there's one Object
#Data
class ScoreInfo{
String id;
float cove_score;
float theam_score;
float content_score;
float teach_score;
Date create_date;
ScoreInfoP scoreInfoP;
}
and ScoreInfoP is :
#Data
class ScoreInfoP{
String stream_sn;
String anchor_id;
String create_by;
}
sourceList is a list of ScoreInfo,I want to get cove_score,theam_score,content_score,teach_score's mean values,group by scoreInfoP property and return four mean values for each of these properties.
I can get only one mean value using such code:
Map<ScoreInfoP, Double> meanForCoveScore = sourceList.stream().collect(Collectors.groupingBy(ScoreInfo::getScoreInfoP,
Collectors.averagingDouble(ScoreInfo::getCove_score)));
I want to learn how to get four mean values using java8 or any easier way you suggest achieving this.
Waiting here for your generous help.
There isn't anything build-in for this, but it's not that complicated to build a custom Collector for that...
Map<String, List<Float>> result = Arrays.asList(first, second)
.stream()
.collect(Collectors.groupingBy(
x -> x.getScoreInfoP().getAnchorId(),
Collector.of(
() -> new float[5],
(a, x) -> {
a[0] += x.getCoveScore();
a[1] += x.getTheamScore();
a[2] += x.getTeachScore();
a[3] += x.getContentScore();
a[4]++;
},
(left, right) -> {
for (int i = 0; i < 4; ++i) {
left[i] += right[i];
}
return left;
}, x -> Arrays.asList(x[0] / x[4], x[1] / x[4], x[2] / x[4], x[3] / x[4]))
));
System.out.println(result);
I actually groupBy here on ScoreInfoP#anchorId; but you can do it on ScoreInfoP - for that you need to change x -> x.getScoreInfoP().getAnchorId() to x -> x.getScoreInfoP(). But obviously ScoreInfoP needs to override hashCode and equals.
As I said in the comment you should use a proper result class.
class ScoreInfoAverage {
private float cove_score;
private float theam_score;
private float content_score;
private float teach_score;
// ctor, getter, setter
}
Then you can use a custom Collector:
public static Collector<ScoreInfo, ?, ScoreInfoAverage> scoreInfoToAverage() {
class ScoreInfoAccumulator {
private DoubleSummaryStatistics cove_score = new DoubleSummaryStatistics();
private DoubleSummaryStatistics theam_score = new DoubleSummaryStatistics();
private DoubleSummaryStatistics content_score = new DoubleSummaryStatistics();
private DoubleSummaryStatistics teach_score = new DoubleSummaryStatistics();
public void add(ScoreInfo si) {
cove_score.accept(si.cove_score);
theam_score.accept(si.theam_score);
content_score.accept(si.content_score);
teach_score.accept(si.teach_score);
}
public ScoreInfoAccumulator combine(ScoreInfoAccumulator sia) {
cove_score.combine(sia.cove_score);
theam_score.combine(sia.theam_score);
content_score.combine(sia.content_score);
teach_score.combine(sia.teach_score);
return this;
}
public ScoreInfoAverage average() {
return new ScoreInfoAverage((float) cove_score.getAverage(),
(float) theam_score.getAverage(), (float) content_score.getAverage(),
(float) teach_score.getAverage());
}
}
return Collector.of(ScoreInfoAccumulator::new, ScoreInfoAccumulator::add,
ScoreInfoAccumulator::combine, ScoreInfoAccumulator::average);
}
Last but not least you add your Collector to the downstream:
Map<ScoreInfoP, ScoreInfoAverage> collect = scoreInfos.stream()
.collect(Collectors.groupingBy(ScoreInfo::getScoreInfoP, scoreInfoToAverage()));
Initial data:
public class Stats {
int passesNumber;
int tacklesNumber;
public Stats(int passesNumber, int tacklesNumber) {
this.passesNumber = passesNumber;
this.tacklesNumber = tacklesNumber;
}
public int getPassesNumber() {
return passesNumber;
}
public void setPassesNumber(int passesNumber) {
this.passesNumber = passesNumber;
}
public int getTacklesNumber() {
return tacklesNumber;
}
public void setTacklesNumber(int tacklesNumber) {
this.tacklesNumber = tacklesNumber;
}
}
Map<String, List<Stats>> statsByPosition = new HashMap<>();
statsByPosition.put("Defender", Arrays.asList(new Stats(10, 50), new Stats(15, 60), new Stats(12, 100)));
statsByPosition.put("Attacker", Arrays.asList(new Stats(80, 5), new Stats(90, 10)));
I need to calculate an average of Stats by position. So result should be a map with the same keys, however values should be aggregated to single Stats object (List should be reduced to single Stats object)
{
"Defender" => Stats((10 + 15 + 12) / 3, (50 + 60 + 100) / 3),
"Attacker" => Stats((80 + 90) / 2, (5 + 10) / 2)
}
I don't think there's anything new in Java8 that could really help in solving this problem, at least not efficiently.
