I have a pattern and set it as a background. I want to make it go up forever (like scene in run endless game)
Please help me.
No tiling effect built into Windows Phone 8 by default. You have to just use None, Fill, Uniform, and UniformToFill if you don't want to build your own or use someone else library/code.
You can easily achieve a Tiling effect by using a Canvas and some rudimentary algebra and graphical calls. But best to learn from example, I guess:
WindowsPhone TilePanel: Repeating(Tiling) image background(C#-XAML)
Related
Preview of what I'm looking for
Hello, I'm looking for a way to manually scroll a large image in PowerPoint. In the image there's an example of what I'm looking for. I want to have a preview of the image that I can scroll through and the actual image that moves accordingly to the scrollbar.
Thanks!
I assume you want this in SlideShowView? For sure this can be achieved only by scripting. Essentially you would have to program buttons for up and down movements and use vba do apply this to the image. The preview is a bit more complicated since you would have to do some math too to achieve the conversion in the size differences. All in all a job for a programmer. Are you looking for programming support here?
So I have a programming project that I have to do for my school. What I have to do is setup a 2 player dice game. I could have gone the easy way and just display the number of the 2 die, but I was thinking of using images that I made in photoshop instead. However, the problem is that I do not know how to change images in an efficient way.
My first option is using the visibility tag on several images laid on top of eachother and change it accordingly as such
image1.visible = false
image2.visible = true
However, I do not think that is very efficient. Images also do not support changing the image with code from my research.
Secondly, I could use a PictureBox instead, which do support changing the image as the program is running. However, it does not support transparency, and the die images are transparent. Plus it gives me the invalid image file error, I guess due to the transparency in the gif files.
There is also the cheap workaround of me making the background of the images the same as the form background.
So is there a more efficient way I am missing out? I know that the cheap workaround would be the best option for this case, but I would like to have this knowledge for future use like semi-transparent pixels that blend in and such.
And before you ask, no, I cannot use another programming language as visual basic 6 is what my school teaches. Thankfully they are changing it soon, but I am stuck with this for now.
Turns out you CAN change the pictures of Images, while keeping transparency and stretch. I am going to properly show it:
Image1.Picture = LoadPicture("YOURPATHHERE.gif")
This is what I get for believing what I've seen on some forum.
Also, the error of invalid image file was due to the images being corrupted for some reason.
I wanted to know if it is possible to replicate this in Flutter, I know of the existence of Heroes but I know that they are only applicable with images.
What would be the best solution?
Example
Yes, this is replicable in Flutter.
Hero doesn't need to wrap only images you can experiment with any element for some really cool animation effects.
Consider reading this - https://flutter.dev/docs/development/ui/animations/hero-animations
I am working on a desktop application with JavaFX. As seen in the image below, I have an open space for a sort of mascot character, which I hope to give simple animations to. They are simple enough that it would be possible--but incredibly hard--to make in JavaFX, but complex enough that I feel like I should use a different method. This is my first JavaFX program, so my experience level is pretty low. I am able and willing to make these animations in other software and create a gif or mp4, etc if necessary, but I'm just in the dark here. I couldn't find much documentation. Below, you can see the space I would like to fill with an animated mascot. What method would be the best for this level of animation?
I am developing an application for viewing images.
I used the example of PhotoScroller Apple to implement this application.
In my application I want to be able to draw on the image.
I had the idea to put a UIView on top with transparent background and draw the lines via touch events. This solution has become very slow because the generated images are very large, around 3700x2000 pixels.
I also tried a solution with the example of Apple GLPaint that uses OpenGL, but it has a size limitation of 2048x2048 pixels.
Anyone have any idea or example of how I implement this?
I think you should try and tile your image.
One option is using CATiledLayer. Have a look at this short tutorial.
Or you could try and use CGContextDrawTiledImage to get your stuff done. Possibly this post from S.O. could help you getting started.