SAN Performance - performance

Have a question regarding SAN performance specifically EMC VNX SAN. I have a significant number of processes spread over number of blade servers running concurrently. The number of processes is typically around 200. Each process loads 2 small files from storage, one 3KB one 30KB. There are millions (20) of files to be processed. The processes are running on Windows Server on VMWare. The way this was originally setup was 1TB LUNs on the SAN bundled into a single 15TB drive in VMWare and then shared as a network share from one Windows instance to all the processes. The processes running concurrently and the performance is abysmal. Essentially, 200 simultaneous requests are being serviced by the SAN through Windows share at the same time and the SAN is not handling it too well. I'm looking for suggestions to improve performance.

With all performance questions, there's a degree of 'it depends'.
When you're talking about accessing a SAN, there's a chain of potential bottlenecks to unravel. First though, we need to understand what the actual problem is:
Do we have problems with throughput - e.g. sustained transfer, or latency?
It sounds like we're looking at random read IO - which is one of the hardest workloads to service, because predictive caching doesn't work.
So begin at the beginning:
What sort of underlying storage are you using?
Have you fallen into the trap of buying big SATA, configuring it RAID-6? I've seen plenty of places do this because it looks like cheap terabytes, without really doing the sums on the performance. A SATA drive starts to slow down at about 75 IO operations per second. If you've got big drives - 3TB for example - that's 25 IOPs per terabytes. As a rough rule of thumb, 200 per drive for FC/SAS and 1500 for SSD.
are you tiering?
Storage tiering is a clever trick of making a 'sandwich' out of different speeds of disk. This usually works, because usually only a small fraction of a filesystem is 'hot' - so you can put the hot part on fast disk, and the cold part on slow disk, and average performance looks better. This doesn't work for random IO or cold read accesses. Nor does it work for full disk transfers - as only 10% of it (or whatever proportion) can ever be 'fast' and everything else has to go the slow way.
What's your array level contention?
The point of SAN is that you aggregate your performance, such that each user has a higher peak and a lower average, as this reflects most workloads. (When you're working on a document, you need a burst of performance to fetch it, but then barely any until you save it again).
How are you accessing your array?
Typically SAN is accessed using a Fiber Channel network. There's a whole bunch of technical differences with 'real' networks, but they don't matter to you - but contention and bandwidth still do. With ESX in particular, I find there's a tendency to underestimate storage IO needs. (Multiple VMs using a single pair of HBAs means you get contention on the ESX server).
what sort of workload are we dealing with?
One of the other core advantages of storage arrays is caching mechanisms. They generally have very large caches and some clever algorithms to take advantage of workload patterns such as temporal locality and sequential or semi-sequential IO. Write loads are easier to handle for an array, because despite the horrible write penalty of RAID-6, write operations are under a soft time constraint (they can be queued in cache) but read operations are under a hard time constraint (the read cannot complete until the block is fetched).
This means that for true random read, you're basically not able to cache at all, which means you get worst case performance.
Is the problem definitely your array? Sounds like you've a single VM with 15TB presented, and that VM is handling the IO. That's a bottleneck right there. How many IOPs are the VM generating to the ESX server, and what's the contention like there? What's the networking like? How many other VMs are using the same ESX server and might be sources of contention? Is it a pass through LUN, or VMFS datastore with a VMDK?
So - there's a bunch of potential problems, and as such it's hard to roll it back to a single source. All I can give you is some general recommendations to getting good IO performance.
fast disks (they're expensive, but if you need the IO, you need to spend money on it).
Shortest path to storage (don't put a VM in the middle if you can possibly avoid it. For CIFS shares a NAS head may be the best approach).
Try to make your workload cacheable - I know, easier said than done. But with millions of files, if you've got a predictable fetch pattern your array will start prefetching, and it'll got a LOT faster. You may find if you start archiving the files into large 'chunks' you'll gain performance (because the array/client will fetch the whole chunk, and it'll be available for the next client).
Basically the 'lots of small random IO operations' especially on slow disks is really the worst case for storage, because none of the clever tricks for optimization work.

Related

Are there practical limits to the number of cores accessing the same memory?