If you look carefully at all new APIs, then you will see that majority of them are aimed at providing more powerful primitives for working on single values and their sequences - that is, on sequences of double, int, ? extends Object, etc.
For example, to compute an average on sequence on double, JDK introduces a new class - DoubleSummaryStatistics which does an obvious thing - collects a summary over arbitrary sequence of double values.
I would actually suggest that you yourself go for similar approach: make your own StatsSummary class that would look along the lines of this:
// assuming this is what your Stats class look like:
class Stats {
public final double a ,b; //the two stats
public Stats(double a, double b) {
this.a = a; this.b = b;
}
}
// summary will go along the lines of:
class StatsSummary implements Consumer<Stats> {
DoubleSummaryStatistics a, b; // summary of stats collected so far
StatsSummary() {
a = new DoubleSummaryStatistics();
b = new DoubleSummaryStatistics();
}
// this is how we collect it:
#Override public void accept(Stats stat) {
a.accept(stat.a); b.accept(stat.b);
}
public void combine(StatsSummary other) {
a.combine(other.a); b.combine(other.b);
}
// now for actual methods that return stuff. I will implement only average and min
// but rest of them are not hard
public Stats average() {
return new Stats(a.getAverage(), b.getAverage());
}
public Stats min() {
return new Stats(a.getMin(), b.getMin());
}
}
Now, above implementation will actually allow you to express your proper intents when using Streams and such: by building a rigid API and using classes available in JDK as building blocks, you get less errors overall.
However, if you only want to compute average once somewhere and don't need anything else, coding this class is a little overkill, and here's a quick-and-dirty solution:
Map<String, Stats> computeAverage(Map<String, List<Stats>> statsByPosition) {
Map<String, Stats> averaged = new HashMap<>();
statsByPosition.forEach((position, statsList) -> {
averaged.put(position, averageStats(statsList));
});
return averaged;
}
Stats averageStats(Collection<Stats> stats) {
double a, b;
int len = stats.size();
for(Stats stat : stats) {
a += stat.a;
b += stat.b;
}
return len == 0d? new Stats(0,0) : new Stats(a/len, b/len);
}
There is probably a cleaner solution with Java 8, but this works well and isn't too complex:
Map<String, Stats> newMap = new HashMap<>();
statsByPosition.forEach((key, statsList) -> {
newMap.put(key, new Stats(
(int) statsList.stream().mapToInt(Stats::getPassesNumber).average().orElse(0),
(int) statsList.stream().mapToInt(Stats::getTacklesNumber).average().orElse(0))
);
});
The functional forEach method lets you iterate over every key value pair of your given map.
You just put a new entry in your map for the averaged values. There you take the key you have already in your given map. The new value is a new Stats, where the arguments for the constructor are calculated directly.
Just take the value of your old map, which is the statsList in the forEach function, map the values from the given stats to Integer value with mapToInt and use the average function.
