Remove submodule repository from Xcode source control - xcode

I had 2 submodules which I deleted recently. Removed them from .gitmodules, removed them from project directory, removed them from .git/modules. But Xcode still thinks that they're existing in Source Control. So I noticed an xccheckout file that contains the remotes. I googled about half of hour how to actually remove them, and found a single f...g instruction to remove them manually from xccheckout, others are about how to remove Git support from project (which isn't actually what I f...g need) or questions about should I put xccheckout into .gitignore or not.
Am I doing something wrong? Isn't there any way to remove the submodule link from Xcode project with actually the program created it? Am I the only who needs this?

Related

Xcode project files always modified when committing

I have problems with git using Xcode for my iOS project.
I'm using CocoaPods for my dependencies. Everytime I click "commit" I have some modified files listed (mainly from Pods directory) although I added Pods to my .gitignore and I did not make any changes to these files since the last commit.
Despite that they are always marked as "M" and ticked off even seconds after the last commit.
It is worth noting that I don't see any visible changes in the comparison view in those files.
Can someone please explain what happens and how to fix it?

Xcode keeps deleting 2 files

I have an Xcode project using Xcode 8. I am using Swift if that helps/matters.
A few days ago after really not changing that much except a few funcs in one VC I tried to rerun my app and it had an error (I can't remember what it said unfortunately...but when I google'd it said basically that there was a file missing)
I located what the files were and just copied all changes into a blank project and deleted the file and pulled from Github a clean version and re adde the few funcs I added.
Everything was great and nice, until yesterday I noticed 2 yellow warnings.
I clicked the "Issue Navigator" and it is saying
TestApp project missing file
TestApp.debug.xcconfig is missing
Pods project missing file
pods - TestAPP.debug.xcconfig is missing
I realize that files just don't randomly disappear, but honestly I did not touch anything other than the Storyboard and the one ViewController File I am working on.
Why does Xcode keep deleting my files?
Is this project savable or do I need to start it over (is it corrupt?)
My project also is using Firebase.
xcconfig files are used to separate out build configuration information. Those errors are showing that you're missing entries corresponding to a debug build.
Nothing should be touching them. Only three possibilities come to mind:
You didn't create debug configs in the first place, but have tried to use them somehow.
Your path configurations are placing these in a directory that's getting wiped out when you clean/rebuild your app.
The project directory is under git control and you're doing something with git that removes the files.
Here's a screenshot showing I have two configs under my Pods project, one for "release" and one for "debug".
You might try setting up your project and making sure you see the debug configs listed. If so, see where they're kept and so on to diagnose what's going on. Otherwise, you just haven't created them.
My guess is that the files are not actually missing in any serious way. It's a bug related to use of git (as you say, the files came thru GitHub, so we know the project is tracked thru a git repository). The files were removed, but this is in fact not a problem. If that's right, then, as I explain at https://stackoverflow.com/a/39715083/341994, you can solve this simply by doing a git add or git commit of these files. That will cause Xcode to become happy and the warnings will go away.

How to delete files or folders in a git repository using Xcode?

My project had several folders that accidentally got added to my GitHub repository. I could delete them (one file at a time) from the GitHub website but that is tedious for a large number of files. I tried using git on the command line but it was conflicting with the Xcode source control updates. I would just like to do it graphically in Xcode if possible.
The closest Xcode question that I could find was this one, but it was about removing source control altogether, which I don't want to do.
I struggled with this for quite some time but it turned out to be fairly easy. I am sharing my answer below.
As long as you have your project already connected to a remote GitHub repository, all you have to do is use Finder to delete the files or folders.
Then go to Source Control and choose Commit and after that Push.
This will delete the files from your GitHub repository without you having to use the command line.