Will the current trend of adding cores to computers continue? Or is there some theoretical or practical limit to the number of cores that can be served by one set of memory?
Put another way: is the high powered desktop computer of the future apt to have 1024 cores using one set of memory, or is it apt to have 32 sets of memory, each accessed by 32 cores?
Or still another way: I have a multi-threaded program that runs well on a 4-core machine, using a significant amount of the total CPU. As this program grows in size and does more work, can I be reasonably confident more powerful machines will be available to run it? Or should I be thinking seriously about running multiple sessions on multiple machines (or at any rate multiple sets of memory) to get the work done?
In other words, is a purely multithreaded approach to design going to leave me in a dead end? (As using a single threaded approach and depending on continued improvements in CPU speed years back would have done?) The program is unlikely to be run on a machine costing more than, say $3,000. If that machine cannot do the work, the work won't get done. But if that $3,000 machine is actually a network of 32 independent computers (though they may share the same cooling fan) and I've continued my massively multithreaded approach, the machine will be able to do the work, but the program won't, and I'm going to be in an awkward spot.
Distributed processing looks like a bigger pain than multithreading was, but if that might be in my future, I'd like some warning.
Will the current trend of adding cores to computers continue?
Yes, the GHz race is over. It's not practical to ramp the speed any more on the current technology. Physics has gotten in the way. There may be a dramatic shift in the technology of fabricating chips that allows us to get round this, but it's not obviously 'just around the corner'.
If we can't have faster cores, the only way to get more power is to have more cores.
Or is there some theoretical or practical limit to the number of cores that can be served by one set of memory?
Absolutely there's a limit. In a shared memory system the memory is a shared resource and has a limited amount of bandwidth.
Max processes = (Memory Bandwidth) / (Bandwidth required per process)
Now - that 'Bandwidth per process' figure will be reduced by caches, but caches become less efficient if they have to be coherent with one another because everyone is accessing the same area of memory. (You can't cache a memory write if another CPU may need what you've written)
When you start talking about huge systems, shared resources like this become the main problem. It might be memory bandwidth, CPU cycles, hard drive access, network bandwidth. It comes down to how the system as a whole is structured.
You seem to be really asking for a vision of the future so you can prepare. Here's my take.
I think we're going to see a change in the way software developers see parallelism in their programs. At the moment, I would say that a lot of software developers see the only way of using multiple threads is to have lots of them doing the same thing. The trouble is they're all contesting for the same resources. This then means lots of locking needs to be introduced, which causes performance issues, and subtle bugs which are infuriating and time consuming to solve.
This isn't sustainable.
Manufacturing worked out at the beginning of the 20th Century, the fastest way to build lots of cars wasn't to have lots of people working on one car, and then, when that one's done, move them all on to the next car. It was to split the process of building the car down into lots of small jobs, with the output of one job feeding the next. They called it assembly lines. In hardware design it's called pipe-lining, and I'll think we'll see software designs move to it more and more, as it minimizes the problem of shared resources.
Sure - There's still a shared resource on the output of one stage and the input of the next, but this is only between two threads/processes and is much easier to handle. Standard methods can also be adopted on how these interfaces are made, and message queueing libraries seem to be making big strides here.
There's not one solution for all problems though. This type of pipe-line works great for high throughput applications that can absorb some latency. If you can't live with the latency, you have no option but to go the 'many workers on a single task' route. Those are the ones you ideally want to be throwing at SIMD machines/Array processors like GPUs, but it only really excels with a certain type of problem. Those problems are ones where there's lots of data to process in the same way, and there's very little or no dependency between data items.
Having a good grasp of message queuing techniques and similar for pipelined systems, and utilising fine grained parallelism on GPUs through libraries such as OpenCL, will give you insight at both ends of the spectrum.
Update: Multi-threaded code may run on clustered machines, so this issue may not be as critical as I thought.
I was carefully checking out the Java Memory Model in the JLS, chapter 17, and found it does not mirror the typical register-cache-main memory model of most computers. There were opportunities there for a multi-memory machine to cleanly shift data from one memory to another (and from one thread running on one machine to another running on a different one). So I started searching for JVMs that would run across multiple machines. I found several old references--the idea has been out there, but not followed through. However, one company, Terracotta, seems to have something, if I'm reading their PR right.
At any rate, it rather seems that when PC's typically contain several clustered machines, there's likely to be a multi-machine JVM for them.
I could find nothing outside the Java world, but Microsoft's CLR ought to provide the same opportunities. C and C++ and all the other .exe languages might be more difficult. However, Terracotta's websites talk more about linking JVM's rather than one JVM on multiple machines, so their tricks might work for executable langauges also (and maybe the CLR, if needed).