This function returns an OptionalDouble which is nearly the same as Optional<Double>. Preventing that anything didn't work, you use its orElse() method and pass a default value (like 0). Since the average values are double you have to cast the value to int.
As mentioned, there doubld probably be a even shorter version, using reduce.
You might as well use custom collector. Let's add the following methods to Stats class:
public Stats() {
}
public void accumulate(Stats stats) {
passesNumber += stats.passesNumber;
tacklesNumber += stats.tacklesNumber;
}
public Stats combine(Stats acc) {
passesNumber += acc.passesNumber;
tacklesNumber += acc.tacklesNumber;
return this;
}
#Override
public String toString() {
return "Stats{" +
"passesNumber=" + passesNumber +
", tacklesNumber=" + tacklesNumber +
'}';
}
Now we can use Stats in collect method:
System.out.println(statsByPosition.entrySet().stream().collect(
Collectors.toMap(
entity -> entity.getKey(),
entity -> {
Stats entryStats = entity.getValue().stream().collect(
Collector.of(Stats::new, Stats::accumulate, Stats::combine)
); // get stats for each map key.
// get average
entryStats.setPassesNumber(entryStats.getPassesNumber() / entity.getValue().size());
// get average
entryStats.setTacklesNumber(entryStats.getTacklesNumber() / entity.getValue().size());
return entryStats;
}
))); // {Attacker=Stats{passesNumber=85, tacklesNumber=7}, Defender=Stats{passesNumber=12, tacklesNumber=70}}
If java-9 is available and StreamEx, you could do :
public static Map<String, Stats> third(Map<String, List<Stats>> statsByPosition) {
return statsByPosition.entrySet().stream()
.collect(Collectors.groupingBy(e -> e.getKey(),
Collectors.flatMapping(e -> e.getValue().stream(),
MoreCollectors.pairing(
Collectors.averagingDouble(Stats::getPassesNumber),
Collectors.averagingDouble(Stats::getTacklesNumber),
(a, b) -> new Stats(a, b)))));
}
I would like to generate and print the first 10 Fibonacci numbers. I don't want to be efficient, but I want to see some (working) X10 code that is easy to understand.
My try
// file Fibonacci.x10
public class Fibonacci {
public static def fib(n:Int): Int {
if (n < 2) {
return n;
}
val f1:Int;
val f2:Int;
finish {
async f1 = fib(n-1);
async f2 = fib(n-2);
}
return f1 + f2;
}
public static def main(args:Rail[String]) {
x10.io.Console.OUT.println("This is fibonacci in X10.");
for (var i:Int=0; i < 10; ++i) {
x10.io.Console.OUT.println(i + ": " + fib(i));
fib(i);
}
}
}
When I compile this, I get:
/home/moose/Fibonacci.x10:11: No valid method call found for call in given type.
Call: fib(x10.lang.Long)
Type: Fibonacci
/home/moose/Fibonacci.x10:12: No valid method call found for call in given type.
Call: fib(x10.lang.Long)
Type: Fibonacci
/home/moose/Fibonacci.x10:19: Cannot assign expression to target; base types are incompatible.
Expression: 0L
Expected base type: x10.lang.Int
Found base type: x10.lang.Long
3 errors.
I use X10 release 2.4.2.
The following version works as expected:
// file Fibonacci.x10
public class Fibonacci {
public static def fib(n:Long): Long {
if (n < 2) {
return n;
}
val f1:Long;
val f2:Long;
finish {
async f1 = fib(n-1);
async f2 = fib(n-2);
}
return f1 + f2;
}
public static def main(args:Rail[String]) {
x10.io.Console.OUT.println("This is fibonacci in X10.");
for (var i:Long=0; i < 10; ++i) {
x10.io.Console.OUT.println(i + ": " + fib(i));
}
}
}
It seems as if number are Long per standard.
I want to know how I can get out everyone of the the longest persons if there are several with the same length?
