. This plugin simulates the operation of ARCore inside Unity editor. You can just hit play and ARCore will be simulated for you, so you can freely develop and debug your game logic. Moreover, you can then just build and deploy the project without changing anything, and ARCore will work like normal on your phone.
Using it is very similar to native ARCore, so you will not have much difficulty getting into it. It does not cover ALL features of ARCore yet, but it covers the basics. You can still use native ARCore for the rest.
You can find it here: https://github.com/VR-House/Eazy-ARCore-Interface
In current versions of Unity you can output logs from connected devices to Unity Editor. To do this, build your project in Development Mode and connect the Console to your device.
But I would recommend a more advanced way of testing AR in Editor with a plugin I wrote. I wrote it for my project and decided to make it into a plugin so everyone else can benefit from it.
AR Foundation Editor Remote plugin:
https://forum.unity.com/threads/ar-foundation-editor-remote-test-and-debug-your-ar-project-in-the-editor.898433/
I use debugging like this in C# script:
Debug.Log("Debug message and image name "+Image.Name);
To see this real time, I use Android Device Monitor (it's in Android's sdk folder, usually \Users\AppData\Local\Android\sdk\tools\monitor.bat. If device is connected, it appears on the devices list and it can be selected.
Or if I want to see the debug log in device, I put these lines in script:
private void OnGUI()
{
GUIStyle style = new GUIStyle();
style.fontSize = 50;
GUI.Box(new Rect(350, 0, 500, 500), Image.Name, style);
}
The Rect(350,0 is the position, 500,500 is the width and height of rectangle.
I am developing a windows phone app that uses users current location, I am making the app in 7 OS. My question is, Can I track the location in background, that is when the screen is locked?
I know this is a possibility in wp8 as it provides us with GeoLocator class, but can I achieve this in wp7? I am basically making a runtracker app hence I would like my app to track the location even when its in background, is it really feasible?
Your help is always appreciated!!
It is possible to keep the app running under lock screen, as it does, for example, Endomondo app.
Using Idle Detection, you can keep the app on, although screen is locked, and you can keep on tracking the location. Actually, it is not running in background, but in the foreground. Just the screen is locked. So, be careful not to drain user's battery.
You have to set the PhoneApplicationService.ApplicationIdleDetectionMode property to Disabled, for example in InitializePhoneApplication() method in App.xaml.cs:
PhoneApplicationService.Current.ApplicationIdleDetectionMode = IdleDetectionMode.Disabled;
Note that there are special certification requirements for this type of apps. Refer to section 6.3 (Apps running under a locked screen) of the following page:
Additional requirements for specific app types for Windows Phone
I got the same problem in one on my apps..
I don't think it' s feasible for wp7..
Bt if you want to do it with wp8 you can refer following link.
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj681691%28v=vs.105%29.aspx
And to know about background supported and unsupported API's http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh202942%28v=vs.105%29.aspx/css
GeoCoordinateWatcher Class exists in WP7, but here is the documentation from MSDN -
This API, used for obtaining the geographic coordinates of the device,
is supported for use in background agents, but it uses a cached
location value instead of real-time data. The cached location value is
updated by the device every 15 minutes.
More Info : http://msdn.microsoft.com/en-us/library/windowsphone/develop/hh202962%28v=vs.105%29.aspx/css
Is it possible to create an app like Runtastic, RunKeeper or SportsTracker (all of them Android apps) in WP7 using Bing Maps? Or maybe there is an app with that functionality already out?
These apps basically trace the route you run/cycle/jogg/etc in Google maps, displaying your current speed, altitude, cal lost, direction, etc. Then they have an option for storing the tracks and displaying their related information later. They can display charts as well.
Also, what sensors does WP7 devices have?
The image below is runtastic, tracing the path as you go
Thanks
Yes it's possible. But you should get past the idea stage and into the development before posting questions here.
As for what sensors are available, you can find more information about the minimum hardware specifications here
A WP7 device must, at a minimum have the following:
Accelerometer with Compass
Assisted GPS
Ambient light Sensor
Proximity Sensor
Camera with LED flash
FM radio tuner
It is possible since you can translate existing GPS coordinates to the Bing Maps control. Must of the features Chris mentioned are not required for a geotracking application (those are general device requirements). All that's needed is basically the GPS sensor.
Note one important element - you will not be able to run the application as a background process. Although you can keep it under the lock screen, you will not be able to switch to other processes (only to a very limited extent and under specific conditions).
So far, to turn on and off the GPS device in Wp7, I do it in Settings Menu. Wonder If this can be done in code?
Thanks
---------- Update
Sorry for the confusion. Instead of turning GPS on and off, What I really mean is how to turn on and off the LOCATION in the Settings Menu of Wp7.
You can get the GPS data but you are not able to turn the sensor on or off via your application.
The most you can do in your application is start the geolocation data acquisition and stop it.
Windows Phone 7 apps should not change global settings for the phone.
You should have your own settings page in your app, with it's own toggle for whether or not your app should use the location data.
Then you check your setting before you access the location data.
Why would you want to turn it off globally?