I have a bunch of very similar images and would like for a quick way to see the dimensions of each image, without having to opening it first.
Finder does supports this natively, but for some reason it doesn't show the dimensions for some of my PNG images: Example
Others work.
Anyone know how to fix this? Plugin to Finder maybe?
Don't know the cause, but suddenly it started working again - might have just needed a reboot.
Related
I am using PDFKit. Please refer here
PDFThumbnailView does not allow to drag or select the thumbnail after I have updated my Mac OS x to Sierra.
Have already set
[_pdfThumbnailView setPDFView:_pdfView];
and _pdfThumbnailView outlet from xib too.
If works well for previous OS x version.
Any help will be appreciated.
Thanks!!
Apple really screwed PDFKit in MacOS 10.12, among the many other bugs in it, PDFThumbnailView is unusable for the most part, it doesn't do anything except displaying a list of pdf pages (with glitches).
I've spent much time into this but I couldn't find any workaround. I'm afraid your options are either waiting for Apple to fix this (hopefully) or rolling out your own thumbnail view replacement.
Creating your own thumbnail view shouldn't be overly complicated. I'd use NSCollectionView and render the thumbnails into its grid. Then wire all the selection and drag and drop with the PDFView. I'm planning to do exactly this if Apple doesn't fix PDFThumbnailView anytime soon.
(ps: there is a nice tutorial on NSCollectionView on raywenderlich.com )
I've created a Qt5 app using PyQt5, now I am adapting images to be compatible with Retina Display on OS X. I've creating duplicates of them with the #2x modificator, but the fact is that I've not been able to make the tray icon to look correctly, I think it is because I am using the image in the wrong size.
Does anybody have any idea?
I don't know if this works with Qt, but you can use a combined file with Xcode.
Within Terminal, you can combine both icons by executing this command:
tiffutil -cathidpicheck tray_icon.png tray_icon#2x.png -out tray_icon.tiff
I have created a gif in photoshop. It has two frames displayed for 4 seconds each and is on a loop forever.
For some reason the image freezes on the second frame and does not continue to load in some browsers (The exact information about browsers and / or versions is unclear at the moment but it has happened in the latest version of chrome).
The image is embedded in the code in the standard way, no javascript is used and nothing is changing the element.
Does anyone have any idea what could be causing this? Everything I have searched for so far seems to result in people saying "Oh, I forgot to put make the gif loop forever" instead of any real reasons for causing this problem.
Thank you for your help!
Edit: Sorry I didn't think about putting an image in the original post. He is an example of one advert which doesn't seem to work.
Because the current image displays correctly in everything I've tryed so far, try to create image in different application.
Some applications you may try:
GIMP - tutorial
Some freeware crap.
I'd vote for GIMP. Its complicated, but its free and it has wide user suport.
If you still fail...
Now its time to check the enviroment. First, open the image on different machine. Maybe there is something wrong with your browser instalation. In this case, reinstall.
Try to upload on different server. Maybe your browser does not correctly decompress deflated data or has other communication issues.
I have create a PNG arrow graphic for use in a client's website. It render's perfectly everywhere except in IE 6,7,8 and 9. I have attached an image for you to examine and have already tried 2 different IE png fix scripts - one jquery and one a css behaviour .htc file.
Please assist me.
Thanks
Jamie
Image: http://i51.tinypic.com/2w1uzqe.jpg
Sorry to say that but for 5 years i've been looking for 100% working hack for png transparency bug in IE's with no result. There are many of them and usually each of them doesn't work here and there.
Try using transparent gif instead or crop arrow image with background along. It will take few more bytes of White color so won't damage your performance that much.
The bug that IE PNG Fix scripts are designed to fix is only a problem for IE6 and lower.. hmm.. possibly IE7? I forget. In any case, IE8 fixed the issue, and IE9 definitely shouldn't have it. These IE versions may still have plenty of bugs, but the old well known PNG background issue isn't one of them.
My guess is that there may be a corruption in the PNG file itself.
My suggestion is to try loading the PNG image into Photoshop (or your favourite graphics app), and re-save it. That may be all you need to do to solve the issue.
Failing that, would you be able to give us a link to the actual PNG file, so we can have a look as well?
I've had this app on app store with no problem until iphone 4 came out.
My home page has an image covering the whole screen.
UIImageView added in interface builder, and image path added in interface builder.
In all phones this image shows up; however, the image does not show up in any iphone 4, and instead the user sees a blank screen like the following:
Anybody knows what's causing this? thanks
.
I only have 1 set of images with
normal resolution
This problem only happens to one of
the images in my application which is
the background for my home page
the graphic file should not be
corrupted because the exact same
image works for all other iphones and
itouches
my image is a jpg file
image size is 480x270, which in
interface builder i make it 563x330 to display only a part of it
I have no outlet to this uiimageview
so it cannot be changed in code
With devices with the new retina display, pixel sizes are different and you have to check for the following, in particular:
Do you provide two alternatives of the image, one at old resolution, one at double resolution (named myimage.png and myimage#2x.png)
If not, does your image scale up well in size with CoreGraphics's algorithms (there are some pathological cases, though you'd have to be quite unlucky)?
Have you checked what happens (at both resolutions) when your UIImageView size changes?
Is it just one image, or all?
Is your graphics file corrupted?
It's hard to tell if it's any of these points, or something else, because you provide so damn little detail, that I stick to generic things. Comment below (or edit your question) if you need more help.
I've got two things to add to FXs thorough answer:
Considering the information you added, I would take a look at your code for setting up that UIImageView. Perhaps you use some sort of detection code or something which wasn't implemented correctly.
Would you mind sharing some code snippets?
According to Apple's documentation, you don't need to provide the ".png" extension as of iOS 4. Perhaps that is causing the problem.
Again, code snippets would help here. Specifically where you deal with loading up your image file.
EDIT:
Try re-saving the image and replacing it. I've occasionally corrupted files in Photoshop. This has to do with file extensions and how Mac OS ignores them, but Photoshop still uses them.
Also, it could have to do with where the image is in your XCode project. Check what Group it is in. Make sure everything is in place and then Clean and Rebuild. Remove the app from the iPhone4 (reboot) and try reinstalling.
I hope this helps.
Good luck!
If this was my code, I'd write a tiny app just to display the image in question. If it still fails it would be easier to get help debugging the problem.