Just have installed new firefox developer edition and one of the feautures is checking the website in another browsers remotely. So I opened my website and typed in firefox's new command line "ios" to test it on safary, but got error TypeError: response is null .
Did somebody already tried? Any ideas how to make this work? Thanks
There is a list of connection issues here and you can submit a new issue here if it is not listed.
I am using the Valence addon (the thing that makes connecting to ios and chrome possible) everyday without any problem, but I always go via the WebIDE. I never tried using the ios command. I'm not sure how much this command was tested recently, it might just be broken.
You should try using the WebIDE (which you can find in the Tools/Web Developer menu).
Once opened, you can select "Safari on iOS" from the runtime menu.
More information about this can be found on MDN.
I've filed the following issue on the Github repo. Feel free to comment on the issue to add more info if needed.
I've just released 0.2.3 of the Valence (Developer Tools Adapter) add-on. Once you get this update, the ios command should work as expected. You can check your current version on the about:addons page.
If you continue to have trouble, please file a new issue.
Related
I am facing the chrome extension issue. The following is the issue:
“UiPath.Core.BrowserOperationException: Cannot communicate with the browser, please check the UiPath extension”
I have UiPath Robot only so I cannot install extension from Studio. I am running the package from the tray.
Things I did to solve the issue by myself:
Removed extension and installed again (multiple times).
Cleared browsing data before execution.
Update the package few times.
Restarted my machine.
It's not clear whether you have installed the extension from the Chrome web store, but it is preferable to install the extension using the following command:
C:\Program Files\UiPath\Studio\UiPath\SetupExtensions.exe /chrome
This will work without having Studio installed. Also bear in mind that if you are launching Chrome in Incognito, you will need to explicitly allow the extension in Incognito by going to the following URL in Chrome:
chrome://extensions/
Choose "Details" on the UiPath extension, and "Allow in Incognito".
Further information can be found here: Extension for Chrome
Try this.
1 Use the StartProcess to start Internet explorer exe file from program files.
2 Send Url as argument eg “www.abc.com”
3 Use on element appear to check if the home page is loaded.
4 Attach browser and use the browser variable to pass to other workflows.
After hours and hours trying to get things working, I have this error in my console:
[CustomizableUI] Widget action-button--myAddonID-misspelutton not found, unable to remove from inner-toolbar-myAddonID-the-title-of-my-addon1 CustomizableUI.jsm:171
So, the addon's widget id is misspelled somehow and stuck somewhere. The term does not appear in any of my code.
Details: I originally built this addon using XUL overlays, and am rebuilding it with the Firefox AddOn SDK. I think (but I'm not sure) this problem happens like this: I installed my signed addon from the Firefox Addon Repo, and then I used jpm post --post-url http://localhost:8888/ to install it into Firefox Developer Edition running the Extension Auto-Installer.
In my code I had this, but I've removed it and everything that pertains to it:
const { CustomizableUI } = Cu.import('resource:///modules/CustomizableUI.jsm', {});
[update]
I have also tried this: uninstall the addon, enter customization mode and choose "Restore to Defaults" which resets all the toolbars to default. Then I exited Firefox and restarted it. When I run jpm to install the addon, the error code persists.
Funny thing also is this: when I view the button using the toolbox inspector, it shows the #id of that button just like in the error.
With that said, how do I resolve the problem without creating a new firefox profile?
The 'widget' module has been deprecated due to a number of performance and usability issues, and has been removed from the SDK as of Firefox 40. Please use the 'sdk/ui/button/action' or 'sdk/ui/button/toggle' module
https://developer.mozilla.org/Add-ons/SDK/High-Level_APIs/ui
https://developer.mozilla.org/Add-ons/SDK/Low-Level_APIs/ui_button_action
https://developer.mozilla.org/Add-ons/SDK/Low-Level_APIs/ui_button_toggle
Something was "jammed" in the profile.
I knew this after I removed all code relating to customizableUI, then uninstalling the addon and then using "Restore Defaults" in the customization panel, restarting Firefox and reinstalling the addon, but the problem persisted.
So instead of using this with my existing profile:
jpm post --post-url http://localhost:8888/
I used this to run it on a fresh clean one:
jpm run --binary "C:\Program Files (x86)\Firefox Developer Edition\firefox.exe"
(I was using post instead of run because I run multiple instances of Firefox and did not want run to cause them to exit; but adding --binary and the path to Firefox dev did the trick )
In a fresh profile everything works just fine, even with the code utilizing CustomizableUI. There are no errors relating to that in the console.
I am using Telerik Appbuilder windows client. A few days ago a power failure happened. After that the application does not start. When I click on the shortcut in the menu I get a message :verifying application requirements.... after that nothing happens.
The windows client simply does not start.
If anybody can help, I will be thankful
santu ghosh
You should quit your AppBuilder client and try this workaround.
Hi everyone I found the solution myself:
I found out the logs folder, and opened the latest log file as per time stamp, and found the name of the use config file, then found the file is empty. I then uninstalled the software, deleted the Data folder under AppData. Then re-installed the software. Then it worked just fine.
I am creating a newsstand application. the application is ready, now i am trying to upload the app in apple store using Application Loader. While uploading the zip file its showing the error message as
Unable to process application info.plist validation at this time due to a general error (1095)
I googled this in the net, but did not find the solution still.