Hadoop, hardware and bioinformatics

We're about to buy new hardware to run our analyses and are wondering if we're making the right decisions.
The setting:
We're a bioinformatics lab that will be handling DNA sequencing data. The biggest issue that our field has is the amount of data, rather than the compute. A single experiment will quickly go into the 10s-100s of Gb, and we would typically run different experiments at the same time. Obviously, mapreduce approaches are interesting (see also http://abhishek-tiwari.com/2010/08/mapreduce-and-hadoop-algorithms-in-bioinformatics-papers.html), but not all our software use that paradigm. Also, some software uses ascii files as in/output while other software works with binary files.
What we might be buying:
The machine that we might be buying would be a server with 32 cores and 192Gb of RAM, linked to NAS storage (>20Tb). This seems a very interesting setup for us for many of our (non-mapreduce) applications, but will such configuration prevent us from implementing hadoop/mapreduce/hdfs in a meaningful way?
Many thanks,
jan.
You have an interesting configuration. What would be the Disk IO for the NAS storage used by you?
Make your decision based on the following:
Map Reduce paradigm is used to solve the problem of handling large amount of data. Basically, RAM is more expensive than the Disk storage. You cannot hold all the data in the RAM. Disk storage allows you to store large amounts of data at cheaper costs. But, the speed at which you can read data from the disks is not very high. How does Map Reduce solve this problem? Map Reduce solves this problem by distributing the data over multiple machines. Now, the speed at which you can read data in parallel is greater than you could have done with a single storage disk. Suppose the Disk IO speed is 100 Mbps. With 100 machines you can read the data at 100*100 Mbps = 10Gbps.
Typically processor speed is not the bottleneck. Rather, the Disk IOs are the big bottlenecks while processing large amount of data.
I have a feeling that it may not be very efficient.

Reading in parallel from multiple hard drives

I am writing an application that deals with lots of data (gigabytes). I am considering splitting the data onto multiple hard drives and reading it in parallel. I am wondering what kind of limitations I will run into--for example, is it possible to read from 4 or 8 hard drives in parallel, and will I get approximately 4 or 8 times the performance if disk I/O is the limiting factor? What should I look out for? Pointers to relevant docs are also appreciated--Google didn't turn up much.
EDIT: I should point out that I've looked at RAID, but the performance wasn't as good as I was hoping for. I am planning on writing this myself in C/C++.
Well splitting data and reading from 4 to 8 drives in parallel would not jump the throughput by 4 to 8 times. There are other factors which you need to consider.
If you reading data in the application, then threads might be required to read data from different harddisks.
Windows provide overlapped and non-overlapped method of reading and writing data to hdd. See if using that increases the throughput. Same way *nux would also have read/write methods.
On a single core/processor threads appear to run in parallel but its sequentially underlying. With multicore multiple threads can be read in parallel but generally OS decides what to run and when to run. So having so many threads to read might decrease performance than increase.
If you check specs of any harddisk, you would see it gives random access time and sequential access time. So based on you data you may want to check these parameters.
When you spliting data into different drives you need to keep in mind that your application would require syncronization of how to populate data into meaningful information. If you using threads, additionally threads should be in sync.
You may get state of the art harddisk with high data read/write speeds but you other hardware may be the weak link. So you may be using a low-end motherboard or RAM which may not let you get the best of the speeds.
If you're not going to use real RAID, you better at least use multiple hard drive controllers, otherwise you won't see much performance gain at all. One controller can't do lots of concurrent IO so it will quickly become the bottleneck.
It sounds like you are talking about the concept of data striping. This is commonly used for RAID implementations. You may want to look into one of the software RAID solutions available for most operating systems. An advantage is if you can use raid to your advantage and add parity (ability to lose a drive and not your data)
This would give you the benefits of RAID without having to try to deal with it yourself. You could do it on a database level as well with data files spread across the drives, but this adds complexity.
You will stream data faster. Drives are only so fast and if your I/O channel can handle more go for it. There's also seek times to take into account... Probably not a big deal based on your app description.
As you seem to be OK with looking at reconfiguring the drives, how about SSDs?
They run rings around any mechanical drives (up around 200+GB/sec read, 150+GB/sec write).
Are you sequentially reading the data, or randomly?
How many GB are you expecting?