Best practices for Xcode + Git for multi-developer projects

I can create a repo and use GitHub / BitBucket fine for my own projects. I have had problems when collaborating with other developers or trying to fork a project on GitHub.
I am aware of other answers like Best practices for git repositories on open source projects but there are OSX / Xcode specific problems I want to know how to solve.
.DS_Store files can be a pain. You can use .gitignore to prevent, but what happens if they have already been included, or another developer adds them back in through a clumsy git command?
The .xcodeproj will have changes to the directory names and developer profiles for the other person. What's the best way to do merges or to avoid conflicts?
If I have forked or pulled from a github project, how can I clean up these issues and also minimise merge conflicts for the maintainer?
If people have an example .gitignore created for Xcode, or scripts they use to initialise their repos then that would be great!
Put .DS_Store in .gitignore. Then, if you haven't already, add .gitignore to the repo. (You should not ignore .gitignore.) Now all developers will ignore .DS_Store files. If any were added to the repo erroneously before you put .DS_Store in .gitignore, you can now remove them (in a commit) and they should stay out.
The xcodeproj is a directory. The only file in this directory that must be in the repository is the project.pbxproj file. I generally ignore all of the others by putting these lines in my .gitignore:
*.xcuserstate
project.xcworkspace/
xcuserdata/
You should avoid putting absolute paths in your build settings. Use relative paths.
Your Debug and Release builds should use iPhone Developer as the code signing identity, so that Xcode will automatically select the local developer's profile. When you want to create an IPA (for distribution), Xcode will offer to re-sign it with a different identity, at which point you can choose your distribution profile if you need to.
If you're trying to use a project from github that has made these mistakes, you can try to get the maintainer to fix them, or you can make sure you don't touch the .DS_Store files and the code signing identities in the same commits that you want to send upstream.
For the 2nd issue regarding the .xcodeproj and merge conflicts.
Using a .gitattributes file to specify that merge conflicts for all .pbxproj files should be handled using the merge=union strategy, which should mean that Git knows to merge in the changes from both sides of the conflict, taking the upstream changes first.
This article explains it in a bit more depth
I'll try one by one:
I. You need to use git filter-branch only if you need to remove the files from your history completely. If those files do not contain any credit card information, then i think the following should be enough:
git rm --cached .DS_Store
git commit -m "{Your message}"
then add this file to .gitignore and commit it.
This will commit the removal of the file from the repository but will keep the file in working directory. If you push it though and then somebody else will pull this commit, they might have their file removed, so you MUST communicate this.
By committing .gitignore you will prevent other developers from adding this file again.
If you're not a maintainer, then i don't think you should do anything, but address this issue to the maintainer.
II. I'm a strong believer that hidden files of any nature are most of the time not supposed to be put into the repository exactly for that reason. Therefore i think that you should do the same thing with .xcodeproj as with .DS_Store and put it into .gitignore and commit it. .gitignore is the exception for the rule above.
III. If those files are properly ignored , then there will be no issues in future with them. If they are already in the repo and somebody wants do such cleanup it should be done by maintainer and communicated inside the team.
Hope that helps!
git filter-branch might help you to remove unwanted files (.DS_Store files) from your repository -- see e.g. https://help.github.com/articles/remove-sensitive-data
If a clumsy git commit has added files you should be able to replay the corrected changesets onto a clean repository.
You're right in the sense that if a .DS_Store is already added the .gitignore won't be of much help however I think this is still a good resource for you and others.
When I start a project, I normally look at this list to see if there is a good .gitignore already existing. More specifically for you, this one is the Objective-C .gitignore.
Hopefully those resources are of some use.
As a Mac user you should download a tool like SourceTree which supports Git Flow. Git Flow will help you establish some best practices around how your collaborators will commit code to the repo and at the very least make merge conflicts less frequent and more manageable. For a set of gitignore files for various project types you can go to GitHub and download one that is ready to go. For Xcode they have it listed as Objective-C.gitignore. That is a good starting place and it even covers Cocoapods. If you're using external libraries, your project should use CocoaPods so that you can isolate that code and keep it outside of your repo and avoid git submodules.
Now when you find a file has made it into your repo like .DS_Store just remove it, and move on. Make sure you add it to the .gitignore file that is checked into the project.
As for xcodeproj... there shouldn't be that much customization within the file that is user specific since the above mentioned gitignore filters that out. If a scheme is to be shared make sure you check shared under Manage Schemes and you will check in files in that subdirectory. You should be using automatic selection of certificates so the only real choice is Developer or Distribution. You should also take advantage of variables provided within Xcode that avoid hardcoding complete paths. When trying to think of an example Plists came to mind, in this case, you might have written /Users/me/MyProject/Resources/MyProject.plist, but instead should use $(SRCROOT)/resources/MyProject.plist.

Delete an unreferenced image from repository in Xcode

I deleted default.png from my resources folder because I wanted a different image for the loading screen, but I just deleted the reference which was apparently a dumb thing to do. I dragged the new image into resources and tried to change the name to Default.png, but it won't let me, which I think is because the first Default.png is still in the repository somewhere. Anyway, how do I delete that image(and others with which I have probably done the same thing) from the repository when it is no longer visible in xcode?
What kind of repository is it? Subversion? Git?
The SCM integration in Xcode is great for checking out files and committing changes without having to leave the IDE, but it's hardly a full-blown GUI front end to either svn or git. It may be possible to fix your mistake by adding the file back to the project and then deleting it in Xcode in such a way that Xcode will remove it from the repository for you, but the simple solution is to just delete the file from the repository yourself by using the appropriate version control command. For example, if you're using Subversion you could:
svn remove default.png
to remove the file from your version of the repository. When you commit your changes, the file will be deleted in that version. (It'll still exist in previous versions -- that's the whole point of SCM, after all.)
After that, you can create the new file and add it to both the project and the repository in the usual way.
You need to manually go into your app's file structure and delete the image files themselves. Also, it is usually a good idea to "clean" the app whenever you remove files or references to files from an XCode project, since XCode can be a bit temperamental about removing files; the key combination for this is
Hope this fixes your problem.
Clean all targets should work (at least it worked for me). You can try the following:
a) delete the reference from "Copy Bundle resources" of your target
b) delete the app from Simulator/Device
c) clean all targets
Caleb is absolutely right. That fixed the problem here as well for the most files.
An easier way to get an overview of the accidentally un-deleted files, is creating a bookmark of the working copy with Versions (SVN Software - in case you use SVN). There you can detect the problematic files grafically and delete them. I always have to do this after restructuring the project folder.

Resources