If only one person is the longest, then it works fine and the longest person with it´s name will show in MessageBox. But if there are more than one who are the longest, this code will not work...
public partial class Form1 : Form
{
int[] längdArray = new int[5];
string[] namnArray = new string[5];
int namn = 0;
int längd = 0;
public Form1()
{
InitializeComponent();
}
private void btnVisa_Click(object sender, EventArgs e)
{
int längst = 0;
int längdvärdet = 0;
int längdindex = 0;
string name = textBox1.Text;
namnArray[namn] = name;
namn = namn + 1;
textBox1.Clear();
int centimeter = int.Parse(textBox2.Text);
längdArray[längd] = centimeter;
längd++;
textBox2.Clear();
listBox1.Items.Add(name + " " + centimeter + " centimeter ");
if (längd == 5)
{
btnVisa.Enabled = false;
foreach (int antalLängder in längdArray)
{
if (antalLängder > längst)
{
längst = antalLängder;
längdvärdet = längdindex;
}
längdindex++;
}
string test = namnArray[längdvärdet]
MessageBox.Show(" Längsta person är " + test + " som är " + längst + " centimeter lång ");
}
Define behavior you want your app to present when there is more than one person. Should all display, or any one, or other? Try to use object constructions, it's easier to operate on them. C# is an object-oriented language. Put name and length in one structure then use LINQ.
I'm new to the Visual Studio Unit Testing Framework. I've dabbled a little in XUnit, though (DUnit to be specific).
I don't know why the following tests are failing. Based on my C# code (exhibit A), I would think my tests (exhibit B) would pass with the proverbial flying colors.
[EXHIBIT A - Pertinent code]
public class MessageClass
{
private int _messageTypeCode = 0;
private int _messageTypeSubcode;
private int _messageSequenceNumber;
private string _messageText;
public MessageClass()
{
this._messageTypeCode = 0;
this._messageTypeSubcode = 0;
this._messageSequenceNumber = 0;
this._messageText = string.Empty;
}
public void SetMessageTypeSubcode(int AMessageTypeSubcode)
{
int iMsgTypeSubCode = AMessageTypeSubcode;
if (iMsgTypeSubCode > 9999)
{
iMsgTypeSubCode = 9999;
}
else if (iMsgTypeSubCode < 0)
{
iMsgTypeSubCode = 42;
}
_messageTypeSubcode = AMessageTypeSubcode;
}
public int MessageTypeSubcode()
{
return _messageTypeSubcode;
}
[EXHIBIT B - Test code in the corresponding MessageClassTest]
[TestMethod()]
public void SetMessageTypeSubcodeTest()
{
int AMessageTypeSubcode;
// Should I put this class instantiation in MyTestInitialize?
MessageClass target = new MessageClass();
// Test 1
AMessageTypeSubcode = 0;
target.SetMessageTypeSubcode(AMessageTypeSubcode);
Assert.AreEqual(AMessageTypeSubcode, target.MessageTypeSubcode());
// Test 2 - 10000 is too much
AMessageTypeSubcode = 12345;
target.SetMessageTypeSubcode(AMessageTypeSubcode);
Assert.AreEqual(9999, target.MessageTypeSubcode());
// Test 3 - val must be positive
AMessageTypeSubcode = -77;
target.SetMessageTypeSubcode(AMessageTypeSubcode);
Assert.AreEqual(42, target.MessageTypeSubcode());
}
... It is failing on the second test. Having set the val higher than the cutoff (9999), it should be assigned that (9999) rather than 12345.
As I said, I'm new to Visual Studio Unit Testing Framework; is it not possible to have more than one test in a TestMethod? Or do I need to do something like call flush() or finish() or close() or reset() or something?
The tests are failing because the test should fail. Your method is incorrect:
_messageTypeSubcode = AMessageTypeSubcode;
Should be:
_messageTypeSubcode = iMsgTypeSubCode ;