Estimation of commodity hardware for an application

Suppose, I wanted to develop stack overflow website. How do I estimate the amount of commodity hardware required to support this website assuming 1 million requests per day. Are there any case studies that explains the performance improvements possible in this situation?
I know I/O bottleneck is the major bottleneck in most systems. What are the possible options to improve I/O performance? Few of them I know are
caching
replication
You can improve I/O performance in several ways depending upon what you use for your storage setup:
Increase filesystem block size if your app displays good spatial locality in its I/Os or uses large files.
Use RAID 10 (striping + mirroring) for performance + redundancy (disk failure protection).
Use fast disks (Performance Wise: SSD > FC > SATA).
Segregate workloads at different times of day. e.g. Backup during night, normal app I/O during day.
Turn off atime updates in your filesystem.
Cache NFS file handles a.k.a. Haystack (Facebook), if storing data on NFS server.
Combine small files into larger chunks, a.k.a BigTable, HBase.
Avoid very large directories i.e. lots of files in the same directory (instead divide files between different directories in a hierarchy).
Use a clustered storage system (yeah not exactly commodity hardware).
Optimize/design your application for sequential disk accesses whenever possible.
Use memcached. :)
You may want to look at "Lessons Learned" section of StackOverflow Architecture.
check out this handy tool:
http://www.sizinglounge.com/
and another guide from dell:
http://www.dell.com/content/topics/global.aspx/power/en/ps3q01_graham?c=us&l=en&cs=555
if you want your own stackoverflow-like community, you can sign up with StackExchange.
you can read some case studies here:
High Scalability - How Rackspace Now Uses MapReduce and Hadoop to Query Terabytes of Data
http://highscalability.com/how-rackspace-now-uses-mapreduce-and-hadoop-query-terabytes-data
http://www.gear6.com/gear6-downloads?fid=56&dlt=case-study&ls=Veoh-Case-Study
1 million requests per day is 12/second. Stack overflow is small enough that you could (with interesting normalization and compression tricks) fit it entirely in RAM of a 64 GByte Dell PowerEdge 2970. I'm not sure where caching and replication should play a role.
If you have a problem thinking enough about normalization, a PowerEdge R900 with 256GB is available.
If you don't like a single point of failure, you can connect a few of those and just push updates over a socket (preferably on a separate network card). Even a peak load of 12K/second should not be a problem for a main-memory system.
The best way to avoid the I/O bottleneck is to not do I/O (as much as possible). That means a prevayler-like architecture with batched writes (no problem to lose a few seconds of data), basically a log file, and for replication also write them out to a socket.

Are solid-state drives good enough to stop worrying about disk IO bottlenecks?