This is clearly an Apple server issue, not an Xcode/iOS/OSX issue. Just wait patiently and Apple's servers will catch up to the traffic, or solve whatever issues they're having at their end.
If you're anxious, feel free to just sit there and restart Xcode until it works - but it's not restarting Xcode, only the time you waste that's solving the issue.
While you're waiting, run your apps in Instruments and solve some performance issues ;)
I just had this error. I waited an hour and tried again with the exact same build and it was all good. Vote for it being Apple's temporary glitch.
I had the same problem. I closed Xcode, restart my computer and it worked.
One possible problem to this is corrupted png files. The png files should not be interlaced
I found a solution to the problem.
If you're using Xcode 4+, you don't have to use Application Loader anymore. Instead you should archive your project in Xcode (Product->Archive). It will then open the organizer, where 3 buttons are displayed. Hit the submit button.
If you've created an entry for your app with Itunes Connect, you should be able to choose that from the list, and then select your distribution profile. Then hit the next button, and you should get a message, that tells you, that your app has been submitted.
At least that worked for me.
Use Application Loader.
I'm getting this a lot today.
Application Loader worked.
XCode > Project > Archive
XCode > Organizer > Distribute > Enterprise/add Hoc > Save As
Saves as YOURAPP.ipa.
Make sure Save for Enterprise Deploy remains UNCHECKED.
Download latest Application Loader.
tap 'Deliver Your App'
make sure new version in itunes connect in WAITING FOR UPLOAD state
Click on Activity... button
TIP: open Console.app to see XCode Validation errors
Click on ALL MESSAGE on list of logs on right.
Then in search enter 'XCode' or 'Application Loader'
to monitor any errors with your upload.
Note:
I did all this and still got email about missing 120x120 icons.
Forgot to update them in Build Target > General Tab
List of new icon requirements for iOS7
http://www.icenium.com/resources/forums/icenium-general-discussion/missing-recommended-icon-file
Another reason why this can happen is the duplicate product name. Despite your app names, executable names, display names or bundle IDs are different, if the product name exists in your current apps this error is gonna occur.
"The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.""
Reset The internet connection.
Reopen the xcode.
Set the profile again.
Clean build.
And Archive the build.
Works perfect for me (With in 5 minutes no need to wait).
Thanks
It's just the time, because you can't control Apple's Server's traffic problem, We all merely become the victim of that..So cut the long story short...
By restarting XCODE may work but everyone as in my case, i tried by restarting XCODE, SYSTEM, ROUTER and anything and everything possible, only error name had changed from "The network connection was lost" to "The request timed out" and vice Versa..!
Just think at what time less people would be accessing the sever...
PS: Only perseverance can help you in this way..keep redialing..And WAIT and WATCH:P
I solved ... :)
Please remove all your icons and splash image also remove icon Files and icons File( IOS 5 ) from info.plist and then add all your icons to app bundle ...
After this update info.plist iconFiles field add desired name of icons....
And last but not least remove Provisioning profile from developer portal and recreate it ...
Clean your build and Archive it and using Application Loader submit it to AppStore ...
it work for me and i think it may help you...
Not every time not it is Apple server issue,sometime we did some bad linking according to me :)
I have been developing an AJAX application using jQuery and Microsoft Seadragon technology.
I need to have access to the html5 canvas function toDataURL.
With Google Chrome, the same origin rule applies to this function which means that a page run locally (with the file:/// in the URL) failed to satisfy the same origin rule and an exception is thrown.
With Chrome 7, starting the application with --allow-file-access-from-files option, allows to call canvas.toDataURL() from local files.
However, it seems that starting the Chrome Beta 8 with the same option (--allow-file-access-from-files) does not allow the call canvas.toDataURL() on the local file.
Does Chrome gave up on the --allow-file-access-from-files option or it has just been disabled since it is a Beta release and not a full release?
Thanks!
Looking at the issues for this shows that the whole --allow-file-access-from-files thing was rushed.
"Firefox does it.."
"How can we do it?"
some time passes
"Here are the patches"
"Passes! On trunk wonder what happens in the next dev release"
"Ahhh it's broken" "Use the command line option" "ok"
"We shipped!"
"WTF guys? You broke all my stuff! Why didn't you tell us earlier?"
silence
On to your Problem
Indeed it seems that this is something special to the beta, I'm using Chrome 8.0.552.5 dev here and --allow-file-access-from-files works like expected, I've also tested this with Chromium 9.0.592.0 (66889) were it also works as expected.
I suspect there have been some changes on the dev branch. Unfortunately, finding something on chromium's issue tracker is nearly impossible.
Did you close all chrome instances before opening with the command line argument? You have to do that to make that parameter work.
To summarize all answers so far.
Before running chrome, make sure there are no chrome processes running.
Windows
-allow-file-access-from-files
(with one dash)
Linux
--allow-file-access-from-files
(with two dashes)
I've found a way around the issue using a JavaScript/Flash approach. If flash is compiled in the Local Only security sandbox, it has full access to local files. Using ExternalInterface, JavaScript can request a Flash Application to load a file, and Flash can pass the result back to JavaScript.
You can find my implementation here: https://code.google.com/p/flash-loader/
The trick that woked for me is that you have to give the absolute path of the file and not just file name in your HTML code. e.g file://... instead of direct name even though you are accessing the file in the same directory. It will work!