I've got a proof-of-concept program which is doing some interprocess communication simply by writing and reading from the HD. Yes, I know this is really slow; but it was the easiest way to get things up and running. I had always planned on coming back and swapping out that part of the code with a mechanism that does all the IPC(interprocess communication) in RAM.
With the arrival of solid-state disks, do you think that bottleneck is likely to become negligible?
Notes: It's server software written in C# calling some bare metal number-crunching libraries written in FORTRAN.
The short answer is probably no. A famous researcher named Jim Gray gave a talk about storage and performance which included this great analogy. Assuming your brain as the processor, accessing a register takes 1 clock tick (numbers on left) which roughly equivalent to that information being in your brain. Accessing memory takes 100 clock ticks, so roughly equivalent to getting data somewhere in the city you live in. Accessing a standard disk takes roughly 10^6 ticks, which is the equivalent to the data being on pluto. Where does solid state fit it? Current SSD technology is somewhere between 10^4-10^5 depending on who you ask. While they can be an order of magnitude faster, there is still a tremendous gap between reading from memory and reading from disk. This is why the answer to your question is likely no, since as fast as SSDs become they will still be significantly slower than disk (at least in the foreseeable future).
I think that you will find the bottlenecks are just moved. As we expect higher throughput then we write programs with higher demands.
This pushes bottlenecks to buses, caches and parts other than the read/write mechanism (which is last in the chain anyway).
With a process not bound by disk I/O, then I think you might find it becomes bound by the scheduler which limits the amount of read/write instructions (as with all process instructions).
To take full advantage of limitless I/O speed you would require real-time response and very aggressive management of caches and so on.
When disks get faster then so does RAM and processors and the demand on devices. The bottleneck is the same, the workload just gets bigger.
I don't believe that it will change the way I/O bound applications are written the tiniest bit. Having faster processors did not make people pick bubblesort as a sorting algorithm either.
The external memory hierarchies are an inherent problem of computing.
Joel on Software has an article about his experience upgrading to solid state. Not exactly the same issue you have, but my takeaway was:
Solid state drives can significantly speed up I/O bound operations, but many things (like compiling) are still cpu-bound.
I have a solid-state drive, and no, this won't eliminate I/O as a bottleneck. The SSD is nice, bit it's not that nice.
It's actually not hard to master your system's IPC primitives or to build something on top of TCP. But if you want to stick with your disk stuff and make it faster, ramdisk or tmpfs might do the trick.
No. Current SSDs are designed as disk replacements. Every layer, from SATA controller to filesystem driver treats them as storage.
This is not a problem of the underlying technology, NAND flash. When NAND flash is directly mapped into memory, and uses a rotating log storage system instead of a file system based on named files it can be quite fast. The fundamental problem is that NAND Flash only performans well in block updates. File metadata updates cause expensive read-modify-write operations. Also, NAND blocks are much bigger than typical disk blocks, which doesn't help performance either.
For these reasons, the future of SSDs will be better cached SSDs. DRAM will hide the overhead of poor mapping and a small supercap backup will allow the SSD to commit writes faster.
Solid state drives do make one important improvement to IO throughput, and that is the fact that on solid state disks, block locality is less of an issue from rotating media. This means that high performance IO bound applications can shift their focus from structures that arrange data accessed in order to structures that optimize IO in other ways, such as by keeping data in a single block by means of compression. That said, Even solid state drives benefit from linear access patterns because they can prefetch subsequent blocks into a read cache before the application requests it.
A noticeable regression on solid state disks is that writes take longer than reads, although both are still generally faster than rotating drives, and the difference is narrowing with newer, high end solid state disks.
No, sadly not. They do make it more interesting though: SSD drives have very fast reads and no sync time, but their writes are almost as slow as normal hard drives. This means that you will want to read most of the time. However when you do write to the drive you should write as much as possible in the same spot since SSD drives can only write entire blocks at a time.
How about using a ram drive instead of the disk? You would not have to rewrite anything. Just point it to a different file system. Windows and Linux both have them. Make sure you have lots of memory on the machine and create a virtual disk with enough space for your processing. I did this for a system that listened to multiple protocols on a network tap. I never new what packet I was going to get and there was too much data to keep it in memory. I would write it to the RAM drive and when something was completed, I would move it and let another process get it off the RAM drive and onto a physical disk. I was able to keep up with really busy server class network cards in this way. Good luck!
Something to keep in mind here:
If the communication involves frequent messages and is on the same system you'll get very good performance because Windows won't actually write the data out in the first place.
I've had to resort to it once and discovered this--the drive light did NOT come on at all so long as the data kept getting written.
but it was the easiest way to get things up and running.
I usually find that it's much cheaper to think good once with your own head, than to make the cpu think millions of times in vain.

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